GRAVITY CO., LTD.
As filed with the Securities and Exchange Commission on
June 27, 2008
UNITED STATES SECURITIES AND
EXCHANGE COMMISSION
Washington, D.C.
20549
Form 20-F
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(Mark One)
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o
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REGISTRATION STATEMENT PURSUANT TO SECTION 12(b) OR (g) OF
THE SECURITIES EXCHANGE ACT OF 1934
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or
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þ
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ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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For the fiscal year ended
December 31, 2007
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or
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o
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TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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or
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o
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SHELL COMPANY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
SECURITIES EXCHANGE ACT OF 1934
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For the transition period
from to
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Commission file number:
000-51138
GRAVITY CO., LTD.
(Exact name of registrant as
specified in its charter)
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N/A
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The Republic of Korea
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(Translation of
registrants name into English)
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(Jurisdiction of incorporation
or organization)
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Nuritkum Square Business Tower 15F, 1605 Sangam-Dong,
Mapo-Gu
Seoul
121-270
Korea
(Address of principal executive
offices)
Securities registered or to be registered pursuant to
Section 12(b) of the Act:
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Title of Each Class
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Name of Each Exchange on Which Registered
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Common stock, par value Won 500 per share*
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NASDAQ Global Market
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American Depositary Shares, each representing
one-fourth of a share of common stock
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* |
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Not for trading, but only in connection with the listing of
American Depositary Shares on the NASDAQ Global Market pursuant
to the requirements of the Securities and Exchange Commission. |
Securities registered or to be registered pursuant to
Section 12(g) of the Act:
None
Securities for which there is a reporting obligation pursuant
to Section 15(d) of the Act:
None
Indicate the number of outstanding shares of each of the
issuers classes of capital or common stock as of the close
of the last full fiscal year covered by this annual report:
6,948,900 shares of common stock, par value of Won 500 per
share
Indicated by check mark if the registrant is a well-known
seasoned issuer, as defined in Rule 405 of the Securities
Act. Yes o No þ
If this report is an annual or transition report, indicate by
check mark if the registrant is not required to file reports
pursuant to Section 13 or 15(d) of the Securities Exchange
Act of
1934. Yes o No þ
Indicate by check mark whether the registrant (1) has filed
all reports required to be filed by Section 13 or 15(d) of
the Securities Exchange Act of 1934 during the preceding
12 months (or for such shorter period that the registrant
was required to file such reports) and (2) has been subject
to such filing requirements for the past
90 days: Yes þ No o
Indicate by check mark whether the registrant is a large
accelerated filer, an accelerated filer, or a non-accelerated
filer. See definition of accelerated filer and large
accelerated filer in Rule 12b-2 of the Exchange Act.
Large accelerated
filer o Accelerated
filer þ Non-accelerated
filer o
Indicate by check mark which basis of accounting the registrant
has used to prepare the financial statements included in this
filing:
U.S. GAAP þ
International Financial Reporting Standards as used by the
International Accounting Standards
Board o Other o
If Other has been checked in response to the
previous question, indicate by check mark which financial
statement item the registrant has elected to
follow: Item 17 o Item 18 o
If this is an annual report, indicate by check mark whether the
registrant is a shell company (as defined in
Rule 12b-2
of the Exchange
Act). Yes o No þ
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ADDITIONAL INFORMATION
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89
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10.A. Share Capital
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89
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10.B. Articles of Incorporation
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89
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10.C. Material Contracts
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93
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10.D. Exchange Controls
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95
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10.E. Taxation
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97
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10.F. Dividends and Paying Agents
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106
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10.G. Statement by Experts
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107
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10.H. Documents on Display
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107
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10.I. Subsidiary Information
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107
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QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT
MARKET RISK
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107
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11.A. Quantitative Information about Market
Risk
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107
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11.B. Qualitative Information about Market
Risk
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108
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11.C. Interim Periods
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108
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DESCRIPTION OF SECURITIES OTHER THAN EQUITY
SECURITIES
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108
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108
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DEFAULTS, DIVIDEND ARREARAGES AND
DELINQUENCIES
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108
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MATERIAL MODIFICATIONS TO THE RIGHTS OF
SECURITY HOLDERS AND USE OF PROCEEDS
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108
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CONTROLS AND PROCEDURES
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108
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RESERVED
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111
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16.A. Audit Committee Financial Expert
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111
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16.B. Code of Ethics
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111
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16.C. Principal Accountant Fees and
Services
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111
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16.D. Exemptions from the Listing Standards
for Audit Committees
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112
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16.E. Purchases of Equity Securities by the
Issuer and Affiliated Purchasers
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112
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112
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FINANCIAL STATEMENTS
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112
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FINANCIAL STATEMENTS
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113
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EXHIBITS
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113
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F-1
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EX-4.49 EXCLUSIVE EMIL CHRONICLE ONLINE LICENSE AND DISTRIBUTION AGREEMENT DATED AUGUST 1, 2007 |
EX-4.50 FIRST AMENDMENT TO THE RAGNAROK ONLINE SOFTWARE AGREEMENT DATED OCTOBER 9, 2007 |
EX-4.51 EXCLUSIVE RAGNAROK ONLINE 2 LICENSE AND DISTRIBUTION AGREEMENT DATED OCTOBER 15, 2007 |
EX-4.52 AMENDMENT TO THE EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT DATED OCTOBER 22,2007 |
EX-4.53 EXCLUSIVE REQUIEM ONLINE LICENSE AND DISTRIBUTION AGREEMENT DATED DECEMBER 1, 2007, BETWEEN GRAVITY CIS, INC. (LICENSEE IN RUSSIA AND CIS COUNTRIES) AND GRAVITY CO., LTD. |
EX-4.54 LEASE AGREEMENT DATED JANUARY 1, 2008, BETWEEN KOREA SW INDUSTRY PROMOTION AGENCY AND GRAVITY CO., LTD. |
EX-4.55 SECOND AMENDMENT TO THE EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT DATED JANUARY 1, 2008, BETWEEN GRAVITY INTERACTIVE, INC. AND GRAVITY CO., LTD. |
EX-4.56 EXCLUSIVE RAGNAROK ONLINE 2 AUTHORIZATION TO USE AND DISTRIBUTE SOFTWARE AGREEMENT DATED JANUARY 21, 2008, BETWEEN LEVEL UP! INTERACTIVE S.A. AND GRAVITY CO., LTD. |
Ex-4.57 FIRST AMENDMENT TO THE EXCLUSIVE EMIL CHRONICLE ONLINE LICENSE AND DISTRIBUTION AGREEMENT DATED JANUARY 23, 2008, BETWEEN GAMECYBER TECHNOLOGY LTD. AND GRAVITY CO., LTD. |
EX-4.58 EXCLUSIVE PUCCA RACING LICENSE AND DISTRIBUTION AGREEMENT DATED JANUARY 23, 2008, BETWEEN INI3 DIGITAL CO., LTD., VOOZ CO., LTD. AND GRAVITY CO., LTD. |
EX-4.59 EXCLUSIVE REQUIEM ONLINE LICENSE AND DISTRIBUTION AGREEMENT DATED FEBRUARY 21, 2008, BETWEEN GRAVITY INTERACTIVE, INC. AND GRAVITY CO., LTD. |
EX-4.60 SIXTH AMENDMENT TO THE EXCLUSIVE RAGNAROK ONLINE LICENSE AND DISTRIBUTION AGREEMENT DATED FEBRUARY 27, 2008, BETWEEN PT. LYTO DATARINDO FORTUNA AND GRAVITY CO., LTD. |
EX-8.1 LIST OF REGISTRANT'S SUBSIDIARIES |
EX-12.1 CEO CERTIFICATION PURSUANT TO SECTION 302 OF THE SARBANES-OXLEY ACT OF 2002 |
EX-12.2 CFO CERTIFICATION PURSUANT TO SECTION 302 OF THE SARBANES-OXLEY ACT OF 2002 |
EX-13.1 CEO CERTIFICATION PURSUANT TO SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002 |
EX-13.2 CFO CERTIFICATION PURSUANT TO SECTION 906 OF THE SARBANES-OXLEY ACT OF 2002 |
3
CERTAIN
DEFINED TERMS
Unless the context otherwise requires, references in this annual
report to:
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ADRs are to the American Depositary Receipts
that evidence our ADSs;
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ADSs are to our American Depositary Shares,
each of which represents one-fourth of one share of our common
stock;
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China or the PRC are to the
Peoples Republic of China (excluding Taiwan, Hong Kong and
Macau);
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Chinese Yuan or CNY are to
the currency of China;
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GRAVITY, the Company, we,
us, our, or our
company are to GRAVITY Co., Ltd. and its subsidiaries;
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Japanese Yen or JPY are to
the currency of Japan;
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Korea is to the Republic of Korea;
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NT dollar is to the currency of Taiwan;
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Taiwan or the ROC are to
Taiwan, the Republic of China;
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Thai Baht or THB are to
the currency of Thailand;
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US$, U.S. dollar and
U.S. dollars are to the currency of the
United States; and
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Won or W
are to the currency of the Republic of Korea.
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For your convenience, this annual report contains translations
of certain Won amounts into U.S. dollars at the noon buying
rates of the Federal Reserve Bank of New York for Won in effect
on December 31, 2007, which was Won 935.8 to US$1.00.
Discrepancies in tables between totals and sums of the amounts
listed are due to rounding.
FORWARD-LOOKING
STATEMENTS
This annual report on
Form 20-F
for the year ended December 31, 2007 contains
forward-looking statements, as defined in
Section 27A of the U.S. Securities Act of 1933, as
amended (Securities Act), and Section 21E of
the U.S. Securities Exchange Act of 1934, as amended
(Exchange Act). All statements, other than
statements of historical facts, included in this annual report
that address activities, events or developments which we expect
or anticipate will or may occur in the future are
forward-looking statements. The words believe,
intend, expect, anticipate,
project, estimate, predict,
considering, depends, may,
should or could and similar expressions
are also intended to identify forward-looking statements.
These forward-looking statements address, among others, such
issues as:
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future prices of and demand for our products;
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future earnings and cash flow;
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expansion and growth of our business and operations; and
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our prospective operational and financial information.
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4
These statements are based on assumptions and analyses made by
us in light of our experience and our perception of historical
trends, current conditions and expected future developments, as
well as other factors we believe are appropriate in particular
circumstances. However, whether actual results and developments
will meet our expectations and predictions depends on a number
of risks and uncertainties which could cause actual results to
differ materially from our expectations, including the risks set
forth in Item 3.D. Risk Factors and the
following:
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fluctuations in prices of our products;
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general economic, market and business conditions; and
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other risks and factors beyond our control.
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Consequently, all of the forward-looking statements made in this
annual report are qualified by these cautionary statements. We
cannot assure you that the actual results or developments
anticipated by us will be realized or, even if substantially
realized, that they will have the expected effect on us or our
business or operations.
5
PART I
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ITEM 1.
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IDENTITY
OF DIRECTORS, SENIOR MANAGEMENT AND ADVISERS
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Not applicable.
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ITEM 2.
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OFFER
STATISTICS AND EXPECTED TIMETABLE
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Not applicable.
3.A. Selected
Financial Data
The following selected consolidated financial information is
derived from our consolidated financial statements as of each of
the dates and for each of the periods indicated below. This
information should be read in conjunction with our audited
consolidated financial statements and the related notes thereto,
included in this annual report. Our consolidated financial
statements and related notes thereto have been prepared in
accordance with accounting principles generally accepted in the
United States (US GAAP).
The consolidated statement of income data for the years ended
December 31, 2003, 2004, 2005, 2006 and 2007 and the
consolidated balance sheet data as of December 31, 2003,
2004, 2005, 2006 and 2007 are derived from our audited
consolidated financial statements.
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As of and for the Years Ended December 31,
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2003
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2004
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2005
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2006
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2007
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2007(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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Statement of operations:
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Revenues:
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Online games subscription revenue
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W
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18,560
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W
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16,253
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W
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11,249
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W
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8,420
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W
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9,405
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US$
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10,050
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Online games royalties and license fees
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29,727
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45,101
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37,375
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26,123
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24,698
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26,392
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Mobile games
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43
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376
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1,664
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3,840
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4,063
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4,342
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Character merchandising, animation and other revenue
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1,185
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2,696
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3,096
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2,580
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2,063
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2,205
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Total revenues
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49,515
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64,426
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53,384
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40,963
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40,229
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42,989
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Cost of revenues
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6,958
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10,116
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16,038
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17,746
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19,479
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20,815
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Gross profit
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42,557
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54,310
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37,346
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23,217
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20,750
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22,174
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Operating expenses:
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Selling, general and administrative
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11,360
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13,660
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30,795
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27,555
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29,030
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31,022
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Impairment losses on investments
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8,619
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9,210
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Research and development
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1,597
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2,029
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9,219
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9,239
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5,761
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6,156
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Litigation charges
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4,648
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Proceeds from a former chairman due to fraud
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(4,947
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Gain in disposal of assets held for sale
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(1,081
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Operating income (loss)
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29,600
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38,621
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(2,668
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)
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(12,197
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)
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(22,660
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)
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(24,214
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)
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Other income (expense), net
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(6,210
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)
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(4,879
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)
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(787
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)
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2,265
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3,441
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3,677
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6
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As of and for the Years Ended December 31,
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2003
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2004
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2005
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2006
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2007
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2007(1)
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(Unaudited)
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(In millions of Won and thousands of US$, except share and
per share data,
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operating data and percentage)
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Income (loss) before income tax expenses, minority interest, and
equity in loss of related joint venture and partnership
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23,390
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33,742
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(3,455
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)
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(9,932
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)
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(19,219
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)
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(20,537
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)
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Income tax expenses (benefit)
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4,250
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5,406
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(817
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)
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12,069
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2,916
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3,116
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Income (loss) before minority interest and equity in loss of
related joint venture and partnership
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19,140
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28,336
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(2,638
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)
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(22,001
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)
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(22,135
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)
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(23,653
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)
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Minority interest
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(17
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)
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(2
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)
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7
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40
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43
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Equity in loss of related joint venture and partnership
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|
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296
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394
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1,106
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1,026
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1,096
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Income (loss) before cumulative effect of change in accounting
principle
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19,140
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28,057
|
|
|
|
(3,030
|
)
|
|
|
(23,114
|
)
|
|
|
(23,201
|
)
|
|
|
(24,792
|
)
|
Cumulative effect of change in accounting principle, net of tax
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
849
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
19,140
|
|
|
W
|
28,057
|
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
US$
|
(24,792
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Earnings (loss) per share:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Before cumulative effect of change in accounting principle
|
|
W
|
3,730
|
|
|
W
|
5,056
|
|
|
W
|
(445
|
)
|
|
W
|
(3,326
|
)
|
|
W
|
(3,339
|
)
|
|
US$
|
(3.57
|
)
|
Cumulative effect of change in accounting principle
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
122
|
|
|
|
|
|
|
|
|
|
Basic and diluted per share
|
|
W
|
3,730
|
|
|
W
|
5,056
|
|
|
W
|
(445
|
)
|
|
W
|
(3,204
|
)
|
|
W
|
(3,339
|
)
|
|
US$
|
(3.57
|
)
|
Basic and diluted per ADS
|
|
|
|
|
|
|
|
|
|
|
(111
|
)
|
|
|
(801
|
)
|
|
|
(835
|
)
|
|
|
(0.9
|
)
|
Weighted average number of shares outstanding (basic and diluted)
|
|
|
5,130,895
|
|
|
|
5,548,900
|
|
|
|
6,803,147
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
Balance sheet data:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
5,405
|
|
|
W
|
16,405
|
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
US$
|
57,264
|
|
Total current assets
|
|
|
17,824
|
|
|
|
46,868
|
|
|
|
109,428
|
|
|
|
88,203
|
|
|
|
72,667
|
|
|
|
77,652
|
|
Property and equipment, net
|
|
|
5,417
|
|
|
|
14,760
|
|
|
|
11,863
|
|
|
|
8,472
|
|
|
|
7,195
|
|
|
|
7,689
|
|
Total assets
|
|
|
36,424
|
|
|
|
68,644
|
|
|
|
144,857
|
|
|
|
122,561
|
|
|
|
96,927
|
|
|
|
103,577
|
|
Total current liabilities
|
|
|
10,575
|
|
|
|
12,221
|
|
|
|
19,448
|
|
|
|
16,192
|
|
|
|
10,112
|
|
|
|
10,806
|
|
Total liabilities
|
|
|
13,960
|
|
|
|
18,209
|
|
|
|
24,073
|
|
|
|
24,419
|
|
|
|
21,383
|
|
|
|
22,850
|
|
Total shareholders equity
|
|
|
22,464
|
|
|
|
50,435
|
|
|
|
120,762
|
|
|
|
98,113
|
|
|
|
75,476
|
|
|
|
80,654
|
|
Selected operating data and financial ratios:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit margin(2)
|
|
|
85.9
|
%
|
|
|
84.3
|
%
|
|
|
70.0
|
%
|
|
|
56.7
|
%
|
|
|
51.6
|
%
|
|
|
51.6
|
%
|
Operating profit margin(3)
|
|
|
59.8
|
|
|
|
59.9
|
|
|
|
(5.0
|
)
|
|
|
(29.8
|
)
|
|
|
(56.3
|
)
|
|
|
(56.3
|
)
|
Net profit margin(4)
|
|
|
38.7
|
|
|
|
43.5
|
|
|
|
(5.7
|
)
|
|
|
(54.4
|
)
|
|
|
(57.7
|
)
|
|
|
(57.7
|
)
|
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each such period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each such
period. |
|
(4) |
|
Net profit margin for each period is calculated by dividing net
income (loss) by total revenues for each such period. |
7
Exchange
Rates
Fluctuations in the exchange rate between the Won and
U.S. dollar may affect the market price of our American
Depositary Shares. These fluctuations will also affect the
U.S. dollar conversion by the depositary of any cash
dividends paid in Won and the Won proceeds received by the
depositary from any sale of our common shares represented by our
ADSs.
In certain parts of this annual report, we have converted Won
amounts into U.S. dollars for convenience purposes only.
The noon buying rate is the rate in the City of New
York used for cable transfers in foreign currencies as certified
for customs purposes by the Federal Reserve Bank of New York.
Unless otherwise stated, all conversions from Won to
U.S. dollars were made at Won 935.8 to US$1.00, which was
the noon buying rate in effect on December 31, 2007. The
conversion is not a representation that the Won or
U.S. dollar amounts referred to herein could have been or
could be converted into U.S. dollars or Won, as the case
may be, at any particular rate, or at all. The table below sets
forth, for the periods indicated, information provided by the
Federal Reserve Bank of New York concerning the noon buying
rate for Won, expressed in Won per one U.S. dollar.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At End of
|
|
|
|
|
|
|
|
|
|
|
Period
|
|
Period
|
|
|
Average(1)
|
|
|
High
|
|
|
Low
|
|
|
2003
|
|
|
1,192.0
|
|
|
|
1,192.1
|
|
|
|
1,262.0
|
|
|
|
1,146.0
|
|
2004
|
|
|
1,035.1
|
|
|
|
1,139.3
|
|
|
|
1,195.1
|
|
|
|
1,035.1
|
|
2005
|
|
|
1,010.0
|
|
|
|
1,023.8
|
|
|
|
1,059.8
|
|
|
|
997.0
|
|
2006
|
|
|
930.0
|
|
|
|
954.3
|
|
|
|
1,002.9
|
|
|
|
913.7
|
|
2007
|
|
|
935.8
|
|
|
|
929.0
|
|
|
|
950.2
|
|
|
|
903.2
|
|
December, 2007
|
|
|
935.8
|
|
|
|
931.1
|
|
|
|
943.4
|
|
|
|
918.9
|
|
January, 2008
|
|
|
943.4
|
|
|
|
942.1
|
|
|
|
953.2
|
|
|
|
935.2
|
|
February, 2008
|
|
|
942.8
|
|
|
|
943.9
|
|
|
|
948.2
|
|
|
|
937.2
|
|
March, 2008
|
|
|
988.6
|
|
|
|
981.7
|
|
|
|
1,021.5
|
|
|
|
947.1
|
|
April, 2008
|
|
|
1,005.0
|
|
|
|
986.9
|
|
|
|
1,005.0
|
|
|
|
973.5
|
|
May, 2008
|
|
|
1,028.5
|
|
|
|
1,034.1
|
|
|
|
1,047.0
|
|
|
|
1,004.0
|
|
|
|
|
(1) |
|
Annual and monthly averages are calculated using the average of
the daily rates during the relevant period. |
3.B. Capitalization
and Indebtedness
Not applicable.
3.C. Reasons
for the Offer and Use of Proceeds
Not applicable.
3.D. Risk
Factors
Risks
Relating to Our Business
We
currently depend on one online game product, Ragnarok Online,
for most of our revenues, and revenues from this product are
declining.
Most of our revenues have been and are currently derived from a
single online game product, Ragnarok Online, which was
commercially introduced in August 2002. In 2007, we derived Won
31,114 million (US$33,249 thousand) in revenues from
Ragnarok Online, representing approximately 77.3% of our total
revenues. Our total revenues decreased by 1.8% to Won
40,229 million (US$42,989 thousand) in 2007 from Won
40,963 million in 2006 and decreased by 23.3% to Won
40,963 million in 2006 from Won 53,384 million in
2005. We recorded a net loss of Won 23,201 million
(US$24,792 thousand) in 2007 as compared to net losses of Won
22,265 million and Won 3,030 million in 2006 and 2005,
respectively. Such decreases in revenues and increases in net
losses are primarily attributed to a declining user base of
Ragnarok Online and the continued decline in the subscription
revenues and royalties from Ragnarok Online.
8
Ragnarok Online has been in the market for nearly six years and
has reached maturity in most of our principal markets. Our
failure to maintain, improve, update or enhance Ragnarok Online
in a timely manner or successfully introduce it in attractive
new markets such as the Middle East, CIS countries (the
Commonwealth of Independent States, the association of former
Soviet republics) and South America could lead to a continual
decline in Ragnorak Onlines user base and the subscription
revenues and royalties from this user base. This could lead to a
continual decline in our overall revenues, which would
materially and adversely affect our business, financial
condition and results of operations.
If we
are unable to consistently and timely develop, acquire, license,
launch, market or operate commercially successful online games
in addition to Ragnarok Online, our business, financial
condition and results of operations may be materially and
adversely affected.
In order to stabilize our business and eventually resume growth
and profitability, we must develop or publish on a consistent
and timely basis commercially successful online games in
addition to Ragnarok Online that will retain our existing users
and attract new users. In addition to Ragnarok Online, we
currently offer: four other massively multiplayer online role
playing games, R.O.S.E. Online, Requiem, Time N Tales and Emil
Chronicle Online; one casual online game, Pucca Racing; and a
casual online portal site, STYLIA, through which we provide two
casual games, Love Forty and TV Boyz. We are currently
conducting open beta testing of a new massively multiplayer
online role playing game, Ragnarok Online II.
None of our other online games to date have proven to be as
commercially successful as Ragnarok Online. In addition, we have
experienced significant delays in and cost overruns related to
the launch of some of our online games. For example, although we
have indicated our plan to release Ragnarok Online II at
various times in the past, the launch of this game has been
significantly delayed on a number of occasions for a variety of
reasons, including technical difficulties, loss of key personnel
and corrective actions taken in response to market feedback
during the testing and development phase. We currently intend to
launch Ragnarok Online II in the fourth quarter of 2008,
although no assurance can be given that we will be able to meet
our current anticipated launch date. In addition, no assurance
can be given that when launched, Ragnarok Online II will
gain market acceptance and popularity. The success of Ragnarok
Online II will be subject to many factors, including the
quality, uniqueness and playability of the game and the launch
by our competitors of other games that may gain more market
acceptance than Ragnarok Online II. Our inability to launch
Ragnarok Online II, and if launched, the lack of popularity or
market acceptance of it, is likely to have a material adverse
effect on our business, prospects, reputation, financial
condition and results of operations.
As we
introduce new games, we face the risk that a significant number
of users of our existing games may migrate to our new games
without any net gains in the overall user base or overall
improvement to our total revenues.
We expect that as we introduce new games, a certain number of
our existing users will migrate from our old games to the new
games. If the level of migration by our users from our existing
games to such new games is significantly higher than our
expectations, and the net gains in new users is significantly
lower than our expectations, then our growth and profitability
could be materially and adversely affected.
In particular, there is a high degree of uncertainty about the
potential impact of the commercial launch of Ragnarok
Online II on the user base of Ragnarok Online. While we
believe that the game environment and the overall game
experience of Ragnarok Online II are meaningfully different
from those of Ragnarok Online such that it would attract a
significant number of new users in addition to a certain number
of Ragnarok users, we cannot provide assurances that the overall
user base will grow and that the net migration away from
Ragnarok Online will not be significant and detrimental to the
overall revenues we generate.
We
depend on license fees and royalty payments from our overseas
licensees for a substantial portion of our
revenues.
In markets other than Korea, the United States and Canada,
Russia and CIS countries, and France and Belgium, we license our
games to overseas operators or distributors from whom we receive
license fees and royalty payments based on a percentage of such
operators revenues generated from our games. Such overseas
license fees and royalty payments represented 72.4% of our total
revenues in 2007. In particular, we are heavily dependent on two
licensees
9
for a significant portion of our revenues, as we derived, in
2007, 44.1% of our total revenues from GungHo Online
Entertainment, Inc. (GungHo), our licensee in Japan,
and 5.9% of our total revenues from Soft-World International
Corporation, our licensee in Taiwan. Deterioration in our
relationships with licensees or material changes in the terms of
our licenses with such licensees will likely have a material
adverse effect on our business, prospects, financial condition
and results of operations. In addition, as we are heavily
dependent on certain licensees, deterioration or any adverse
developments in the operations, including changes in senior
management, of our overseas licensees may materially and
adversely affect our business, financial condition and results
of operations.
Our overseas licensees are responsible for remitting royalty
payments to us based on a percentage of sales from our games
after deducting certain expenses. Some licensees may be allowed
to deduct certain expenses before calculating royalty payments
depending on the contract conditions. We generally receive
royalties from each licensee within 20 to 30 days following
the end of each month (except in Europe, Chile and China, where
such payments are received up to 60 days after the record
date). Online payment systems in China and certain other
countries are still in a developmental stage and are not as
widely available or used. Payment for online game services in
these countries generally take the form of prepaid cards sold in
Internet cafés, convenience stores and other distribution
channels. Some of our overseas licensees rely heavily on a
multilayer distribution and payment network composed of third
party distributors for sales to and collection of payments from
users. Failure by our licensees to maintain a stable and
efficient billing, recording, distribution and payment
collection network in these markets may result in inaccurate
recording of sales or insufficient collection of payments from
these markets and may materially and adversely affect our
financial condition and results of operations. In addition,
although we have, pursuant to our license agreements, audit
rights to the database of our licensees to ensure that proper
payment amounts are being recorded and remitted, such activities
can be disruptive and time consuming and as a result we have not
exercised such rights. Certain of our licensees in the past have
failed to accurately report amounts due to us and have diverted
certain payables to one of our former chairmen, in contravention
of our license agreements. Although we have taken a number of
steps to improve our internal controls and compliance procedures
to prevent inaccurate reporting and illicit diversion of
payments, we cannot ensure that such incidents will never occur
again. Any future occurrence of such incidents may materially
and adversely affect our business, financial condition and
results of operations.
In
many of our markets, we rely on our licensees to distribute,
market and operate our games, and to comply with applicable laws
and government regulations.
Our reliance on third parties that we do not control exposes us
to certain risks that we would not encounter if we were to
operate or distribute directly in such markets. If our overseas
licensees fail to perform their contractual obligations or
suffer from management or other problems in their businesses,
our business operations in overseas markets and our ability to
collect royalty payments from such markets may be materially and
adversely affected. We may not be able to easily terminate our
license agreements with our overseas licensees as these
agreements do not specify particular financial or performance
criteria that need to be met by our licensees. As our overseas
licensees generally have the exclusive right to distribute our
games in their respective markets for a term of two years, we
may not be able to enter into a new license agreement in a
particular country for the term of the agreement unless it is
terminated with advance warning. Under the license arrangements,
our overseas licensees may operate or publish other online games
developed or offered by our competitors. Therefore, our overseas
licensees may devote greater time and resources to marketing
their proprietary games or those of our competitors than to
ours. In general, we may not unilaterally terminate our license
agreements. Furthermore, as a part of our license agreements
with our licensees, we must provide technical and other
consulting services to our licensees in order for them to offer
our games in their markets. Our inability to provide such
technical and other assistance may hinder our licensees
efforts to gain market share in their markets and negatively
affect users satisfaction and loyalty as well as adversely
impact the number of users in these markets for our games, which
may lead to modifications in the terms and conditions of our
licensing agreements with our licensees and, in certain
circumstances, result in our licensees terminating their
relationship with us.
Furthermore, our overseas licensees are responsible for
complying with local laws, including obtaining and maintaining
the requisite government licenses and permits. Failure by our
overseas licensees to do so may have a material adverse effect
on our business, financial condition and results of operations.
10
We
operate in a highly competitive industry and compete against
many large companies.
Many companies worldwide are dedicated to developing
and/or
operating online games and compete across various markets and
regions. We expect more companies to enter the online game
industry, individually
and/or in
joint alliances, and a wider range of online games to be
introduced in our current and future markets. Our competitors in
the massively multiplayer online role playing game industry vary
in size from small companies to very large companies with
dominant market shares such as NCsoft of Korea and Shanda of
China. We also compete with online casual game and game portal
companies such as NHN, Nexon, CJ Internet and Neowiz Games, all
from Korea. In addition, we may face stronger competition from
companies that produce package games, such as Electronic Arts,
Nintendo, Activision, Sony Computer Entertainment and Take-Two
Interactive, many of which have announced their intention to
expand their game services and offerings over the Internet. For
example, Electronic Arts co-developed and launched FIFA Online,
a sports online game based on its best-selling package sports
game franchise FIFA series, in 2006 and has been developing NBA
Street Online, a sports online game based on its XBOX360 game
franchise NBA Street Homecourt, and two other online games with
Neowiz Games. Activision recently announced its co-development
plan for online games based on its renowned package game
franchises, such as Quake, with a Korean online game developer.
Take-Two Interactive also recently announced that it would focus
on broadening distribution and launching online game offerings
in the Asian markets. Many of our competitors have significantly
greater financial, marketing and game development resources than
we have. As a result, we may not be able to devote adequate
resources to develop, acquire or license new games, undertake
extensive marketing campaigns, adopt aggressive pricing policies
or adequately compensate our game developers or third-party game
developers to the same degree as many of our competitors.
As the online game industry in many of our markets is rapidly
evolving, our current or future competitors may more effectively
adapt to the changing competitive landscape and market
conditions and compete more successfully than us. In particular,
online game products are becoming more similar to each other,
thus becoming commoditized and undifferentiated. In this
environment, larger companies with relative economies of scale
have a clear advantage over smaller companies like ours, as they
are able to develop games in a more cost efficient manner,
diversify their risks with a broader category of games and
genres and increase their chances of having widely popular
games. In addition, any of our competitors may offer products
and services that have significant performance, price,
creativity or other advantages over those offered by us. These
products and services may weaken the market strength of our
brand name and achieve greater market acceptance than ours. In
addition, any of our current or future competitors may be
acquired by, receive investments from or enter into other
strategic relationships with larger, longer-established and
better-financed companies and therefore obtain significantly
greater financial, marketing and game licensing and development
resources than we have. Increased competition in the online game
industry in our markets could make it difficult for us to retain
existing users and attract new users, and could reduce the
number of hours users spend playing our current or future games
or cause us and our licensees to reduce the fees charged to play
our current or future games. In some of the countries in which
our games are distributed, such as Korea and Taiwan, growth of
the market for online games has slowed while competition remains
strong. If we are unable to compete effectively in our principal
markets, our business, financial condition and results of
operations could be materially and adversely affected. See
Item 4.B. Business Overview
Competition.
We
have experienced frequent turnover in our senior management team
and some of its members have limited experience in our industry,
which could materially and negatively affect our business
prospects.
Some senior management members and other key employees have
worked at our company and in our industry for a relatively short
period of time. Despite our efforts to stabilize the composition
of our senior management, we cannot ensure our success in doing
so. Our business prospects must be considered in light of the
risks and difficulties we have encountered and may encounter in
the future in recruiting, retaining and sufficiently
incentivizing our senior managers and other key employees. Our
inability to successfully address these risks and difficulties
could materially harm our business prospects, financial
condition and results of operations.
11
If we
fail to hire and retain skilled and experienced game developers
or other key personnel to design and develop new online games
and additional game features, we may be unable to achieve our
business objectives.
In order to meet our business objectives and maintain our
competitiveness, we will need to attract and retain qualified
employees, including skilled and experienced online game
developers. We compete to attract and retain key personnel with
other companies in the online game industry as well as in the
broader entertainment, media and Internet industries, many of
which offer superior compensation arrangements and career
opportunities. In addition, our ability to train and integrate
new employees into our operations may not meet the changing
demands of our business. We cannot assure you that we will be
able to attract and retain qualified game developers or other
key personnel, and successfully train and integrate them to
achieve our business objectives, which could materially harm our
business prospects.
For example, we have recently lost a number of key online game
developers, which has negatively affected our ability to launch
Ragnarok Online II in a timely fashion. In response to the
departure of key employees, we have hired new employees, many of
whom have less experience, skills and familiarity with our games
and our internal game development process. Some of these
departing game developers have joined our competitors to help
them develop games that compete, may compete or are intended to
compete directly with our games.
Undetected
programming errors or flaws in our games could harm our
reputation or decrease market acceptance of our games, which
would materially and adversely affect our business prospects,
reputation, financial condition and results of
operations.
Our current and future games may contain programming errors or
flaws, which may become apparent only after their release. In
addition, our online games are developed using programs and
engines developed by and licensed from third party vendors,
which may include programming errors or flaws over which we have
no control. If our users have negative experiences with our
games related to or caused by undetected programming errors or
flaws, they may be less inclined to continue subscriptions for
our games or recommend our games to other potential users.
While we have not experienced any material disruptions to our
business from such errors or flaws in our games, these risks are
inherent to our industry and, if realized, could severely harm
our reputation, cause our users to cease playing our games,
divert our resources or delay market acceptance of our games,
any of which could materially and adversely affect our business,
financial condition and results of operations.
Unexpected
network interruptions, security breaches or computer virus
attacks could harm our business and reputation.
Any failure to maintain satisfactory performance, reliability,
security and availability of our network infrastructure, whether
maintained by us or by our licensees, may cause significant harm
to our reputation and ability to attract and maintain users.
Major risks relating to our network infrastructure include:
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any breakdowns or system failures, including from fire, flood,
earthquake, typhoon or other natural disasters, power loss or
telecommunications failure, resulting in a sustained shutdown of
all or a material portion of our servers;
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any disruption or failure in the national or international
backbone telecommunications network, which would prevent users
in certain countries in which our games are distributed from
logging onto or playing our games for which the game servers are
located in other countries; and
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any security breach caused by hacking, loss or
corruption of data or malfunctions of software, hardware or
other computer equipment, and the inadvertent transmission of
computer viruses.
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Hacking involves efforts to gain unauthorized
access to information or systems or to cause intentional
malfunctions or loss or corruption of data, software, hardware
or other computer equipment. Hackers, if successful, could
misappropriate proprietary information or cause disruptions in
our service. We may have to spend significant capital and human
resources to rectify any damage to our system. In addition, we
cannot ensure that any measures we take against computer hacking
will be effective. A well-publicized computer security breach
could significantly damage our reputation and materially and
adversely affect our business.
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We have been subject to denial of service attacks that have
caused portions of our network to be inaccessible for limited
periods of time but did not cause material losses or damages.
Although we take a number of measures to ensure that our systems
are secure and unaffected by security breaches, including
ensuring that our servers are hosted at physically secure sites,
limiting access to server ports, and using firewalls, passwords,
and encryption technology, we cannot ensure that any measures we
take against computer hacking will be effective.
In addition, computer viruses may cause delays or other service
interruptions on our systems and expose us to a material risk of
loss or litigation and possible liability. We may be required to
expend significant capital and other resources to protect our
websites against the threat of such computer viruses and
alleviate any problems. Moreover, if a computer virus affecting
our system is highly publicized, our reputation could be
materially damaged and our visitor traffic may decrease.
Any of the foregoing factors could reduce our users
satisfaction, harm our business and reputation and have a
material adverse effect on our financial condition and results
of operations.
Electronic
embezzlement by our employees or our licensees employees
could lessen the popularity of our online games and adversely
affect our reputation and our results of
operations.
Despite our security measures, some of our employees or
licensees employees with high-level access to our network,
or other employees who hack into or otherwise gain unauthorized
access to certain sectors of our network, may succeed in
breaching internal security systems and engage in electronic
embezzlement by creating or diverting game money used in our
online games and engaging in a public or private sale of the
game money for their personal financial benefit. For example,
from October 2005 to March 2006, a Ragnarok Online game master
at GungHo Online Entertainment, Inc., the Companys
licensee in Japan, hacked into his superiors account which
enabled the game master to create game money. The game master
sold game money for cash in an aggregate of JPY 58 million,
which caused price inflation in the game and disrupted the
balance of game play among the different players in Japan.
GungHo dismissed the game master and implemented disciplinary
action for high level executives. Although we have internal
security procedures in place to prevent electronic embezzlement,
we cannot assure you that we or our overseas licensees will be
successful in preventing all electronic embezzlement. Incidents
of electronic embezzlement may negatively impact the reputation
of our games, which may materially and adversely affect our
business, financial condition and results of operations.
Acts
of cheating by users of online games could lessen the popularity
of our online games and adversely affect our reputation and our
results of operations.
In the past, we have experienced numerous incidents where users,
through a variety of methods, were able to modify the rules of
our online games. Although these users did not gain unauthorized
access to our systems, they were able to modify the rules of our
online games during game play in a manner that allowed them to
cheat and disadvantage our other online game users, causing many
players to stop using the game and shortening the games
lifecycle. Unauthorized character manipulation may negatively
impact the image and users perception of our games and
damage our reputation. Although we have taken a number of steps
to deter our users from engaging in cheating when playing our
online games, including spot checks and monitoring of game play
by game masters to check for suspicious activity, we cannot
assure you that we or our licensees will be successful or timely
in taking the corrective steps necessary to prevent users from
modifying the terms of our online games.
Unauthorized
use of our intellectual property by third parties, and the
expenses incurred in protecting our intellectual property
rights, may adversely affect our business.
Our intellectual property such as copyrights, service marks,
trademarks and trade secrets are critical to our success.
Unauthorized use of the intellectual property used in our
business, whether owned by us or licensed to us, may materially
and adversely affect our business and reputation. We rely on
trademark and copyright law, trade secret protection and
confidentiality agreements with our employees, customers,
business partners and others to protect our intellectual
property rights. Despite certain precautions taken by us, it may
be possible for third parties to obtain and use our intellectual
property without authorization.
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Since the commercialization of Ragnarok Online in August 2002,
we have discovered that the server-end software of Ragnarok
Online has been consistently and unlawfully released in Korea,
the United States and Russia. This enables unauthorized parties
to set up local server networks to operate Ragnarok Online,
which may result in the diversion of a significant number of
paying users. We designate certain employees to be responsible
for detecting such illegal servers. In Korea, we report
offenders to the relevant enforcement authority for crimes on
the Internet. In overseas markets, we cooperate with and rely on
our licensees to seek enforcement actions against operators of
illegal servers. We may incur considerable costs in the future
to remedy software piracy and to enforce our rights against the
operators of unauthorized server networks.
The validity, enforceability, enforcement mechanisms and scope
of protection of intellectual property in Internet-related
industries are uncertain and evolving. In particular, the laws
and enforcement regimes of Korea, Japan, Taiwan, Thailand, China
and certain other countries in which our games are distributed
are uncertain or do not protect intellectual property rights to
the same extent as do the laws and enforcement procedures of the
United States. Moreover, litigation may be necessary in the
future to enforce our intellectual property rights. Such
litigation could result in substantial costs and diversion of
our resources, disruption of our business, and have a material
adverse effect on our business, prospects, financial condition
and results of operations.
We may
be subject to claims with respect to the infringement of
intellectual property rights of others, which could result in
substantial costs and diversion of our financial and management
resources.
We cannot be certain that our online games do not or will not
infringe upon patents, copyrights or other intellectual property
rights held by third parties. We may become subject to legal
proceedings and claims from time to time relating to the
intellectual property of others in the ordinary course of our
business. If we are found to have violated the intellectual
property rights of others, we may be enjoined from using such
intellectual property, and we may incur license fees or be
forced to develop alternative technology or obtain other
licenses. We may incur substantial expenses in defending against
these third party infringement claims, regardless of their
merit. In addition, certain of our employees were recruited from
other online game developers, including current and potential
competitors. To the extent these employees have been and are
involved in the development of our games that are similar to the
games they helped develop at their former employers, we may
become subject to claims that we or such employees have
improperly used or disclosed trade secrets or other proprietary
information. Although we are not aware of any pending or
threatened claims of this type, if any such claims were to arise
in the future, litigation or other dispute resolution procedures
might be necessary to retain our ability to offer our current
and future games, which could result in substantial costs and
diversion of our financial and management resources.
Successful infringement or licensing claims against us may
result in substantial monetary damages, which may materially
disrupt the conduct of our business and have a material adverse
effect on our reputation, business, financial condition and
results of operations.
We may
not be able to successfully implement our growth and profit
improvement strategies.
We are pursuing a number of growth and profit improvement
strategies, including the following:
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distributing games developed in-house;
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publishing games acquired from or developed by third parties
through licensing arrangements;
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offering our games in countries where we currently have little
or no presence;
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rationalizing and optimizing our marketing and research and
development expenditures;
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taking advantage of our popular online games to strengthen our
other lines of businesses, such as mobile games, animation and
character merchandising; and
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pursuing joint ventures with game development companies.
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We cannot assure you that we will be successful in implementing
any of these strategies. Some of these strategies relate to new
services or products for which there are no established markets,
or in which we lack experience and expertise. If we are unable
to successfully implement our growth and profit improvement
strategies, our revenues,
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profitability and competitiveness may be materially and
adversely affected. Our growth potential in many of the markets
in which our games are currently distributed or which we intend
to enter may be limited since the penetration rates for personal
computers in markets such as Southeast Asia and CIS countries
are relatively low and the cost of Internet access relative to
the per capita income is higher when compared to some of our
principal markets such as Korea and Japan.
We
have limited business insurance coverage in Korea.
The insurance industry in Korea is still at an early stage of
development. In particular, Korean insurance companies offer
limited business insurance products. As a result, we do not have
any business liability or disruption insurance coverage for our
operations in Korea. In 2006 and 2007, we derived 24.8% and
27.6% of our total revenues from Korea, respectively. Any
business disruption, litigation or natural disaster might result
in our incurring substantial costs and the diversion of our
resources. See Item 4B. Business Overview
Insurance.
Slow
growth or contractions in the Internet café industry in
Korea may affect our ability to target a core group of potential
users.
According to the 2007 report issued by the Korean Game Industry
Agency, the growth in the number of active Internet cafés
in Korea stabilized starting in 2000 and the number of such
cafés has declined starting in 2003. Although we believe
that there was no significant change in the number of active
Internet cafés in 2007 compared with the previous several
years, as the Korean government enforces its new regulations to
tighten control over businesses that provide Internet and
computer game facilities, the number of Internet cafés is
expected to materially decrease in the future.
For example, pursuant to
Article 16-1
of the Amended Enforcement Regulations of the Act on Promotion
of the Game Industry, which was amended on May 18, 2007, a
person who wants to register a business that provides Internet
and computer game facilities (such as Internet cafés) must
provide to the chief official of the local government, such as
the mayor, magistrate of a county or ward head (depending on the
jurisdiction), an application of registration, a copy of the
lease agreement of the Companys place of operation and a
description of the business facilities and operations (including
the size of the place of operation and the type of games
provided). The facility is subject to certain standards,
including transparent windows and the maintenance of interior
illumination at 40 lux or higher. The amendments also require
that computer game facilities be separated from other businesses
by divider walls or be located in separate buildings or floors
that are designated for computer game facilities, unless they
are located in certain public areas such as subway station
shopping centers. As Internet cafés will be required to
comply with the new regulations, many owners of these Internet
cafés may voluntarily or involuntarily be required to shut
down their operations. Future reductions in the number of
Internet cafés operating in Korea could adversely affect
our ability to target a core group of potential users, who tend
to prefer playing online games, in particular, massively
multiplayer online role playing games, at Internet cafés.
Occurrence
of widespread public health problems could adversely affect our
business and results of operations.
During 2003, some online game operators in China experienced
declining growth of their online game services which they
believe resulted from the closure of Internet cafés in
Beijing and elsewhere to prevent the spread of SARS, or severe
acute respiratory syndrome. Many users of our online game
services can only access those services at Internet cafés.
A renewed outbreak of SARS or another widespread public health
problem in China or in other countries that may prevent our
customers from accessing Internet cafés or prevent our
employees from working could have a negative effect on our
operations. In addition, there have been confirmed human cases
of avian influenza in the PRC, Vietnam, Iraq, Thailand,
Indonesia, Turkey, Cambodia and other countries which have
proven fatal in some instances. If such an outbreak or any other
similar epidemic were to spread to locations in which we operate
or from which we generate revenue, it may adversely affect our
business and operating results.
Our operations may be impacted by a number of health-related
factors, including, among other things:
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quarantines or closures of some of our offices which would
severely disrupt our operations;
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the sickness or death of our officers and key employees; and
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closure of Internet cafés and other public areas where
people access the Internet.
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Any of the foregoing events or other unforeseen consequences of
public health problems could adversely affect our business,
financial condition and results of operations.
We may
be required to take significant actions that are contrary to our
business objectives in order to avoid being deemed an investment
company as defined under the Investment Company Act of 1940, as
amended.
Generally, the Investment Company Act of 1940, or the 1940 Act,
provides that a company is not an investment company and is not
required to register under the 1940 Act as an investment company
if:
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the company is primarily engaged, directly or through a
wholly-owned subsidiary or subsidiaries, in a business or
businesses other than that of investing, reinvesting, owning,
holding or trading in securities; and
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40% or less of the value of the companys assets (exclusive
of cash items and U.S. government securities) is
represented by investment securities as defined by
the 1940 Act.
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We believe that we are engaged primarily and directly in the
businesses of providing online game services, and that less than
40% of the fair market value of our assets (exclusive of our
cash items) is represented by investment securities.
Consequently, we believe that we are not an investment company
as that term is defined under the 1940 Act. For this
purpose, we treat a bank deposit that may be withdrawn earlier
than on its maturity date upon demand without penalty against
the principal amount of the deposit as cash items even though
such holdings may be categorized, for financial reporting
purposes, as short-term financial instruments. In the future we
may be required to take actions to avoid the requirement to
register as an investment company, such as shifting a
significant portion of our long- and short-term investment
portfolio into low-yielding bank deposits or other short-term
securities which are not considered to be investment securities
due to their liquidity and certain other characteristics. These
types of investments may reduce the amount of interest on other
income that we could otherwise generate from our investment
activities. In addition, we may need to acquire additional
income or loss generating assets that we might not otherwise
have acquired or forego opportunities to acquire minority
interests in companies that could be important to our strategy.
The 1940 Act also contains regulations with respect to
investment companies, including restrictions on their capital
structure, operations, transactions with affiliates and other
matters which would be incompatible with our operations. If we
were to be deemed an investment company in the future, we would
effectively be precluded from making public offerings in the
United States. In addition to other disciplinary actions, we
could also be subject to administrative or legal proceedings and
contracts to which we are a party might be rendered
unenforceable or subject to rescission.
We may
have been a passive foreign investment company since our initial
public offering and may be in subsequent years, which could
result in adverse U.S. tax consequences to you.
In light of the nature of our business activities and our
holding of a significant amount of cash, short-term investments
and other passive assets after our initial public offering, we
may have been since our initial public offering a passive
foreign investment company for U.S. federal income tax
purposes. In particular, due to deterioration of the trading
price of our ADSs, there is a significant risk that we were in
2007, and will be in 2008, a passive foreign investment company.
If we are a passive foreign investment company for any taxable
year during which you hold our ADSs or common shares, you could
be subject to adverse U.S. federal income tax consequences.
You are urged to consult your tax advisors concerning the
U.S. federal income tax consequences of holding our ADSs or
common shares if we are considered a passive foreign investment
company in any taxable year. See Item 10.E.
Taxation U.S. federal income tax
considerations Passive foreign investment
companies.
16
We
have identified a material weakness in our internal controls
over financial reporting. If we fail to achieve and maintain an
effective system of internal controls over financial reporting,
we may be unable to accurately report our financial results or
do so on a timely basis or reduce our ability to prevent or
detect fraud, and investor confidence and the market price of
our ADSs may be adversely affected.
In connection with the audit of our financial statements
prepared under US GAAP for the year ended December 31,
2007, we have identified a material weakness (as defined under
both the U.S. Securities and Exchange Commissions
(SEC) proposed rule, Managements Report on
Internal Control Over Financial Reporting, and Standards of the
Public Accounting Oversight Board (United States)) in our system
of internal controls over financial reporting. In addition, our
management assessed the effectiveness of our internal controls
over financial reporting as of December 31, 2007 pursuant
to Section 404 of the Sarbanes-Oxley Act of 2002
(Sarbanes-Oxley Act) and related SEC rules and
concluded that our internal control over financial reporting was
not effective as of December 31, 2007. Management has
identified the following material weakness in the Companys
internal control over financial reporting as of
December 31, 2007:
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Lack of controls over the outsourced IT
functions. The Company did not maintain effective
controls, including monitoring controls, over its financial
systems outsourced to and operated by a third party service
provider. Specifically, we did not maintain effective controls
for monitoring and reviewing the level of access and changes
made by our third party application service provider to our
financial systems and data maintained therein used to record,
process, accumulate and summarize financial information and
prepare our financial statements and other disclosures filed
with the SEC.
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This material weakness could result in misstatements of any of
our financial statements and other material weaknesses that are
not prevented or detected, which could result in a material
misstatement of our annual consolidated financial statements.
After considering this material weakness, among other matters,
our Chief Executive Officer and Chief Financial Officer have
also concluded, most recently as of December 31, 2007, that
our disclosure controls and procedures were not effective to
provide reasonable assurance that information required to be
disclosed in the reports we file and submit under the Exchange
Act is recorded, processed, summarized and reported as and when
required.
Our management, in particular, our Chief Executive Officer and
Chief Financial Officer, along with the Audit Committee, is in
the process of addressing the material weakness and will seek to
put in place a system of internal control over financial
reporting which will remediate this material weakness as
expeditiously as possible. All disclosure controls and
procedures, no matter how well designed, however, have inherent
limitations including the possibility of human error and the
circumvention or overriding of controls and procedures. A
companys internal control over financial reporting is a
process designed to provide reasonable, not absolute, assurance
regarding the reliability of financial reporting and the
preparation of financial statements for external purposes in
accordance with US GAAP. A companys internal control over
financial reporting includes those policies and procedures that
(i) pertain to the maintenance of records that, in
reasonable detail, accurately and fairly reflect the
transactions and dispositions of the assets of the company,
(ii) provide reasonable assurance that transactions are
recorded as necessary to permit the preparation of financial
statements in accordance with US GAAP, and that receipts and
expenditures of the company are being made only in accordance
with authorizations of management and directors of the company
and (iii) provide reasonable assurance regarding prevention
or timely detection of unauthorized acquisition, use, or
disposition of the Companys assets that could have a
material effect on financial statements. Because of its inherent
limitations, internal control over financial reporting may not
prevent or detect all misstatements. In addition, projections of
any evaluation of effectiveness to future periods are subject to
the risk that controls may become inadequate because of changed
conditions, or that the degree of compliance with the policies
or procedures may deteriorate.
Furthermore, we are subject to the Sarbanes-Oxley Act, which
requires us to, among other things, maintain an effective system
of internal controls over financial reporting, and requires our
management to provide a certification on the effectiveness of
our internal controls on an annual basis. Additionally, our
independent accountants must provide an audit opinion on the
effectiveness of our internal control over financial reporting
beginning from the fiscal year ending December 31, 2007. We
have not yet fully completed the establishment of a system of
internal controls appropriate for our anticipated reporting
requirements. No assurance can be given that we will be able to
establish such a system in a timely manner and, even if we do,
that our internal controls system will not fail in the future.
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If we fail to create an effective system of internal controls
over financial reporting, we may be unable to accurately report
our financial results in a timely manner or prevent errors or
fraud, and investor confidence and the market price of our ADSs
may be adversely affected. See Item 15. CONTROLS
AND PROCEDURES for additional discussion concerning
our material weakness.
Risks
Relating to Recent Developments at GRAVITY
GungHo
Online Entertainment, Inc., an online game developer and
publisher in Japan which is also our licensee in Japan and our
largest single source of revenues, recently acquired majority
ownership of our company, which may cause conflicts of interest
and create corporate governance and related party
issues.
GungHo Online Entertainment, Inc. acquired shares of the
Companys common stock on April 1, 2008, after which
it became our largest and majority shareholder, beneficially
owning approximately 52.4% of our common shares as of that date.
GungHo subsequently purchased more shares and beneficially owns
approximately 59.3% of our common shares as of June 24,
2008. As a result, GungHo exerts significant control over all
matters requiring shareholder approval, including the election
of directors and approval of significant corporate transactions,
including acquisitions, divestures, strategic relationships and
other matters. GungHo may also exert significant control over
decisions related to the Companys listing in the capital
markets, including its status on the NASDAQ Global market. In
addition, because GungHo is in the same primary business of
online game development and services as us, and because GungHo
is our licensee in Japan from which we derived 44.1% of our
total revenues in 2007, which is our largest single source of
revenues, there may be conflicts of interest in the decisions
made by GungHo with respect to our company. GungHo may utilize
the Companys time and resources towards efforts which
benefit themselves at the detriment of other shareholders or
which may constitute poor corporate governance practices. GungHo
may compete directly or indirectly against the Company with
respect to acquiring customers or increased market share.
Furthermore, the rights and responsibilities of our shareholders
under Korean law may be different from those that apply to
shareholders of a corporation incorporated in the United States.
Holders of our ADSs may have more difficulty protecting their
interests against actions of our controlling shareholder than
they would as shareholders of a corporation incorporated in the
United States
Some
of our Executive Directors who are also directors of GungHo
Online Entertainment, Inc., our largest shareholder, are
required to devote a significant amount of attention to
GungHos business operations and may have conflicts of
interest.
Two of our registered Executive Directors, Mr. Kazuki
Morishita and Mr. Yoshinori Kitamura, currently serve as
Chief Executive Officer and executive general manager,
respectively, of GungHo Online Entertainment, Inc., our largest
shareholder. As a result, they are required to devote a
significant amount of their time and attention to GungHo. In
addition, since GungHo is in the same primary business of online
game development and services as us, there may be conflicts of
interest in the decisions of our Board of Directors and senior
management. Finally, some of our directors and senior management
have short tenure in their respective positions and their
unfamiliarity with many aspects of the business operations may
adversely affect our business, prospects, financial condition
and results of operations. In addition, the rights and
responsibilities of members of our Board of Directors under
Korean law may be different from those that apply to directors
of a corporation incorporated in the United States. While the
facts and circumstances of each case will differ, the duty of
care required of a director under Korean law may not be the same
as the fiduciary duty of a director of a corporation
incorporated in the United States. Holders of our ADSs may have
more difficulty protecting their interests against actions of
our management, or members of our Board of Directors than they
would as shareholders of a corporation incorporated in the
United States.
Some
of our minority shareholders have been very active in making
demands and requests on our management and our management may be
required to expend substantial time, effort and resources to
respond to such demands and requests.
Certain of our minority shareholders in and outside of Korea
have made various demands on our management, including with
respect to our corporate governance practices. For example,
certain of our minority shareholders formed a committee in March
2006 named the Gravity Committee for the Fair Treatment of
Minority Shareholders, or the Minority Shareholders Committee.
The committee has since made a number of requests, including a
request to inspect our financial documents and review decisions
made by our management concerning transactions entered
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into with certain parties, and to pursue legal action if the
committee views such transactions to have been entered into
improperly. In the future, our management may be required to
expend substantial time, effort and resources to respond to such
requests from our minority shareholders, including the Minority
Shareholders Committee, which may negatively impact the ability
of our management to address business challenges and operational
requirements facing us, and adversely affect our business,
financial condition and results of operations.
Risks
Relating to Our Regulatory Environment
Our
operations are subject to Internet regulation in certain of the
countries in which our games are distributed, such as Korea,
China, Taiwan, Japan and Thailand, the impact of which is
difficult to predict, and the uncertainties in interpretation
and enforcement of rules in such counties may limit the
protections available to us.
The regulatory and legal regimes in nearly all of the countries
in which our games are distributed have yet to establish a
sophisticated set of laws, rules or regulations designed to
regulate the social, political and financial risks relating to
the online game industry. However, in many of our principal
markets, such as Korea, China, Taiwan and Thailand, the
legislators and regulators have, either through public
announcements or press releases, indicated their intention to
implement laws, rules or regulations regulating and restricting
this industry, relating to issues such as user privacy,
defamation, pricing, advertising, taxation, promotions,
financial market regulation, consumer protection, content
regulation, quality of products and services, and intellectual
property ownership and infringement that may directly or
indirectly impact our activities. In some of these countries,
distribution of information over the Internet and electronic
commerce are currently under legal and regulatory review. Other
countries in which our games are distributed or which we intend
to enter may adopt similar laws and regulations. The impact of
such laws and regulations on our business and results of
operations is difficult to predict. However, as we might
unintentionally violate such laws or such laws may be modified
and new laws may be enacted in the future, any such
developments, or developments stemming from enactment or
modification of other laws, could increase the costs of
regulatory compliance, force changes in business practices or
otherwise have a material adverse effect on our business,
financial condition and results of operations.
The Chinese government, for example, through various regulatory
authorities, heavily regulates the Internet sector, which
includes the online game industry. In addition, there are
uncertainties in the interpretation and application of existing
Chinese laws, regulations and policies regarding the activities
of Internet companies and businesses in China. Any violations of
current and future laws and regulations could materially and
adversely affect our and our Chinese licensees business,
financial condition and results of operations.
In Taiwan, for example, currently there is no mandatory national
legislation specifically covering the operation of Internet
cafés in Taiwan. However, several municipalities and
counties of Taiwan such as Taipei City, Taipei County,
Tainan City and Nantou County have promulgated specific
ordinances imposing restrictions on Internet cafés, which
relate to the location, building structure, facilities, business
hours, minimum age requirements of customers and the
classification of Internet content. In addition, the Taiwanese
government has proposed a draft Statutes of
Information-Entertainment Industry legislation meant to regulate
all the Internet cafés in Taiwan. However, the proposed
legislation has not yet been passed by the Legislative Yuan.
Furthermore, the laws, regulations and legal requirements in
many of the countries in which our games are distributed are
constantly changing, and their interpretation and enforcement
involve uncertainties. These uncertainties could limit the legal
protections available to us. If the cost of regulatory
compliance increases for our licensees as a result of regulatory
changes, our licensees may seek to reduce royalties and license
fees payable to us, which may materially and adversely affect
our business, results of operations and financial condition.
Our
online games may be subject to governmental restrictions or
ratings systems, which could delay or prohibit the release of
new games or reduce the existing and potential range of our user
base.
Legislation is periodically introduced in many of the countries
in which our games are distributed to establish a system for
protecting consumers from the influence of graphic violence and
sexually explicit materials contained in various types of games.
For instance, Korean law requires online game companies to
obtain ratings classifications and implement procedures to
restrict the distribution of online games to certain age groups.
Similar mandatory ratings systems and other regulations
affecting the content and distribution of our games have been
adopted or are
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under review in Taiwan, China, the United States and other
markets for our online games. In the future, we may be required
to modify our game contents or features or alter our marketing
strategies to comply with new governmental regulations or
ratings assigned to our current or future games, which could
delay or prohibit the release of new games or upgrades and
reduce the existing and potential range of our user base.
Moreover, uncertainties regarding governmental restrictions or
ratings systems applicable to our business could give rise to
market confusion, thereby materially and adversely affecting our
business, financial condition and results of operations.
Since
the ROCs Ministry of Economic Affairs has imposed certain
regulatory burdens on Taiwanese online game companies, including
our licensee in Taiwan, our licensee in Taiwan may seek to
reduce the license fees or royalties paid to us, or ask us to
share the cost of regulatory compliance.
In 2006 and 2007, we derived 10.0% and 5.9%, respectively, of
our total revenues from our licensee in Taiwan. As a result of
increasing disputes between online game companies and consumers
in Taiwan, on February 17, 2006, the ROCs Ministry of
Economic Affairs of the Executive Yuan (the ROC
MOEA) promulgated a model consumer contract that online
game companies are encouraged to adopt. In addition, on
December 13, 2007, the ROC MOEA promulgated certain
standard provisions that must be included in a consumer contract
(the Mandatory Provisions) that online game
companies must adopt, which include, among others,
customers right to request a full refund on packaged or
downloaded software without cause within seven days of purchase,
to rescind the contract without cause and claim unused fees
within seven days after start of the game, to claim damages
suffered from a game program or computer system defect, and to
terminate the contract without cause at anytime and claim unused
fees after deduction of necessary costs. Since our licensee is
obliged to comply with the newly promulgated Mandatory
Provisions, the cost of regulatory compliance may increase
significantly for our Taiwanese licensee. Our Taiwanese licensee
may seek to reduce royalties and license fees, which may
materially and adversely affect our business, financial
condition and results of operations.
Restrictions
and controls on currency exchange in Korea and in certain
countries in which our games are distributed may limit our
ability to effectively utilize revenues generated in Won to fund
our business activities outside Korea or expenditures
denominated in foreign currencies, and may limit our ability to
receive and remit revenues effectively.
The existing and any future restrictions on currency exchange in
Korea, including Korean exchange control regulations, may
restrict our ability to convert Won into foreign currencies
under certain emergency circumstances, such as natural
calamities, wars, conflicts of arms or grave and sudden changes
in domestic or foreign economic circumstances, difficulties in
Koreas international balance of payments and international
finance and obstacles in carrying out currency policies,
exchange rate policies and other Korean macroeconomic policies.
Such restrictions may limit our ability to effectively utilize
revenues generated in Won to fund our business activities
outside Korea or expenditures denominated in foreign currencies.
In addition, the governments in certain markets in which our
games are distributed, including Thailand, Taiwan and China,
impose controls on the convertibility of local currency into
foreign currencies and, in some cases, the remittance of
currency outside their countries. Under current foreign exchange
control regulations of certain markets, shortages in the
availability of foreign currency may restrict the ability of our
overseas licensees to pay license fees and royalties, most of
which are paid in U.S. dollars, to us. Restrictions on our
ability to receive license fees, royalties and other payments
from our licensees would adversely affect our financial
condition and liquidity.
Adverse
changes in the withholding tax rates in the countries from which
we receive license fees and royalties could adversely affect our
net income.
We may be subject to income withholding in countries where we
derive revenues. Such withholding is made by our overseas
licensees at the current withholding rates in such countries. To
the extent Korea has a tax treaty with any such country, the
withholding rate prescribed by such tax treaty will apply. Under
the Corporation Tax Law of Korea, we are entitled to and
recognize a capped tax credit computed based on the amount of
income withheld overseas when filing our income tax return in
Korea. Accordingly, the amount of taxes withheld overseas may be
offset against tax payable in Korea.
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The limited tax rates on royalties pursuant to tax treaties that
Korea entered into have not changed recently other than with
regards to the limited tax rates in Thailand. The tax treaty
between Korea and Thailand previously applied a uniform limited
tax rate on royalties of 15%. Such tax rate has been revised,
effective as of January 1, 2008, to a tax rate of 5% for
the right to use software and tapes related to broadcasting and
scientific research, 10% for patent rights and trademarks and
15% for use of industrial, commercial and scientific equipment
and information. While this tax rate change is not adverse for
us, any adverse changes in tax treaties between Korea and the
countries from which we receive license fees and royalties, such
as with the rate of withholding tax in the countries in which
our games are distributed or in Korean tax law enabling us to
recognize tax credits for taxes withheld overseas, could
adversely affect our net income.
Risks
Relating to Our Market Environment
Our
businesses may be adversely affected by developments affecting
the economies of the countries in which our games are
distributed.
Our future performance will depend in large part on the economic
growth of our principal markets. Our top geographic markets in
terms of revenues generated were Japan, Korea, the United States
and Canada, Taiwan and Hong Kong, and Thailand, representing
47.0%, 27.6%, 6.5%, 5.9% and 2.6%, respectively, of our total
revenues in 2007. Accordingly, our business, prospects,
financial condition and results of operations are subject to the
economic, political, legal and regulatory conditions and
developments in these countries. Adverse developments in such
markets may have an adverse effect on the number of our
subscribers and our results of operations, which could have a
material adverse effect on our business.
The recent deterioration in global economic conditions has
weakened or is likely to weaken the economies of the countries
in which our games are distributed. The global economy was
recently generally favorable until the second half of 2007 when
the U.S. subprime mortgage crisis and falling property
values contributed to a slowdown in the U.S. economy, which
began to affect the economies of other countries. Many countries
now face economic slowdowns or recessionary pressures due to a
credit crunch in the global financial markets and increased
inflation due to the rising costs of commodities and raw
materials, including oil, metal and agricultural products. This
inflationary pressure is unlikely to subside in the near future
due to investment speculation, increased demand from emerging
markets such as India and China, and a weak U.S. dollar
which makes dollar denominated commodities more expensive. Such
economic slowdown and inflationary pressure could have a
significant impact on consumer confidence and discretionary
spending, which could materially and adversely affect our
business, financial condition and results of operations.
Fluctuations
in exchange rates could result in foreign currency exchange
losses.
In 2007, approximately 72.4% of our revenues were denominated in
foreign currencies, primarily in the U.S. dollar and
Japanese Yen. In most of the countries in which our games are
distributed, other than the United States, Japan and
Europe, the revenues generated by our licensees in those markets
are denominated in local currencies, which include the NT
dollar, the Thai Baht and Chinese Yuan. Depreciation of these
local currencies against the U.S. dollar will result in
reduced license fees and monthly royalty payments in
U.S. dollar terms and may materially and adversely affect
our financial condition and results of operations.
While we receive monthly royalty revenues from our overseas
licensees in foreign currencies, substantially all of our costs
are denominated in Won. Our financial statements are also
prepared and presented in Won. We receive monthly royalty
payments from our overseas licensees based on a percentage of
revenues confirmed and recorded at the end of each month
applying the foreign exchange rate applicable on such date. We
generally receive these royalty payments 20 to 30 days
after such record date (except in Europe, Chile and China, where
such payments are received up to 60 days after the record
date). Appreciation of the Won against these foreign currencies
during this period will result in foreign currency losses that
may materially and adversely affect our financial condition and
results of operations.
As of December 31, 2007, we have not entered into any
outstanding foreign currency forward exchange contract. We may
enter into hedging transactions in the future to mitigate our
exposure to foreign currency exchange risks, but we may not be
able to do so in a timely or cost-effective manner, or at all.
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Increased
tensions with North Korea could adversely affect us and the
price of our ADSs.
Relations between Korea and North Korea have been tense over
most of Koreas history and the Demilitarized Zone between
the two countries is the most fortified border in the world. The
level of tension between Korea and North Korea has fluctuated
and may increase or change abruptly as a result of current and
future events, including ongoing contacts at the highest levels
of the governments of Korea, North Korea and the United States.
More recently, North Korea, Korea, the United States, China,
Japan and Russia entered an accord in February 2007, whereby
North Korea would begin to disable its nuclear facilities in
return for fuel oil and aid. After several months of alleged
non-compliance by North Korea and other related disputes among
the parties, North Korea shut down its sole functioning nuclear
reactor in Yongbyon and allowed the inspection team of the
International Atomic Energy Agency to visit North Korea to
monitor the shutdown and sealing of the facilities in July 2007.
At the six-party talks in Beijing in October 2007, North Korea
agreed to disable its nuclear facility at Yongbyon by the end of
the year in a process overseen by a
U.S.-led
international team and to disclose all of its nuclear programs
in return for one million tons of heavy fuel oil and lifting of
sanctions by the United States. North Korea complied with
disabling its nuclear facility at Yongbyon and the United States
and other parties initiated delivery of the heavy fuel oil.
However, North Korea failed to address an alleged
plutonium-based program, uranium-enrichment program and other
nuclear proliferation activities in Syria and North Korea missed
the December 31, 2007 deadline to disclose the entirety of
its nuclear programs. In April 2008, North Korea and the
U.S. agreed to draft two separate declarations, a public
one that would address the plutonium-based program, and another
classified one that would include the issues of
uranium-enrichment program and proliferation. We cannot assure
you that these recent events will resolve the tensions with
North Korea concerning its nuclear programs and nuclear
proliferation activities, or that North Korea will fulfill its
obligations under current or future accords, given its history
of violating such accords.
In addition, in October 2004, the United States and Korea agreed
to a phased downsizing of the number of American troops
stationed in Korea from 37,500 to 25,000 by the end of 2008, as
part of worldwide U.S. troop realignment plans. However, in
April 2008, the presidents of the U.S. and Korea reached an
agreement to maintain the current U.S. troop level of
28,500, halting the planned withdrawal of 3,500 more
U.S. troops.
Any further increase in geopolitical tensions, resulting from a
break-down in contacts, test of long-range nuclear missiles,
continuing nuclear programs by North Korea or an outbreak in
military hostilities, could adversely affect our business,
prospects, financial condition and results of operations and
could lead to a decline in the market value of our ADSs.
Disruptions
in Taiwans political environment could seriously harm our
business and operations in Taiwan.
The Chinese government asserts sovereignty over mainland China
and Taiwan and does not recognize the legitimacy of the
government of Taiwan. The Chinese government has indicated that
it may use military force to gain control over Taiwan if Taiwan
declares independence or a foreign power interferes in
Taiwans internal affairs. In response, the Taiwanese
government promulgated the Referendum Law on December 31,
2003, last amended on May 30, 2006, allowing referenda on a
range of issues to be proposed and voted upon. The law allows a
referendum on key constitutional issues in the event that Taiwan
faces military attack from a foreign power and its sovereignty
is threatened. In 2006 and 2007, we derived 10.0% and 5.9%,
respectively, of our total revenues from our licensee in Taiwan.
Deteriorations in the relationship between Taiwan and China and
other factors affecting Taiwans political environment may
materially and adversely affect our Taiwanese licensees
business and our results of operations.
Risks
Relating to Our American Depositary Shares
The
public shareholders of our ADSs may have more difficulty
protecting their interests than they would as shareholders of a
U.S. corporation.
Our corporate affairs are governed by our articles of
incorporation and by the laws and regulations governing Korean
corporations. The rights and responsibilities of our
shareholders and members of our Board of Directors under Korean
law may be different from those that apply to shareholders and
directors of a U.S. corporation. For example, minority
shareholder rights afforded under Korean law often require the
minority shareholder to meet minimum shareholding requirements
in order to exercise certain rights. Under applicable Korean
law, a shareholder must own at
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least (i) one percent of the total issued shares to bring a
shareholders derivative lawsuit, (ii) three percent
to demand an extraordinary meeting of shareholders, demand
removal of directors or inspect the books and related documents
of a company, (iii) ten percent to apply to the court for
dissolution if there is gross improper management or a deadlock
in corporate affairs likely to result in a significant and
irreparable injury to the company or to apply to the court for a
reorganization in the case of an insolvency and
(iv) 20 percent to block a small-scale share exchange
that may be approved only by a board resolution. In addition,
while the facts and circumstances of each case will differ, the
duty of care required of a director under Korean law may not be
the same as the fiduciary duty of a director of a
U.S. corporation. Although the business judgment
rule concept exists in Korea, there is insufficient case
law or precedent to provide guidance to the management and
shareholders as to how it should be applied or interpreted.
Holders of our ADSs may have more difficulty protecting their
interests against actions of our management, members of our
Board of Directors or controlling shareholders than they would
as shareholders of a U.S. corporation.
Any
dividends paid on our common shares will be in Won and
fluctuations in the exchange rate between the Won and the U.S.
dollar may affect the amount received by you.
If and when we declare cash dividends, the dividends will be
paid to the depositary for the ADSs in Won and then converted by
the depositary into U.S. dollars in connection with the
deposit agreement. Fluctuations in the exchange rate between the
Won and the U.S. dollar will affect, among other things,
the U.S. dollar amounts you will receive from the
depositary as dividends. Holders of ADSs may not receive
dividends if the depositary does not believe it is reasonable or
practicable to do so. In addition, the depositary may collect
certain fees and expenses, at the sole discretion of the
depositary, by billing the holders of ADSs for such charges or
by deducting such charges from one or more cash dividends or
other cash distributions from us to be distributed to the
holders of ADSs.
Your
ability to deposit or withdraw common shares underlying the ADSs
into and from the depositary facility may be limited, which may
adversely affect the value of your investment.
Under the terms of our deposit agreement, holders of our common
shares may deposit such shares with the depositarys
custodian in Korea and obtain ADSs, and holders of our ADSs may
surrender the ADSs to the depositary and receive our common
shares. However, to the extent that a deposit of common shares
exceeds the difference between:
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the aggregate number of common shares we have consented to be
deposited for the issuance of ADSs (including deposits in
connection with offerings of ADSs and stock dividends or other
distributions relating to ADSs); and
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the number of common shares on deposit with the custodian for
the benefit of the depositary at the time of such proposed
deposit,
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such common shares will not be accepted for deposit unless
(i) our consent with respect to such deposit has been
obtained or (ii) such consent is no longer required under
Korean laws and regulations or under the terms of the deposit
agreement.
Under the terms of the deposit agreement, no consent is required
if the common shares are obtained through a dividend, free
distribution, rights offering or reclassification of such
shares. Under the terms of the deposit agreement, we have
consented to any deposit to the extent that, after the deposit,
the aggregate number of deposited common shares does not exceed
3,552,229 common shares or any greater number of common shares
we determine from time to time (i.e., as a result of a
subsequent offering, stock dividend or rights offer), unless the
deposit is prohibited by applicable laws or violates our
articles of incorporation; provided, however, that in the case
of any subsequent offer by us or our affiliates, the limit on
the number of common shares on deposit shall not apply to such
offer and the number of common shares issued, delivered or sold
pursuant to the offer (including common shares in the form of
ADSs) shall be eligible for deposit under the deposit agreement,
except to the extent such deposit is prohibited by applicable
laws or violates our articles of incorporation or, in the case
of any subsequent offer by us or our affiliates, we determine
with the depositary to limit the number of common shares so
offered that would be eligible for deposit under the deposit
agreement in order to maintain liquidity of the shares in Korea
as may be requested by the relevant Korean authorities. We might
not consent to the deposit of any additional common shares. As a
result, if a holder surrenders ADSs and withdraws common shares,
the holder may not be able to deposit the common shares again to
obtain ADSs.
23
You
may not be able to exercise preemptive rights or participate in
rights offerings and may experience dilution of your
holdings.
The Korean Commercial Code and our articles of incorporation
require us to offer shareholders the right to subscribe for new
common shares in proportion to their existing ownership
percentages whenever new common shares are issued, except under
certain circumstances as provided in our articles of
incorporation. See Item 10.B. Articles of
Incorporation Preemptive rights and issuance of
additional shares.
Such exceptions include offering of new shares:
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through a general public offering;
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to the members of the employee stock ownership association;
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upon exercise of a stock option;
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in the form of depositary receipts;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of Korea;
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for the purpose of raising funds on an emergency basis;
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to certain companies under an alliance arrangement with
us; or
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by a public offering or to cause underwriters to underwrite new
shares for the purpose of listing them on the Korean public
stock markets.
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Accordingly, if we issue new shares to non-shareholders based on
such exceptions, a holders ADSs will be diluted. If none
of the above exemptions is available under Korean law, we may be
required to grant subscription rights when issuing additional
common shares. However, under U.S. law, we would not be
able to make those rights available in the United States unless
we register the securities to which the rights relate or an
exemption from the registration requirements of the Securities
Act is available. Under the deposit agreement governing the
ADSs, if we offer rights to subscribe for additional common
shares, the depositary under the deposit agreement, after
consultation with us, may make such rights available to you or
dispose of such rights on behalf of you and make the net
proceeds available to you or, if the depositary is unable to
take such actions, it may allow the rights to lapse with no
consideration to be received by you. The depositary is generally
not required to make available any rights under any
circumstances. We are under no obligation to file a registration
statement under the Securities Act to enable you to exercise
preemptive rights in respect of the common shares underlying the
ADSs, and we cannot assure you that any registration statement
would be filed or that an exemption from the registration
requirement under the Securities Act would be available.
Accordingly, you may not be entitled to exercise preemptive
rights and may thereby suffer dilution of your interests in the
Company.
You
will not be treated as our shareholder and you will not have
shareholder rights such as the voting rights of a holder of
common shares.
As an ADS holder, we will not treat you as one of our
shareholders and you will not have the rights of a shareholder.
Korean law governs shareholder rights. The depositary will be
the shareholder of the common shares underlying your ADSs. As a
holder of ADSs, you will have ADS holder rights. A deposit
agreement among us, the depositary and you, as an ADS holder,
sets out ADS holder rights as well as the rights and obligations
of the depositary. New York law governs the deposit agreement
and the ADSs. Upon receipt of the necessary voting materials,
you may instruct the depositary to vote the number of shares
your ADSs represent. The depositary will notify you of
shareholders meetings and arrange to deliver our voting
materials to you only when we deliver them to the depositary
with sufficient time under the terms of the deposit agreement.
If there is a delay or loss of the proxy materials, we cannot
ensure that you will receive voting materials or otherwise learn
of an upcoming shareholders meeting to ensure that you may
instruct the depositary to vote your shares. In addition, the
depositary and its agents are not responsible for failing to
carry out voting instructions or for the manner of carrying out
voting instructions.
24
You
would not be able to exercise dissent and appraisal rights
unless you have withdrawn the underlying common shares from the
depositary facility and become our direct
shareholder.
In some limited circumstances, including the transfer of the
whole or any significant part of our business, our acquisition
of a part of the business of any other company having a material
effect on our business, or our merger or consolidation with
another company, dissenting shareholders have the right to
require us to purchase their shares under Korean law. However,
if you hold our ADSs, you will not be able to exercise such
dissent and appraisal rights unless you have withdrawn the
underlying common shares from the depositary facility and become
our direct shareholder prior to the record date for the
shareholders meeting at which the relevant transaction is
to be approved.
We may
amend the deposit agreement and the American Depositary Receipts
without your consent for any reason and, if you disagree, your
option will be limited to selling the ADSs or withdrawing the
underlying securities.
We may agree with the depositary to amend the deposit agreement
and the American Depositary Receipts without your consent for
any reason. If an amendment adds or increases fees or charges,
except for taxes and other governmental charges or expenses of
the depositary, for registration fees, facsimile costs, delivery
charges or similar items, or prejudices a substantial right of
ADS holders, it will not become effective for outstanding ADRs
until 30 days after the depositary notifies ADS holders of
the amendment. At the time an amendment becomes effective, you
are considered, by continuing to hold your ADSs, to agree to the
amendment and to be bound by the ADRs and the deposit agreement
as amended. If you do not agree with an amendment to the deposit
agreement or the ADRs, your option is limited to selling the
ADSs or withdrawing the underlying securities. No assurance can
be given that the sale of ADSs would be made at a price
satisfactory to you in such circumstances. In addition, the
common shares underlying the ADSs are not listed on any stock
exchange in Korea. Your ability to sell the underlying common
shares following withdrawal and the liquidity of the common
shares may be limited.
You
may be subject to Korean withholding tax.
Under Korean tax law, if you are a U.S. investor, you may
be subject to Korean withholding taxes on capital gains and
dividends with respect of the ADSs unless an exemption or a
reduction under the income tax treaty between the United States
and Korea is available. Under the
Korea-United
States tax treaty, capital gains realized by holders that are
residents of the United States eligible for treaty benefits will
not be subject to Korean taxation upon the disposition of the
ADSs. However, under the
Korea-United
States tax treaty, the following holders are not eligible for
such tax treaty benefits: (i) in case the holder is a
United States corporation, if by reason of any special measures,
the tax imposed on such holder by the United States with respect
to such capital gains is substantially less than the tax
generally imposed by the United States on corporate profits, and
25% or more of the holders capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States and (ii) in case the
holder is an individual, if such holder maintains a fixed base
in Korea for a period or periods aggregating 183 days or
more during the taxable year and the holders ADSs or
common shares giving rise to capital gains are effectively
connected with such fixed base or such holder is present in
Korea for a period or periods of 183 days or more during
the taxable year.
You
may have difficulty bringing an original action or enforcing any
judgment obtained outside Korea against us and our directors and
officers who are not U.S. persons.
We are organized under the law of Korea, and most of our
directors and officers reside in Korea. All or a significant
portion of our assets and the assets of such persons are located
outside of the United States. As a result, it may not be
possible for you to effect service of process within the United
States upon these persons or to enforce against them or us court
judgments obtained in the United States that are predicated upon
the civil liability provisions of the federal securities laws of
the United States or of the securities laws of any state of the
United States. We have, however, irrevocably appointed an
agent in New York to receive service of process in any
proceedings in the State of New York relating to our ADSs.
Notwithstanding the foregoing, there is doubt as to the
enforceability in Korea, either in original actions or in
actions for enforcement of judgments of United States courts, of
civil liabilities predicated on the federal securities laws of
the United States or the securities laws of any state of the
United States.
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ITEM 4.
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INFORMATION
ON THE COMPANY
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4.A.
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History
and Development of the Company
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We were incorporated as a company with limited liability under
Korean law on April 4, 2000 under the legal name of GRAVITY
Co., Ltd. In March 2003, we established GRAVITY Interactive,
LLC, our wholly-owned subsidiary in the United States. The name
of GRAVITY Interactive, LLC was changed on January 1, 2006
to GRAVITY Interactive, Inc. (GRAVITY Interactive).
In January 2004, we acquired 50% of the voting shares of GRAVITY
Entertainment Corporation (GRAVITY Entertainment),
formerly RO Production Co., Ltd., our subsidiary in Japan. In
October 2004, we obtained from GungHo Online Entertainment,
Inc., then the other 50% shareholder of RO Production Co., Ltd.,
their ownership interest in RO Production Co., Ltd., which made
GRAVITY Entertainment Corporation our wholly-owned subsidiary.
RO Production Co., Ltd. changed its corporate name to GRAVITY
Entertainment Corporation on February 5, 2005. In April and
May 2005, we acquired an aggregate of 88.15% equity interest in
TriggerSoft Corporation, which developed our R.O.S.E. Online
game. TriggerSoft Corporation went into liquidation in May 2007
and the liquidation was completed in October 2007. In November
and December 2005, we acquired an aggregate of 96.11% of the
total shares of NEOCYON, Inc. (NEOCYON), which
provides mobile multimedia and online game distribution services
in Korea and Russia. In August 2006, we founded GRAVITY EU SASU,
a wholly-owned subsidiary based in France (GRAVITY
EU), and in September 2006, we acquired 100% of the voting
shares of GRAVITY CIS, Inc. (GRAVITY CIS), formerly
Mados, Inc., from Cybermedia International, Inc., a former
subsidiary of NEOCYON, Inc. On November 21, 2007, the name
of GRAVITY CIS, Inc. was changed to GRAVITY CIS Co., Ltd. In May
2007, we established GRAVITY Middle East & Africa
FZ-LLC, a wholly-owned subsidiary in Dubai (GRAVITY Middle
East & Africa). In October 2007, we founded
GRAVITY RUS Co., Ltd., a Russia-based subsidiary (GRAVITY
RUS), and acquired 99.99% of the voting shares, and
transferred 100% of the voting shares of GRAVITY CIS Co., Ltd.
to GRAVITY RUS Co., Ltd. in December 2007. In October 2007, we
formed L5 Games Inc., a game development studio in the
U.S. (L5 Games), which is a wholly-owned
subsidiary of GRAVITY Interactive, Inc. On April 1, 2008,
GungHo Online Entertainment, Inc. acquired shares of the
Companys common stock, after which it became our largest
shareholder, beneficially owning approximately 52.4% of our
common shares. GungHo subsequently purchased more shares and
beneficially owns approximately 59.3% of our common shares as of
June 24, 2008.
Our registered office is located at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul, Korea
121-270. Our
telephone number is
(822) 2132-7000.
Our address for service of process in the United States is
GRAVITY Interactive, Inc., 4499 Glencoe Avenue, Marina Del Rey,
California 90292.
For the years ended December 31, 2005, 2006 and 2007, we
expended Won 8,459 million, Won 2,858 million and Won
4,243 million (US$4,534 thousand) for capital expenditures
(including capitalized interest) in connection with the purchase
of property and equipment.
Overview
We are a leading developer and publisher of online games in
Japan, Brazil, the Philippines, Indonesia, Singapore, Malaysia,
Thailand, Russia and Taiwan based on the number of peak
concurrent users. We are based in Korea and our principal
product, Ragnarok Online, is commercially offered in Korea and
23 other countries and markets. R.O.S.E. Online is commercially
offered in the United States and Canada. Emil Chronicle Online
is commercially offered in Korea, Thailand and Hong Kong. Pucca
Racing is commercially offered in Korea and Thailand. Requiem is
commercially offered in Korea and 17 other countries. Time N
Tales and STYLIA are commercially offered in Korea. We also
offer a number of mobile games and license the merchandizing
rights of character-related products based on our online games.
We intend to diversify our online game offering by developing
online games internally as well as publishing additional online
games developed by third parties. We have produced a televised
animation series and intend to create other animation products
for international distribution in the future.
26
In all the countries in which our games are offered, our
overseas licensees are responsible for the marketing, operation,
billing and customer service in their respective markets in
close cooperation with us, except in Korea, the United States
and Canada, Russia and CIS countries, and France and Belgium.
Our license agreements have an initial term of two years and are
subject to renewal every year once the initial term expires. We
rely on the initial license fees and the ongoing royalties from
our overseas licensees for a significant portion of our
revenues. The ongoing royalties are based on a percentage of
revenues generated by our overseas licensees from the
subscriptions to our games in their respective markets. We
directly manage game operations in Korea, while in the United
States and Canada, our wholly-owned subsidiary, GRAVITY
Interactive, Inc., is responsible for all aspects of the game
operations. GRAVITY CIS, Inc. and GRAVITY EU SASU, our
subsidiaries, are responsible for game operations in Russia and
CIS countries and in France and Belgium, respectively.
The table below provides for the periods indicated, the peak
concurrent users and average concurrent users of Ragnarok Online
since August 1, 2002, in each of our principal markets for
Ragnarok Online.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Taiwan/Hong Kong
|
|
|
Thailand
|
|
|
Japan
|
|
|
China
|
|
|
Korea
|
|
|
USA/Canada
|
|
|
|
PCU(1)
|
|
|
ACU(2)
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
PCU
|
|
|
ACU
|
|
|
3Q 2002
|
|
|
73,274
|
|
|
|
31,338
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
24,966
|
|
|
|
13,880
|
|
|
|
|
|
|
|
|
|
4Q 2002
|
|
|
112,823
|
|
|
|
53,134
|
|
|
|
40,807
|
|
|
|
25,451
|
|
|
|
56,033
|
|
|
|
33,875
|
|
|
|
|
|
|
|
|
|
|
|
31,294
|
|
|
|
14,930
|
|
|
|
|
|
|
|
|
|
1Q 2003
|
|
|
158,695
|
|
|
|
79,410
|
|
|
|
65,100
|
|
|
|
22,519
|
|
|
|
58,785
|
|
|
|
34,076
|
|
|
|
|
|
|
|
|
|
|
|
28,598
|
|
|
|
15,758
|
|
|
|
|
|
|
|
|
|
2Q 2003
|
|
|
184,436
|
|
|
|
83,762
|
|
|
|
60,600
|
|
|
|
37,025
|
|
|
|
75,582
|
|
|
|
32,146
|
|
|
|
112,844
|
|
|
|
73,100
|
|
|
|
29,103
|
|
|
|
14,687
|
|
|
|
|
|
|
|
|
|
3Q 2003
|
|
|
206,904
|
|
|
|
91,620
|
|
|
|
66,700
|
|
|
|
36,048
|
|
|
|
75,026
|
|
|
|
40,634
|
|
|
|
125,183
|
|
|
|
87,577
|
|
|
|
33,491
|
|
|
|
17,554
|
|
|
|
9,000
|
|
|
|
|
|
4Q 2003
|
|
|
250,030
|
|
|
|
168,913
|
|
|
|
72,200
|
|
|
|
31,757
|
|
|
|
83,880
|
|
|
|
47,086
|
|
|
|
118,257
|
|
|
|
81,725
|
|
|
|
27,931
|
|
|
|
14,430
|
|
|
|
7,484
|
|
|
|
5,641
|
|
1Q 2004
|
|
|
342,228
|
|
|
|
220,448
|
|
|
|
82,385
|
|
|
|
43,609
|
|
|
|
89,111
|
|
|
|
50,306
|
|
|
|
147,059
|
|
|
|
97,547
|
|
|
|
30,059
|
|
|
|
15,439
|
|
|
|
9,456
|
|
|
|
6,995
|
|
2Q 2004
|
|
|
339,843
|
|
|
|
176,976
|
|
|
|
86,133
|
|
|
|
56,465
|
|
|
|
101,983
|
|
|
|
50,132
|
|
|
|
116,208
|
|
|
|
81,240
|
|
|
|
22,051
|
|
|
|
11,236
|
|
|
|
11,230
|
|
|
|
8,477
|
|
3Q 2004
|
|
|
352,592
|
|
|
|
193,132
|
|
|
|
107,798
|
|
|
|
64,935
|
|
|
|
100,503
|
|
|
|
50,699
|
|
|
|
100,002
|
|
|
|
78,509
|
|
|
|
26,508
|
|
|
|
13,023
|
|
|
|
12,965
|
|
|
|
8,919
|
|
4Q 2004
|
|
|
325,351
|
|
|
|
241,170
|
|
|
|
130,148
|
|
|
|
81,312
|
|
|
|
104,559
|
|
|
|
56,091
|
|
|
|
78,302
|
|
|
|
63,767
|
|
|
|
20,597
|
|
|
|
10,179
|
|
|
|
10,011
|
|
|
|
7,108
|
|
1Q 2005
|
|
|
344,534
|
|
|
|
283,553
|
|
|
|
116,672
|
|
|
|
88,475
|
|
|
|
106,195
|
|
|
|
59,345
|
|
|
|
76,993
|
|
|
|
62,006
|
|
|
|
22,403
|
|
|
|
10,569
|
|
|
|
9,190
|
|
|
|
6,457
|
|
2Q 2005
|
|
|
326,848
|
|
|
|
231,980
|
|
|
|
111,959
|
|
|
|
74,087
|
|
|
|
96,119
|
|
|
|
50,253
|
|
|
|
64,970
|
|
|
|
46,840
|
|
|
|
15,784
|
|
|
|
7,153
|
|
|
|
8,997
|
|
|
|
5,378
|
|
3Q 2005
|
|
|
213,006
|
|
|
|
146,467
|
|
|
|
102,716
|
|
|
|
71,097
|
|
|
|
93,954
|
|
|
|
52,213
|
|
|
|
58,253
|
|
|
|
41,756
|
|
|
|
16,516
|
|
|
|
8,124
|
|
|
|
8,219
|
|
|
|
5,426
|
|
4Q 2005
|
|
|
134,869
|
|
|
|
104,702
|
|
|
|
75,373
|
|
|
|
57,948
|
|
|
|
95,706
|
|
|
|
49,647
|
|
|
|
35,336
|
|
|
|
23,734
|
|
|
|
13,520
|
|
|
|
6,401
|
|
|
|
7,433
|
|
|
|
4,922
|
|
1Q 2006
|
|
|
132,539
|
|
|
|
107,141
|
|
|
|
69,997
|
|
|
|
52,404
|
|
|
|
75,302
|
|
|
|
36,362
|
|
|
|
28,248
|
|
|
|
21,909
|
|
|
|
13,145
|
|
|
|
6,342
|
|
|
|
8,338
|
|
|
|
5,222
|
|
2Q 2006
|
|
|
115,261
|
|
|
|
90,536
|
|
|
|
58,502
|
|
|
|
42,780
|
|
|
|
80,800
|
|
|
|
37,208
|
|
|
|
24,530
|
|
|
|
19,275
|
|
|
|
9,627
|
|
|
|
4,653
|
|
|
|
8,495
|
|
|
|
5,518
|
|
3Q 2006
|
|
|
122,978
|
|
|
|
86,985
|
|
|
|
116,331
|
|
|
|
36,361
|
|
|
|
83,632
|
|
|
|
35,551
|
|
|
|
36,290
|
|
|
|
17,220
|
|
|
|
9,796
|
|
|
|
4,837
|
|
|
|
8,128
|
|
|
|
5,381
|
|
4Q 2006
|
|
|
80,226
|
|
|
|
55,216
|
|
|
|
48,514
|
|
|
|
28,276
|
|
|
|
105,350
|
|
|
|
34,057
|
|
|
|
13,620
|
|
|
|
9,673
|
|
|
|
10,296
|
|
|
|
5,042
|
|
|
|
8,033
|
|
|
|
4,569
|
|
1Q 2007
|
|
|
78,516
|
|
|
|
45,993
|
|
|
|
27,491
|
|
|
|
19,061
|
|
|
|
78,053
|
|
|
|
34,504
|
|
|
|
14,691
|
|
|
|
8,516
|
|
|
|
10,338
|
|
|
|
5,177
|
|
|
|
6,538
|
|
|
|
4,042
|
|
2Q 2007
|
|
|
56,663
|
|
|
|
34,455
|
|
|
|
19,408
|
|
|
|
13,673
|
|
|
|
77,151
|
|
|
|
35,633
|
|
|
|
11,986
|
|
|
|
5,809
|
|
|
|
8,046
|
|
|
|
4,721
|
|
|
|
6,468
|
|
|
|
3,363
|
|
3Q 2007
|
|
|
39,983
|
|
|
|
28,097
|
|
|
|
12,931
|
|
|
|
8,562
|
|
|
|
66,441
|
|
|
|
23,975
|
|
|
|
10,108
|
|
|
|
5,541
|
|
|
|
7,997
|
|
|
|
4,575
|
|
|
|
4,604
|
|
|
|
2,491
|
|
4Q 2007
|
|
|
34,982
|
|
|
|
24,935
|
|
|
|
63,445
|
|
|
|
38,511
|
|
|
|
60,788
|
|
|
|
24,018
|
|
|
|
7,760
|
|
|
|
3,936
|
|
|
|
7,854
|
|
|
|
4,562
|
|
|
|
4,638
|
|
|
|
2,648
|
|
1Q 2008
|
|
|
36,429
|
|
|
|
29,893
|
|
|
|
63,316
|
|
|
|
25,942
|
|
|
|
61,800
|
|
|
|
24,674
|
|
|
|
8,609
|
|
|
|
4,469
|
|
|
|
6,785
|
|
|
|
3,219
|
|
|
|
4,334
|
|
|
|
2,469
|
|
|
|
|
(1) |
|
PCU, or peak concurrent users, represents the highest number of
users of Ragnarok Online during the specified time period as
recorded on the servers for the various countries. |
|
(2) |
|
ACU, or average concurrent users, represents the average number
of concurrent users of Ragnarok Online during the specified time
period as recorded on the servers for the various countries. |
|
(3) |
|
We believe that the number of users as measured by PCU or ACU
(i) is reflective of our active user base and (ii) is
correlated to revenues as revenues from an online game depend on
the numbers of users as well as the time spent playing the game.
However, PCU and ACU are not measures under accounting
principles generally accepted in Korea (K-GAAP) or
US GAAP and should not be construed as an alternative to
operating income or another measure of performance determined in
accordance with K-GAAP or US GAAP. Other companies may determine
PCU or ACU differently than we do. |
27
The following table sets forth a summary of our consolidated
statement of operations showing revenues from our online games
(by type of revenue and geographic market), mobile games, and
character merchandising and other revenue as a percentage of
total revenues for the periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Online, game revenues(2):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subscriptions:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Korea
|
|
W
|
8,548
|
|
|
|
16.0
|
%
|
|
W
|
5,650
|
|
|
|
13.8
|
%
|
|
W
|
6,238
|
|
|
US$
|
6,666
|
|
|
|
15.5
|
%
|
United States/Canada
|
|
|
2,701
|
|
|
|
5.1
|
|
|
|
2,770
|
|
|
|
6.7
|
|
|
|
2,608
|
|
|
|
2,787
|
|
|
|
6.5
|
|
Others
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
559
|
|
|
|
597
|
|
|
|
1.4
|
|
Royalties and license fees:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Japan
|
|
|
15,447
|
|
|
|
28.9
|
|
|
|
15,388
|
|
|
|
37.6
|
|
|
|
17,849
|
|
|
|
19,074
|
|
|
|
44.4
|
|
Taiwan/Hong Kong
|
|
|
9,770
|
|
|
|
18.3
|
|
|
|
4,050
|
|
|
|
9.9
|
|
|
|
2,345
|
|
|
|
2,505
|
|
|
|
5.8
|
|
Thailand
|
|
|
4,817
|
|
|
|
9.0
|
|
|
|
2,505
|
|
|
|
6.1
|
|
|
|
1,034
|
|
|
|
1,105
|
|
|
|
2.6
|
|
Others
|
|
|
7,341
|
|
|
|
13.8
|
|
|
|
4,180
|
|
|
|
10.2
|
|
|
|
3,470
|
|
|
|
3,708
|
|
|
|
8.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
37,375
|
|
|
|
70.0
|
|
|
|
26,123
|
|
|
|
63.8
|
|
|
|
24,698
|
|
|
|
26,392
|
|
|
|
61.4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mobile games
|
|
|
1,664
|
|
|
|
3.1
|
|
|
|
3,840
|
|
|
|
9.4
|
|
|
|
4,063
|
|
|
|
4,342
|
|
|
|
10.1
|
|
Character merchandising and other revenue
|
|
|
3,096
|
|
|
|
5.8
|
|
|
|
2,580
|
|
|
|
6.3
|
|
|
|
2,063
|
|
|
|
2,205
|
|
|
|
5.1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total revenues
|
|
W
|
53,384
|
|
|
|
100.0
|
%
|
|
W
|
40,963
|
|
|
|
100.0
|
%
|
|
W
|
40,229
|
|
|
US$
|
42,989
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
|
(2) |
|
Online game revenues include revenues from Ragnarok Online,
R.O.S.E. Online, Requiem, Time N Tales, Emil Chronicle Online,
Pucca Racing and STYLIA. |
Our
products
We currently have four product lines: massively multiplayer
online role playing games, casual online games, mobile games,
and animation and character-based merchandise. Revenues from our
principal product, Ragnarok Online, accounted for 78.3% of our
total revenues in 2006 and 77.3% of our total revenues in 2007.
We are seeking to diversify our revenue sources by offering
additional massively multiplayer online role playing games,
casual online games, and other products and services, including
mobile games.
Massively
multiplayer online role playing games
Currently, we commercially offer five massively multiplayer
online role playing games, Ragnarok Online, R.O.S.E. Online,
Requiem, Time N Tales and Emil Chronicle Online. In addition, we
are currently in the process of developing an additional
massively multiplayer online role playing game, Ragnarok Online
II.
28
The following table summarizes the massively multiplayer online
role playing games that we are either currently offering or in
the process of developing.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of Commercial
|
Title
|
|
Description
|
|
Game Source
|
|
Launch/Testing(2)
|
|
Ragnarok Online
|
|
Action adventure with 99 levels of skill upgrades, which
features two-dimensional characters in three-dimensional
backgrounds(1)
|
|
Developed in-house
|
|
Launched in August 2002
|
R.O.S.E. Online
|
|
Three-dimensional action adventure with seven independent
storylines
|
|
Originally licensed from third party developer; currently owned
by the Company(3)
|
|
Launched in January 2005
|
Requiem
|
|
Three-dimensional action adventure
|
|
Developed in-house
|
|
Launched in October 2007
|
Time N Tales
|
|
Two-dimensional real-time tactical game
|
|
Licensed from third party developer
|
|
Launched in July 2006
|
Emil Chronicle Online
|
|
Three-dimensional action adventure
|
|
Licensed from third party developer
|
|
Launched in August 2007
|
Ragnarok Online II
|
|
Three-dimensional sequel to Ragnarok Online
|
|
Developed in-house
|
|
Currently in development with open beta testing since May 2007
and expectation to launch in the fourth quarter 2008
|
|
|
|
(1) |
|
A game with such features is generally referred to as a 2.5
dimensional game. |
|
(2) |
|
The actual date of commercial launch of games are dependent on a
variety of factors, including technical viability and
durability, availability of in-house development capability,
market conditions, beta testing results and availability of
licensing partners in various jurisdictions, among others. |
|
(3) |
|
We acquired an aggregate of 88.15% equity interest in
TriggerSoft Corporation, which developed R.O.S.E. Online in
April and May 2005. TriggerSoft Corporation went into
liquidation in May 2007 and the liquidation was completed in
October 2007. |
Massively
multiplayer online role playing games currently
offered
Ragnarok
Online
Ragnarok Online represented 77.3% of our total revenues or Won
31,114 million (US$33,249 thousand) in 2007, compared with
78.3% of our total revenues or Won 32,086 million in 2006.
Ragnarok Online is offered commercially in Korea and 23 other
countries and markets. See Item 4.B. Business
Overview Our markets Overseas
markets.
29
Revenues of Ragnarok Online
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenues
|
|
Countries
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
7,913
|
|
|
W
|
5,339
|
|
|
W
|
5,143
|
|
|
US$
|
5,496
|
|
|
|
United States/Canada
|
|
|
2,665
|
|
|
|
2,163
|
|
|
|
2,103
|
|
|
|
2,247
|
|
|
|
Others
|
|
|
|
|
|
|
|
|
|
|
558
|
|
|
|
596
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
10,578
|
|
|
|
7,502
|
|
|
|
7,804
|
|
|
|
8,339
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license fees
|
|
Taiwan/Hong Kong
|
|
|
9,770
|
|
|
|
4,050
|
|
|
|
2,345
|
|
|
|
2,506
|
|
|
|
Japan
|
|
|
14,874
|
|
|
|
14,099
|
|
|
|
16,791
|
|
|
|
17,943
|
|
|
|
Thailand
|
|
|
4,817
|
|
|
|
2,505
|
|
|
|
981
|
|
|
|
1,048
|
|
|
|
Philippines
|
|
|
2,297
|
|
|
|
1,020
|
|
|
|
655
|
|
|
|
700
|
|
|
|
China
|
|
|
1,178
|
|
|
|
516
|
|
|
|
613
|
|
|
|
655
|
|
|
|
Indonesia
|
|
|
1,107
|
|
|
|
594
|
|
|
|
358
|
|
|
|
383
|
|
|
|
Europe
|
|
|
650
|
|
|
|
534
|
|
|
|
419
|
|
|
|
448
|
|
|
|
Singapore/Malaysia
|
|
|
894
|
|
|
|
224
|
|
|
|
109
|
|
|
|
117
|
|
|
|
Australia/New Zealand
|
|
|
214
|
|
|
|
155
|
|
|
|
1
|
|
|
|
1
|
|
|
|
Brazil
|
|
|
772
|
|
|
|
749
|
|
|
|
547
|
|
|
|
585
|
|
|
|
India
|
|
|
|
|
|
|
118
|
|
|
|
152
|
|
|
|
162
|
|
|
|
Chile
|
|
|
|
|
|
|
20
|
|
|
|
209
|
|
|
|
223
|
|
|
|
Vietnam
|
|
|
|
|
|
|
|
|
|
|
130
|
|
|
|
139
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
36,573
|
|
|
|
24,584
|
|
|
|
23,310
|
|
|
|
24,910
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
47,151
|
|
|
W
|
32,086
|
|
|
W
|
31,114
|
|
|
US$
|
33,249
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production
of online games, animation and character merchandising. We paid
Mr. Lee an initial license fee of Won 40 million and
are required to pay royalties based on a percentage of adjusted
revenues (net of value-added taxes and certain other expenses)
or net income generated from the use of the Ragnarok brand,
including the operation or licensing of Ragnarok Online through
January 2033.
Ragnarok Online is an action adventure-based massively
multiplayer online role playing game that combines cartoon-like
characters, community-oriented themes and combat features in a
virtual world within which thousands of players can interact
with one another. Furthermore, we believe that the highly
interactive and community-oriented nature of Ragnarok Online,
such as marriages and organization of guilds, is important to
users who appreciate social interaction in a virtual setting.
Other key features of Ragnarok Online include the following:
|
|
|
|
|
players may assume an ongoing role, or alter-ego, of a
particular game character, each with different strengths and
weaknesses. In Ragnarok Online, the user starts as a
novice and undergoes training in a specialized
mapped game zone to become familiar with the game features. Once
that stage is completed, the user can choose from six basic
characters, each with a distinct combination of different traits;
|
|
|
|
as each game character advances in challenge levels, the
character can enter into a greater range of mapped game zones
and develop into a more sophisticated game character in terms of
game attributes and special powers;
|
30
|
|
|
|
|
Ragnarok Online characters may visually express the users
mood and emotions by using emotive icons that appear within a
bubble above the characters heads. We believe that this
feature significantly expands the interface for user interaction
and elevates the level of social reality of the game;
|
|
|
|
game features may be traded or sold within the game, and game
characters may simulate real-life experiences such as marriage,
group fights and joining a guild. In addition, players may
communicate with each other through in-game chatting or instant
messaging;
|
|
|
|
special events are held from time to time to stimulate community
formations. For example, we periodically host fortress
raids whereby players are encouraged to organize
themselves into a team to compete against other teams to capture
a fortress within a set time; and
|
|
|
|
the game has no preordained ending and is designed to
continuously evolve in terms of plots, mapped game zones and
character attributes through enhancements from time to time.
|
We believe that the personal computer, or PC, configurations
required to run Ragnarok Online are lower than or on par with
many other competing massively multiplayer online role playing
games, which we believe has facilitated our successful entry
into and expansion of Ragnarok Online in many of the developed
and developing countries in which Ragnarok Online is
distributed. As we were developing and preparing to launch
Ragnarok Online in Korea and our overseas markets, we carefully
balanced perceived demand for sophisticated three-dimensional
graphics with prevailing computer processing and graphics
capabilities in such markets. Based on these considerations, we
opted to launch Ragnarok Online based on a combination of
two-dimensional characters with a three-dimensional background,
which would require lower PC configurations than
three-dimensional massively multiplayer online role playing
games. The recommended minimum PC configuration for Ragnarok
Online is Pentium III 1.6 GHz, 256 MB RAM and
32 MB graphics card. Ragnarok Online can be accessed
through a
dial-up
modem as well as broadband Internet.
R.O.S.E.
Online
R.O.S.E. Online, which was commercially launched in January
2005, represented 4.4% of our total revenues or Won
1,760 million (US$1,881 thousand) in 2007.
Revenues of R.O.S.E. Online
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenues
|
|
Countries
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Online game-subscription revenue
|
|
Korea
|
|
W
|
635
|
|
|
W
|
52
|
|
|
W
|
|
|
|
US$
|
|
|
|
|
United States/Canada
|
|
|
36
|
|
|
|
607
|
|
|
|
505
|
|
|
|
540
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
671
|
|
|
|
659
|
|
|
|
505
|
|
|
|
540
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online game-royalties and license fees
|
|
Japan
|
|
|
573
|
|
|
|
1,289
|
|
|
|
1,058
|
|
|
|
1,131
|
|
|
|
Indonesia
|
|
|
101
|
|
|
|
|
|
|
|
72
|
|
|
|
77
|
|
|
|
Philippines
|
|
|
128
|
|
|
|
250
|
|
|
|
125
|
|
|
|
133
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Subtotal
|
|
|
802
|
|
|
|
1,539
|
|
|
|
1,255
|
|
|
|
1,341
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,473
|
|
|
W
|
2,198
|
|
|
W
|
1,760
|
|
|
US$
|
1,881
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
R.O.S.E. Online, a three-dimensional game, is the first online
game developed by a third party that we published pursuant to an
exclusive publishing license agreement. R.O.S.E. Online was
developed by TriggerSoft Corporation, in close coordination with
our in-house game development team. In May 2005, we acquired
control of
31
TriggerSoft Corporation to enhance our ability to update and
improve R.O.S.E. Online on a more effective and timely basis. We
commercialized R.O.S.E. Online in Korea and the Philippines in
January and September 2005, respectively and terminated its
service in April and July 2007, respectively. We have been
offering commercial service of R.O.S.E. Online in the United
States and Canada since 2005. In March 2007, we terminated the
publishing business of R.O.S.E. Online in Japan, which had been
commercialized in August 2005, and transferred all the rights of
R.O.S.E. Online to Faith, Inc. in Japan. All the rights of
R.O.S.E. Online for the United States, Canada and Mexico were
transferred to GRAVITY Interactive, Inc. in June 2007, to
P.T. Serenity Mega Media for Indonesia, Malaysia and
Singapore in November 2007, to Frank Education Investment and
Management Co., Ltd. for China in March 2008, to MacroWell
Technology Co., Ltd. for Thailand in April 2008 and to Feng Yun
Network Technique Co., Ltd. Tianjin for Vietnam in April 2008.
Requiem
We commercially launched Requiem in Korea in October 2007, which
represented 1.6% of our total revenues or Won 644 million
(US$688 thousand) in 2007.
Revenues of Requiem
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Revenues
|
|
Countries
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of won and
|
|
|
|
|
|
|
thousands of US$)
|
|
|
Online game-subscription revenue
|
|
|
Korea
|
|
|
W
|
|
|
|
W
|
644
|
|
|
US$
|
688
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
W
|
|
|
|
W
|
644
|
|
|
US$
|
688
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
Unlike Ragnarok Online, which we believe did not emphasize
violent themes, we designed Requiem to showcase user-to-user
combat. In addition, we used advanced game development engines
for enhanced graphics and to support the games speedy and
streamlined action movements. We commercially launched Requiem
in the United States, Canada, Armenia, Azerbaijan, Belorussia,
Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia, Lithuania,
Moldova, Russia, Tajikistan, Turkmenistan, Ukraine and
Uzbekistan in June 2008.
Time N
Tales
We commercially launched Time N Tales in July 2006 under a
publishing agreement entered into with Ndoors Corp., a
Korean online game developer, in November 2005. Time N Tales
allows gamers to embark on exciting time travel through numerous
scenarios and stages with a wide variety of characters. Game
users develop and improve their game characters as they complete
series of quests and progress through the numerous game levels.
Time N Tales allows gamers to engage in real-time battles
between large numbers of characters by formulating parties
comprised of up to five or six heroes and mercenaries. The
amount of revenues from Time N Tales in 2007 represented less
than 1% of our total revenues.
Emil
Chronicle Online
We commercially launched Emil Chronicle Online in Korea,
Thailand and Hong Kong in August 2007, September 2007 and June
2008, respectively. Emil Chronicle Online is the first online
game developed by GungHo Online Entertainment, Inc., the
publisher of Ragnarok Online in Japan. We have entered into a
software licensing agreement for the right to publish Emil
Chronicle Online worldwide, except for Japan. We entered into
license and distribution agreements for Emil Chronicle Online in
Singapore, Malaysia, Brunei, Thailand, the Philippines,
Indonesia, Vietnam, Australia and New Zealand with Infocomm Asia
Holdings Pte Ltd. in November 2006, in China with a wholly-owned
subsidiary of The9 Limited in January 2007 and in Taiwan and
Hong Kong with GameCyber Technology Ltd. in August 2007. The
licensee in Thailand was changed to Onenet Co., Ltd. in
32
February 2007. The amount of revenues from Emil Chronicle Online
in 2007 represented less than 1% of our total revenues.
Expected
future release of massively multiplayer online role playing
game
Ragnarok
Online II
Ragnarok Online II is a sequel to Ragnarok Online and is a
scenario based massively multiplayer online role playing game
particularly renowned for its adopted character and community
features. Ragnarok Online II includes pastel-type graphics,
advanced character customization and detailed monsters and
non-player characters. Ragnarok Online II also adopts
cartoonist Mr. Myoung-Jin Lees original drawings from
his comic book Ragnarok and music from composer Kanno
Yoko. We currently have 33 designers, 15 programmers and 11 game
planners dedicated to the development of Ragnarok Online II,
inclusive of outsourced developers. We have been conducting open
beta testing of Ragnarok Online II since May 2007 and
expect to launch the game in the fourth quarter 2008, although
no assurance can be given that we can meet this anticipated
launch date. See Item 3.D. Risk Factors
If we are unable to consistently and timely develop, acquire,
license, launch, market or operate commercially successful
online games in addition to Ragnarok Online, our business,
financial condition and results of operations may be materially
and adversely affected.
Casual
online games
Currently, we commercially offer one casual online game, Pucca
Racing, and we have a casual online portal site, STYLIA, through
which we provide two casual games, Love Forty and TV Boyz.
The following table summarizes the casual online games that we
are currently offering.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of Commercial
|
Title
|
|
Description
|
|
Game Source
|
|
Launch/Testing(1)
|
|
Pucca Racing
|
|
Casual online racing game
|
|
Developed in-house
|
|
Launched in September 2007
|
STYLIA
|
|
Casual online game portal site
|
|
Licensed from third party developer
|
|
Launched in June 2006
|
|
|
|
(1) |
|
The actual date of commercial launch of games are dependent on a
variety of factors, including technical viability and
durability, availability of in-house development capability,
market conditions, beta testing results and availability of
licensing partners in various jurisdictions, among others. |
Casual
games currently offered
Pucca
Racing
We commercially launched Pucca Racing in Korea and in Thailand
in September 2007 and March 2008, respectively. Pucca Racing was
co-developed by us and Vooz Co., Ltd. which originally designed
Pucca characters. The most distinguishing characteristic of the
game is its simple game play based on classic bike racing,
allowing players of all age groups to freely enjoy the game.
Players can apply various control techniques to achieve fast
acceleration and lively movements based on performance
differences across a wide selection of bikes. Furthermore, we
believe the use of famous race tracks from countries around the
world makes the game even more unique and fun to play. The
amount of revenues from Pucca Racing in 2007 represented less
than 1% of our total revenues.
STYLIA
Through STYLIA, we are currently offering two casual games, Love
Forty, an online tennis game, and TV Boyz, a
three-dimensional action game. The amount of revenues from
STYLIA in 2007 represented less than 1% of our total revenues.
33
Mobile
games currently offered
As compared to massively multiplayer online role playing games,
mobile games, which are played using mobile phones and other
mobile devices, have shorter game playtime and less complex
user-game interaction. We believe that mobile games, due to such
characteristics, provide less-experienced users with a means to
become familiar with both game playing and the game culture
without making a substantial commitment in time and resources.
As a result, we believe that mobile games allow us to target a
broader audience of users, help us to expand the online game
culture beyond Internet cafés and users homes and act
as an effective marketing tool to attract new users to our
massively multiplayer online role playing games.
Revenues from our mobile business
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
2007
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
W
|
1,237
|
|
|
W
|
3,722
|
|
|
W
|
3,673
|
|
|
US$
|
3,925
|
|
|
|
90.4
|
%
|
Japan
|
|
|
67
|
|
|
|
59
|
|
|
|
390
|
|
|
|
417
|
|
|
|
9.6
|
|
United States/Canada
|
|
|
|
|
|
|
39
|
|
|
|
|
|
|
|
|
|
|
|
0.0
|
|
Others
|
|
|
360
|
|
|
|
20
|
|
|
|
|
|
|
|
|
|
|
|
0.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,664
|
|
|
W
|
3,840
|
|
|
W
|
4,063
|
|
|
US$
|
4,342
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
Our
game-related products and services
Animation
GRAVITY Entertainment Corporation, our Japanese subsidiary,
entered into an agreement with G&G Entertainment Inc. and
three other Japanese media and entertainment companies for the
production and distribution of 26
half-hour
episode animation series based on the storyline and characters
of Ragnarok Online. The series was broadcasted on television in
nine countries from 2004 through 2007, and will be broadcasted
in more countries. We have also entered into an agreement to
broadcast such series in Thailand. The animation series of
Ragnarok Online has been sold in DVD and VOD (video on demand)
format in North America since March 2006 and it has also been
distributed in Europe. In addition to the potential revenue
generated from the sale of broadcasting rights, videos, DVDs and
Internet viewing, we believe that our animation products will
enhance the brand recognition of Ragnarok Online and facilitate
cross-selling of other products. Our revenues from our animation
business was Won 33 million (US$35 thousand) in 2007 and
Won 24 million in 2006, which represented less than 1% of
our total revenues.
Game
character merchandising
In order to optimize the commercial opportunities presented by
the popularity generated by our games and game characters, we
and our licensees have been marketing dolls, stationery and
other character-based merchandise, as well as game manuals,
monthly magazines and other publications, based on Ragnarok
Online characters. In Japan, we have been conducting game
character merchandising by selling game packages in connection
with the game distribution. We also market the merchandise
through convenience stores where, in China and many Southeast
Asian countries, prepaid game cards for our games are sold.
We have entered into arrangements with nine Korean vendors and
eleven overseas vendors to license Ragnaroks animation
characters in Korea, Japan, the United States, Taiwan, Hong
Kong, China, Thailand, the Philippines, Indonesia, Singapore,
Malaysia and Brazil. We have also entered into arrangements to
license R.O.S.E. Online, STYLIA, Time N Tales, Emil Chronicle
Online in Korea since 2005. In 2007, the total amount of license
fees from our contracts with Korean vendors was approximately
Won 377 million (US$403 thousand) and the total amount of
license fees from our contracts with overseas vendors was
approximately Won 470 million
34
(US$502 thousand). We intend to expand our character
marketing to other countries in Asia, North and South America
and Europe.
Revenues of game character merchandising
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
2007
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Korea
|
|
W
|
204
|
|
|
W
|
201
|
|
|
W
|
377
|
|
|
US$
|
403
|
|
|
|
44.5
|
%
|
Japan
|
|
|
1,430
|
|
|
|
1,075
|
|
|
|
470
|
|
|
|
502
|
|
|
|
55.5
|
|
Taiwan/Hong Kong
|
|
|
198
|
|
|
|
34
|
|
|
|
|
|
|
|
|
|
|
|
0.0
|
|
Others
|
|
|
19
|
|
|
|
73
|
|
|
|
|
|
|
|
|
|
|
|
0.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
1,851
|
|
|
W
|
1,383
|
|
|
W
|
847
|
|
|
US$
|
905
|
|
|
|
100.0
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
Our
markets
In terms of revenue by geographic area, Japan, Korea, the United
States and Canada, Taiwan and Hong Kong, and Thailand were our
biggest geographic markets in 2007. Each of these geographic
areas is serviced either by us or one distribution company. We
directly manage game operations in Korea and our wholly-owned
subsidiary, GRAVITY Interactive, manages game operations in the
United States and Canada. GungHo Entertainment Inc., Soft-World
International Corporation and Asiasoft International Company
Ltd. are our licensees for Japan, Taiwan and Hong Kong, and
Thailand, respectively.
Operations by geographic area
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
Countries
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
2007
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$, except
percentages)
|
|
|
Japan
|
|
W
|
17,246
|
|
|
W
|
16,913
|
|
|
W
|
18,899
|
|
|
US$
|
20,196
|
|
|
|
47.0
|
%
|
Korea
|
|
|
10,093
|
|
|
|
10,155
|
|
|
|
11,119
|
|
|
|
11,882
|
|
|
|
27.6
|
|
United States/Canada
|
|
|
2,701
|
|
|
|
2,868
|
|
|
|
2,614
|
|
|
|
2,793
|
|
|
|
6.5
|
|
Taiwan/Hong Kong
|
|
|
10,582
|
|
|
|
4,092
|
|
|
|
2,369
|
|
|
|
2,532
|
|
|
|
5.9
|
|
Thailand
|
|
|
4,933
|
|
|
|
2,545
|
|
|
|
1,054
|
|
|
|
1,126
|
|
|
|
2.6
|
|
Others
|
|
|
7,829
|
|
|
|
4,390
|
|
|
|
4,174
|
|
|
|
4,460
|
|
|
|
10.4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
53,384
|
|
|
W
|
40,963
|
|
|
W
|
40,229
|
|
|
US$
|
42,989
|
|
|
|
100.00
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
Korea
In Korea, we commercially launched Ragnarok Online, R.O.S.E.
Online, STYLIA, Time N Tales, Emil Chronicle Online, Pucca
Racing and Requiem in August 2002, January 2005, June 2006, July
2006, August 2007, September 2007 and October 2007,
respectively, and began to charge subscribers. Our game
subscribers in Korea consist of individual PC account
subscribers and Internet café subscribers. Individual PC
account subscribers are individuals who log on to our game
servers from places other than Internet cafés, such as from
home or work, whereas Internet café subscribers are
commercial businesses operating Internet café outlets
equipped with multiple PCs that provide broadband Internet
access to their customers who typically prefer to play the most
up-to-date versions of online games. Most Internet cafés
charge their customers PC usage and Internet access fees that
35
generally range from Won 500 to Won 1,200 per hour and subscribe
to various online games. As of December 31, 2007, over
6,000 Internet cafés offered our games in Korea according
to our internal data. In order to offer our games, an Internet
café typically purchases minimum game hours from us. In
2007, the subscription collected from Internet cafés
accounted for 10.9% of our subscription revenues in Korea.
Overseas
markets
Ragnarok Online is commercially offered in 23 overseas countries
and markets: Japan, China, Taiwan, Hong Kong, United
States, Canada, Australia, New Zealand, Singapore, Malaysia,
Thailand, the Philippines, Indonesia, Germany, Austria,
Switzerland, Italy, Turkey, Brazil, India, Russia, France and
Belgium. We currently plan to conduct closed beta testing of
Ragnarok Online in the following 12 countries: United Arab
Emirates, Saudi Arabia, Kuwait, Qatar, Bahrain, Oman,
Yemen, Iraq, Egypt, Israel, Lebanon and Jordan. Except in the
United States, Canada, Australia, New Zealand, Russia,
France and Belgium, Ragnarok Online is distributed through local
game operators and distributors.
The following table lists the overseas countries in which
Ragnarok Online is commercially offered through our licensees,
the names of the licensees, the dates of the license agreements,
and the commercial launch date and expiry date of the license
agreements.
|
|
|
|
|
|
|
|
|
|
|
|
|
Date of
|
|
Date of
|
|
|
|
|
|
|
License
|
|
Commercial
|
|
|
Country
|
|
Licensee
|
|
Agreement
|
|
Launch
|
|
Date of Expiry
|
|
Japan
|
|
GungHo Online Entertainment, Inc.
|
|
July 2002
|
|
December 2002
|
|
August 2009(1)
|
Taiwan/Hong Kong(2)
|
|
Soft-World International Corporation
|
|
May 2002
|
|
October 2002
|
|
October 2009(3)
|
Thailand
|
|
Asiasoft International Company Ltd.
|
|
June 2002
|
|
March 2003
|
|
March 2010(4)
|
China
|
|
Shengqu Information Technology (Shanghai) Co., Ltd.(5)
|
|
August 2005
|
|
May 2003
|
|
July 2008
|
Singapore/Malaysia(2)
|
|
Game Flier (Malaysia) Sdn. Bhd.(6)
|
|
May 2003
|
|
April 2004
|
|
October 2009(7)
|
Philippines
|
|
Level Up! Inc.
|
|
March 2003
|
|
September 2003
|
|
August 2008(8)
|
Indonesia
|
|
PT. Lyto Datarindo Fortuna(9)
|
|
February 2003
|
|
November 2003
|
|
February 2010(10)
|
Europe(11)
|
|
Burda Interactive Communities GmbH
|
|
November 2003
|
|
April 2004
|
|
April 2009(12)
|
Brazil
|
|
Level Up! Interactive S.A.
|
|
August 2004
|
|
February 2005
|
|
March 2009(13)
|
India
|
|
Level Up! Network India Pvt. Ltd.
|
|
May 2004
|
|
March 2006
|
|
June 2009(14)
|
Spain and 25 countries(15)
|
|
Gamer Pro SA
|
|
September 2005
|
|
December 2006
|
|
December 2008
|
Vietnam(16)
|
|
VinaGame Software Service JSC(15)
|
|
December 2004
|
|
April 2007
|
|
April 2009
|
Notes:
|
|
|
(1) |
|
Renewed in August 2006. |
|
(2) |
|
Governed under a single license agreement covering both markets. |
|
(3) |
|
Renewed in October 2007. |
|
(4) |
|
Renewed in March 2008. |
|
(5) |
|
Shengqu is a wholly-owned subsidiary of Shanda Interactive
Entertainment Ltd., previously with different licensee. |
|
(6) |
|
Game Flier (Malaysia) Sdn. Bhd. is a wholly-owned subsidiary of
Soft-World International Corporation. |
|
(7) |
|
Renewed in October 2007. |
|
(8) |
|
Renewed in March 2006. |
|
(9) |
|
Previously with a different licensee. |
|
(10) |
|
Renewed in February 2008. |
|
(11) |
|
Represents massively multiplayer online role playing game
operations in Germany, Austria, Switzerland, Italy and Turkey. A
single operator services these five countries under one license
agreement. |
36
|
|
|
(12) |
|
License agreement with Burda Holding International GmbH was
renewed in April 2007 and April 2008 for additional one year
terms respectively under mutual consent of the Company and Burda
with the same terms and conditions of the existing license
agreement without a written form of agreement. |
|
(13) |
|
Renewed in February 2008. |
|
(14) |
|
Renewed in June 2008. |
|
(15) |
|
The 25 countries are Mexico, Guatemala, El Salvador, Nicaragua,
Panama, Honduras, Belize, Cuba, Jamaica, Haiti, the Dominican
Republic, Costa Rica, Puerto Rico, Ecuador, Colombia, Peru,
Venezuela, Guyana, Surinam, French Guiana, Chile, Bolivia,
Paraguay, Argentina and Uruguay. Through our licensee, we
commercially launched Ragnarok Online in these 25 countries in
December 2006, but the licensee entered bankruptcy and suspended
services in May 2007. We intend to terminate this agreement and
are currently pursuing various other options in these countries
and expect to find an alternative licensee in the near future. |
|
(16) |
|
We commercially launched Ragnarok Online in Vietnam through
VinaGame Software Service JSC in April 2007. However, the
licensee suspended services in April 2008. We intend to
terminate the agreement and expect to sign a similar agreement
with Asiasoft International Company Ltd. in the near future. |
R.O.S.E. Online is currently commercially offered in the United
States and Canada. Emil Chronicle Online is currently
commercially offered in Thailand and Hong Kong. Pucca Racing is
commercially offered in Thailand. Requiem is commercially
offered in the United States, Canada, Armenia, Azerbaijan,
Belorussia, Estonia, Georgia, Kazakhstan, Kyrgyzstan, Latvia,
Lithuania, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine
and Uzbekistan.
Our licensees pay us:
|
|
|
|
|
an initial license fee for initial
set-up
costs, technical support and advisory services that we provide
until commercial launch; and
|
|
|
|
ongoing royalty payments based on a percentage of revenues
generated from subscription of the game they service in the
respective overseas markets.
|
In addition, if the license agreement is renewed, we typically
negotiate a renewal license fee. The license agreements may be
terminated in the event of bankruptcy or a material breach by
either party, including by us if the licensee fails to pay
royalty fees in a timely manner.
Pricing
Our overseas licensees generally develop, after consultation
with us, a retail pricing structure for the users of the game
they service in their respective markets. Pricing structures are
determined primarily based on the cost of publishing and
operating the game, the playing and payment patterns of the
users, the pricing of competing games in a given market and the
purchase power parity of consumers in that market. Since the
launch of Ragnarok Online in August 2002, we have tracked and
accumulated user data generated from our user base, which
provide us with an extensive database to analyze user patterns
and establish pricing for other markets. The pricing for
Ragnarok Online has remained generally stable in each of our
markets since the respective dates of Ragnarok Onlines
commercial launch in those markets.
In December 2006, we started to apply a micro-transaction system
(or sale of virtual in-game items model) as an additional
business model, by providing virtual item shops in the games
where players can purchase a wide array of items to customize,
personalize and enhance their characters and game playing
experiences. We introduced the micro-transaction model in Japan
followed by Taiwan, Hong Kong, China, the Philippines, Thailand,
Singapore, Malaysia, Indonesia, Brazil, the United States,
Canada, Russia and Korea. In these countries, except India and
Russia, we offer our game services with two pricing models
together the subscription and micro-transaction
models. We intend to extend our micro-transaction model to other
markets. In addition, since January 2007, we have opened
free-to-play servers, which only applies the micro-transaction
model, in Taiwan, Hong Kong, China, India, Singapore, Malaysia,
Indonesia, Russia, the Philippines, Thailand, Brazil and Korea
to encourage the players to download and play Ragnarok Online
without paying subscription fees or buying playing time and to
purchase in-game items pursuant to our micro-transaction model.
In India and Russia, we offer our game services with the
micro-transaction model only. We also intend to extend
free-to-play servers into other markets. The amount of
37
revenue generated from micro-transactions as a percentage of
revenue per month from each country varies monthly. For example,
the percentage of per month revenue derived from
micro-transactions ranged from 24% to 47% of total monthly
royalty revenues for Japan from January 2007 through December
2007, 7% to 60% of total monthly royalty revenues for Thailand
from February 2007 through December 2007 and 11% to 45% of total
monthly revenues for Korea from April 2007 through December
2007. As we establish and refine our micro-transaction model
internally and with our licensees, we plan to be able to provide
reliable micro-transaction data for our other principal markets
in the future.
Korea
Individual PC subscribers in Korea can choose from a number of
alternative payment options, including charges made through
mobile or fixed telephone service provider payment systems,
prepaid cards, gift certificates, online credit card payments
and bank transfers. We pay a commission in the range of 1.8% to
15% to third parties to process payments. These third parties
bear the delinquency risk associated with payments from
subscribers.
Subscription-based
fee model
We determine the pricing plan for Ragnarok Online in Korea. We
offer separate pricing plans to Internet cafés and
individual PC account subscribers. Our subscribers have an
option to pay an hourly fee or a flat monthly fee. The following
table sets forth our published pricing plans in Korea for
Ragnarok Online access as of December 31, 2007, although we
provide discounts based on the volume of business generated.
|
|
|
|
|
|
|
|
|
|
|
Subscription Fees
|
|
|
Individual PC users
|
|
|
|
|
|
|
|
|
Flat-fee rate
|
|
|
1 month
|
|
|
W
|
22,000
|
|
|
|
|
2 months
|
|
|
|
41,800
|
|
|
|
|
3 months
|
|
|
|
59,400
|
|
|
|
|
6 months
|
|
|
|
112,200
|
|
Hourly-fee rate
|
|
|
5 hours
|
|
|
|
3,300
|
|
|
|
|
20 hours
|
|
|
|
8,800
|
|
|
|
|
|
|
|
|
|
|
|
|
Number of PCs
|
|
|
Flat Fee per PC
|
|
|
Internet cafés(1)
|
|
|
|
|
|
|
|
|
Hourly-fee rate
|
|
|
300 hours
|
|
|
|
69,300
|
|
|
|
|
600 hours
|
|
|
|
138,600
|
|
|
|
|
1,000 hours
|
|
|
|
231,000
|
|
|
|
|
2,000 hours
|
|
|
|
462,000
|
|
Approximately 89.1% of our revenues from Ragnarok Online in
Korea in 2007 were derived from subscriptions by individual PC
users and the remaining 10.9% was derived from Internet
cafés.
Micro-transaction
model
We have applied a micro-transaction model in Korea since April
2007. Game users buy RO Cash, the currency of the money used in
Ragnarok Online which enable them to buy game items. The price
range of each of the game items is between Won 200 and 9,500.
Note:
|
|
|
(1) |
|
Actual monthly and hourly-rate fees may vary depending on volume
of use by the subscriber. |
38
Overseas
markets
The pricing for Ragnarok Online in our principal overseas
markets, Japan, Taiwan and Hong Kong, China, Thailand, and the
United States and Canada, is as follows:
Japan
Users in Japan typically pay for access to Ragnarok Online with
credit cards or cyber money, which is increasingly becoming a
popular payment method in Japan.
Subscription-based
fee model
Our licensee in Japan, GungHo Online Entertainment, Inc. offers
only one rate for Ragnarok Online and charges Japanese Yen 1,500
per 30 days of unlimited use.
Micro-transaction
model
We have applied a micro-transaction model in Japan since
December 2006. Game users buy points which enable them to buy
game items. The range of the game items is between JPY 50 and
2,000(1).
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
|
10,000 points
|
|
|
JPY 1,000
|
|
21,000 points
|
|
|
2,000
|
|
32,500 points
|
|
|
3,000
|
|
55,000 points
|
|
|
5,000
|
|
112,000 points
|
|
|
10,000
|
|
Note:
|
|
|
(1) |
|
As of December 31, 2007, the noon buying rate of Japanese
Yens to U.S. dollars quoted by the Federal Reserve Bank of New
York was JPY111.71 to US$1.00. |
Taiwan
and Hong Kong
In Taiwan and Kong Kong, most users purchase prepaid debit point
cards to access Ragnarok Online. The prepaid cards can be
purchased online, by mobile phones or at convenience stores,
Internet cafés and at other locations. Taiwan has websites
dedicated to selling prepaid cards for various uses, including
online game payments, which is also used by users in Hong Kong
to change their prepaid cards and to buy points.
Subscription-based
fee model
Our licensee in Taiwan and Hong Kong, Soft-World International
Corporation, typically does not offer a separate subscription
plan for Internet café outlets. Our licensee in Taiwan and
Hong Kong currently offers approximately 200 different rates for
Ragnarok Online.
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Taiwan as of
December 31, 2007:
|
|
|
|
|
Points(1) or Days
|
|
Retail Price(2)
|
|
|
150 points
|
|
NT$
|
150
|
|
350 points
|
|
|
350
|
|
400 points
|
|
|
400
|
|
450 points
|
|
|
450
|
|
500 points
|
|
|
500
|
|
1,000 points
|
|
|
1,000
|
|
30 days
|
|
|
350
|
|
39
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Hong Kong as of
December 31, 2007:
|
|
|
|
|
Points(1) or Days
|
|
Retail Price(3)
|
|
|
50 points
|
|
HK$
|
12
|
|
150 points
|
|
|
39
|
|
350 points
|
|
|
88
|
|
400 points
|
|
|
98
|
|
450 points
|
|
|
113
|
|
30 days
|
|
|
88
|
|
Micro-transaction
model
We have applied a micro-transaction model in Taiwan and Hong
Kong since December 2006. Game users buy points which enable
them to buy game items. The price range of each of the game
items is between NT$100 and 2,000. Users in Hong Kong also buy
points based on NT dollars.
Notes:
|
|
|
(1) |
|
Each time a user logs onto Ragnarok Online, 20 points are
deducted. After a users playtime exceeds 12 hours,
additional 20 points are deducted for every 12 hours of use. |
|
(2) |
|
As of December 31, 2007, the noon buying rate of NT dollars
to U.S. dollars quoted by the Federal Reserve Bank of New York
was NT$32.43 to US$1.00. |
|
(3) |
|
As of December 31, 2007, the noon buying rate of Hong Kong
dollars (HK$) to U.S. dollars quoted by the Federal Reserve Bank
of New York was HK$7.80 to US$1.00. |
China
Our licensee in China, Shanda Interactive Entertainment Limited,
operates and offers Ragnarok Online through Shengqu Information
Technology (Shanghai) Co., Ltd. its wholly-owned subsidiary. In
China, Ragnarok Online can be accessed through prepaid cards.
The prepaid card system was introduced to take account of the
limited availability of online and credit card payment systems
in China. A majority of Ragnarok Online players purchase prepaid
debit point cards at Internet cafés or retail game outlets
or purchase prepaid online credits by directly paying at
Internet cafés, which in turn purchase online credits from
our China licensee. Game users can choose between buying hours
or days to play since each prepaid card contains a network
access password to access Ragnarok Online from a PC at home or
at an Internet café and to buy points which enable them to
buy game items. Our licensee in China currently offers two
different cards: (i) the Shanda Point Card, of which points
and hours or days can be used for any game that our licensee
publishes and (ii) the Ragnarok Point Card, of which points
and hours or days are for Ragnarok Online only. Each prepaid
card can be rechargeable through the licensees website.
The following table sets forth our licensees published
basic pricing for the Shanda Point Card in China as of
December 31, 2007:
|
|
|
|
|
|
|
|
|
Points
|
|
Hours or Days
|
|
|
Retail Price(1)
|
|
|
150 points
|
|
|
25 hours
|
|
|
|
CNY 10
|
|
450 points
|
|
|
75 hours
|
|
|
|
30
|
|
No limit within 30 days
|
|
|
30 days
|
|
|
|
45
|
|
40
The following table sets forth our licensees published
basic pricing for the Ragnarok Point Card.
|
|
|
|
|
|
|
|
|
Points
|
|
Hours or Days
|
|
|
Retail Price(1)
|
|
|
60 points
|
|
|
10 hours
|
|
|
|
CNY 5
|
|
150 points
|
|
|
25 hours
|
|
|
|
10
|
|
No limit within 7 days
|
|
|
7 days
|
|
|
|
15
|
|
450 points
|
|
|
75 hours
|
|
|
|
30
|
|
No limit within 30 days
|
|
|
30 days
|
|
|
|
45
|
|
In addition, the following table sets forth our licensees
published basic pricing for the Ragnarok Point Card to be used
only for buying points for users of a subscription-based fee
model.
|
|
|
|
|
Points
|
|
Retail Price(1)
|
|
|
500 points
|
|
|
CNY 5
|
|
1,000 points
|
|
|
10
|
|
3,500 points
|
|
|
35
|
|
4,500 points
|
|
|
45
|
|
10,000 points
|
|
|
100
|
|
30,000 points
|
|
|
300
|
|
50,000 points
|
|
|
500
|
|
100,000 points
|
|
|
1,000
|
|
Subscription-based
fee model
Ragnarok Online access prices were set significantly lower in
China than in Korea to take into account the prevailing pricing
structure of other online games in the Chinese market as well as
relatively low consumer spending levels. Our licensee in China
currently offers approximately 200 different rates for Ragnarok
Online.
Micro-transaction
model
We have applied a micro-transaction model in China since January
2007. Game users buy points which enable them to buy game items.
The price range of each of the game items is between CNY 100 and
2,000(1).
Note:
|
|
|
(1) |
|
As of December 31, 2007, the noon buying rate of Chinese
Yuan to U.S. dollars quoted by the Federal Reserve Bank of New
York was CNY 7.29 to US$1.00. |
Thailand
Our licensee in Thailand, Asiasoft International Company Ltd.,
permits users to access Ragnarok Online through prepaid cards.
Each prepaid card has a specified maximum number of hours or
days of use. Users can purchase prepaid cards from automated
teller machines, Internet cafés or convenience stores.
41
Subscription-based
fee model
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in Thailand as of
December 31, 2007:
|
|
|
|
|
|
|
|
|
Hours or Days
|
|
Points
|
|
|
Retail Price(1)
|
|
|
5 hours
|
|
|
2,800
|
|
|
|
THB 28
|
|
10 hours
|
|
|
5,500
|
|
|
|
55
|
|
20 hours
|
|
|
8,900
|
|
|
|
89
|
|
40 hours
|
|
|
15,900
|
|
|
|
159
|
|
15 days
|
|
|
18,900
|
|
|
|
189
|
|
20 days
|
|
|
24,500
|
|
|
|
245
|
|
No limit within 30 days
|
|
|
34,900
|
|
|
|
349
|
|
40 days
|
|
|
45,000
|
|
|
|
450
|
|
No limit within 90 days
|
|
|
88,800
|
|
|
|
888
|
|
Micro-transaction
model
We have applied a micro-transaction model in Thailand since
February 2007. Game users buy points which enable them to buy
game items. The price range of each of the game items is between
THB 0.01 and 300(1).
Note:
|
|
|
(1) |
|
As of December 31, 2007, the noon buying rate of the Thai
Bahts to U.S. dollars quoted by the Federal Reserve Bank of New
York was THB 29.50 to US$1.00. |
The
United States and Canada
GRAVITY Interactive, Inc., our wholly-owned subsidiary in the
United States, permits users to access Ragnarok Online using
credit cards, money orders, and wire
and/or bank
transfers.
Subscription-based
fee model
The following table sets forth our licensees published
basic pricing for Ragnarok Online access in the
United States and Canada as of December 31, 2007:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retail Price
|
|
Hours or Month
|
|
Money Order
|
|
|
Wire/Bank Transfer
|
|
|
Credit Card/Debit Card
|
|
|
30 hours
|
|
US$
|
9.99
|
|
|
US$
|
8.99
|
|
|
US$
|
7.99
|
|
1 month
|
|
|
13.99
|
|
|
|
12.99
|
|
|
|
12.00
|
|
3 months
|
|
|
35.98
|
|
|
|
33.99
|
|
|
|
32.00
|
|
6 months
|
|
|
63.48
|
|
|
|
59.99
|
|
|
|
57.00
|
|
Micro-transaction
model
We have applied a micro-transaction model in the United States
and Canada since June 2007. Game users buy points which enable
them to buy game items through credit cards and wire
and/or bank
transfers. The range of the game items is between US$0.50 and
15. The following table sets forth our licensees published
basic pricing for points of Ragnarok Online in the United States
and Canada as of December 31, 2007.
|
|
|
|
|
Points
|
|
Retail Price
|
|
|
500 points
|
|
US$
|
4.99
|
|
1050 points
|
|
|
9.99
|
|
1650 points
|
|
|
14.99
|
|
2300 points
|
|
|
19.99
|
|
5200 points
|
|
|
39.99
|
|
42
Game
development and publishing
We expect the online game industry to be characterized by
increasing demand for sophisticated or original games with the
most up-to-date technologies
and/or
innovative game design. In response, we intend to expand our
game offerings by continuing to develop in-house additional high
quality games with the latest technologies
and/or
innovative game design and by publishing such new games
developed by us or licensed or acquired from renowned third
party developers.
To prepare for the commercial launch of a new game, we conduct
closed beta testing for the game to eliminate
technical problems, which is followed by open beta
testing in which we allow registered users to play the
game free of charge. During these testing periods, users provide
us with feedback and our technical team seeks to address any
technical problems and programming flaws that may compromise a
stable and consistent game environment.
In-house
game development
We developed Ragnarok Online, Requiem and Pucca Racing in-house.
In order to remain competitive, we are focusing our in-house
game development efforts on enhancing the game experience and on
developing new games, which includes massively multiplayer
online role playing games incorporating the latest technologies
(including software improving the communication and interaction
between players), and casual online games which are becoming
popular among younger generations and female users. We currently
have one massively multiplayer online role playing game,
Ragnarok Online II, under in-house development. Two casual
online games, W Baseball and Bodycheck Online, were under
in-house development until May 2008 at which point we decided to
cease commercialization of these games because the results of
our open beta testing indicated that these two games would not
be popular. Our game development department is divided into two
categories of development teams: one is dedicated to massively
multiplayer online role playing games and the other is dedicated
to casual online games in operation or under development. As of
June 10, 2008, we employed a total of 259 game developers.
In addition, in October 2007, we formed L5 Games Inc., a game
development studio in San Mateo, California, which is a
wholly-owned subsidiary of GRAVITY Interactive, Inc., our
operation in the U.S., to develop online games targeting the
North American market, one of the fastest growing online gaming
markets.
Publishing
We may publish additional games developed by third parties in
instances where our management identifies compelling titles in
the future. In the event that we decide to pursue publishing the
titles of third parties, our publishing and licensing processes
include the following:
|
|
|
|
|
Preliminary screening. Our preliminary
screening process for a game typically includes our preliminary
review and testing of the game and discussions with the game
developer regarding technological and operational questions.
|
|
|
|
In-depth examination, analysis and commercial
negotiation. Once a game passes the preliminary
screening, we thoroughly review and test the game, conduct a
cost analysis, develop operational and financial projections and
formulate a preliminary game operating plan. We then begin
commercial negotiations with the developer.
|
|
|
|
Game rating and regulatory registration and
approval. Once a license agreement for a game is
signed, we submit an application to the Game Rating Board to
obtain a game rating. This process generally takes approximately
15 days. We also typically register our intellectual
property rights with respect to our license agreements with the
relevant Korean government agency. We or our licensees follow
similar procedures in the respective markets where our games are
commercially offered.
|
|
|
|
Testing and marketing. Once the required
registration and approvals are obtained, we conduct closed beta
testing and open beta testing of the new game and assist the
licensor with the development of the game. Closed beta testing
usually takes three to six months for massively multiplayer
online role playing games but may take significantly more time
if material problems are detected. Open beta testing of
massively multiplayer online role playing games usually takes
three to six months before commercial launch. We
|
43
|
|
|
|
|
generally commence our other marketing activities for the game
during the open beta testing stage. For overseas markets, we
also localize the language and content of our games to tailor to
the local cultural preferences.
|
Marketing
We employ a variety of traditional and online marketing programs
and promotional activities, including in-game events, in-game
marketing and offline events. Due to the close-knit nature of
the online game community, we believe that word-of-mouth is an
important medium for the promotion of our games.
In Korea, eight independent promotional agents currently promote
our online games to Internet cafés pursuant to agency
agreements. Under these agreements, each promotional agent is
granted non-exclusive promotion rights within a specified
geographical area. The agent is generally paid a monthly base
commission of 25% of revenues received from Internet cafés
in the allocated area.
We conduct a variety of marketing programs and online and
offline events to target potential subscribers accessing the
Internet from home. Our main marketing efforts include
advertising on website portals and in online game magazines,
conducting online promotional events, participating in trade
shows and entering into promotional alliances with Internet
service providers. We spent Won 6,273 million in 2005, Won
3,744 million in 2006 and Won 6,623 million (US$7,078
thousand) in 2007 on advertising and promotions.
We frequently organize in-game events, such as fortress
raids for our users, which we believe encourages the
development of virtual communities among our users and increases
user interest in our games. We also host from time to time
in-game tournaments in which users can compete against each
other either as a team or individually. In addition, we use
in-game events to introduce users to new features of our games.
We organized 17 in-game events for Ragnarok Online users in 2006
and 16 in-game events in 2007. In July 2007, we hosted in Korea
Gravity Festival, a more comprehensive form of
Ragnarok Festival, an offline event for all users
and potential users of our games, at which about 77 professional
users and licensees from 17 countries were invited. The event
included Ragnarok World Championship, Game Marketing Forum and
numerous programs for users. The event had 100,000 participants
and was broadcasted over one of Koreas cable television
channels.
In most of our overseas markets, marketing activities are
principally conducted by our overseas licensees and typically
consist of advertising on website game portals and online game
magazines and through television commercials, as well as hosting
online and offline promotional events. The licensees are
responsible for the costs associated with such advertising and
promotional activities. From time to time our licensees also
market our games through sponsoring promotional events jointly
with other local game publishers in order to reach a broader
local audience.
Our licensees are selected in part on the basis of their
marketing capabilities, including the size and scope of their
distribution networks. In regions where we have a limited
network or presence such as the Middle East and Central Asia, we
believe that conducting marketing through our licensees is more
effective and cost-efficient than direct marketing by us in
light of the established brand recognition and marketing
networks of our licensees and their comparative advantage in
identifying and taking advantage of the cultural and other local
preferences of overseas users. However, in more strategic
markets where we anticipate considerable growth such as the
United States, we also believe that it is important to
enhance our own direct publishing network for online game
services.
Game
support and customer service
We are committed to providing superior customer service to our
users directly and through our licensees. As of June 10,
2008, 33 employees were game masters, or persons who are in
charge of testing, updating and providing server maintenance for
online games, as well as dealing with customer complaints,
29 employees were members of our domestic customer service
team and 67 employees were members of our overseas customer
support team. With the diversification of our game offering and
in order to better serve our users, we expect to continue to
expand the size of our customer service team.
44
In Korea, we provide customer service for our online games
through in-game bulletin boards, call centers, email and
facsimile and at our walk-in customer service center. Our
in-game bulletin boards allow our customers to post questions
to, and receive responses from, other users and our support
staff. In our overseas markets, our licensees administer
customer service through varying combinations of in-game
bulletin boards, call centers, email and facsimile, with
assistance from time to time from our overseas customer support
staff.
In addition to providing customer service to our users, our
customer service staff also collect user comments with respect
to our games and generate daily and weekly reports for our
management and operations that summarize important issues raised
by users as well as how such issues have been addressed.
Network
and technology infrastructure
We have designed and assembled a game server network and
information management system in Korea to allow centralized game
management on a global basis. Our system network is designed to
speedily accommodate a growing subscriber base and demand for
faster game performance. Our game server architecture runs
multiple servers on a parallel basis to readily accommodate
increased user traffic through deployment of connection to
servers, which permits us to route users in the same country to
servers with less user traffic. Each of these servers is linked
to our information systems network to ensure rapid
implementation of game upgrades and to facilitate game
monitoring and supervision.
We maintain our server hardware in a single climate-controlled
facility at Korea Internet Data Center in Yeoksam-Dong,
Gangnam-Gu, Seoul, Korea and our other system hardware in our
offices in Seoul. As of June 10, 2008, our server network
for our game operations in Korea consisted of a total of 609
servers.
In overseas markets, our overseas licensees own or lease the
servers necessary to establish the server network for the online
games and we assist our overseas licensees with initial assembly
and installation of operating game servers and optimizing their
systems network for game operations in their respective markets.
While the overseas system architectures are modeled on our
system architecture in Korea, they are also tailored to meet the
specific needs of each market. When we install and initialize a
game in an overseas market, we generally dispatch network
engineers and database technicians from Korea to assist with
assembly and operation of the system network and game servers.
Following installation, we typically station two to five of our
technicians and customer support staff in that market to assist
with on-site
game operation and technical support. Our overseas licensees are
responsible for providing database and other game information
backup.
Our game management software can program the game content to
include localized features such as virtual map zones specific to
each market. These features can be updated at the host country
level in order to encourage development of a communal spirit
among the users from the same country.
Competition
We compete primarily with other massively multiplayer online
role playing game developers and distributors in each of our
markets. In addition, we compete against providers of games on
various platforms, such as console games, handheld games, arcade
games and mobile games. We compete primarily on the basis of the
quality of the online game experience offered by us to our
users, which depends on a number of factors, including our
ability to do the following:
|
|
|
|
|
hire and retain creative personnel to develop games that appeal
to our users;
|
|
|
|
maintain an online game platform that is stable and is not prone
to server shutdowns, connection problems or other technical
difficulties;
|
|
|
|
provide timely and responsive customer service; and
|
|
|
|
establish payment systems that are secure and efficient.
|
45
Competition
in Korea
The online game market in Korea is comprised of the massively
multiplayer online game market, the casual online games market
and the portal-based online games market. Currently, the leading
providers of massively multiplayer online games in Korea, based
on the number of peak concurrent users, are NCsoft Corporation,
CJ Internet Corporation, Neowiz Games and Blizzard
Entertainment. NCsofts Lineage, which was released in
1998, and Lineage II, a sequel to the original Lineage in 2003,
gained dominant popularity and have maintained both a large
number of players and a loyal user base in Korea. CJ Internet
commercially launched Sudden Attack in 2006, which is the most
popular massively multiplayer online first person shooter game
in Korea. Neowiz Games released Special Force, a massively
multiplayer online first person shooter game, in 2004 and FIFA
Online, a soccer game which was co-developed with Electronic
Arts in 2006. Neowiz Games has also been developing three
additional online games with Electronic Arts, its second largest
shareholder, who owns approximately 19 percent of its
common shares. The leading companies in the market for casual
online games include Nexon, which is renowned for Maple Story
and Kart Rider, and Yedang Online, publisher of the dance game
Audition. The leading providers of portal-based online games in
Korea are NHN Corporation, operating under the brand portal of
Hangame, CJ Internet, operating under the brand portal of
NetMarble, and Neowiz Games, operating under the brand portal of
Pmang. Many of our competitors have significantly greater
financial, marketing and game development resources than we have.
While the number of domestic massively multiplayer online game
developers in Korea may increase in the future, we expect the
online game industry will consolidate into a small number of
leading massively multiplayer online role playing game companies
as the high cost of game development, marketing and distribution
networks drives a greater number of unsuccessful massively
multiplayer online role playing game providers to go out of
business or be acquired.
Competition
in overseas markets
In each of the overseas markets in which Ragnarok Online is
distributed, we face strong competitive pressures. For example,
Japans large game market is primarily driven by console
games although online games are gaining popularity among
Japanese game users. Consequently, many Japanese console game
developers, such as Capcom Entertainment, Inc. and Koei
Co., Ltd., have expanded their businesses to online game
development with their well-known brands and advanced overall
game development systems, which have resulted in more intense
competition in the Japanese online game market. Taiwans
online game industry has demonstrated significant growth in
recent years with the market dominated by games developed in
China and Korea. Our principal competitors in Taiwan include
Blizzard Entertainment, NCsoft Corporation and Nexon
Corporation. Thailand is also a fast growing online game market
in Asia, where we believe that Ragnarok Online is the dominant
online game based on the number of peak concurrent users, as
reported by local game magazines and our licensees report.
There are many online game developers and distributors in China
such as The9 Limited, which publishes World of Warcraft, and
Shanda Interactive Entertainment, whose principal product is The
Legend of Mir II.
Competition
from other game platforms
We also compete against PC- and console-based game developers
that produce popular package games, such as Electronic Arts,
Nintendo, Activision, Sony Computer Entertainment and Take-Two
Interactive, and game console manufacturers such as Microsoft,
Sony Computer Entertainment and Nintendo, all of which also have
their own console game development studios. In May 2002, Sony
Computer Entertainment started distributing its PlayStation 2
game consoles equipped with a network adapter to enable online
gaming and in November 2002, Microsoft started an online game
service for its Xbox Live consoles. Microsoft launched an
enhanced version of its console platform in November 2005 with
the Xbox360 and Sony Computer Entertainment launched an enhanced
version of its console platform in November 2006 with the
PlayStation 3, both of which provide services for online games.
Nintendo launched its Wii console platform in November 2006.
Several PC-based game developers are also introducing online
features to their PC-packaged games, such as team plays or
users-to-users combat features. Moreover, handheld game consoles
are also popular among game users. In November 2004, Nintendo
launched Nintendo DS, a sequel to Gameboy Advance, and Sony
Computer Entertainments PlayStation Portable was released
in December 2004.
46
Competition in the online game market is and is expected to
remain intense as established game companies with significant
financial resources seek to enter the industry. For a discussion
of risks relating to competition, see Item 3.D. Risk
Factors Risks Relating to Our Business
We operate in a highly competitive industry and compete
against many large companies.
Insurance
We maintain medical and accident insurance for our employees to
the extent required under Korean law, and we also maintain fire
and general commercial insurance with respect to our facilities.
We do not have any business liability or disruption insurance
coverage for our operations in Korea. We maintain a
directors and officers liability insurance policy
covering certain potential liabilities of our directors and
officers. See Item 3.D. Risk Factors
Risks Relating to our Business We have limited
business insurance coverage in Korea.
Intellectual
property
Our intellectual property is an essential element of our
business operations. We rely on intellectual property such as
copyrights, trademarks and trade secrets, as well as
non-competition, confidentiality and license agreements with our
employees, suppliers, licensees, business partners and others to
protect our intellectual property rights. Our employees are
generally required to sign agreements acknowledging that all
inventions, trade secrets, works of authorship, developments and
other processes generated by them on our behalf are our
property, and assigning to us any ownership rights that they may
claim in those works. With respect to copyrights and computer
program rights created by our employees within their employment
scope and which are made public bearing our name, we are not
required to pay any additional compensation to our employees.
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production of online
games, animation and character merchandising. See Item 4.B.
Business Overview Our products
Massively multiplayer online role playing games currently
offered Ragnarok Online.
We are the registered owner of eight registered software
copyrights to seven games: Ragnarok Online, Ragnarok Online II,
R.O.S.E. Online, Pucca Racing, Requiem, W Baseball and Arcturus,
each of which has been registered with the Korea Software
Copyright Committee. We no longer commercially offer Arcturus, a
PC-based, stand-alone game. As of June 10, 2008, we owned
over 76 registered domain names, including our official website
and domain names registered in connection with each of the games
we offer. We also had registered trademarks and trademarks
pending at patent and trademark offices in 47 countries covering
24 discrete trademarks, three design patents and two analogous
design patents, which are variations of the two design patents,
registered with the Korea Intellectual Property Office, and
registered copyrights covering 11 game characters and 15 online
game business models pending with the Korea Intellectual
Property Office, in each case as of June 10, 2008.
Seasonality
Usage of our online games has typically increased slightly
around the New Years holiday and other Korean holidays, in
particular during winter and summer school holidays.
Laws
and Regulations
We are subject to many laws and regulations in the different
countries in which we operate. See Item 3.D. Risk
Factors Risks Relating to Our Regulatory
Environment. A general overview of the material laws and
regulations that apply to our business are provided below for
the countries from which we derive a significant portion of our
revenues.
47
Korea
The Korean game industry and online game companies operating in
Korea are subject to the following laws and regulations:
The
Act on Promotion of the Game Industry
In January 2007, the National Assembly amended the Act on
Promotion of the Game Industry (the Promotion Act),
which became effective on April 20, 2007. Under the amended
Article 21 of the Promotion Act, online games are
classified into four categories: suitable for users of all
ages, suitable for users 12 years of age or
older, suitable for users 15 years of age or
older and suitable for users 18 years of age or
older. The 15 years of age category was added between
the 12 years of age and 18 years of age categories to
increase ratings flexibility. Time N Tales and Love Forty, a
game offered through STYLIA, and Pucca Racing have been
classified as suitable for users of all ages.
R.O.S.E. Online, TV Boyz, a game offered through our casual
online game portal site, STYLIA, Emil Chronicle Online and
Ragnarok Online II have been classified as suitable
for users 12 years of age or older. Ragnarok Online
has been classified as suitable for users 12 years of
age or older except for one server where
player-versus-player combat is allowed, which has been
classified as suitable for users 18 years of age or
older. Requiem has been classified as suitable for
users 18 years of age or older.
The amendment to the Promotion Act includes for the first time
the definition of the term speculative game. A
speculative game refers to a game that permits betting and
offers monetary loss or profit that is determined by chance.
Elements that may cause a game to be considered a speculative
game include the existence of game money used as a means for
betting or game items (items used within the game for
progression in the game) that become the subject of exchange
with respect to the game money. The Supreme Court decision
No. 2007-4702
rendered on October 26, 2007 provided that the
determination of whether a business is speculative or not
requires a comprehensive consideration of the following factors:
the purpose of use, the method and appearance of use, whether
money or gifts exchangeable with money are distributed as a
result of using the business, the degree and scale thereof, and
whether gifts are actually exchanged into cash. Although the new
rules and Supreme Court decision are intended to provide more
clarity for the determination of whether a game is deemed
speculative or not, because our games involve transactions with
game items, we may have to expend much effort to ensure that we
are in compliance with the new rules.
A game provider has to report any modification in the content of
a game to the Game Rating Board, which may require the game to
be reclassified depending on the scope of the modification. If
the Game Rating Board determines that the game is speculative,
it can deny any classification, in which case the game will be
prohibited. According to Article 1(2) of the Enforcement
Decree of the Promotion Act newly established on May 16,
2007, any games in which money or items of value are collected
from a multiple number of persons and profits or losses are
allocated based on winnings or losses determined by chance, fall
under speculative games. According to Article 16(2) of the
Enforcement Decree of the Promotion Act newly established at the
same time, so long as certain guidelines are followed, a
provision of a gift equivalent to a customer price of Won 5,000
or less, with respect to games that are classified as
suitable for users of all ages, is not deemed to be
an act that encourages gambling. Furthermore, pursuant to
Article 38(7) of the Amendment to the Act, the Ministry of
Culture, Sports and Tourism may order information and
communications service providers to suspend or restrict services
in their information and communication networks for games that
are not rated, deemed to be speculative games or that are
different from the approved and rated version of the game.
The
Telecommunications Business Act
Under this Act, a person who intends to run a value-added
telecommunications business must report to the Korea
Communications Commission (KCC) which has the
authority to accept and monitor such reports. We are classified
as a value-added telecommunications service provider such that
we are required to prepare and submit statistical reports
regarding, among others, the current status of facilities,
subscription records and current status of users to the KCC upon
its request. The KCC is responsible for information and
telecommunications policies under this Act. In addition, we are
required to report any transfer, takeover, suspension or closing
of our business activities
48
to the KCC, which may cancel our registration or order us to
suspend our business for a period of up to one year if we fail
to comply with its rules and regulations.
According to Article 21 of this Act, however, any person
who intends to operate a value-added telecommunications business
using small-scale telecommunications facilities is exempted from
the obligation to report to the KCC. Before this Article was
amended, small scale value-added telecommunications business
operators had difficulty entering the market because only key
telecommunications business operators, such as telephone and
Internet service providers, could be exempted from such
obligations. The amendment is expected to relieve burdens
associated with entering the value-added telecommunications
business industry and facilitate its growth, which may result in
intensified competition between online game service business
operators.
The
Act on Consumer Protection for Transactions through Electronic
Commerce
Under this Act, we are required to take necessary measures to
maintain the security of consumer information related to our
electronic settlement services. We are also required to notify
consumers when electronic payments are made and to indemnify
consumers for damages resulting from misappropriation of
consumer information by third parties. We believe that we have
instituted appropriate safety measures to protect consumers
against data misappropriation. To date, we have not experienced
material disputes or claims in this area.
The
Act on Promotion of Information and Communications Network
Utilization and Information Protection
Under this Act, we are permitted to gather personal information
relating to our subscribers within the scope of their consent.
We are, however, generally prohibited from using personal
information or providing it to third parties beyond the purposes
disclosed in our subscriber agreements. Disclosure of personal
information without consent from a subscriber is permitted only
if it is necessary for the settlement of information and
communication service charges or is expressly permitted by this
or any other statute.
We are required to indemnify users for damages occurring as a
result of our violation of the foregoing restrictions, unless we
can prove the absence of willful misconduct or negligence on our
part. We believe that we have instituted appropriate measures
and are in compliance with all material restrictions regarding
internal mishandling of personal information.
The
Korean Civil Code and the Act on the Establishment and
Management of the Korea Communications Commission
Pursuant to the Korean Civil Code, contracts entered into with
persons under 20 years of age without parental consent may
be invalidated. Under the Act on the Establishment and
Management of the Korea Communications Commission, the KCC was
established to oversee services relating to broadcasting and
communications and also to deliberate and resolve matters
concerning the protection of users information and
communications. As a result, telecommunication service contracts
and online game user agreements are required to specifically set
forth procedures for rescinding service contracts, which may be
entered into by persons under 20 years of age without
parental consent.
In November 2003, the KCC issued an order addressed to 15 major
online game companies in Korea, including the Company, to
regulate certain business practices relating to the settlement
of service charges involving persons under 20 years of age.
The KCC raised concerns about the ability of persons under
20 years of age to subscribe to online game services
without parental consent by settling charges payable to online
game companies through settlement systems operated by fixed-line
or broadband service providers. The order required online game
companies to implement more specific and effective procedures to
ensure, where relevant, that parental consent has been
specifically obtained.
Although only a small number of our current subscribers are
using the settlement options mentioned in the KCC order, we are
enhancing our age verification and parental consent procedures
for players using the relevant settlement options. We do not
expect compliance with the KCC order to be burdensome.
49
The
Special Tax Treatment Control Law
From 2002 to 2007, we were entitled to a reduced corporate
income tax rate of 13.75%, which is 50% of the statutory tax
rate, under the Special Tax Treatment Control Law. This reduced
tax rate applies to certain designated small- and medium- sized
venture companies operating in Korea for six years. We were
entitled to such reduced tax rate for the fiscal year ended
December 31, 2007 but we will not continue to be entitled
to this reduced tax rate in 2008. See Item 5.A.
Operating Results Overview.
Other
related laws and regulations
Even though there are no mandatory filing or reporting
obligations, since online games generally consist of animation
based on computer program software, the Copyright Act and the
Computer Programs Protection Act also apply to online games.
Taiwan
Consumer
protection
As a result of increasing disputes between online game companies
and consumers in Taiwan, on February 17, 2006, the ROC MOEA
promulgated a model consumer contract that online game companies
are encouraged to adopt and on December 13, 2007, the ROC
MOEA promulgated certain standard provisions that must be
included in a consumer contract (the Mandatory
Provisions) that online game companies must adopt, which
include, among others, customers right to request a full
refund of packaged or downloaded software without cause within
seven days from their purchase, to rescind the contract without
cause and ask for the unused fees within seven days after the
start of the game, to claim for damages suffered from the game
program or computer system defect, and to terminate the contract
without cause at anytime and claim for the unused fees after
deduction of necessary costs. In general, the above model
contract and Mandatory Provisions impose more responsibilities
and liabilities on the online game companies. Moreover,
deviations from the Mandatory Provisions may cause certain
clauses to be invalidated.
Regulations
of Internet content and game software
Pursuant to the Children and Juvenile Welfare Act, it is illegal
to transmit or provide children under 18 years of age with,
among other things, computer software, Internet, electronic
signals, DVDs and compact discs, that contain content which
propagates violence, obscenity or similar material that may
undermine the mental health of a minor. Any person or entity
violating this Act may be subject to a fine
and/or the
enterprise may be forced to cease to operate for up to one year.
In addition, according to this Act and the Regulations for the
Rating of Internet Content, or the Regulations, promulgated on
April 26, 2004 and last amended on October 17, 2005,
under this Act, Internet content shall not violate any mandatory
law and shall be classified as restricted and
therefore shall not be viewed by children and juveniles under
the age of 18, if such content meets, among others, any of the
following circumstances and harms the physical or mental
development of children or juveniles:
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Excessive depiction of gambling, drug abuse, drug trafficking,
robbery, burglary, kidnapping, homicide, or other criminal
offenses;
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Excessive depiction of the process of suicide;
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Plot involving terror, bloodshed, cruelty, or perversion, which
is presented in an intense manner, yet is still acceptable to
adults in general; or
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Depiction of sexual acts or sexual obscenity, or exposure of
genitals, through action, image, language, text, dialogue,
sound, picture, photograph, or any other form, yet which does
not embarrass or disgust adults in general.
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In addition, the Regulations suggest that the Internet content
that is not rated as restricted is better to be viewed by
children under the guidance of the parents, guardians or others
taking care of them. Internet content rated as restricted shall
be labeled in accordance with the Regulations.
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Internet
café regulation
Currently, there is no mandatory national legislation
specifically covering the operation of Internet cafés.
However, several municipalities and counties such as Taipei
City, Taipei County, Tainan City and Nantou County have
promulgated specific ordinances imposing restrictions on
Internet cafés, which relate to the location, building
structure, facilities, business hours, age limit of customers
and the classification of Internet content.
Currently, an Internet café may be set up by registering
with the competent authority. The ROC MOEA has proposed draft
Statutes of Information-Entertainment Industry legislation that,
if implemented, would regulate all Internet cafés located
in the ROC. It is unclear, however, whether or when the above
draft legislation will be passed by the Legislative Yuan. In
addition, pursuant to the Public Order Maintenance Act, Internet
cafés may be subject to a fine
and/or a
business suspension or shut-down if minors are found at Internet
cafés during late hours.
Privacy
protection
The ROC government has promulgated the Computer-Processed
Personal Data Protection Act to regulate the collection
processing, usage and transmission of computer-processed
personal data. Generally, an Internet content provider, or ICP,
will not be subject to this Act if it does not collect or
process the personal data through the computer as its main
business activity. However, an ICP may become liable for the
loss of any data so collected.
Japan
Japan does not currently have any national government
regulations targeted specifically at the online game industry.
Protection
of personal information.
Businesses in Japan are subject to certain statutory
requirements with respect to personal information acquired
during the ordinary course of business. Pursuant to these
statutory requirements, businesses must set up appropriate
procedures to protect personal information from use for any
purpose other than the intended purpose.
Regulations
on sound upbringing of minors
In Japan, Internet and game software content is generally
regulated at the local, rather than the national, level. Many
local governments have ordinances regarding the sound upbringing
of minors, which empower competent authorities to designate game
software as detrimental to the sound upbringing of minors and
prohibit the sale or distribution to minors of such designated
game software. In addition, the Computer Entertainment Rating
Organization, or CERO, a nonprofit organization, offers rating
services for home-use games, including online games. Game
developers may request a rating for their game software from
CERO, which will then review such software and assign one of the
following five ratings: suitable for users of all
ages, suitable for users 12 years old or
older, suitable for users 15 years old or
older, suitable for users 17 years old or
older, and suitable only for users 18 years old
or older. Ratings are based on, among other factors, the
degree of sex, violence and anti-social expression in the game
software content. Once a rating is assigned, the relevant game
software must prominently display such rating.
Thailand
There is no specific law or regulation that directly governs
online games, online game companies or the industry. The online
game industry in Thailand operates under a legal regime that
generally regulates vendors of Internet cafés and game
shops (places where people go to play video games) rather than
online game operators. Several of the governmental agencies in
Thailand work in cooperation with one another in regulating the
industry. The Thai government, principally through the ICT
Ministry with the cooperation of the Ministry of Culture, is
making efforts to regulate the fast-growing Internet business,
in particular the online game industry. The Thai government has,
since 2004, proposed measures that would affect the online game
industry, including restrictions on the playing time of game
users under 18 years of age to three hours per day,
prohibition of gambling, lottery or game item trading via online
games and mandatory Internet café registration. These
measures are pending legislative approval. The Ministry of
Commerce in Thailand is also responsible for regulating online
businesses by requiring registration.
51
Registration
of Internet cafés and online game operators
There is no legislation that specifically regulates online game
operators, Internet cafés or online game shops. The
Ministry of Commerce in Thailand, however, requires that online
game operators offering online games over websites or Internet
portals register for
e-business
registration and also requires Internet cafés and online
game shops to register under the Commercial Registration Act. In
addition, the ICT Ministerial Notification, enacted under the
new Computer Related Crime Act, obliges a service provider
(Internet cafés and online game shops) to keep traffic data
for not less than 90 days after such data is entered into a
computer system. The traffic data items are: (i) the
users identifying data, (ii) time of use and
(iii) the computer IP address.
Regulation
of business hours
Under the Control of Business Relating to Tape Cassette and
Television Material Act, computer game vendors and shops are
required to obtain a license to broadcast cassette tapes and
television material, which includes CD-ROMS or digital
videodiscs. A condition to this license restricts the business
hours of game shops to 10:00 a.m. to
10:00 p.m. In addition, game users under 18 years
of age would be restricted from playing for more than three
hours a day under the pending legislative proposals. The
Ministry of Culture is responsible for granting licenses. The
Act is currently applicable to only offline game shops that use
CD-ROMs, hard discs or digital videodiscs.
Restriction
on access by children
Under the Child Protection Act, the Royal Thai Police has the
authority to set restricted hours for children at game shops to
limit their time spent at such shops. Under this Act, the Royal
Thai Police also prohibits any person from forcing, threatening,
inducing, advocating, causing or permitting children to
misbehave or engage in misconduct. In addition, under this Act,
the ICT Minister requests online game operators to close access
to its game server after curfew hours. Users over 18 years
of age, however, are permitted password protected access to
certain online game servers even after curfew hours by obtaining
a password available at the post office. The ICT Minister has
also implemented the Goodnet project, which recommends that
members of the computer and Internet service provider community
cooperate in restricting their business hours to prevent
children under the age of 18 from entering their place of
business after curfew hours.
Intellectual
property
Under the Copyright Act, online games are classified as
copyrightable work in the category of computer program or
software, and, therefore, automatically protected in Thailand
without requiring further registration with or notification to
any governmental agency. Despite the lack of mandatory
registration or notification requirements, it is recommended
that copyright owners of online games notify the Department of
Intellectual Property, the Ministry of Commerce of their online
games to ensure that their names officially and publicly appear
in the listing of copyrighted computer software. The copyright
owner has the exclusive right to copy, modify and publish its
copyrighted work.
China
The online game industry in China operates under a legal regime
that consists of the State Council, which is the highest
authority of the executive branch of the PRC central government,
and various ministries and agencies under its leadership. These
ministries and agencies include:
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the Ministry of Industry and Informationalization (formerly
known as the Ministry of Information Industry);
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the Ministry of Culture;
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the State Press and Publications Administration;
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the State Copyright Bureau;
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the Ministry of Public Security; and
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the Bureau of State Secrecy.
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52
The State Council and these ministries and agencies have issued
a series of rules that regulate a number of different
substantive areas of our business, which are discussed below.
Licenses. Online game companies are required
to obtain licenses from a variety of PRC regulatory authorities.
As an ICP business, online game companies are required to hold a
value-added telecommunications business operation license, or
ICP license, issued by the Ministry of Industry and
Informationalization or its local offices. Moreover, ICP
operators providing ICP services in multiple provinces,
autonomous regions and centrally administered municipalities may
be required to obtain an inter-regional ICP license. Each ICP
license holder that engages in the supply and servicing of
Internet cultural products, which include online games, must
obtain an additional Internet culture business operations
license from the Ministry of Culture. The State Press and
Publications Administration and the Ministry of Industry and
Informationalization jointly impose a license requirement for
any company that intends to engage in Internet publishing,
defined as any act by an Internet information service provider
to select, edit and process content or programs and to make such
content or programs publicly available on the Internet.
Furthermore, the Ministry of Industry and Informationalization
has promulgated rules requiring ICP license holders that provide
online bulletin board services to register with, and obtain an
approval from, the relevant telecommunications authorities.
Regulation of Internet content. The PRC
government has promulgated measures relating to Internet content
through a number of ministries and agencies, including the
Ministry of Industry and Informationalization, the Ministry of
Culture and the State Press and Publications Administration.
These measures specifically prohibit Internet activities,
including the operation of online games, that result in the
publication of any content which is found to, among other
things, propagate obscenity, gambling or violence, instigate
crimes, undermine public morality or the cultural traditions of
the PRC, or compromise State security or secrets. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its websites.
Regulation of information security. Internet
content in China is also regulated and restricted from a State
security standpoint. The National Peoples Congress,
Chinas national legislative body, has enacted a law that
may subject a person to criminal punishment in China for any
effort to: (i) gain improper entry into a computer or
system of strategic importance; (ii) disseminate
politically disruptive information; (iii) leak State
secrets; (iv) spread false commercial information or
(v) infringe intellectual property rights.
The Ministry of Public Security has promulgated measures that
prohibit use of the Internet in ways which, among other things,
result in a leakage of State secrets or a spread of socially
destabilizing content. The Ministry of Public Security has
supervision and inspection rights in this regard. If an ICP
license holder violates these measures, the PRC government may
revoke its ICP license and shut down its websites.
Import regulation. Licensing online games from
abroad and importing them into China is regulated in several
ways. Any license agreement with a foreign licensor that
involves import of technologies, including online game software
into China, is required to be registered with the Ministry of
Commerce. Without that registration, a licensee cannot remit
license fees out of China to any foreign game licensor. In
addition, the Ministry of Culture requires the licensee to
submit for its content review and approval any online games to
be imported. If a licensee imports games without that approval,
the Ministry of Culture may impose penalties, including revoking
the Internet culture business operations license required for
the operation of online games in China. Moreover, imported
online games are required to be registered with the Ministry of
Industry and Informationalization or its designated agencies
pursuant to the Measures Concerning Administration of Software
Products before they can be operated in China. Furthermore, the
State Copyright Bureau requires the licensee to register
copyright license agreements relating to imported software.
Without the State Copyright Bureau registration, a licensee
cannot remit license fees out of China to any foreign game
licensor and is not allowed to publish or reproduce the imported
game software in China.
Intellectual property rights. The State
Council and the State Copyright Bureau have promulgated various
regulations and rules relating to protection of software in
China. Under these regulations and rules, software owners,
licensees and transferees may register their rights in software
with the State Copyright Bureau or its local branches and obtain
software copyright registration certificates. Although such
registration is not mandatory under PRC law,
53
software owners, licensees and transferees are encouraged to go
through the registration process and registered software rights
may receive better protection.
Internet café and online game
regulation. Internet cafés are required to
obtain a license from the Ministry of Culture and the State
Administration of Industry and Commerce, and are subject to
requirements and regulations with respect to minimum registered
capital, location, size, number of computers, age limit of
customers and business hours. The PRC government has published a
series of rules in recent years to intensify its regulation of
Internet cafés. In February 2007, 14 PRC governmental
agencies, including the Ministry of Industry and
Informationalization, the State Press and Publications
Administration and Ministry of Public Security jointly
promulgated a notice about strengthening regulations over
Internet cafés and online games. According to the notice,
no new Internet café should be approved in 2007 and the
regulation of existing cafés should be strengthened. In
April 2007, eight PRC governmental agencies, including the
Ministry of Education, the Ministry of Industry and
Informationalization, the State Press and Publications
Administration and the Ministry of Public Security jointly
promulgated a notice regarding the implementation of online game
anti-addiction systems to protect the physical and psychological
health of minors. According to the notice, online game operators
are required to develop and implement anti-addiction systems to
all online games from July 16, 2007, and the corresponding
identity authentication schemes of the anti-addiction systems
shall be put into operation at the same time. Otherwise, the
online games may not be approved by or filed with the relevant
authorities or may not carry out open beta testing
for operational purposes.
Privacy protection. PRC law does not prohibit
Internet content providers from collecting and analyzing
personal information from their users. PRC law prohibits
Internet content providers from disclosing to any third parties
any information transmitted by users through their networks
unless otherwise permitted by law. If an Internet content
provider violates these regulations, the Ministry of Industry
and Informationalization or its local bureaus may impose
penalties and the Internet content provider may be liable for
damages caused to its users.
While we believe that our licensee is in compliance with the
applicable laws and regulations governing the online game
industry in China, we cannot assure you that operation of our
games in China will not be found to be in violation of any
current or future Chinese laws and regulations. Failure by our
overseas licensees to comply with laws and regulations in China,
including obtaining and maintaining the requisite government
licenses and permits, may have a material adverse effect on our
business, financial condition and results of operations. See
Item 3.D. Risk Factors Risks Relating to
Our Business In many of our markets, we rely on
our licensees to distribute, market and operate our games, and
to comply with applicable laws and government
regulations.
United
States
The content of video game software is not subject to federal
regulation in the United States. However, many video game
software publishers comply with the standardized rating system
established by the Entertainment Software Rating Board, or ESRB,
a non-profit, self-regulatory body established in 1994 by the
Entertainment Software Association (ESA). ESRB rates
video games, websites and online games submitted by video game
publishers. It also monitors the content of advertisements and
the demographics of the advertisements targets. Although
submitting a game to the ESRB is voluntary, many retailers will
not sell games without an ESRB rating. Once a game has been
submitted for rating, game producers are required to disclose
the entirety of the gaming code to the ESRB, including code not
meant for play; a failure to disclose can bring sanctions by the
ESRB. ESRB ratings must be displayed on both the front and back
of game packaging in compliance with ESRB requirements and must
also contain both a symbol for age appropriateness (e.g.,
E for Everyone or M for Mature) and
content descriptors (e.g., Blood and Gore or
Intense Violence). The ESRB may sanction game
producers for failing to label their product properly. In
addition, the Federal Trade Commission may conclude that a
failure to disclose to the public the contents of a video game
may be a deceptive trade practice.
Several bills have been introduced in Congress to regulate the
interactive entertainment software industry, including one that
would forbid the ESRB to rate a game without viewing all of its
content. Several states are considering or have enacted laws
that would regulate game industry content and marketing,
including the rental or sale of games with violent content by or
to minors. To date, such laws, when challenged, have been
declared unconstitutional. In two cases, appeals are pending.
The states of Maryland and Louisiana have each passed laws
54
that regulate video games with obscene or other explicit sexual
content. The states of Washington and Georgia have adopted laws
requiring the posting of signs providing information about ESRB
ratings. The Federal Trade Commission has issued reports with
respect to the marketing of M rated games to minors.
Consumer advocacy groups have also opposed sales of interactive
entertainment software containing graphic violence, profanity or
sexually explicit material by pressing for legislation in these
areas (including legislation prohibiting the sale of certain
M rated video games to minors) and by engaging in
public demonstrations and media campaigns. If any groups
(including international, national and local political and
regulatory bodies) were to target M rated titles, or
if any further legislation regulating the sale of such titles
were to be enacted into law and survive constitutional
challenge, sales practices regarding such titles could be
affected or producers might be required to alter their contents.
4.C. Organizational
Structure
The following is our organizational structure as of
June 24, 2008:
4.D. Property,
Plants and Equipment
As of December 31, 2007, our property and equipment mainly
consisted of (i) game engines, (ii) network servers
and (iii) personal computers. As of December 31, 2007,
the net book value of our property and equipment was Won
7,195 million (US$7,689 thousand). Because our main
business is to develop and distribute online game services, we
do not own any factories or facilities that manufacture
products. There are no factories currently under construction,
and we have no plans to build any factories in the future.
Korea
Our principal executive and administrative offices are located
at Nuritkum Square Business Tower 15F, 1605 Sangam-Dong,
Mapo-Gu, Seoul
121-270
Korea. We currently occupy 111,031 square feet of office
space, which we lease from Korea Software Industry Promotion
Agency, pursuant to a lease that will expire on
December 31, 2012 and which is renewable for one additional
year. The annual lease payment amounts to Won 1,734 million
(US$1,853 thousand). The offices of NEOCYON, Inc., our 96.11%
owned subsidiary, are located at Nuritkum Square R&D Tower
14F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-270
Korea. NEOCYON currently occupies 3,914 square feet of
office space, leased from us. The annual lease payment amounts
to Won 65 million (US$69 thousand). We believe that
the existing facilities of GRAVITY and NEOCYON are adequate for
our current requirements and that additional space can be
obtained on commercially reasonable terms to meet our future
requirements.
55
United
States
The offices of GRAVITY Interactive, Inc., our wholly-owned
subsidiary in the United States, are located at 4499 Glencoe
Avenue, Marina Del Rey, California 90292. GRAVITY Interactive
currently occupies 21,775 square feet of office space,
leased from a third party. The annual lease payment amounts to
US$770.8 thousand. The offices of L5 Games Inc., the
wholly-owned subsidiary of GRAVITY Interactive, are located at
1825 South Grant Street Suite 400, San Mateo,
California. L5 Games currently occupies 8,370 square feet
of office space, leased from a third party. The annual lease
payment amounts to US$195.9 thousand. We believe that the
existing facilities of GRAVITY Interactive and L5 Games are
adequate for their current requirements and that additional
space can be obtained on commercially reasonable terms to meet
their future requirements.
France
The offices of GRAVITY EU SASU, our wholly-owned subsidiary in
France, are located at 1 Place de la Coupole, Tour Areva 30
Floor, Paris La Defense. GRAVITY EU currently occupies
581 square feet of office space, leased from a third party.
The annual lease payment amounts to EUR 65 thousand (US$96
thousand)(1). We believe that the existing facilities of GRAVITY
EU are adequate for its current requirements and that additional
space can be obtained on commercially reasonable terms to meet
its future requirements.
Note:
|
|
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(1) |
|
As of December 31, 2007, the noon buying rate of EMU
(European Monetary Union) Euros to U.S. dollars quoted by
the Federal Reserve Bank of New York was EUR 0.68 to
US$1.00. |
Russia
The offices of GRAVITY CIS, Co., Ltd. our wholly-owned
subsidiary in Russia, are located at 125040, Str. Nizhnyaya
build. 14, str.1, Moscow. GRAVITY CIS currently occupies
1,812 square feet of office space, leased from a third
party. The annual lease payment amounts to Russian Ruble 4,615
thousand (US$188 thousand)(1). We believe that the existing
facilities of GRAVITY CIS are adequate for its current
requirements and that additional space can be obtained on
commercially reasonable terms to meet its future requirements.
Note:
|
|
|
(1) |
|
As of December 31, 2007, the rate of Russian rubles to
U.S. dollars quoted by the Russian Central Bank was Russian
ruble 24.55 to US$1.00. |
Dubai
The offices of GRAVITY Middle East & Africa FZ-LLC,
our wholly-owned subsidiary in Dubai are located at Dubai
Internet City Office No. 6, Building No. 11, Ground
Floor, Dubai, United Arab Emirates. GRAVITY Middle
East & Africa currently occupies 552 square feet
of office space, leased from a third party. The annual lease
payment amounts to United Arab Emirates Dirham (AED) 99 thousand
(US$27 thousand)(1). We believe that the existing facilities of
GRAVITY Middle East & Africa are adequate for its
current requirements and that additional space can be obtained
on commercially reasonable terms to meet its future requirements.
Note:
|
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(1) |
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The United Arab Emirates Dirham is tied to the U.S. dollar
at a steady exchange rate of AED 3.6725 to US$1.00. |
|
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ITEM 4A.
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UNRESOLVED
STAFF COMMENTS
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Not applicable.
56
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ITEM 5.
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OPERATING
AND FINANCIAL REVIEW AND PROSPECTS
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You should read the following discussion together with our
consolidated financial statements and the related notes which
appear elsewhere in this report. The following discussion is
based on our consolidated financial statements, which have been
prepared in accordance with US GAAP. Our historic performance
may not be indicative of our future results of operations and
capital requirements and resources.
5.A. Operating
Results
Overview
We are based in Korea and are a leading developer and
distributor of online games in Japan, Brazil, the Philippines,
Indonesia, Singapore, Malaysia, Thailand, Russia and Taiwan
based on the number of peak concurrent users. From our inception
in April 2000 to the commercialization of our first online game,
Ragnarok Online, in August 2002, our operating activities were
limited primarily to developing Ragnarok Online.
Since Ragnarok Onlines initial commercial launch in August
2002, we have experienced significant growth in revenues and net
income until 2004. However, in 2007, 2006 and 2005, revenues and
net income decreased significantly. Our revenues decreased by
1.8% to Won 40,229 million (US$42,989 thousand) in 2007
from Won 40,963 million in 2006, and 23.3% to Won
40,963 million in 2006 from Won 53,384 million in
2005. We recorded a net loss of Won 23,201 million
(US$24,792 thousand) in 2007 as compared to a net loss of Won
22,265 million and Won 3,030 million in 2006 and 2005,
respectively. Our gross profit margin also decreased from 70.0%
in 2005 to 56.7% in 2006 and to 51.6% in 2007, and our operating
margin decreased from negative 29.8% in 2006 to negative 56.3%
in 2007. We attribute our revenue growth until 2004 largely to
our early entry into additional markets since Ragnarok
Onlines commercial launch and the continuing popularity of
Ragnarok Online among users in the existing markets. Once a game
is launched and the initial development and marketing costs have
been expensed, relatively low marginal costs are incurred to
expand into additional markets through licensing arrangements.
The decrease in revenues in 2007, 2006 and 2005 was primarily
due to the continuing decline in subscription revenues and
royalties from Ragnarok Online because it is reaching relative
maturity in our principal markets. Our operating expenses for
2007 increased as compared to 2006 primarily as a result of
(i) the increase of the lease expenses due to the
relocation of GRAVITY Interactive, Inc., the Companys
subsidiary in the U.S. and the establishment of GRAVITY
Middle East & Africa FZ-LLC, the Companys
subsidiary in Dubai, in November 2007 and May 2007, respectively
and (ii) the increase of advertising expenses related to
expenses related to open beta testing of Ragnarok Online II
and Requiem starting in May 2007 and July 2007, respectively,
commercialization of Emil Chronicle Online, Pucca Racing and
Requiem in August 2007, September 2007 and October 2007,
respectively, and the Gravity Festival held in July 2007. Our
revenue trend may be adversely affected in the future by the
popularity of online games introduced by our competitors. Our
future success depends largely on our ability to develop or
publish commercially successful new online games.
In August 2007, we commercially launched Emil Chronicle Online,
a massively multi player online role playing game, followed by
Pucca Racing, a casual online role playing game, in September
2007 and by Requiem, a massively multi player online role
playing game, in October 2007. Revenues of Emil Chronicle
Online, Pucca Racing and Requiem were Won 145 million
(US$155 thousand), Won 3 million (US$3 thousand) and
Won 644 million (US$688 thousand) in 2007,
respectively. Despite our commercial launch of these games, our
revenues declined and net loss increased in 2007 as compared to
2006.
Our income tax rate in 2007 was 13.75%. As we were designated as
a venture company and were entitled to a 50% reduction in
corporate income tax in September 2007, we enjoyed such income
tax rate reduction for the fiscal year ended December 31,
2007. See Item 4.B. Business Overview
Laws and Regulations Korea
The Special Tax Treatment Control
Law.
Revenues
We derive, and expect to continue to generate, most of our
revenues from online game subscription fees paid by users in
Korea, the United States and Canada, Russia and CIS countries,
France and Belgium, and royalties and
57
license fees paid by our licensees in our overseas markets. Our
revenues can be classified into the following four categories:
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online games subscription revenue;
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online games royalties and license fees;
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mobile games; and
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character merchandising, animation and other revenue.
|
Online
games subscription revenue
Prepaid online game subscription fees are deferred and
recognized as revenue on a monthly basis in proportion to the
number of days lapsed or based on actual hours used.
Online
games royalties and license fees
We license the right to market and distribute our games in
various countries for a license fee and receive monthly
royalties based on a percentage of the licensees revenues
from our games. We generally are advised by each of our
licensees as to the amount of royalties earned by us from such
licensee within 15 to 25 days following the end of each
month. We generally receive payments of the royalties within 20
to 30 days following the end of each month, except in
Europe, Chile and China where such payments are received up to
60 days after the record date.
The initial license fees are deferred and recognized ratably as
revenue over the license period, which generally does not exceed
two years. The guaranteed minimum royalty payments are deferred
and recognized as the relevant royalty is earned. For a table
setting forth details of each license agreement, see
Item 4.B. Business Overview Our
markets Overseas markets. In
addition, if the license agreements are renewed upon the
expiration of their terms, we generally receive renewal license
fees, which are deferred and recognized ratably over the new
license period.
We also receive royalty revenues from our licensees based on an
agreed percentage of each of the licensees revenues from
our games. Royalty revenues are recognized on a monthly basis
after the licensee confirms its revenues based on the
licensees sales from our games during the month.
Mobile
games revenue
Mobile games are played using mobile phones and other mobile
devices. Mobile game revenues are derived from contract prices
and a percentage of the per-download fees that users pay.
Contract prices are recognized when the products or services
have been delivered or rendered and the customers can begin use
in accordance with the contractual terms, and per-download fees
are recognized on a monthly basis as they are earned by the
licensee.
Character
merchandising, animation and other revenue
We license the right to commercialize or distribute our game
characters or animation in exchange for contract prices. These
contract prices are recognized when the products or services
have been delivered or rendered and the customers can begin
their use in accordance with the contractual terms. In addition,
we receive royalty payment based on a specified percentage of
the licensees sales.
58
Breakdown of revenues
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Year Ended December 31,
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2005
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2006
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2007
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(In millions of Korean Won and percentages)
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Online games-subscription revenue
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W
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11,249
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21.1
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%
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W
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8,420
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20.6
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%
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W
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9,405
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23.4
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%
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Online games-royalties and license fees
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37,375
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70.0
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26,123
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63.8
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24,698
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61.4
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Mobile games
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1,664
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3.1
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3,840
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9.4
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4,063
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10.1
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Character merchandising, animation and other revenue
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3,096
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5.8
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2,580
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6.2
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2,063
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5.1
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Total
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W
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53,384
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100.0
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%
|
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W
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40,963
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|
|
|
100.0
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%
|
|
W
|
40,229
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|
|
|
100.0
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%
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|
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|
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|
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Cost of revenues
Our cost of revenues consists principally of the following:
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operational expenses, server depreciation expenses, server
maintenance costs and related personnel costs and amortization
of development-related costs as described in Item 5.A.
Operating Results Critical Accounting
Policies Capitalized software development
costs; and
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royalty payments to Mr. Myoung-Jin Lee, upon whose cartoon
series our game Ragnarok Online is based.
|
In developing Ragnarok Online, we obtained an exclusive license
from Mr. Myoung-Jin Lee to use the storyline and characters
from his cartoon titled Ragnarok for the production of online
games, animation and character merchandising. In return, we paid
Mr. Lee an initial license fee of Won 40 million and
are required to pay royalties based on 1.0% or 1.5% of adjusted
revenues (net of value-added taxes and certain other expenses)
or 2.5%, 5% or 10% of net income generated from the use of the
Ragnarok brand, depending on the type of revenues received from
the operation or licensing of Ragnarok Online.
The cost of revenues from the payments to Mr. Myoung-Jin
Lee was Won 361 million for 2006 and Won 367 million
for 2007. This agreement expires in January 2033.
Selling,
general and administrative expenses
Selling, general and administrative expenses consist of sales
commissions paid to independent promotional agents that
distribute our online games to our Internet café
subscribers in Korea, commissions paid to payment settlement
providers, administrative expenses and related personnel
expenses of executive and administrative staff, and marketing
and promotional expenses and related personnel expenses.
Research
and development expenses
Research and development expenses consist primarily of payroll
and other overhead expenses which are all expensed as incurred
until technological feasibility of a game is reached. Once
technological feasibility of a game is reached, these costs are
capitalized and, once commercial operation commences, amortized
as cost of revenues. See Item 5.A. Operating
Results Critical Accounting
Policies Capitalized software development
costs.
Interest
expense
In February and April 2002, we entered into agreements with YNK
Korea, an online game publisher in Korea, pursuant to which we
granted it the exclusive right to distribute Ragnarok Online for
a contractual period of three years from the date Ragnarok
Online was first commercialized. In consideration, we received a
lump sum payment in the amount of Won 7,000 million at the
inception of these agreements, which we recorded as debt on our
balance sheets beginning from such year. As there is no interest
rate stated in the agreement with YNK Korea, the interest is
imputed based on the difference between the principal amount of
the loan and the total payments expected to be made pursuant to
the agreement. Accordingly, the repayment of principal balance
to YNK Korea is variable each year in accordance with the amount
of annual revenues generated from distribution of Ragnarok
Online and deduction of annual interest expense allocated using
the interest rate method. As of December 31, 2005, the
59
outstanding balance of our debt payable to YNK Korea was nil as
our agreement with YNK Korea expired in July 2005. Pursuant
to the expiration of our agreement with YNK Korea in July 2005,
we are no longer obligated to make payments to YNK Korea for the
period subsequent to the date of expiration for revenues
attributable to Ragnarok Online. In accordance with such
agreement, we recognized payment in the amount of Won
3,406 million for year 2005 to YNK Korea. Of such payment,
Won 1,150 million was allocated to principal, and Won
2,256 million was allocated to interest.
We recorded interest expense of Won 2,158 million, Won
95 million and Won 92 million (US$98 thousand) in
2005, 2006 and 2007, respectively.
Foreign
currency effects
In 2007, 72.4% of our revenues were denominated in foreign
currencies, primarily in U.S. dollars and Japanese Yen. In
most of the countries in which our games are distributed, other
than the United States, Japan and European countries, the
revenues generated by our licensees are denominated in local
currencies, which include the NT dollar, the Thai Baht and
Chinese Yuan, which are converted into the U.S. dollar for
remittance of monthly royalty payments to us. Depreciation of
these local currencies against the U.S. dollar will result
in reduced monthly royalty payments in U.S. dollar terms,
thereby having a negative impact on our revenues.
Although we receive our monthly royalty revenues from our
overseas licensees in foreign currencies, primarily in
U.S. dollar and Japanese Yen, in the case of the
U.S. and Japan, and other local currencies, such as the NT
dollar, the Thai Baht and the Chinese Yuan in our other
principal markets, substantially all of our costs are
denominated in Won. We receive monthly royalty payments from our
overseas licensees based on a percentage of revenues confirmed
and recorded at the end of each month applying the foreign
exchange rate applicable on such date. We generally receive
these royalty payments 20 to 30 days after such record date
(except in Europe, Chile and China, where such payment could be
received up to 60 days after the record date). Appreciation
or depreciation of the Won against these foreign currencies
during this period will result in foreign currency losses or
gains and affect our net income in dollar terms.
In 2005, we began entering into derivatives arrangements to
hedge against the risk of foreign currency fluctuations. As of
December 31, 2006 and 2007, we had no foreign currency
forward contracts outstanding. See Item 11.A.
Quantitative Information about Market Risk.
Income
tax expenses
In 2005, we had income tax benefits that amounted to Won
817 million. Income tax expenses were
Won 12,069 million and Won 2,916 million
(US$3,116 thousand) in 2006 and 2007, respectively.
Critical
Accounting Policies
Our discussion and analysis of our financial condition and
results of operations are based upon our financial statements,
which have been prepared in accordance with US GAAP. The
preparation of these financial statements requires us to make
estimates, judgments and assumptions that affect the reported
amounts of assets and liabilities, contingent liabilities, and
revenue and expenses during the reporting period. We evaluate
our estimates on an ongoing basis based on historical experience
and other assumptions we believe are reasonable under the
circumstances, the results of which form the basis for making
judgments about the carrying values of assets and liabilities
that are not readily apparent from other sources. The policies
discussed below are considered by our management to be critical
because they are not only important to the portrayal of our
financial condition and results of operations but also because
application and interpretation of these policies require both
judgment and estimates of matters that are inherently uncertain
and unknown. As a result, actual results may differ materially
from our estimates.
Revenue
recognition
We derive, and expect to continue to generate, most of our
revenues from online game subscription fees paid by users in
Korea, and royalties and license fees paid by our licensees in
overseas markets. Our revenues can be classified into the
following four categories: (i) online games
subscription revenue; (ii) online games
60
royalties and license fees; (iii) mobile games; and
(iv) character merchandising, animation and other revenue.
For details, see Item 5.A. Operating
Results Overview
Revenues.
We recognize revenue in accordance with US GAAP, as set forth in
Securities and Exchange Commission Staff Accounting
Bulletin No. 104, Revenue Recognition, Statement of
Position
97-2,
Software Revenue Recognition and other related pronouncements.
Allowances
for doubtful accounts
We maintain allowances for doubtful accounts receivable for
estimated losses that result from the inability of our customers
to make required payments. We base our allowances on the
likelihood of recoverability of accounts receivable based on
past experience and current collection trends. We record
allowances for doubtful accounts based on historical payment
patterns of our customers and increase our allowances as the
length of time such receivables become past due increases.
Subsequent to June 2003, pursuant to agreements with various
payment gateway providers, the payment gateway providers are
responsible for remitting to us the full subscription revenues
generated in Korea after deducting their fixed service fees and
charges of approximately 8% to 15%. In addition we no longer
assume any collection risk since payment gateway providers now
bear the risk of loss and delinquencies.
Capitalized
software development costs
We account for capitalized software development costs in
accordance with the Statement of Financial Accounting Standards
(SFAS) No. 86, Accounting for the Costs of
Computer Software to be Sold, Leased, or Otherwise Marketed.
Software development costs incurred prior to the establishment
of technological feasibility are expensed when incurred and
treated as research and development expenses. Once the game has
reached technological feasibility, all subsequent software
development costs for that product are capitalized until it is
released for sale. Technological feasibility is evaluated on a
product-by-product
basis, but generally occurs once the online game has a proven
ability to operate on a massively multi-player level. After the
game is commercially released, the capitalized product
development costs are amortized and expensed over the
games estimated useful life, which is deemed to be three
years. This expense is recorded as a component of cost of
revenues.
We evaluate the recoverability of capitalized software
development costs on a
product-by-product
basis. Capitalized costs for those products whose further
development or sale is terminated are expensed in the period at
which cancellation occurs. In addition, a charge to cost of
revenues is recorded when managements forecast for a
particular game indicates that unamortized capitalized costs
exceed the net realizable value of that asset.
Significant management judgment is required to assess the timing
of technological feasibility as well as the ongoing
recoverability of capitalized costs.
Impairment
of goodwill and other intangible assets
Goodwill represents the excess of the purchase price over the
fair value of the identifiable net assets acquired in our
acquisition of TriggerSoft Corporation and NEOCYON. As of
December 31, 2007, residual goodwill reflected on our
balance sheet was Won 1,451 million (US$1,551 thousand). At
the time of such acquisition, we estimated that Won
8,505 million (US$9,088 thousand) of intangible assets were
acquired from TriggerSoft Corporation and NEOCYON, comprising of
contract-based intangible assets. We evaluate goodwill on an
annual basis for possible impairment, in accordance with
SFAS No. 142, Goodwill and Other Intangible Assets
(SFAS 142), using fair value techniques and
market comparables. We assess impairment of our definite-lived
other intangible assets in accordance with the provisions of
SFAS No. 144, Accounting for the Impairment or
Disposal of Long-lived Assets (SFAS 144),
whenever certain events or changes in circumstance indicate that
the carrying amount may not be recoverable.
The assessment of impairments under SFAS 142 and 144
requires significant judgment and requires estimates to assess
fair values. A percentage difference in cash flow projections or
discount rate used would not likely result in an impairment
write-down.
61
Impairment
of Investments
Our investments are comprised of equity securities accounted for
under both the cost and equity methods of accounting. If it has
been determined that an investment has sustained an
other-than-temporary
decline in its value, the investment is written down to its fair
value by taking a charge to earnings. We regularly evaluate our
investments to identify
other-than-temporary
impairments of individual securities. We consider the following
factors in determining whether an
other-than-temporary
decline in value has occurred: the length of time and extent to
which the market value of the security has been less than its
original cost, the financial condition, operating results,
business plans, milestones and estimated future cash flows of
the investee, and other specific factors affecting the market
value. We have evaluated our investment in the Online Game
Revolution Fund No. 1, a limited liability partnership
(the Revolution Fund), and Perpetual Entertainment
Inc. The Companys investment in Perpetual Entertainment
was recorded as an impairment due to the liquidation of
Perpetual Entertainment on October 10, 2007. The impairment
loss reflected in our income statements was Won
8,619 million (US$9,210 thousand). Significant management
judgment is involved in evaluating whether there is an
impairment. Any changes in assumptions could significantly
affect the valuation and timing of recognition of valuation
losses.
Income
taxes
We account for income taxes under the provisions of
SFAS No. 109, Accounting for Income Taxes. Under
SFAS No. 109, income taxes are accounted for under the
asset and liability method.
Management judgment is required in determining our provision for
income taxes, deferred tax assets and liabilities and the extent
to which deferred tax assets can be recognized. A valuation
allowance is provided for deferred tax assets to the extent that
it is more likely than not that such deferred tax assets will
not be realized. Realization of future tax benefits related to
the deferred tax assets is dependent on many factors, including
our ability to generate taxable income within the period during
which the temporary differences reverse, the outlook for the
economic environment in which the business operates, and the
overall future industry outlook. As of December 31, 2007,
we have concluded that deferred tax assets of NEOCYON will be
required based on our historical and projected net and taxable
income.
We enjoyed in 2007 a reduced tax rate of 13.75%, which is 50% of
the statutory tax rate and applied to certain designated venture
companies. However, the Company will no longer be entitled to
such tax benefits beginning in 2008. Accordingly, deferred
income taxes as of December 31, 2007 were calculated based
on the rate of 27.5% for the amounts expected to be realized
during the fiscal year 2008 and thereafter. See Item 5.A.
Operating Results Overview
Recent
accounting pronouncements
In September 2006, the Financial Accounting Standards Board
(FASB) issued Statement of Financial Accounting
Standards No. 157, Fair Value Measurements
(SFAS No. 157) which defines fair value,
establishes guidelines for measuring fair value and expands
disclosures regarding fair value measurements.
SFAS No. 157 does not require any new fair value
measurements but rather eliminates inconsistencies in guidance
found in various prior accounting pronouncements.
SFAS No. 157 is effective for fiscal years beginning
after November 15, 2007. Earlier adoption is permitted,
provided the Company has not yet issued financial statements,
including for interim periods, for that fiscal year. In February
2008, the FASB issued FASB Staff Position
No. 157-2,
Effective Date of FASB Statement No. 157
(FSP 157-2).
FSP 157-2
permits a one-year deferral in applying the measurement
provisions of SFAS No. 157 to non-financial assets and
non-financial liabilities that are not recognized or disclosed
at fair value in an entitys financial statements on a
recurring basis (at least annually). The Company does not
believe the adoption of SFAS No. 157 and
FSP 157-2
have a material impact on its consolidated financial statements.
In February 2007, FASB issued SFAS No. 159, The Fair
Value Option for Financial Assets and Financial Liabilities
(SFAS No. 159) which permits an entity to
measure certain financial assets and financial liabilities at
fair value. The objective of SFAS No. 159 is to
improve financial reporting by allowing entities to mitigate
volatility in reported earnings caused by the measurement of
related assets and liabilities using different attributes,
without having to apply complex hedge accounting provisions.
Under SFAS No. 159, entities that elect the fair value
option (by instrument) will report unrealized gains and losses
in earnings at each subsequent reporting date. The fair value
62
option election is irrevocable, unless a new election date
occurs. SFAS No. 159 establishes presentation and
disclosure requirements to help financial statement users
understand the effect of the entitys election on its
earnings, but does not eliminate disclosure requirements of
other accounting standards. Assets and liabilities that are
measured at fair value must be displayed on the face of the
balance sheet. This Statement is effective for fiscal years
beginning after November 15, 2007. The Company does not
expect the adoption of SFAS No. 159 to have a material
impact on its consolidated financial statements.
In December 2007, the FASB issued SFAS No. 141
(revised 2007), Business Combinations
(SFAS No. 141 (revised 2007)).
SFAS No. 141 (revised 2007) establishes
principles and requirements for how the acquirer in business
combinations should recognize and measure identifiable assets
acquired, the liabilities assumed, and any non-controlling
interest in the acquiree. SFAS No. 141 (revised
2007) applies prospectively to business combinations for
which the acquisition date is on or after the beginning of the
first annual reporting period beginning on or after
December 15, 2008. The Company is currently in the process
of evaluating the impact of adopting this standard.
In December 2007, the FASB issued SFAS No. 160,
Non-controlling Interests in Consolidated Financial
Statements-An amendment of ARB No. 51
(SFAS No. 160). SFAS No. 160
requires that ownership interests in subsidiaries held by
parties other than the parent be clearly identified, labeled,
and presented in the consolidated statement of financial
position within equity, but separate from the parents
equity. It also requires companies to clearly identify and
present on the face of the consolidated statement of income, the
amount of consolidated net income attributable to the parent and
to the non-controlling interest. SFAS No. 160 is
effective for fiscal years, and interim periods within those
fiscal years, beginning on or after December 15, 2008. The
Company is currently in the process of evaluating the impact of
adopting this standard.
In March 2008, the FASB issued SFAS No. 161,
Disclosures about Derivative Instruments and Hedging Activities
(SFAS No. 161). The new standard is
intended to help investors better understand how derivative
instruments and hedging activities affect an entitys
financial position, financial performance and cash flows through
enhanced disclosure requirements. The enhanced disclosures
include, for example:
|
|
|
|
|
A tabular summary of the fair values of derivative instruments
and their gains and losses;
|
|
|
|
Disclosure of derivative features that are credit-risk-related
to provide more information regarding an entitys
liquidity; and
|
|
|
|
Cross-referencing within footnotes to make it easier for
financial statement users to locate important information about
derivative instruments.
|
SFAS No. 161 is effective for financial statements
issued for fiscal years and interim periods beginning after
November 15, 2008, with early application encouraged. The
Company is currently in the process of evaluating the impact of
adopting this standard.
In May 2008, the FASB issued SFAS No. 162, The
Hierarchy of Generally Accepted Accounting Principles
(SFAS 162). SFAS 162 is intended to
improve financial reporting by identifying a consistent
framework, or hierarchy, for selecting accounting principles to
be used in preparing financial statements that are presented in
conformity with U.S. generally accepted accounting
principles (GAAP) for nongovernmental entities.
SFAS 162 establishes that the GAAP hierarchy should be
directed to entities because it is the entity (not its auditor)
that is responsible for selecting accounting principles for
financial statements that are presented in conformity with GAAP.
Statement 162 is effective 60 days following the SECs
approval of the Public Company Accounting Oversight Board
Auditing amendments to AU Section 411, The Meaning of
Present Fairly in Conformity with Generally Accepted Accounting
Principles. The Company is currently in the process of
evaluating the impact of adopting this standard.
63
Results
of Operations
2007
Compared to 2006
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
8,420
|
|
|
W
|
9,405
|
|
|
US$
|
10,050
|
|
|
|
11.7
|
%
|
Online games royalties and license fees
|
|
|
26,123
|
|
|
|
24,698
|
|
|
|
26,392
|
|
|
|
(5.5
|
)
|
Mobile games
|
|
|
3,840
|
|
|
|
4,063
|
|
|
|
4,342
|
|
|
|
5.8
|
|
Character merchandising, animation and other revenue
|
|
|
2,580
|
|
|
|
2,063
|
|
|
|
2,205
|
|
|
|
(20.0
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
40,963
|
|
|
|
40,229
|
|
|
|
42,989
|
|
|
|
(1.8
|
)
|
Cost of revenue
|
|
|
17,746
|
|
|
|
19,479
|
|
|
|
20,815
|
|
|
|
9.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
23,217
|
|
|
|
20,750
|
|
|
|
22,174
|
|
|
|
(10.6
|
)
|
Gross profit margin(2)
|
|
|
56.7
|
%
|
|
|
51.6
|
%
|
|
|
51.6
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
27,555
|
|
|
|
29,030
|
|
|
|
31,022
|
|
|
|
5.4
|
|
Research and development
|
|
|
9,239
|
|
|
|
5,761
|
|
|
|
6,156
|
|
|
|
(37.6
|
)
|
Impairment losses on investments
|
|
|
|
|
|
|
8,619
|
|
|
|
9,210
|
|
|
|
N/M
|
|
Litigation charges
|
|
|
4,648
|
|
|
|
0
|
|
|
|
0
|
|
|
|
N/M
|
|
Proceeds from a former chairman due to fraud
|
|
|
(4,947
|
)
|
|
|
0
|
|
|
|
0
|
|
|
|
N/M
|
|
Gain on disposal of assets held for sale
|
|
|
(1,081
|
)
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
35,414
|
|
|
|
43,410
|
|
|
|
46,388
|
|
|
|
22.6
|
|
Operating income (loss)
|
|
|
(12,197
|
)
|
|
|
(22,660
|
)
|
|
|
(24,214
|
)
|
|
|
85.8
|
|
Operating profit margin(3)
|
|
|
(29.8
|
)%
|
|
|
(56.3
|
)%
|
|
|
(56.3
|
)%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,973
|
|
|
|
3,041
|
|
|
|
3,250
|
|
|
|
2.3
|
|
Interest expense
|
|
|
(95
|
)
|
|
|
(92
|
)
|
|
|
(98
|
)
|
|
|
(3.2
|
)
|
Foreign currency losses, net
|
|
|
(728
|
)
|
|
|
388
|
|
|
|
415
|
|
|
|
(153.3
|
)
|
Gain (Loss) on Foreign currency forward transaction
|
|
|
151
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
Others, net
|
|
|
(36
|
)
|
|
|
104
|
|
|
|
110
|
|
|
|
(388.9
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other expense
|
|
|
2,265
|
|
|
|
3,441
|
|
|
|
3,677
|
|
|
|
51.9
|
|
Income (loss) before income tax expenses (benefit), minority
interest, and equity loss of joint venture
|
|
|
(9,932
|
)
|
|
|
(19,219
|
)
|
|
|
(20,537
|
)
|
|
|
93.5
|
|
Income tax expenses (benefit)
|
|
|
12,069
|
|
|
|
2,916
|
|
|
|
3,116
|
|
|
|
(75.8
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before minority interest and equity in loss of
related joint venture and partnership
|
|
|
(22,001
|
)
|
|
|
(22,135
|
)
|
|
|
(23,653
|
)
|
|
|
0.6
|
|
Minority interest(4)
|
|
|
7
|
|
|
|
40
|
|
|
|
43
|
|
|
|
N/M
|
|
Equity loss of joint venture and partnership(5)
|
|
|
1,106
|
|
|
|
1,026
|
|
|
|
1,096
|
|
|
|
(7.2
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before cumulative effect of change in accounting
principle
|
|
|
(23,114
|
)
|
|
|
(23,201
|
)
|
|
|
(24,792
|
)
|
|
|
0.4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of change in accounting principle, net of tax
|
|
|
849
|
|
|
|
|
|
|
|
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
US$
|
(24,792
|
)
|
|
|
4.2
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
64
N/M = not meaningful
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each
period. |
|
(4) |
|
In 2006 and 2007, represents the minority interest in NEOCYON,
Inc., a 96.11% held subsidiary purchased in December 2005. |
|
(5) |
|
In 2006, represents the losses from our 30% equity investment in
the Animation Production Committee and 14.49% equity investment
in the Revolution Fund. In 2007, represents the losses from
15.15% equity investment in the Revolution Fund. These
investments were accounted for using the equity method of
accounting. |
Revenues
Our total revenues decreased by 1.8% to Won 40,229 million
(US$42,989 thousand) in 2007 from Won 40,963 million
in 2006, primarily due to:
|
|
|
|
|
a 5.5% decrease in royalties and license fees to Won
24,698 million (US$26,392 thousand) in 2007 from Won
26,123 million in 2006, which primarily resulted from a
decrease in royalties and license fees attributable to our
Ragnarok Online game resulting from increasing competition and
as a result of the relative maturity of such game in our
principal overseas markets. Royalties and license fees from
Ragnarok Online decreased from Won 24,584 million in 2006
to Won 23,310 million (US$24,910 thousand) in 2007; and
|
|
|
|
a 20.0% decrease in character merchandising, animation and other
revenue to Won 2,063 million (US$2,205 thousand) in 2007
from Won 2,580 million in 2006, which resulted primarily
from a 37.2% decrease in character revenue to Won
847 million (US$905 thousand) in 2007 from Won
1,348 million in 2006.
|
Such decreases in revenues were partially offset by:
|
|
|
|
|
a 11.7% increase in subscription revenue to Won
9,405 million (US$10,050 thousand) in 2007 from
Won 8,420 million in 2006. This 11.7% increase
resulted primarily from the initial commercial launch of Requiem
Online in October 2007 and Emil Chronicle Online in August 2007.
Subscription revenues of Requiem Online and Emil Chronicle
Online were Won 644 million (US$688 thousand) and Won
92 million (US$98 thousand); and
|
|
|
|
a 5.8% increase in mobile games revenue to Won
4,063 million (US$4,342 thousand) in 2007 from
Won 3,840 million in 2006. This 5.8% increase resulted
primarily from revenues of NEOCYON. Mobile revenues of NEOCYON
recorded Won 3,359 million and Won 4,794 million
(US$5,123 thousand) in 2006 and 2007.
|
Cost of
revenues
Our cost of revenues increased by 9.8% to Won
19,479 million (US$20,815 thousand) in 2007 from
Won 17,746 million in 2006, primarily due to:
|
|
|
|
|
a 30.6% increase in amortization on intangible assets to Won
3,182 million (US$3,400 thousand) in 2007 from Won
2,437 million in 2006 primarily resulted from the
commercial launch of Emil Chronicle Online, Pucca Racing and
Requiem Online in August, September and October 2007,
respectively. Amortization expense of development cost recorded
Won 1,007 million (US$1,076 thousand); and
|
|
|
|
a 40.8% increase in commission paid to Won 2,812 million
(US$3,005 thousand) in 2007 from Won 1,997 million in
2006 primarily resulted from the increase in royalty payment to
Ndoors Corp., the developer of Time N Tales, to Won
615 million (US$657 thousand) from Won 90 million.
|
65
Gross
profit and margin
As a result of the foregoing, our gross profit decreased by
10.6% to Won 20,750 million (US$22,174 thousand) in 2007
from Won 23,217 million in 2006. Our gross profit margin
decreased to 51.6% in 2007 from 56.7% in 2006.
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses increased by 5.4% to Won 29,030 million (US$31,022
thousand) in 2007 from Won 27,555 million in 2006,
primarily due to:
|
|
|
|
|
a 76.9% increase in advertising expenses to Won
6,623 million (US$7,077 thousand) in 2007 from
Won 3,744 million in 2006, mainly consist of
advertising for closed and open beta testing of Ragnarok Online
II, Requiem and Pucca Racing, which were Won 1,747 million
(US$1,867 thousand), Won 504 million (US$539 thousand)
and Won 389 million (US$416 thousand) respectively, and
commercialization of Requiem, which was Won 645 million
(US$689 thousand) and expenses related to the Gravity Festival
held in July 2007, which was Won 1,496 million (US$1,599
thousand), increased from Won 747 million in 2006;
|
Such increases in selling, general and administrative expenses
were partially offset by:
|
|
|
|
|
a 11.5% decrease in commission paid to Won 4,628 million
(US$4,946 thousand) in 2007 from Won 5,229 million in
2006, for fees and expenses incurred in connection with legal
consulting service and advisory service for accounting and
Sarbanes-Oxley compliance.
|
|
|
|
a 29.6% decrease in impairment losses on intangible assets to
Won 871 million (US$931 thousand) for capitalized research
and development cost of W Baseball and Bodycheck Online in 2007
from Won 1,238 million for capitalized research and
development cost of STYLIA, R.O.S.E. Online and Time N Tales in
2006.
|
Research and development expenses. Our
research and development expenses decreased 37.6% to Won
5,761 million (US$6,156 thousand) in 2007 from Won
9,239 million in 2006 as the research and development
expenses for Ragnarok Online II and Requiem, etc. were
treated as capitalized research and development cost due to the
commencement of open beta testing of these games.
Impairment loss on investments. We had Won
8,619 million impairment loss on available-for-sale
securities of Perpetual Entertainment, Inc., in which the
Company invested in May 2006, and which went into liquidation in
October 2007.
Litigation charges. Our litigation charges
decreased to nil in 2007 from Won 4,648 in 2006. See
Item 8.A. Consolidated Statements and Other Financial
Information Legal Proceedings.
Proceeds from a former chairman due to
fraud. Our proceeds from a former chairman due to
fraud decreased to nil in 2007 from Won 4,947 million in
2006.
Gain on disposal of assets held for sale. Our
gain on disposal of assets held for sale decreased to nil in
2007 from Won 1,081 in 2006.
Operating
income and operating margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating loss of
Won 22,660 million (US$24,214 thousand) in 2007
compared to an operating loss of Won 12,197 million in 2006.
Net other
income (expense)
Our net other income increased 51.9% to Won 3,441 million
(US$3,677 thousand) in 2007 from Won 2,265 million in
2006 primarily due to:
|
|
|
|
|
a 153.3% decrease in foreign currency losses from loss of Won
728 million in 2006 to a gain of Won 388 million
(US$415 thousand) in 2007 as a result of the rising exchange
rate in 2007.
|
66
Income
tax expenses (benefit)
We recorded an income tax expense of Won 2,916 million
(US$3,116 thousand) in 2007, as compared to an income tax
expense of Won 12,069 million in 2006 primarily due to
recognizing the full valuation on allowances from deferred tax
assets in 2006. In assessing the realizability of deferred tax
assets, we considered whether it was more likely than not that
some portion or all of the deferred tax assets would not be
realized. However, it is possible that these income tax expenses
could be treated as income tax benefit if any taxable income
becomes realizable in the future. For the year ended
December 31, 2006, we recorded a full valuation allowance
on our deferred tax assets, as we determined that it was more
likely than not that none of the deferred tax assets would be
realizable in the near future.
Minority
interest
Minority interest represents the net income (loss) from NEOCYON,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of the voting equity of NEOCYON in 2005.
Equity
loss of joint venture and partnership
In 2006, equity loss of joint venture and partnership represents
the 30% of the net loss incurred from our 30% equity investment
in the Animation Production Committee, a Japanese animation
joint venture in which we invested through GRAVITY Entertainment
Corporation, our Japanese subsidiary and 14.49% of the net loss
incurred from a 14.49% partnership interest in the Revolution
Fund. In 2007, equity loss of joint venture and partnership
represents the 15.15% of the net loss incurred from a 15.15%
partnership interest in the Revolution Fund. These investments
were accounted for using the equity method of accounting.
Net
income (loss)
Our net income recorded a net loss of Won 23,201 million
(US$24,792 thousand) in 2007 compared to a net loss of Won
22,265 million in 2006.
2006
Compared to 2005
The following table summarizes our results of operations for the
periods indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games subscription revenue
|
|
W
|
11,249
|
|
|
W
|
8,420
|
|
|
US$
|
9,054
|
|
|
|
(25.1
|
)%
|
Online games royalties and license fees
|
|
|
37,375
|
|
|
|
26,123
|
|
|
|
28,089
|
|
|
|
(30.1
|
)
|
Mobile games
|
|
|
1,664
|
|
|
|
3,840
|
|
|
|
4,129
|
|
|
|
130.8
|
|
Character merchandising, animation and other revenue
|
|
|
3,096
|
|
|
|
2,580
|
|
|
|
2,774
|
|
|
|
(16.7
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
53,384
|
|
|
|
40,963
|
|
|
|
44,046
|
|
|
|
(23.3
|
)
|
Cost of revenue
|
|
|
16,038
|
|
|
|
17,746
|
|
|
|
19,082
|
|
|
|
10.6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
37,346
|
|
|
|
23,217
|
|
|
|
24,964
|
|
|
|
(37.8
|
)
|
Gross profit margin(2)
|
|
|
70.0
|
%
|
|
|
56.7
|
%
|
|
|
56.7
|
%
|
|
|
|
|
Operating expenses:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative
|
|
|
30,795
|
|
|
|
27,555
|
|
|
|
29,629
|
|
|
|
(10.5
|
)
|
Research and development
|
|
|
9,219
|
|
|
|
9,239
|
|
|
|
9,934
|
|
|
|
0.2
|
|
Litigation charges
|
|
|
|
|
|
|
4,648
|
|
|
|
4,998
|
|
|
|
N/M
|
|
Proceeds from a former chairman due to fraud
|
|
|
|
|
|
|
(4,947
|
)
|
|
|
(5,319
|
)
|
|
|
N/M
|
|
67
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2005
|
|
|
2006
|
|
|
2006(1)
|
|
|
% Change
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Gain on disposal of assets held for sale
|
|
|
|
|
|
|
(1,081
|
)
|
|
|
(1,162
|
)
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total operating expenses
|
|
|
40,014
|
|
|
|
35,414
|
|
|
|
38,080
|
|
|
|
(11.5
|
)
|
Operating income (loss)
|
|
|
(2,668
|
)
|
|
|
(12,197
|
)
|
|
|
(13,116
|
)
|
|
|
357.2
|
|
Operating profit margin(3)
|
|
|
(5.0
|
)%
|
|
|
(29.8
|
)%
|
|
|
(29.8
|
)%
|
|
|
|
|
Other income (expenses):
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,850
|
|
|
|
2,973
|
|
|
|
3,197
|
|
|
|
4.3
|
|
Interest expense
|
|
|
(2,158
|
)
|
|
|
(95
|
)
|
|
|
(102
|
)
|
|
|
(95.6
|
)
|
Foreign currency losses, net
|
|
|
(614
|
)
|
|
|
(728
|
)
|
|
|
(783
|
)
|
|
|
18.6
|
|
Gain (Loss) on Foreign currency forward transaction
|
|
|
(853
|
)
|
|
|
151
|
|
|
|
162
|
|
|
|
117.7
|
|
Others, net
|
|
|
(12
|
)
|
|
|
(36
|
)
|
|
|
(39
|
)
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net other expense
|
|
|
(787
|
)
|
|
|
2,265
|
|
|
|
2,435
|
|
|
|
(387.8
|
)
|
Income (loss) before income tax expenses (benefit), minority
interest, and equity loss of joint venture
|
|
|
(3,455
|
)
|
|
|
(9,932
|
)
|
|
|
(10,681
|
)
|
|
|
187.5
|
|
Income tax expenses (benefit)
|
|
|
(817
|
)
|
|
|
12,069
|
|
|
|
12,977
|
|
|
|
(1,577.2
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before minority interest and equity in loss of
related joint venture and partnership
|
|
|
(2,638
|
)
|
|
|
(22,001
|
)
|
|
|
(23,658
|
)
|
|
|
734.0
|
|
Minority interest(4)
|
|
|
(2
|
)
|
|
|
7
|
|
|
|
8
|
|
|
|
N/M
|
|
Equity loss of joint venture and partnership(5)
|
|
|
394
|
|
|
|
1,106
|
|
|
|
1,189
|
|
|
|
180.7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income (loss) before cumulative effect of change in accounting
principle
|
|
|
(3,030
|
)
|
|
|
(23,114
|
)
|
|
|
(24,855
|
)
|
|
|
662.8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of change in accounting principle, net of tax
|
|
|
|
|
|
|
849
|
|
|
|
913
|
|
|
|
N/M
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
US$
|
(23,942
|
)
|
|
|
634.8
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
N/M = not meaningful
Notes:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 930.0 to US$1.00. |
|
(2) |
|
Gross profit margin for each period is calculated by dividing
gross profit by total revenues for each period. |
|
(3) |
|
Operating profit margin for each period is calculated by
dividing operating income (loss) by total revenues for each
period. |
|
(4) |
|
In 2005 and 2006, represents the minority interest in NEOCYON,
Inc., a 96.11% held subsidiary purchased in December 2005. |
|
(5) |
|
In 2005, represents the losses from our 30% equity investment in
the Animation Production Committee, a Japanese joint venture
formed in order to produce and market Ragnarok the Animation
through GRAVITY Entertainment Corporation, our Japanese
subsidiary. In 2006, represents the losses from our 30% equity
investment in the Animation Production Committee and 14.49%
equity investment in Online Game Revolution
Fund No. 1, a limited liability partnership, formed in
order to invest in online gaming. These investments were
accounted for using the equity method of accounting. |
68
Revenues
Our total revenues decreased by 23.3% to Won 40,963 million
(US$44,046 thousand) in 2006 from Won 53,384 million
in 2005, primarily due to:
|
|
|
|
|
a 30.1% decrease in royalties and license fees to Won
26,123 million (US$28,089 thousand) in 2006 from Won
37,375 million in 2005, which primarily resulted from a
decrease in royalties and license fees attributable to our
Ragnarok Online game resulting from increasing competition and
as a result of the relative maturity of such game in our
principal overseas markets. Royalties and license fees from
Ragnarok Online decreased from Won 36,573 million in 2005
to Won 24,584 million (US$26,434 thousand) in 2006;
|
|
|
|
a 25.1% decrease in subscription revenue to Won
8,420 million (US$9,054 thousand) in 2006 from
Won 11,249 million in 2005. This 25.1% decrease
resulted primarily from a 32.5% decrease in subscription revenue
in Korea from Ragnarok Online to Won 5,339 million
(US$5,741 thousand) in 2006 from Won 7,913 million in
2005, and a 18.8% decrease in the subscription revenue for
Ragnarok Online in the United States and Canada to Won
2,163 million (US$2,326 thousand) in 2006 from Won
2,665 million in 2005, due to a decrease in playing time by
our users of Ragnarok Online resulting from increasing
competition and as a result of the mature nature of the
game; and
|
|
|
|
a 16.7% decrease in character merchandising, animation and other
revenue to Won 2,580 million (US$2,774 thousand) in 2006
from Won 3,096 million in 2005, which resulted primarily
from a 25.3% decrease in technical support revenue to Won
349 million (US$375 thousand) in 2006 from Won
467 million in 2005 and a 96.1% decrease in animation
revenue to Won 24 million (US$26 thousand) in 2006 from Won
614 million in 2005.
|
Such decreased revenues were partially offset by:
|
|
|
|
|
a 130.8% increase in mobile games revenue to Won
3,840 million (US$4,129 thousand) in 2006 from
Won 1,664 million in 2005. This 130.8% increase
resulted primarily from the acquisition of NEOCYON, which was
made in November and December in 2005, and thereby in 2005, the
revenue of NEOCYON is reflected only for the period after the
acquisition whereas it was reflected for the full year in 2006.
Mobile revenues of NEOCYON were Won 429 million and Won
3,359 million in 2005 and 2006, respectively.
|
Cost of
revenues
Our cost of revenues increased by 10.6% to Won
17,746 million (US$19,082 thousand) in 2006 from
Won 16,038 million in 2005, primarily due to:
|
|
|
|
|
a 151.8% increase in amortization on intangible assets to Won
2,437 million (US$2,620 thousand) in 2006 from Won
968 million in 2005. Acquisition of NEOCYON was made in
November and December in 2005, and for intangible assets
recognized then, amortization expense only for the period after
the acquisition is reflected in 2005 whereas in 2006, such
expense is reflected for the full year; and
|
|
|
|
a 141.9% increase in outsourcing fees to Won 958 million
(US$1,030 thousand) in 2006 from Won 396 million in
2005 primarily resulted from the effect of the acquisition of
NEOCYON, which was made in November and December in 2005.
Therefore in 2005, outsourcing fees of NEOCYON are reflected
only for the period after the acquisition whereas in 2006, such
fee is reflected for the full year.
|
Such increases in cost of revenues were partially offset by:
|
|
|
|
|
a 60.3% decrease in the stock option plan compensation expense
to Won 320 million (US$344 thousand) in 2006 from Won
806 million in 2005, as a result of decreased stock option
grants and stock options executed in 2006.
|
Gross
profit and margin
As a result of the foregoing, our gross profit decreased by
37.8% to Won 23,217 million (US$24,964 thousand) in 2006
from Won 37,346 million in 2005. Our gross profit margin
decreased to 56.7% in 2006 from 70.0% in 2005.
69
Operating
expenses
Selling, general and administrative
expenses. Our selling, general and administrative
expenses decreased by 10.5% to Won 27,555 million
(US$29,629 thousand) in 2006 from Won 30,795 million in
2005, primarily due to:
|
|
|
|
|
a 45.4% decrease in commission paid to Won 5,229 million
(US$5,623 thousand) in 2006 from Won 9,570 million in
2005, for fees and expenses incurred in connection with the
investigation and subsequent restatement of the financial
statements in 2005;
|
|
|
|
a 40.3% decrease in advertising expenses to Won
3,744 million (US$4,026 thousand) in 2006 from
Won 6,273 million in 2005, as a result of our
participation in the Tokyo Game Show in September 2005, our
participation in the G-star Game Show in November 2005,
advertising for Ragnarok Online II and an increase in
marketing expenses related to the introduction of STYLIA in
2005, which did not recur in 2006; and
|
|
|
|
a 28.7% decrease in taxes and dues to Won 997 million
(US$1,072 thousand) in 2006 from Won 1,398 million in
2005, resulting from back-taxes in the amount of Won
1,060 million, representing the amount of tax benefits
granted to us in July 2004 in respect of the building and land
at Shinsa-Dong for research and development purposes, which did
not recur in 2006.
|
Such decreases in selling, general and administrative expenses
were partially offset by:
|
|
|
|
|
a 216.3% increase in rent to Won 2,461 million (US$2,646
thousand) in 2006 from Won 778 million in 2005, primarily
as a result of an increase in rent fee due to moving the head
office in 2005; and
|
|
|
|
a 41.4% increase in salaries to Won 8,054 million (US$8,660
thousand) in 2006 from Won 5,694 million in 2005, primarily
as a result of an increase in the number of employees for
administrative and other support functions.
|
Research and development expenses. Our
research and development expenses increased 0.2% to
Won 9,239 million (US$9,934 thousand) in 2006 from Won
9,219 million in 2005.
Litigation charges. Our litigation charges
increased to Won 4,648 million (US$4,998 thousand) in 2006
from nil in 2005. See Item 8.A. Consolidated
Statements and Other Financial Information Legal
Proceedings.
Proceeds from a former chairman due to
fraud. Our proceeds from a former chairman due to
fraud increased to Won 4,947 million (US$5,319 thousand) in
2006 from nil in 2005.
Gain on disposal of assets held for sale. Our
gain on disposal of assets held for sale increased to Won
1,081 million (US$1,162 thousand) in 2006 from nil in 2005.
Operating
income and operating margin
As a result of the cumulative effects of the reasons stated
above, we recorded an operating loss of
Won 12,197 million (US$13,116 thousand) in 2006
compared to an operating loss of Won 2,668 million in 2005.
Net other
income (expense)
Our net other expenses decreased 387.8% to other income of Won
2,265 million (US$2,435 thousand) in 2006 from other
expenses of Won 787 million in 2005 primarily due to:
|
|
|
|
|
a 95.6% decrease in interest expenses from Won
2,158 million in 2005 to Won 95 million
(US$102 thousand) in 2006 as a result of reduced payments
in connection with the loan from YNK Korea, due to the
expiration of the term of the contract with YNK Korea in July
2005; and
|
|
|
|
an increase in gain on foreign currency forward transaction from
a loss of Won 853 million in 2005, to a gain of Won
151 million (US$162 thousand) in 2006.
|
70
Income
tax expenses (benefit)
We recorded income tax expenses of Won 12,069 million
(US$12,977 thousand) in 2006, as compared to an income tax
benefit of Won 817 million in 2005 primarily due to
recognizing a full valuation on allowances from deferred tax
assets. In assessing the realizability of deferred tax assets,
we considered whether it was more likely than not that some
portion or all of the deferred tax assets would not be realized.
However, it is possible that these income tax expenses could be
treated as income tax benefit if any taxable income becomes
realizable in the future. For the year ended December 31,
2006, we recorded a full valuation allowance on our deferred tax
assets, as we determined that it was more likely than not that
none of the deferred tax assets were realizable in the near
future.
Minority
interest
Minority interest represents the net income (loss) from NEOCYON,
our 96.11%-held subsidiary acquired in December 2005,
attributable to third-party minority interest holders. We
acquired 96.11% of the voting equity of NEOCYON in 2005.
Equity
loss of joint venture and partnership
Equity loss of joint venture and partnership represents the 30%
of the net loss incurred from our 30% equity investment in the
Animation Production Committee, a Japanese animation joint
venture in which we invested through GRAVITY Entertainment
Corporation, our Japanese subsidiary and 14.49% of the net loss
incurred from 14.49% partnership interest in the Revolution
Fund. These investments were accounted for using the equity
method of accounting.
Net
income (loss)
As a result of the cumulative effects of the reasons stated
above, we recorded a net loss of Won 22,265 million
(US$23,942 thousand) in 2006 as compared to a net loss of Won
3,030 million in 2005.
5.B. Liquidity
and Capital Resources
Liquidity
The following table sets forth the summary of our cash flows for
the periods indicated:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year Ended December 31,
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007(1)
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Won and thousands of US$)
|
|
|
Cash and cash equivalents at beginning of period
|
|
W
|
16,405
|
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
US$
|
37,737
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) operating activities
|
|
|
17,928
|
|
|
|
(830
|
)
|
|
|
(10,626
|
)
|
|
|
(11,356
|
)
|
Net cash provided by (used in) investing activities
|
|
|
(79,046
|
)
|
|
|
11,031
|
|
|
|
29,338
|
|
|
|
31,351
|
|
Net cash provided by (used in) financing activities
|
|
|
70,587
|
|
|
|
(761
|
)
|
|
|
(438
|
)
|
|
|
(468
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase in cash and cash equivalents
|
|
|
9,469
|
|
|
|
9,440
|
|
|
|
18,274
|
|
|
|
19,527
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents at end of period
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
US$
|
57,264
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Note:
|
|
|
(1) |
|
For convenience, the Won amounts are expressed in U.S. dollars
at the rate of Won 935.8 to US$1.00. |
Prior to the commercial launch of Ragnarok Online in August
2002, our principal sources of liquidity were cash from equity
financing and incurrence of debt, including the debt we incurred
from YNK Korea. Following the commercial launch of Ragnarok
Online, our principal sources of liquidity have been cash flows
from our operating activities and equity financing and, to a
lesser extent, short-term borrowings. Net cash used in investing
activities has consisted primarily of investments in acquisition
of interests in companies which develop online games or which
provide related products and services. See Note 6 to the
notes to our consolidated financial statements included in this
annual report. However, our net property and equipment decreased
from Won 8,472 million as of
71
December 31, 2006 to Won 7,195 million (US$7,689
thousand) as of December 31, 2007 due to the disposition of
land and building totaling Won 1,073 million (US$1,147
thousand).
Our cash investment policy emphasizes liquidity and preservation
of principal over other portfolio considerations. We deposit our
cash in demand deposits, short-term financial instruments, which
primarily consist of time deposits with maturity of one year or
less, and money market funds with a rolling maturity of
90 days or less. Our short-term financial instruments
decreased from Won 59,900 million as of December 31,
2005 to Won 45,835 million as of December 31, 2006 and
to Won 8,715 million (US$9,313 thousand) as of
December 31, 2007, primarily as a result of use of such
proceeds in connection with working capital requirements and
other expenses.
Cash received in the form of initial license fees is recognized
as revenues on a monthly basis over the life of our license
agreements as described in Item 5.A.
Overview Revenue
recognition. The portion of initial license fees not
yet recognized as revenues are reflected in our balance sheet as
deferred income. Our total deferred income, both short-term and
long-term, increased from Won 8,227 million as of
December 31, 2005 to Won 11,909 million as of
December 31, 2006 and to Won 13,884 million (US$14,837
thousand) as of December 31, 2007 primarily due to our
recording an increased portion of initial license fees that we
received in 2005, 2006 and 2007, respectively.
Cash flows from operating activities. The
decrease in net cash provided by our operating activities from
2005 to 2007 were primarily the result of our net losses from
2005 to 2007. Our decrease in net cash provided by our operating
activities in 2006 as compared to 2005 reflected an adjustment
of (i) Won 6,811 million in accounts payable and
(ii) Won 1,081 million in gain on disposal of assets
held for sale. This decrease was partially offset by
(i) Won 8,366 million for deferred income taxes and
(ii) Won 7,457 million in depreciation and
amortization that we recorded in 2006. Our decrease in net cash
provided by our operating activities in 2007 as compared to 2006
reflected an adjustment of (i) Won 2,556 million
(US$2,731 thousand) in accounts receivable and
(ii) Won 4,648 million (US$4,967 thousand) in
accrued litigation liabilities. This decrease was partially
offset by (i) Won 8,619 million (US$9,210 thousand) in
loss on impairment of investment and (ii) Won
7,481 million (US$7,994 thousand) in depreciation and
amortization that we recorded in 2007.
Cash flows from investing activities. Our
increase in net cash by investing activities in 2006 as compared
to 2005 reflected (i) Won 9,559 million for disposal
of property and equipment and (ii) Won 14,118 million
for maturity of short-term financial instruments. This increase
was partially offset by (i) an investment in Perpetual
Entertainment of Won 8,619 million. Our increase in net
cash by investing activities in 2007 as compared to 2006
reflected Won 36,839 million (US$39,366 thousand) for
maturity of short-term financial instruments. This increase was
partially offset by (i) Won 4,243 million (US$4,534
thousand) for purchase of property and equipment and
(ii) Won 5,371 million (US$5,739 thousand) for
purchase of intangible assets.
Cash flows from financing activities. Our net
cash provided by financing activities has been primarily
affected by the issuance of common shares in connection with our
initial public offering in February 2005 in which we received
net proceeds of Won 71,837 million from the sale of
1,400,000 common shares at US$13.50 per ADS (four ADSs are
equivalent to one share of our common stock).
Capital
resources
As our overseas operations are conducted primarily through our
subsidiaries and our overseas licensees, our ability to finance
our operations and any debt that we or our subsidiaries may
incur depends, in part, on the payment of royalties and other
fees by our overseas licensees and, to a lesser extent, the flow
of dividends from our subsidiaries.
As of December 31, 2007, our primary source of liquidity
was Won 53,588 million (US$57,264 thousand) of cash and
cash equivalents. We believe that our available cash and cash
equivalents and net cash provided by operating activities will
be sufficient to meet our capital needs through at least the
first quarter of 2009. However, we cannot assure you that our
business or operations will not change in a manner that would
consume available capital resources more rapidly than
anticipated. We may require additional cash resources due to
changed business conditions or other future developments,
including any significant investments or acquisitions. If these
sources are insufficient to satisfy our cash requirements, we
may seek to sell additional securities either in the form of
equity or debt. In the past, we raised cash resources through
the issuance of common shares. See note 1 to our audited
consolidated financial statements as of December 31, 2006
and 2007 and for the years ended December 31, 2005,
72
2006 and 2007. The sale of additional equity securities or
convertible debt securities could result in additional dilution
to our shareholders. In the past, we also raised cash by
entering into indebtedness arrangements such as the transaction
entered into with YNK Korea as described in Item 5.A.
Operating
Results Overview Interest
expense. In addition, we may seek to incur
indebtedness through the issuance of debt securities or by
obtaining a credit facility. The incurrence of indebtedness
would result in increased debt service obligations and could
result in operating and financial covenants that would restrict
operations. As of December 31, 2007, we have an outstanding
balance of borrowing amounting to Won 57 million (US$61
thousand).
As of December 31, 2007, GRAVITY Interactive, Inc., the
Companys subsidiary in the U.S., has issued an irrevocable
letter of credit in the amount of US$500,000 to its landlord in
relation to its lease agreement, with no amount drawn. A
short-term investment valued at US$300,000 and some business
assets were provided to a bank as collateral for this letter of
credit.
We expect to have capital expenditure requirements for the
ongoing expansion into other markets, including hardware
expenditures for continuous expansions and upgrades to our
existing server equipment, developing games, acquiring and
publishing third party game developers or games developed by
them and continuing to invest in enhancing our technological,
marketing, distribution and service capabilities. We believe
that our internal cash flow from operations, together with our
proceeds from our initial public offering in February 2005 will
be sufficient to satisfy our working capital requirements
through at least the first quarter of 2009, including our new
game development expenditures for Ragnarok Online II.
5.C. Research
and Development, Patents and Licenses, etc.
To remain competitive, we have continued to focus on our
research and development efforts. For the past three years, our
research and development efforts and plans have consisted of the
following:
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Strategy and planning overall game design and
review of technical feasibility, market feasibility and the game
development process;
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|
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Graphics designing game characters and game
environments, with the objective of optimizing the overall
gaming experience;
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Server programming server design and
development, handling interconnections, validation, security,
character data and game process coordination and facilitating
online communication among players; and
|
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|
|
Client programming enhancing the visual and
sound experience and movement simulation of game characters.
|
Our research and development expenditures were Won
9,219 million, Won 9,239 million and Won
5,761 million (US$6,156 thousand) in 2005, 2006 and 2007,
respectively.
See Item 4.B. Business Overview Game
development and publishing for our research and
development and Item 4.B. Business
Overview Intellectual property for our
intellectual property.
5.D. Trend
Information
Trends, uncertainties and events which could have a material
impact on our sales, operating revenues and liquidity and
capital resources are discussed above in Item 5.A.
Operating Results and Item 5.B. Liquidity
and Capital Resources.
5.E. Off-Balance
Sheet Arrangements
There are no off-balance sheet arrangements that have or are
reasonably likely to have a current or future effect on our
financial condition, changes in financial condition, revenues or
expenses, results of operations, liquidity, capital expenditure
or capital resources that are material to investors.
73
5.F. Contractual
Obligations
The following table sets forth a summary of our contractual cash
obligations due by period as of December 31, 2007.
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Payments Due by Period
|
|
|
Up to
|
|
Between 1
|
|
Between 3
|
|
Beyond
|
|
|
|
|
1 Year
|
|
and 3 Years
|
|
and 5 Years
|
|
5 Years
|
|
Total
|
|
|
(In millions of Won)
|
|
Long-term debt obligations
|
|
W
|
13
|
|
|
W
|
28
|
|
|
W
|
16
|
|
|
W
|
|
|
|
W
|
57
|
|
Capital lease obligations
|
|
|
116
|
|
|
|
127
|
|
|
|
|
|
|
|
|
|
|
|
243
|
|
Operating lease obligations
|
|
|
3,129
|
|
|
|
5,281
|
|
|
|
5,276
|
|
|
|
|
|
|
|
13,686
|
|
Purchase obligations
|
|
|
4,019
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4,019
|
|
Accrued severance benefits
|
|
|
|
|
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|
|
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|
|
|
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|
|
|
|
|
|
715
|
|
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|
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|
|
|
Long-term debt obligations. We have financed
our operations primarily through incurrence of debt from
financial institutions, cash flows from operations as well as
equity investments by our founder and current shareholders.
Capital lease obligations. In December 2007,
GRAVITY Interactive, Inc. entered into a capital lease agreement
with respect to the open beta testing server for the commercial
distribution of Requiem, with a total lease payment
of $270,666, over a period of two years. During 2007, the
Company made principal and interest payments in the amount of
$8,538 and $2,739, respectively.
Operating lease obligations. With respect to
our operating lease obligations, the lease payments due by
December 31, 2008 are Won 1,910 million, Won
973 million, Won 140 million, Won 83 million and
Won 23 million for our principal offices in Seoul, offices
for our two subsidiaries in the United States, offices for our
subsidiary in Russia, offices for our subsidiary in France and
offices for our subsidiary in Dubai, respectively. The lease
terms expire in December 2012, November 2012, September 2009,
May 2011, December 2008, and May 2009 for our principal offices
in Seoul, offices for our two subsidiaries in the United States,
offices for our subsidiary in France, offices for our subsidiary
in Russia and offices for our subsidiary in Dubai, respectively.
The renewal terms in all of the leases are subject to market
conditions.
Purchase Obligations. In December 2005, we
entered into an agreement with Movida Investment Inc., which was
later renamed to Entertainment Farm Inc., SoftBank Corporation
and eight other companies to invest in Online Game Revolution
Fund No. 1, a limited partnership, with a total
capital commitment in the amount of Japanese Yen
1,000 million, which represented 10% of the aggregate size
of the fund. In 2006 and 2007, some of the
co-participants
of Online Game Revolution Fund No. 1 withdrew and our
interest in the total fund rose from 10% to 15.15% of the
aggregate size of the fund. However, this did not cause our
total capital commitment to change. We made payments of Japanese
Yen 100 million and Japanese Yen 150 million in 2005
and 2006, respectively. Upon 30 days prior written
notice by Entertainment Farm, Inc., the general partner of
Online Game Revolution Fund No. 1, we are required to pay
the outstanding portion of our pledged contribution. As of
December 31, 2007, we did not estimate the time of such
notice from Entertainment Farm, Inc. Therefore, the above table
does not include the investment obligation of Japanese Yen
750 million due as of December 31, 2007. However, on
January 16, 2008 and June 6, 2008, we received written
notices from Entertainment Farm, Inc. for Japanese Yen
420 million and Japanese Yen 30 million, respectively,
which are reflected as purchase obligations. The remaining
Japanese 300 million due is not included in the contractual
cash obligations because we do not estimate the time of notice
from Entertainment Farm, Inc. to pay the outstanding portion of
our contribution. In accordance with the agreement, the
investment term is five years from the effective date, which is
January 1, 2006.
Accrued severance benefits. Employees and
executive officers with one year or more of service are entitled
to receive a lump-sum payment upon termination of their
employment with the Company based on the length of service and
their rate of pay at the time of termination. The annual
severance benefits expense charged to operations is calculated
based upon the net change in the accrued severance benefits
payable at the balance sheet date based on the guidance of
EITF 88-1,
Determination of Vested Benefit Obligation for a Defined Benefit
Pension Plan.
74
For a description of our commercial commitments and contingent
liabilities, see note 11 of the Notes to our consolidated
financial statements included elsewhere in this annual report.
For a description of our legal proceedings, see Item 8.A.
Consolidated Statements and Other Financial
Information Legal Proceedings.
ITEM 6. DIRECTORS,
SENIOR MANAGEMENT AND EMPLOYEES
6.A. Directors
and Senior Management
The following table sets forth certain information relating to
our directors and executive officers as of June 10, 2008.
The business address of all of our directors and executive
officers is our registered office at Nuritkum Square Business
Tower 15F, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-270
Korea.
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Name
|
|
Position
|
|
Yoon Seok Kang
|
|
Chief Executive Officer, Co-Chief Operating Officer, Chief
Compliance Officer and Chairman of the Board of Directors
|
Yoshinori Kitamura
|
|
Executive Director and Co-Chief Operating Officer
|
Kazuki Morishita
|
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Executive Director
|
Il Young Ryu
|
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Executive Director
|
Seung Taik Baik
|
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Executive Director
|
William Woojae Hahn
|
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Independent Director and Audit Committee member
|
Jungil Lee
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|
Independent Director and Audit Committee member
|
Kwangsuk Lee
|
|
Independent Director and Audit Committee member
|
Luke Kang
|
|
Independent Director
|
Phillip Young Ho Kim
|
|
Independent Director
|
Jonathan J. Lee
|
|
Chief Financial Officer and Investor Relations Officer
|
Yoon Seok Kang was elected as an Executive Director at
our shareholders meeting in March 2008 and has served as
Chief Compliance Officer since May 2008 and as Chief Executive
Officer, Co-Chief Operating Officer and Chairman of the Board of
Directors since June 2008. Mr. Kang was a Managing Director
of the Korea Venture Fund from 2000 to 2008 and was a fund
manager for the Samsung Venture Investment Corporation from 1999
to 2000. Mr. Kang worked as a manager of the Strategy and
Business Development Group of the Information and Communications
Division at Samsung Electronics Co. from 1996 to 1999.
Yoshinori Kitamura was elected as an Executive Director
at our shareholders meeting in March 2008 and has served
as Co-Chief Operating Officer since June 2008. Mr. Kitamura
currently serves as an executive general manager of
International Business Division at GungHo Online Entertainment,
Inc. Mr. Kitamura is also a Director of GungHo Online
Entertainment, Inc., GungHo Onine Entertainment Korea, Inc and
GungHo Works, Inc. Mr. Kitamura worked as an executive
general manager of the Marketing Division at GungHo Online
Entertainment, Inc. from 2003 to 2007. Mr. Kitamura also
worked at NC Japan K.K. from 2002 to 2003 and ICC Corporation
from 1999 to 2003.
Kazuki Morishita was elected as an Executive Director at
our shareholders meeting in March 2008. Mr. Morishita
currently serves as the President and Chief Executive Officer of
GungHo Online Entertainment, Inc. Mr. Morishita is also
board Chairman of GungHo Works, Inc., the President of Game Arts
Co., Ltd. and a Director of GungHo Online Entertainment Korea,
Inc. Mr. Morishita was Chief Operating Officer of GungHo
Online Entertainment, Inc. from 2002 to 2004 and a general
manager of OnSale, Inc. from 2001 to 2002. Mr. Morishita
worked at Softcreate Co., Ltd. from 1996 to 2000.
75
Il Young Ryu was elected as an Executive Director at our
shareholders meeting in September 2005 and served as our
Chairman of the Board of Directors, President, Representative
Director and Chief Executive Director from September 2005 to
June 2008. In 2004, he founded CJ Internet Japan and served as
its Chief Executive Officer. In 2003, Mr. Ryu held the
Online Game Fantasy Star event with the Softbank
group. In 2002, Mr. Ryu formed an alliance between Techno
Blood Inc. and Dasan Venture and managed Techno
Blood & Dasan, the first Korea-Japan IT Fund. In 2001,
he organized a Korea/Japan Bridging Business for Cultural
Exchange between Korea and Japan. In 1999, Mr. Ryu founded
Techno Blood Inc.
Seung Taik Baik was elected as an Executive Director at
our shareholders meeting in March 2006, served as our
Chief Operating Officer from August 2006 to June 2008 and has
served as a Director since December 2005. Mr. Baik has also
served as the Chief Executive Officer of NEOCYON, Inc. since
2000. Mr. Baik served as the local representative for
Northeast Asia of Entrepreneurs Organization in 2004, and has
served as the President of the Korea branch of Entrepreneurs
Organization since 2005.
William Woojae Hahn was elected as an Independent
Director at our shareholders meeting in March 2007 and has
served as a member of the audit committee since March 2007.
Mr. Hahn currently serves as Chief Investment Officer of
Woori Private Equity Co, Ltd. Mr. Hahn was a Managing
Director of the Investment Banking Group at Bookook Securities
Co., Ltd. from 2006 to 2007. He worked as a Managing Director of
the Investment Banking Group at Meritz Securities Co., Ltd. from
2004 to 2006. In 2002, Mr. Hahn was the Executive Vice
President and Chief Financial Officer of TG Ubase, Inc. He was
the President and Chief Executive Officer of Littauer
Technologies, Inc. from 2000 to 2001 and the co-founder and
Chief Investment Officer of AsiaNet Corporation, Ltd. from 1998
to 2000. Mr. Hahn worked as an analyst in Corporate
Strategy at AXA Equitable from 1994 to 1998.
Jungil Lee was elected as an Independent Director at our
shareholders meeting in March 2006 and has served as a
member of the audit committee since March 2006. Mr. Lee is
currently the managing attorney of Daesung International Law
Office. Mr. Lee is a member of both the Korean and New York
bar associations. Mr. Lee is a member of the committee to
review the Citizens Request for Audit based on
Article 40 of Anti-Corruption Act at the Board of Audit and
Inspection of Korea since February 2006. Mr. Lee was an
outside director of Pyeong Hwa Automotive Co., Ltd. from March
2002 to March 2005.
Kwangsuk Lee was elected as an Independent Director at
our shareholders meeting in March 2007 and has served as a
member of the audit committee since March 2007. Mr. Lee
currently serves as the Chief Executive Officer of Incruit
Corporation, a company he founded in 1998. Mr. Lee created
one of the first on-line recruiting systems in Korea and Incruit
Corporation is now one of the leading recruiting companies in
Korea.
Luke Kang was elected as an Independent Director at our
shareholders meeting in March 2008. Mr. Kang was the
Senior Vice President and Managing Director of MTV Networks
Korea from 2006 to 2008 and worked at MTV Networks Asia Pacific
Region headquarters from 2001 to 2006. Mr. Kang was a
business development manager at Asiacontent.com in 2000 and
worked at Monitor Group Asia Pacific Region from 1996 to 2000.
Mr. Kang worked as an analyst at the Ministry of
Finance & Economy of the Republic of Korea from 1995
to 1996.
Phillip Young Ho Kim was elected as an Independent
Director at our shareholders meeting in March 2008.
Mr. Kim is currently a Managing Director at IRG Limited, a
boutique investment bank based in Hong Kong. Mr. Kim was an
Executive Director of Morgan Stanley Hong Kong from 1998 to
2000. Mr. Kim worked at Lehman Brothers from 1985 to 1997
and at Crocker National Bank in San Francisco from 1983 to
1984.
Jonathan J. Lee has served as our Investor Relations
Officer since January 2007 and Chief Financial Officer since
March 2007. Before joining us, Mr. Lee was head of the
Alternative Investments Division (Investment Banking) at Meritz
Securities Co., Ltd. from 2004 to 2006. Mr. Lee was
associated with the M&A Group at Dresdner Kleinwort
Wasserstein from 2001 to 2002 and a Vice President of
Investments at Littauer Technologies Co., Ltd. from 2000 to
2001. Mr. Lee was a Vice President at AsiaNet Corporation,
Ltd. from 1999 to 2000.
6.B. Compensation
We have not extended any loans or credit to any of our directors
or executive officers, and we have not provided guarantees for
borrowings by any of these persons. For the year ended
December 31, 2007, the aggregate amount of
76
compensation paid by us to all directors and executive officers
was Won 1,063 million (US$1,136 thousand), which excludes
Won 300 million (US$321 thousand) set aside or accrued to
provide for retirement or similar benefits to our executive
officers. At our general meeting of shareholders held on
March 28, 2008, our shareholders approved an aggregate
amount of up to Won 1,400 million (US$1,496 thousand)
as compensation for our directors for 2008.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, we are required to pay a severance amount to
eligible employees, who voluntarily or involuntarily terminate
their employment with us, including through retirement. The
severance amount for our officers and directors equals the
monthly salary at the time of his or her departure, multiplied
by the number of continuous years of service, and further
multiplied by a discretionary number set forth in our severance
payment regulation, which depending on the position of the
officer or director ranges from two to three. As of
December 31, 2007, we provided Won 715 million (US$764
thousand), being 100% of our severance liability as of such date.
We maintain a directors and officers liability
insurance policy covering certain potential liabilities of our
directors and officers.
6.C. Board
Practices
Board
of Directors
Our Board of Directors has the ultimate responsibility for the
administration of our affairs. Our articles of incorporation, as
currently in effect, provide for a Board of Directors comprised
of not less than three directors and also provide for an audit
committee, a compensation committee and a director nomination
committee. We currently have 10 members serving as members of
our Board of Directors. The directors are elected at a
shareholders meeting by a majority vote of the
shareholders present or represented, which majority is not less
than one-fourth of all issued and outstanding shares with voting
rights, so long as not less than one third of all issued and
outstanding shares with voting rights are present at the
shareholders meeting.
Each of our directors is elected for a term of three years,
which may be extended until the close of the annual general
meeting of shareholders convened in respect to the last fiscal
year of such directors term. However, directors may serve
any number of consecutive terms and may be removed from office
at any time by a special resolution adopted at a general meeting
of shareholders.
The terms of Il Young Ryu expire on September 20, 2008,
those of Seung Taik Baik and Jungil Lee on March 30, 2009,
those of William Woojae Hahn and Kwangsuk Lee on March 21,
2010 and those of Yoon Seok Kang, Kazuki Morishita, Yoshinori
Kitamura, Luke Kang and Phillip Young Ho Kim on March 27,
2011.
The Board of Directors elects one or more representative
directors from its members. A representative director is
authorized to represent and act on behalf of such company and
has the authority to bind such company. A company may have
(i) one sole representative director, (ii) two or more
co-representative directors or (iii) two or more joint
representative directors. The powers and authorities of a sole
representative director and any co-representative directors are
exactly the same while the only distinction for joint
representative directors is that they must act jointly (i.e.,
all of the joint representative directors must act together in
order to bind the company while co-representative directors may
act independently). Currently our Board of Directors has elected
Yoon Seok Kang as our Representative Director. Under the Korean
Commercial Code and our articles of incorporation, any director
with special interest in an agenda of a board meeting may not
exercise his voting rights in such board meeting.
Independent
directors
Our ADSs are listed on NASDAQ and we are subject to the NASDAQ
listing requirements applicable to
non-U.S. companies.
The Companys current board structure, which consists of an
equal number of inside, or executive, and independent directors,
is not in compliance with NASDAQ Marketplace
Rule 4350(c)(1) which requires that a majority of the Board
of Directors be comprised of independent directors. However, as
we are a foreign private issuer that qualifies as a
controlled company with more than 50% of our voting
power held by a single entity, NASDAQ granted the Company an
exemption on March 24, 2008 from Rule 4350(c)(1) under
Rule 4350(a) and Rule 4350(c)(5) of the Nasdaq
Marketplace Rules on the basis that such requirements were not
consistent with our home country practice. With respect to the
number of directors, Section 383(1) of the Korean
77
Commercial Code provides only that a stock company is required
to have three or more directors and does not require that a
majority of the Board of Directors be comprised of independent
directors. Therefore, the Companys current board structure
conforms to generally accepted business practices in the
Republic of Korea and is not prohibited by any applicable codes,
laws and regulations in the Republic of Korea.
Committees
of the Board of Directors
Under our articles of incorporation, we currently have three
committees that serve under our Board of Directors:
|
|
|
|
|
the audit committee;
|
|
|
|
the director nomination committee; and
|
|
|
|
the compensation committee.
|
Audit
committee
To comply with the Securities and Exchange Commission rules and
regulations and the NASDAQ listing requirements regarding the
need for, and composition of, an audit committee, we established
an audit committee at our extraordinary shareholders
meeting in December 2004.
The audit committee currently consists of the following
directors: William Woojae Hahn, Jungil Lee and Kwangsuk Lee, all
of whom are independent directors within the meaning of NASDAQ
Marketplace Rule 4200 and meet the criteria for
independence as set forth in
Rule 10A-3(b)(1)
of the Exchange Act. All of our independent directors are
financially literate and have accounting or related financial
management expertise. Our Board of Directors has determined that
William Woojae Hahn is an audit committee financial
expert, as such term is defined by the regulations of the
Securities and Exchange Commission issued pursuant to
Section 407 of the Sarbanes-Oxley Act. The audit committee
is responsible for examining internal transactions and potential
conflicts of interest and reviewing accounting and other
relevant matters. Under the Korean Commercial Code, if a company
establishes an audit committee, such company is not permitted to
have a statutory auditor. The audit committee is chaired by
William Woojae Hahn.
Director
nomination committee
The director nomination committee consists of the following
three directors, Jungil Lee, William Woojae Hahn and Kwangsuk
Lee, all of whom are independent as set forth in the NASDAQ
listing requirements. This committee will be responsible for
recommending and nominating candidates for our director
positions and related matters. The committee is currently
chaired by Jungil Lee.
Compensation
committee
The compensation committee consists of the following three
directors, Kwangsuk Lee, William Woojae Hahn, and Jungil Lee,
all of whom are independent as set forth in the NASDAQ listing
requirements. This committee is responsible for reviewing and
approving the managements evaluation and compensation
programs. The committee is currently chaired by Kwangsuk Lee.
6.D. Employees
As of June 10, 2008, GRAVITY Co. Ltd., not including its
subsidiaries, had 477 full-time employees, of whom 459 were
located in Korea and 18 were stationed overseas, either working
with our subsidiaries or supporting our
78
overseas licensees. The following table sets forth the number of
employees of GRAVITY Co. Ltd. by department as of the dates
indicated.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31,
|
|
|
June 10,
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
Senior management
|
|
|
8
|
|
|
|
5
|
|
|
|
6
|
|
|
|
8
|
|
Finance
|
|
|
13
|
|
|
|
15
|
|
|
|
14
|
|
|
|
13
|
|
Marketing
|
|
|
43
|
|
|
|
25
|
|
|
|
29
|
|
|
|
40
|
|
Game development and support
|
|
|
443
|
|
|
|
470
|
|
|
|
462
|
|
|
|
416
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
507
|
|
|
|
515
|
|
|
|
511
|
|
|
|
477
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GRAVITY Co. Ltd., does not have a labor union and none of its
employees are covered by collective bargaining agreements. We
have a labor-management council for such employees as required
under the Act on the Promotion of Workers Participation
and Cooperation. We believe that we maintain a good working
relationship with our employees and we have not experienced any
significant labor disputes or work stoppages.
In addition, as of June 10, 2008, our subsidiaries had the
number of employees as set forth in the following table.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31,
|
|
|
June 10,
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2008
|
|
|
GRAVITY Interactive, Inc.(1)
|
|
|
22
|
|
|
|
22
|
{3}
|
|
|
29
|
{3}
|
|
|
31
|
{1}
|
L5 Games Inc.
|
|
|
|
|
|
|
|
|
|
|
20
|
|
|
|
20
|
|
GRAVITY Entertainment Corporation
|
|
|
2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
GRAVITY EU SASU
|
|
|
|
|
|
|
3
|
|
|
|
8
|
|
|
|
6
|
|
GRAVITY CIS Co., Ltd.(1)
|
|
|
|
|
|
|
20
|
{3}
|
|
|
20
|
{3}
|
|
|
24
|
{3}
|
GRAVITY Middle East & Africa FZ-LLC(1)
|
|
|
|
|
|
|
|
|
|
|
2
|
{2}
|
|
|
6
|
{3}
|
NEOCYON, Inc.
|
|
|
40
|
|
|
|
35
|
|
|
|
46
|
|
|
|
41
|
|
TriggerSoft Corporation(2)
|
|
|
32
|
|
|
|
28
|
|
|
|
N/A
|
|
|
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
96
|
|
|
|
108
|
|
|
|
125
|
|
|
|
128
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
The number in {} is the number of employees (who are included in
the total number) seconded from us. |
|
(2) |
|
TriggerSoft went into liquidation in May 2007 and the
liquidation was completed in October 2007. |
GRAVITY Entertainment Corporation does not have any employees
because it is a paper company. None of the employees of GRAVITY
Interactive, Inc., NEOCYON, Inc., GRAVITY CIS Co., Ltd., GRAVITY
EU SASU or GRAVITY Middle East & Africa FZ-LLC are
represented by a labor union or covered by a collective
bargaining agreement.
We have entered into a standard annual employment contract with
most of our officers, managers and employees. These contracts
include a covenant that prohibits the officer, manager or
employee from engaging in any activities that compete with our
business during, and for six months after, the period of their
employment with our company.
Under the Labor Standard Act and the Employee Retirement Benefit
Security Act, employees with more than one year of service with
us are entitled to receive a lump sum payment upon voluntary or
involuntary termination of their employment. The amount of the
benefit equals the employees monthly salary, calculated by
averaging the employees daily salary for the three months
prior to the date of the employees departure, multiplied
by the number of continuous years of employment. In addition, we
provide our registered directors with a lump sum payment upon
voluntary or involuntary termination of their employment in the
amount of two to three times the monthly salary of the departing
registered directors at the time of termination of employment.
79
Pursuant to the Korean National Pension Law, we are required to
pay 4.5% of each employees annual wages to the National
Pension Corporation. Our employees are also required to pay 4.5%
of their annual wages to the National Pension Corporation. Our
employees are entitled to receive an annuity in the event they
lose, in whole or in part, their wage earning capability. The
total amount of contributions we made to the National Pension
Corporation in 2005, 2006 and 2007 was Won 910 million, Won
1,205 million and Won 1,337 million (US$1,429
thousand), respectively.
6.E. Share
Ownership
None of our current directors or officers beneficially own our
common shares.
Stock
option plan
Under our articles of incorporation and the Act on Special
Measures for the Promotion of the Venture Business, we may grant
options for the purchase of our shares to certain qualified
directors, officers, employees and third parties. Set forth
below are the details of our stock option plan as currently
contained in our articles of incorporation.
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Stock options may be granted to our officers and employees who
have contributed or are qualified to contribute to our
establishment, management, overseas business and technical
innovation. Notwithstanding the foregoing, no stock options may
be granted to any executive officer or employee who is
(i) our largest shareholder, (ii) a holder of 10% or
more of our shares outstanding, (iii) certain specially
related persons of the person set forth in (i) and
(ii) above, or (iv) a shareholder who would own 10% or
more of our shares upon exercise of options granted under the
stock option plan.
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Stock options may be granted by a special resolution of our
shareholders with the aggregate number of shares issuable not to
exceed 50% of the total number of our then issued and
outstanding common shares.
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Upon exercise of stock options, we deliver our common shares or
pay in cash the difference between the market price of our
shares and the option exercise price.
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A stock option granted under the stock option plan, in case new
shares are issued, has a minimum exercise price equal to the
higher of (i) the market price of our shares calculated
pursuant to the method under the Inheritance and Gift Tax Law
and (ii) the par value of our shares, and in other cases,
has a minimum exercise price equal to or higher than the market
price of our shares calculated pursuant to the method under the
Inheritance and Gift Tax Law.
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Stock options can vest after two years from the stock option
grant date and can be exercised up to five years from the
vesting date. The stock option may be cancelled by a resolution
of our Board of Directors if (i) the officer or employee
who holds the option voluntarily resigns or is discharged from
office prior to the vesting date, (ii) the officer or
employee who holds the option causes material damage to us by
willful misconduct or negligence, (iii) we are unable to
deliver our shares or pay the prescribed amount due to
bankruptcy or dissolution, or (iv) the occurrence of any
cause for cancellation of stock options specified in the stock
option agreement.
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On December 24, 2004, our shareholders approved the
implementation of our employee stock option plan and the
granting of stock options under this plan to our directors,
officers and employees.
Each stock option confers the right on the grantee to purchase
one share of our common stock at the exercise price. The
exercise price for these stock options is, in the case of some
senior employees, Won 55,431 per share, representing the price
per share of our common shares (or ADS equivalent) offered to
the public in our initial public offering of February 2005, and
in the case of all other eligible employees, Won 45,431 per
share, representing the price per share offered to the public
less Won 10,000 per share. A total of 69,637 stock options
were outstanding, representing 1.00% of our total number of
shares issued as of December 31, 2007, consisting of
(i) 6,750 stock options issued to directors and
officers and (ii) 62,887 stock options issued to a
total of 101 eligible employees.
None of our current directors or executive officers as listed in
Item 6.A. has options to purchase our common shares.
80
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ITEM 7.
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MAJOR
SHAREHOLDERS AND RELATED PARTY TRANSACTIONS
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7.A. Major
Shareholders
The following table sets forth information known to us with
respect to the beneficial ownership of our common shares as of
June 24, 2008, by each person known to us to own
beneficially 5% or more of our common shares based on 6,948,900
of our common shares outstanding. None of our common shares
entitles the holder to any preferential voting rights.
Beneficial ownership is determined in accordance with the rules
of the Securities Exchange Commission, and includes the power to
direct the voting or the disposition of the securities or to
receive the economic benefit of the ownership of the securities.
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Number of
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Shares
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Percentage
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Beneficially
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Beneficially
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Name
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Owned
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Owned
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GungHo Online Entertainment, Inc.(1)
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4,121,739
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59.3
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%
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Ramius Capital Group, L.L.C.(2)
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667,758
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9.6
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%
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Moon Capital Master Fund Ltd.(3)
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590,896
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8.5
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%
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Notes:
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(1) |
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On August 30, 2005, Mr. Jung Ryool Kim, our former
controlling shareholder and Chairman, sold all of our shares
that Mr. Kim and his family members owned to EZER Inc., a
Japanese Company (EZER), pursuant to a stock
purchase agreement by and among Jung Ryool Kim, Ji Young Kim,
Young Joon Kim, Ji Yoon Kim and EZER dated August 30, 2005.
Pursuant to the share sale transaction, EZER became our largest
shareholder. EZER, which was 100% owned by our former Chairman
and Chief Executive Officer and current Executive Director, Il
Young Ryu, was the operator of an investment fund established
pursuant to a contractual relationship known in Japan as a
tokumei kumiai (TK Relationship) with
Techno Groove, Inc., a Japanese company and a wholly-owned
subsidiary of Asian Groove, Inc., a Japanese company
(Asian Groove). The TK Relationship, which is
governed by the Commercial Code of Japan, is used in Japan as a
means of making and managing investments, and under the
investment fund agreement for the TK Relationship (the TK
Agreement), EZER acted as the operator of a fund,
established in Japan under the name of Asian Star
Fund, using the capital contribution made by Techno Groove
as an investor in the fund. Asian Star Fund was established for
the sole purpose of investing in our shares. |
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In accordance with a Schedule 13/D filed by Techno Groove,
among others, their investment in the Asian Star Fund was
financed through a loan from Son Asset Management, LLC, formerly
known as Son Asset Management Inc. (SAM), a Japanese
company, in the amount of Japanese Yen 40 billion. In
exchange, Asian Groove, a Japanese company and the parent
company of Techno Groove, pledged all of its shares of GungHo
Entertainment Online, Inc. in custody with Techno Groove, which
in turn pledged these shares to SAM. |
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Under the terms of the TK Agreement, EZER, as the operator of
Asian Star Fund, had sole rights with respect to ownership and
voting rights of common shares of companies invested in by Asian
Star Fund. Asian Star Funds sole investment was in our
shares. Techno Groove had no voting or investment power with
respect to the securities held by Asian Star Fund. The term of
the TK Agreement one year, subject to automatic one-year
renewals, unless terminated by either party upon three months
prior notice. Upon such termination, the assets of Asian Star
Fund must be distributed to Techno Groove by EZER. |
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On October 31, 2006, Techno Groove was merged into Asian
Groove and on December 26, 2006, EZER acquired
3,640,619 shares of the Companys common stock from
Asian Star Fund for Japanese Yen 9,921,679,586. Asian Star Fund
was automatically dissolved based on the TK Agreement on
December 26, 2006 because all of the shares were
transferred outside of the fund. |
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The acquisition of the Companys common stock by EZER under
the TK Agreement was financed by the issuance by EZER to SAM of
EZER Series One Corporate Bond in the principal amount of
Japanese Yen 9,930,000,000 (the EZER Series One Corporate
Bond). |
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On October 19, 2007, EZER entered into an accord and
satisfaction agreement (the Accord and Satisfaction
Agreement) with SAM, whereby, EZER agreed to transfer to
SAM 3,640,619 shares of the Company in partial satisfaction
of EZERs obligations under the EZER Series One
Corporate Bond held by SAM, in an amount of Japanese Yen
5,869,244,308 on the later to occur of
(i) November 20, 2007, and (ii) the date the
Korean Fair Trade Commission approved the transfer of such
shares (the Closing Date) based upon the NASDAQ
closing price of the Companys common stock on the day
prior to the Closing Date. |
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On November 19, 2007, the Korean Fair Trade Commission
approved the transfer of the Companys common stock
pursuant to the Accord and Satisfaction Agreement. As a result,
on November 20, 2007, EZER no longer held any shares of the
Company. |
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On February 13, 2008, Heartis Inc. (Heartis), a
corporation organized under the laws of Japan, executed a stock
purchase and sale agreement (the Purchase Agreement)
with SAM pursuant to which SAM agreed to transfer
3,640,619 shares of the Companys common stock to
Heartis. On February 29, 2008, Heartis paid to SAM Japanese
Yen 4,036,298,947, an amount equal to the 3,640,619 shares
multiplied by the United States NASDAQ Global Market closing
price of ADSs representing shares of the Companys common
stock on February 13, 2008 ($2.56), multiplied by four ADS
represent one share of the Companys common stock), and
further multiplied by the JPY/U.S. dollar telegraphic
transfer middle rate on February 14, 2008, reported by
Mizuho Corporate Bank, Ltd. (108.27 JPY per 1.00
U.S. dollar), in exchange for delivery of the
Companys common stock. On the same date,
3,640,619 shares of the Companys common stock were
transferred to Heartis pursuant to the Purchase Agreement. |
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In order to finance the transaction contemplated by the Purchase
Agreement, Heartis executed a loan agreement (the Loan
Agreement) with SAM on February 22, 2008. Under the
Loan Agreement, on February 29, 2008 SAM loaned to Heartis JPY
4,030,000,000, the principal of which Heartis shall repay no
later than February 28, 2010. Heartis shall pay to SAM
interest at a rate of 14.5% per annum. As collateral for the
loan, Heartis agreed in the Loan Agreement to pledge to SAM
24,308 shares of common stock of GungHo Online
Entertainment, Inc., a corporation organized under the laws of
Japan, which shares were acquired by SAM through a third party
allotment on April 1, 2008 under a share subscription
agreement (the Share Subscription Agreement) between
Heartis and GungHo on February 14, 2008. Heartis provided
the remainder of the consideration specified by the Purchase
Agreement out of its working capital. |
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GungHo is 21.1% held by Heartis and 14.7% by Asian Groove Taizo
Son, the Chairman of GungHo, controls Heartis through his 100%
ownership of the issued share capital of Inter Operations, which
owns 100% of the issued share capital of Heartis. Taizo Son also
controls Asian Groove by directly owning 33.3% of the issued
share capital of Asian Groove and indirectly owning, through his
ownership of Inter Operations, a further 33.3% of Asian Groove.
Thus, Taizo Son indirectly owns or controls 35.8% of the issued
share capital of GungHo. |
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On February 14, 2008, GungHo executed the Share
Subscription Agreement with Heartis pursuant to which, on
April 1, 2008, Heartis was to transfer
3,640,619 shares of the Companys common stock to
GungHo as a contribution in kind for 24,308 newly issued shares
of common stock of GungHo. The number of shares issued by GungHo
was determined based on an aggregate valuation of the shares of
Japanese Yen 4,035,180,549. |
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On April 1, 2008, the Share Subscription Agreement between
Heartis and GungHo was consummated. As a result, the legal title
to 3,640,619 shares of the Companys common stock that
Heartis held until such time was transferred to GungHo. |
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On June 23, 2008, GungHo and LaGrange Capital Partners,
L.P. (LaGrange) entered into a Stock Purchase
Agreement (the LaGrange Stock Purchase Agreement),
whereby GungHo purchased 1,378,166 American Depositary Shares
representing 344,541.50 shares of the Company held by
LaGrange for an aggregate purchase price of US$2,067,249. The
purchase price was paid out of GungHos own funds. The
LaGrange Stock Purchase Agreement was consummated on
June 23, 2008. |
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On June 23, 2008, GungHo and LaGrange Capital Partners
Offshore Fund, Ltd. (LaGrange Offshore) entered into
a Stock Purchase Agreement (the LaGrange Offshore Stock
Purchase Agreement), whereby GungHo purchased 424,051
American Depositary Shares representing 106,012.75 shares
of the Company held by LaGrange Offshore for an aggregate
purchase price of US$636,076.50. The purchase price was paid out
of GungHos own funds. The LaGrange Offshore Stock Purchase
Agreement was consummated on June 23, 2008. |
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On June 24, 2008, GungHo and Raffles Associates, L.P.
(Raffles) entered into a Stock Purchase Agreement
(the Raffles Stock Purchase Agreement), whereby
GungHo purchased 122,261 American Depositary Shares representing
30,565.25 shares of the Company held by Raffles for an
aggregate purchase price of US$183,391.50. The purchase price
was paid out of GungHos own funds. The Raffles Stock
Purchase Agreement was consummated on June 24, 2008. |
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We have in the ordinary course of business, entered into various
contracts with GungHo. See Item 4.B. Business
Overview Our markets Overseas
markets and Item 10.C. Material
Contracts. |
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(2) |
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As reported in Schedule 13D/A filed on February 13,
2008. Consists of shares beneficially owned by Starboard Value
and Opportunity Master Fund Ltd., Parche LLC, RCG Enterprise,
Ltd., RCG Ambrose Master Fund, Ltd., RCG Halifax Fund, Ltd.,
Ramius Master Fund, Ltd., RCG Starboard Advisors, LLC, Ramius
Advisors, LLC, RCG PB, Ltd, Safe Harbor Master Fund, L.P., Safe
Harbor Investment Ltd., Ramius Capital Group, L.L.C.,
C4S & Co., L.L.C., Peter A. Cohen, Morgan B. Stark,
Thomas W. Strauss and Jeffrey M. Solomon. |
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(3) |
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As reported in Schedule 13D/A filed on November 20,
2006. Consists of shares beneficially owned by Moon Capital
Master Fund Ltd., Moon Capital Leveraged Master
Fund Ltd., Moon Capital Management LP, JWM Capital LLC and
John W. Moon. |
To the best of our knowledge, as of December 31, 2007,
approximately 43.3% of our common shares were held in the United
States (in the form of common shares or ADSs). Also to the best
of our knowledge, we had approximately 754 beneficial holders of
our shares (in the form of ADSs) in the United States as of
December 31, 2007.
7.B. Related
Party Transactions
Relationship
with GungHo Online Entertainment, Inc.
On April 1, 2008, GungHo Online Entertainment, Inc.
acquired 3,640,619 shares of the Companys common
stock, which was approximately 52.4% of the Companys total
shares. On June 23, 2008 and June 24, 2008, GungHo
Online Entertainment acquired additional 450,554.25 and
30,565.25 shares of the Company, respectively. As of
June 24, GungHo Online Entertainment beneficially owns
approximately 4,121,739 shares of the Companys common
stock, constituting approximately 59.3% of the total issues and
outstanding common shares. The trade accounts receivable due
from GungHo Online Entertainment as of December 31, 2006
and December 31, 2007 amount to Won 86 million and Won
1,613 million, respectively. Mr. Kazuki Morishita, our
Executive Director, and Mr. Yoshinori Kitamura, our
Executive Director and Co-Chief Operating Officer, have been
Chief Executive Officer and executive general manager of GungHo
Online Entertainment, respectively.
Relationship
with SoftBank Corporation
Softbank BB Corp. (Softbank BB), a corporation
organized under the laws of Japan, and a subsidiary of SoftBank
Corporation (SoftBank), a corporation organized
under the laws of Japan, owns 33.6% of the issued share capital
of GungHo. Masayoshi Son is the Chairman, Chief Executive
Officer and controlling shareholder of SoftBank and Softbank BB,
and is also brother to Taizo Son, who indirectly owns or
controls 35.8% of the issued share capital of GungHo. In
December, 2005, we entered into a limited partnership agreement
with Movida Investment Inc. (later renamed to Entertainment Farm
Inc.), SoftBank and other eight companies to invest in Online
Game Revolution Fund No. 1, a fund with a total
proposed investment size of Japanese Yen 10 billion, with
the objective of investing in companies which develop online
games in Japan. Entertainment Farm Inc., a Japanese company and
an affiliate of SoftBank, operates the fund as the general
partner. The fund has a term of five years from the effective
date, which is January 1, 2006. We have agreed to
contribute a total of Japanese Yen 1,000 million, which
represented 10% of the total capital commitment in the fund by
the limited partners, and which currently represents 15.15% of
the fund due to the withdrawal of some limited partners in the
fund. As of the date hereof, we have invested Japanese Yen
670 million, which represents 67% of our total capital
commitment. In addition, the Company invested US$9 million
in acquiring Series D preferred shares of Perpetual
Entertainment Inc., a U.S. based online game developer of
Gods & Heroes and Star Trek Online, in May 2006.
Softbanks venture capital affiliates, Softbank Capital
Technology and Mobius Technology Ventures, were also investors
in Perpetual Entertainment, Inc.
83
Relationship
with GRAVITY Interactive, Inc.
In April 2003, we entered into an agreement with GRAVITY
Interactive, Inc., formerly known as GRAVITY Interactive, LLC,
for the service and distribution of Ragnarok Online in the
United States and Canada pursuant to which GRAVITY Interactive
agreed to remit dividends to us based on a percentage of
earnings. After GRAVITY Interactive changed their form to an
incorporated company in January 2006, we entered into an
agreement with GRAVITY Interactive for the service and
distribution of Ragnarok Online in the United States and Canada
pursuant to which GRAVITY Interactive agreed to remit royalties
to us instead of dividends, which was amended in January 2008 to
include Australia and New Zealand as service countries. Also, we
entered into an agreement with GRAVITY Interactive for the
service and distribution of R.O.S.E. Online and Requiem in the
United States and Canada in January 2006 and February 2008,
respectively. All the right of R.O.S.E. Online for the United
States, Canada and Mexico were transferred to Gravity
Interactive in June 2007. Mr. Il Young Ryu, our Executive
Director, has been the Chief Executive Officer and Secretary and
Mr. Seung Taik Baik, our Executive Director, has been a
director of GRAVITY Interactive.
Relationship
with L5 Games Inc.
In October 2007, we formed L5 Games Inc., which is a
wholly-owned subsidiary of GRAVITY Interactive. Mr. Il
Young Ryu, our Executive Director, has been a director of L5
Games.
Relationship
with GRAVITY Entertainment Corporation and the Animation
Production Committee
From March to June 2004, we provided a series of loans in the
aggregate amount of Japanese Yen 35 million, at an annual
interest rate of 9%, to GRAVITY Entertainment Corporation,
formerly RO Production Co., Ltd., our then 50%-owned subsidiary
in Japan, for the production and marketing of Ragnarok the
Animation and for working capital purposes. These loans have
been fully repaid as of December 2004. In October 2004, we
purchased from GungHo Online Entertainment, Inc., which at the
time owned the remaining 50% interest in GRAVITY Entertainment,
their ownership interest in GRAVITY Entertainment for a purchase
price of zero, making us the 100% shareholder of GRAVITY
Entertainment.
Under a consortium agreement which became effective in April
2004 between GRAVITY Entertainment and other parties to the
Animation Production Committee, a Japanese joint venture for the
production and marketing of Ragnarok the Animation, GRAVITY
Entertainment was obligated to contribute Japanese Yen
117 million plus a 5% tax, amounting to Japanese Yen
123 million, to the joint venture. As a shareholder of
GRAVITY Entertainment, we funded this contribution amount in
full in the form of additional capital injection.
On October 1, 2004, we granted a license for Ragnarok
Online to the joint venture in order for the joint venture to
produce animation based on Ragnarok Online.
Pursuant to an arrangement between GRAVITY Entertainment and the
joint venture, GRAVITY Entertainment is required to remit 70% of
the revenues from its animation business to the joint venture.
As of December 31, 2007, the amount due and payable to the
joint venture by GRAVITY Entertainment amounted to Japanese Yen
2 million.
Pursuant to an export and copyright authorization agreement
between GRAVITY Entertainment and the Company, effective in
April 2004, we have the exclusive license to sell Ragnarok the
Animation to countries in Southeast Asia, which include Vietnam,
Laos, Cambodia, Thailand, Malaysia, Singapore, Indonesia, the
Philippines, Taiwan, China and Hong Kong. Mr. Il Young Ryu,
our Executive Director, has been the Chief Executive Officer and
a director and Mr. Seung Taik Baik, our Executive Director,
has been a director of GRAVITY Entertainment.
Relationship
with TriggerSoft Corporation
We acquired 88.15% of the outstanding common shares of
TriggerSoft Corporation for an aggregate purchase price of Won
1,627 million in April and May 2005. We made loans in the
amount of Won 1,050 million and Won 940 million to
TriggerSoft Corporation, the developer of R.O.S.E. Online game,
at an annual interest rate of 9% payable monthly in arrears in
2005 and 2006, respectively. We made additional loans in the
amount of Won
84
185 million in 2007. TriggerSoft went into liquidation in
May 2007 and the liquidation was completed in October 2007.
TriggerSoft defaulted on the Companys loans in October
2007. All the rights of R.O.S.E. Online were transferred to us
in October 2007.
Relationship
with NEOCYON, Inc.
We acquired 96.11% of the outstanding common stocks of NEOCYON
for an aggregate purchase price of Won 7,716 million in
cash pursuant to a series of share purchase transactions which
took place in November and December 2005. In September 2006, we
entered into an agreement regarding mobile publishing with
NEOCYON and they have been remitting royalties to us.
Mr. Seung Taik Baik, our Executive Director, has been the
Chief Executive Officer and a director of NEOCYON.
Relationship
with GRAVITY CIS Co., Ltd.
In September 2006 we acquired 100% of the voting shares of
GRAVITY CIS Co., Ltd., formerly known as GRAVITY CIS, Inc.,
formerly Mados, Inc., from Cybermedia International, Inc., a
former subsidiary of NEOCYON, Inc. GRAVITY CIS changed to a
limited liability company in November 2007. We extended a loan
in the amount of US$1.5 million to GRAVITY CIS on
February 28, 2006 and made additional loans in the amount
of US$0.5 million on February 10, 2007 at an annual
interest rate of 4.9% payable monthly in arrears. As of
June 10, 2008, the total outstanding loan amounts to
US$0.5 million. In October 2006, an agreement with NEOCYON
for the service and distribution of Ragnarok Online in Russia,
which was entered into in December 2004, was transferred to
GRAVITY CIS. In December 2007, we entered into an agreement with
GRAVITY CIS for the service and distribution of Requiem in
Armenia, Azerbaijan, Belorussia, Estonia, Georgia, Kazakhstan,
Kyrgyzstan, Latvia, Lithuania, Moldova, Russia, Tajikistan,
Turkmenistan, Ukraine and Uzbekistan.
Relationship
with GRAVITY RUS Co., Ltd.
In October 2007, we founded GRAVITY RUS Co., Ltd. and acquired
99.99% of the voting shares. We transferred 100% of the voting
shares of GRAVITY CIS Co., Ltd. to GRAVITY RUS Co., Ltd. in
December 2007.
Relationship
with GRAVITY EU SASU
In August 2006, we founded GRAVITY EU SASU, a wholly owned
Europe-based subsidiary. In October 2006, an agreement with
Mados, Inc., a former subsidiary of Cybermedia International,
Inc., a former subsidiary of NEOCYON, for the service and
distribution of Ragnarok Online in France and Belgium, which was
entered into in August 2005, was transferred to GRAVITY EU. In
June 2008, an amendment was made to include the United Kingdom,
Finland, Sweden, Norway, Ireland, Scotland, Denmark and Spain as
service countries. Mr. Seung Taik Baik, our Executive
Director, has been the Chief Executive Officer of GRAVITY EU.
Relationship
with GRAVITY Middle East & Africa FZ-LLC
In May 2007, we founded GRAVITY Middle East & Africa
FZ-LLC, a wholly owned Dubai-based subsidiary. In May 2007, an
agreement with Sento Enterprises Limited for the service and
distribution of Ragnarok Online in United Arab Emirates, Saudi
Arabia, Kuwait, Qatar, Bahrain, Oman, Yemen, Iraq, Syria, Egypt,
Iran, Israel, Lebanon and Jordan, which was entered into in May
2005, was amended with the distributor to exclude Iran and
Syria. In February 2006, the agreement was transferred to
GRAVITY Middle East & Africa. Mr. Seung Taik Baik, our
Executive Director, has been the Chief Executive Officer of
GRAVITY Middle East & Africa.
7.C. Interests
of Experts and Counsel
Not applicable.
85
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ITEM 8.
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FINANCIAL
INFORMATION
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8.A. Consolidated
Statements and Other Financial Information
Financial
Statements
All relevant financial statements are included in
Item 18. FINANCIAL STATEMENTS.
Legal
Proceedings
Class
action complaints
In May 2005, a number of class action complaints were filed
against the Company and other defendants for alleged violation
of the United States federal securities law in the United States
District Court for the Southern District of New York (the
Court) in connection with the initial public
offering of the Companys ADSs in February 2005. The
actions were consolidated by an order of the Court entered on
December 12, 2005 as In Re Gravity Co., Ltd. Securities
Litigation,
No. 1:05-CV-4804-LAP
to be prosecuted on behalf of a class of those who purchased
ADSs between February 7, 2005 and November 10, 2005.
On July 10, 2006, the lead plaintiff filed a Consolidated
Amended Complaint (the CAC) which identified the
Company and certain of its former individual directors and
officers as defendants, and claims that the Companys
registration statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements and omissions. On
October 17, 2006, the Company and certain other defendants
filed motions to dismiss the CAC. Pursuant to a mediation
session held in New York on April 25, 2007, the Company,
one other defendant and the plaintiffs agreed in principle to
settle the class action litigation for US$10 million. The
Companys share of the settlement was US$5 million. In
July 2007, the parties filed a stipulation with the Court
requesting that the Court approve the proposed settlement. In
November 2007, the federal judge presiding over the consolidated
class action approved settlement of the class action and made
the determination that the costs of administering the
settlement, including the plaintiffs attorneys fees
of 20.56% of the settlement amount and related expenses, be paid
out of the settlement fund before distributions were to be made
to class members. No plaintiffs filed an appeal during the
30-day
appeal period which expired on December 21, 2007, and
settlement amounts were disbursed to class members shortly
thereafter. Upon completion of this settlement, the Company, its
current and former directors and officers as well as other third
parties were released from liability for the claims asserted in
the class action litigation.
Other
litigation matters
As of December 31, 2007, the Company is a defendant in two
separate lawsuits claiming damages for breach of contract in
which the Company has been a party. In May 2007, YNK Korea Inc.,
formerly known as Sunny YNK Inc., our former distributor for
Ragnarok Online, filed a lawsuit against us claiming that we
failed to distribute the earnings from a certain amount of net
sales due to the embezzlement of royalty revenue committed by a
former chairman of our Company and from license fees from
overseas licensees. The claim of the lawsuit amounts to
approximately Won 1,344 million. In October 2006, Softstar
Entertainment Inc., our former licensee in Taiwan, Hong Kong and
Macao for R.O.S.E. Online, filed a lawsuit against us insisting
that the game program for the open beta testing of the game in
Taiwan which was provided by us was different from the program
used for the closed beta testing and was materially deficient,
thereby causing them to incur a loss in their business. The
license agreement with Softstar Entertainment Inc., which was
entered in February 2005, was terminated by the plaintiff in
December 2005 and the open beta testing of the game was
terminated in March 2006. The likely outcome of these lawsuits
cannot yet be determined.
Dividend
Policy
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our Board of Directors may deem relevant. We
have no intention to pay dividends in the near future.
Consequently, we cannot give any assurance that any dividends
may be declared and paid in the future.
86
Holders of outstanding common shares on a dividend record date
will be entitled to the full dividend declared without regard to
the date of issuance of the common shares or any subsequent
transfer of the common shares. Payment of annual dividends in
respect of a particular year, if any, will be made in the
following year after approval by our shareholders at the annual
general meeting of shareholders, and payment of interim
dividends, if any, will be made in the same year after approval
by our Board of Directors, in each case, subject to certain
provisions of our articles of incorporation and the Korean
Commercial Code. See Item 10.B. Articles of
Incorporation Dividends.
Subject to the terms of the deposit agreement for the ADSs, you
will be entitled to receive dividends on common shares
represented by ADSs to the same extent as the holders of common
shares, less the fees and expenses payable under the deposit
agreement in respect of, and any Korean tax applicable to, such
dividends. See Item 10.E. Taxation
Korean Taxation. The depositary will generally
convert the Won it receives into U.S. dollars and
distribute the U.S. dollar amounts to you. For a
description of the U.S. federal income tax consequences of
dividends paid to our shareholders, see Item 10.E.
Taxation U.S. federal income tax
considerations.
8.B. Significant
Changes
Not Applicable.
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ITEM 9.
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THE
OFFER AND LISTING
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9.A. Offer
and Listing Details
Common
Stock
Our common shares are not listed on any stock exchange or
organized trading market, including in Korea. There is no public
market for our common shares, although a small number of our
common shares are traded in off-market transactions involving
private sales primarily in Korea.
ADSs
Following our initial public offering on February 8, 2005,
the ADSs have been issued by The Bank of New York Mellon,
formerly known as The Bank of New York, as depositary and are
listed on the NASDAQ Stock Markets the NASDAQ Global
Market, formerly the NASDAQ National Market, under the symbol
GRVY. Each ADS represents one-fourth of one share of
our common stock. As of June 10, 2008, 12,017,212 ADSs
representing 3,004,303 shares of our common stock were
outstanding.
The table below shows the high and low trading prices on the
NASDAQ for the outstanding ADSs since February 1, 2005.
Each ADS represents one-quarter of one share of our common stock.
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Price
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Period
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High
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Low
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(In US$)
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2005
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13.77
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5.30
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First Quarter
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13.77
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8.04
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January
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N/A
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N/A
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February
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13.77
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10.30
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March
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11.90
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8.04
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Second Quarter
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9.72
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5.30
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April
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9.50
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8.02
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May
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9.72
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5.30
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June
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8.70
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6.30
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87
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Price
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Period
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High
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Low
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(In US$)
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Third Quarter
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12.14
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5.90
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July
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10.05
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6.01
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August
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12.14
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5.90
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September
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10.95
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7.70
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Fourth Quarter
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8.64
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6.10
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October
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8.64
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6.71
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November
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7.15
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6.24
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December
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7.25
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6.10
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2006
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9.75
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4.80
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First Quarter
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9.75
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5.75
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January
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7.87
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6.63
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February
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7.58
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6.65
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March
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9.75
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5.75
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Second Quarter
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9.88
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6.83
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April
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9.88
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8.10
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May
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9.05
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7.50
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June
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8.03
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6.83
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Third Quarter
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7.29
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5.46
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July
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7.29
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5.84
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August
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7.25
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5.77
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September
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6.87
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5.46
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Fourth Quarter
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7.38
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4.80
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October
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6.00
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4.80
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November
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7.38
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4.86
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December
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6.00
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5.48
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2007
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7.25
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2.75
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First Quarter
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6.55
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5.42
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January
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6.36
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5.42
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February
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6.55
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5.85
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March
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6.45
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5.66
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Second Quarter
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7.25
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5.57
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April
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6.65
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5.57
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May
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7.15
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6.26
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June
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7.25
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6.12
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Third Quarter
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6.50
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3.63
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July
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6.50
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5.75
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August
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6.00
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3.63
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September
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4.35
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3.75
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Fourth Quarter
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4.31
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2.75
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October
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4.31
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3.51
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November
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3.73
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3.35
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December
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3.80
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2.75
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2008 (through May 2008)
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3.39
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1.14
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88
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Price
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Period
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High
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Low
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(In US$)
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First Quarter
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3.39
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1.375
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January
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3.39
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2.50
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February
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2.70
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1.41
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March
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1.77
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1.375
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Second Quarter (through May 2008)
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2.00
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1.14
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April
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1.75
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1.14
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May
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2.00
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1.25
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9.B. Plan
of Distribution
Not applicable.
9.C. Markets
See Item 9.A. Offering and Listing Details.
9.D. Selling
Shareholders
Not applicable.
9.E. Dilution
Not applicable.
9.F. Expenses
of the Issue
Not applicable.
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ITEM 10.
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ADDITIONAL
INFORMATION
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10.A. Share
Capital
See Item 10.B. Articles of Incorporation.
10.B. Articles
of Incorporation
The section below provides summary information relating to the
material terms of our capital stock and our articles of
incorporation. It also includes a brief summary of certain
provisions of the Korean Commercial Code and related Korean law,
all as currently in effect.
General
Our total authorized share capital is 40,000,000 shares,
which consists of common shares and non-voting preferred shares,
each with a par value of Won 500 per share. Under our articles
of incorporation, holders of non-voting preferred shares are
entitled to dividends of not less than 1% and up to 15% of the
par value of such shares, the exact rate to be determined by our
Board of Directors at the time of issuance, provided that the
holders of preferred shares shall be entitled to receive
dividends at a rate not lower than that determined for holders
of common shares. Under our articles of incorporation, we may
not issue any class of shares which are redeemable.
Under our articles of incorporation, we are authorized to issue
non-voting preferred shares up to 2,000,000 shares.
As of the date hereof, 6,948,900 common shares were issued and
outstanding. We have not issued any equity securities other than
common shares. All of the issued and outstanding shares are
fully paid and non-assessable and
89
are in registered form. Pursuant to our articles of
incorporation, we may issue additional common shares without
further shareholder approval. The unissued shares remain
authorized until an amendment to our articles of incorporation
changes the status of the authorized shares to unauthorized
shares.
Dividends
We may pay dividends to our shareholders in proportion to the
number of shares owned by each shareholder. The common shares
represented by the ADSs have the same dividend rights as our
other common shares.
We may declare dividends at the annual general meeting of
shareholders which is held within three months after the end of
each fiscal year. We may pay the annual dividend shortly after
the annual general meeting declaring such dividends. We may
distribute the annual dividend in cash or in shares. However, a
dividend in shares must be distributed at par value, and
dividends in shares may not exceed one-half of the annual
dividends.
Under the Korean Commercial Code, we may pay an annual dividend
only out of the excess of our net assets, on a non-consolidated
basis, over the sum of (i) our stated capital,
(ii) the total amount of our capital surplus reserve and
legal reserve accumulated up to the end of the relevant dividend
period and (iii) the legal reserve to be set aside for the
annual dividend. We may not pay an annual dividend unless we
have set aside as legal reserve an amount equal to at least 10%
of the cash portion of the annual dividend, or unless we have an
accumulated legal reserve of not less than one-half of our
stated capital. We may not use our legal reserves to pay cash
dividends but may transfer amounts from our legal reserves to
capital stock or use our legal reserves to reduce an accumulated
deficit.
In addition to annual dividends, under the Korean Commercial
Code and our articles of incorporation, we may pay interim
dividends once during each fiscal year in case we earn more
retained earning as of the end of the first half of such year
than the retained earning not disposed of at the time of the
general shareholder meeting with respect to the immediately
preceding fiscal year. Unlike annual dividends, the decision to
pay interim dividends can be made by a resolution of the Board
of Directors and is not subject to shareholder approval. Any
interim dividends must be paid in cash to the shareholders of
record as of June 30 of the relevant fiscal year.
The total amount of interim dividends payable in a fiscal year
shall not be more than the net assets on the balance sheet of
the immediately preceding fiscal year, after deducting
(i) our capital in the immediately preceding fiscal year,
(ii) the aggregate amount of our capital reserves and legal
reserves accumulated up to the immediately preceding fiscal
year, (iii) the amount of earnings for dividend payments
confirmed at the general meeting of shareholders with respect to
the immediately preceding fiscal year, (iv) the amount of
voluntary reserves accumulated up to the immediately preceding
fiscal year for special purposes pursuant to our articles of
incorporation or a resolution by our shareholders and
(v) the amount of legal reserves that should be set aside
for the current fiscal year following the interim dividend
payment. Furthermore, the rate of interim dividends for
non-voting preferred shares must be the same as that for our
common shares.
We have no obligation to pay any dividend unclaimed for five
years from the dividend payment date.
Since our inception, we have not declared or paid any dividends
on our common shares. Any decision to pay dividends in the
future will be subject to a number of factors, including cash
requirements for future capital expenditures and investments,
and other factors our Board of Directors may deem relevant. We
currently have no intention to pay dividends in the near future.
Distribution
of free shares
In addition to paying dividends in shares out of our retained or
current earnings, we may also distribute to our shareholders an
amount transferred from our capital surplus or legal reserve to
our stated capital in the form of bonus shares issued free of
charge, or free shares. We must distribute such free shares to
all our shareholders in proportion to their existing
shareholdings. Since our inception, we have not distributed any
free shares. We currently have no intention to make such
distribution in the near future.
90
Preemptive
rights and issuance of additional shares
We may issue authorized but unissued shares at the times and,
unless otherwise provided in the Korean Commercial Code, on such
terms as our Board of Directors may determine. We must offer new
shares on uniform terms to all shareholders who have preemptive
rights and are listed on our shareholders register as of
the relevant record date.
We may issue new shares pursuant to a board resolution to
persons other than existing shareholders, who in these
circumstances will not have preemptive rights if the new shares
are issued:
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through a general public offering pursuant to a resolution of
the Board of Directors of no more than 50% of the total number
issued and outstanding shares;
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to the members of the employee stock ownership association;
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upon exercise of a stock option in accordance with our articles
of incorporation;
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in the form of depositary receipts of no more than 50% of the
total number issued and outstanding shares;
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to induce foreign direct investment necessary for business in
accordance with the Foreign Investment Promotion Act of no more
than 50% of the total number issued and outstanding shares;
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to domestic or overseas financial institutions, corporations or
individuals for the purpose of raising funds on an emergency
basis;
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to certain companies under an alliance arrangement with
us; or
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by a public or to cause the underwriters to underwrite new
shares for the purpose of listing them on the Stock Market
Division or KOSDAQ Market Division of the Korea Exchange of no
more than 50% of the total number issued and outstanding shares.
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We must give public notice of preemptive rights regarding new
shares and their transferability at least two weeks before the
relevant record date. We will notify the shareholders who are
entitled to subscribe for newly issued shares of the deadline
for subscription at least two weeks prior to such deadline. If a
shareholder fails to subscribe by the deadline, the
shareholders preemptive rights lapse. Our Board of
Directors may determine how to distribute fractional shares or
shares for which preemptive rights have not been exercised.
In the case of ADS holders, the depositary will be treated as
the shareholder entitled to preemptive rights.
General
meeting of shareholders
We hold the annual general meeting of shareholders within three
months after the end of each fiscal year. Subject to a board
resolution or court approval, we may hold an extraordinary
general meeting of shareholders:
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as necessary;
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at the request of shareholders holding an aggregate of 3% or
more of our outstanding shares; or
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at the request of our audit committee.
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We must give shareholders written notice or electronic document
setting out the date, place and agenda of the meeting at least
two weeks prior to the general meeting of shareholders. The
agenda of the general meeting of shareholders is determined at
the meeting of the Board of Directors. In addition, a
shareholder holding an aggregate of 3% or more of the
outstanding shares may propose an agenda for the general meeting
of shareholders. Such proposal should be made in writing at
least six weeks prior to the meeting. The Board of Directors may
decline such proposal if it is in violation of the relevant law
and regulations or our articles of incorporation. Shareholders
not on the shareholders register as of the record date are
not entitled to receive notice of the general meeting of
shareholders or attend or vote at the meeting. Holders of
non-voting preferred shares, unless enfranchised, are not
entitled to receive notice of or vote at the general meeting of
shareholders.
Our shareholders meetings are held in Seoul, Korea or
other adjacent areas as deemed necessary.
91
Voting
rights
Holders of our common shares are entitled to one vote for each
common share. However, common shares held by us (i.e., treasury
shares) or by any corporate entity in which we have, directly or
indirectly, greater than a 10% interest, do not have voting
rights. Unless the articles of incorporation explicitly state
otherwise, the Korean Commercial Code permits cumulative voting
pursuant to which each common share entitles the holder thereof
to multiple voting rights equal to the number of directors to be
elected at such time. A holder of common shares may exercise all
voting rights with respect to his or her shares cumulatively to
elect one director. However, our shareholders have decided not
to adopt cumulative voting.
Our shareholders may adopt resolutions at a general meeting by
an affirmative majority vote of the voting shares present or
represented at the meeting, where the affirmative votes also
represent at least one-third of our total voting shares then
issued and outstanding. However, under the Korean Commercial
Code and our articles of incorporation, the following matters
require approval by the holders of at least two-thirds of the
voting shares present or represented at the meeting, where the
affirmative votes also represent at least one-third of our total
voting shares then issued and outstanding:
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amending our articles of incorporation;
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removing a director;
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effecting a capital reduction;
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effecting any dissolution, merger or consolidation with respect
to us;
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transferring all or any significant part of our business;
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acquiring all of the business of any other company or a part of
the business of any other company having a material effect on
our business;
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issuing new shares at a price below the par value; or
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any other matters for which such resolution is required under
relevant law and regulations.
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In general, holders of non-voting preferred shares (other than
enfranchised non-voting preferred shares) are not entitled to
vote on any resolution or receive notice of any general meeting
of shareholders. However, in the case of amendments to our
articles of incorporation, any merger or consolidation, capital
reductions or in some other cases that affect the rights or
interests of the non-voting preferred shares, approval of the
holders of such class of shares is required. We must obtain the
approval, by a resolution, of holders of at least two-thirds of
the non-voting preferred shares present or represented at a
class meeting of the holders of such class of shares, where the
affirmative votes also represent at least one-third of the total
issued and outstanding shares of such class. In addition, if we
are unable to pay dividends on non-voting preferred shares as
provided in our articles of incorporation, the holders of
non-voting preferred shares will become enfranchised and will be
entitled to exercise voting rights until the dividends are paid.
The holders of enfranchised non-voting preferred shares have the
same rights as holders of voting shares to request, receive
notice of, attend and vote at a general meeting of shareholders.
Shareholders may exercise their voting rights by proxy. Under
our articles of incorporation, the person exercising the proxy
does not have to be a shareholder. A person with a proxy must
present a document evidencing its power of attorney in order to
exercise voting rights.
Holders of ADSs will exercise their voting rights through the
ADS depositary. Subject to the provisions of the deposit
agreement, holders of ADSs will be entitled to instruct the
depositary how to vote the common shares underlying their ADSs.
Rights
of dissenting shareholders
In some limited circumstances, including the transfer of all or
any significant part of our business and our merger or
consolidation with another company, dissenting shareholders have
the right to require us to purchase their shares. To exercise
this right, shareholders must submit to us a written notice of
their intention to dissent before the applicable general meeting
of shareholders. Within 20 days after the relevant
resolution is passed, the dissenting
92
shareholders must request us in writing to purchase their
shares. We are obligated to purchase the shares of dissenting
shareholders within two months after receiving such request. The
purchase price for the shares is required to be determined
through negotiations between the dissenting shareholders and us.
If an agreement is not attained within 30 days since the
receipt of the request, we or the shareholder requesting the
purchase of shares may request the court to determine the
purchase price. Holders of ADSs will not be able to exercise
dissenters rights unless they withdraw the underlying
common shares and become our direct shareholders.
Register
of shareholders and record dates
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office in Seoul, Korea. It registers
transfers of shares on the register of shareholders upon
presentation of the share certificates.
The record date for annual dividends is December 31 of each
year. For the purpose of determining shareholders entitled to
annual dividends, the register of shareholders will be closed
for the period from January 1 to January 31 of each year.
Further, for the purpose of determining the shareholders
entitled to some other rights pertaining to the shares, we may,
on at least two weeks public notice, set a record date
and/or close
the register of shareholders for not more than three months. The
trading of shares and the delivery of share certificates may
continue while the register of shareholders is closed.
Annual
report
At least one week before the annual general meeting of
shareholders, we must make our annual business report,
auditors report and audited non-consolidated financial
statements available for inspection at our principal office and
at all of our branch offices. In addition, copies of such
reports, financial statements and any resolutions adopted at the
general meeting of shareholders will be available to our
shareholders.
Transfer
of shares
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there is
no restriction on transfer or sale of our shares applicable to
our shareholders or holders of ADSs under our articles of
incorporation and the relevant laws.
Under the Korean Commercial Code, the transfer of shares is
effected by delivery of share certificates. However, to assert
shareholders rights against us, the transferee must have
his name and address registered on our register of shareholders.
For this purpose, a shareholder is required to file his name,
address and seal with our transfer agent. A non-Korean
shareholder may file a specimen signature in place of a seal,
unless he is a citizen of a country with a sealing system
similar to that of Korea. In addition, a non-resident
shareholder must appoint an agent authorized to receive notices
on his or her behalf in Korea and file a mailing address in
Korea. The above requirement does not apply to the holders of
ADSs.
Under current Korean regulations, Korean securities companies
and banks, including licensed branches of non-Korean securities
companies and banks, investment trust companies, futures trading
companies, internationally recognized foreign custodians and the
Korea Securities Depository may act as agents and provide
related services for foreign shareholders. Certain foreign
exchange controls and securities regulations apply to the
transfer of shares by non-residents or non-Koreans. See
Item 10.D. Exchange Controls.
Our transfer agent, Hana Bank, maintains the register of our
shareholders at its office located at
43-2
Yoido-Dong, Youngdeungpo-Gu, Seoul, Korea. It registers
transfers of shares of the register of shareholders on
presentation of the share certificates.
Acquisition
of our shares
We may not acquire our own common shares except in limited
circumstances, such as reduction of capital and acquisition of
our own common shares for the purpose of granting stock options
to our officers and employees. Under the Korean Commercial Code,
except in the case of a capital reduction (in which case we must
retire the common shares immediately), we must resell any common
shares acquired by us to a third party (including to a
93
stock option holder who exercised his or her stock option)
within a reasonable time. Except in limited circumstances,
corporate entities in which we own a 50% or greater equity
interest may not acquire our common shares.
Except for the procedural requirements which obligate a
non-citizen or non-residents of Korea to file a report to the
relevant government authority of Korea at the time of
acquisition or transfer of the Companys shares, there
exists no provision which limits the rights to own our shares or
exercise voting rights on our shares due to their status as a
non-resident or non-Korean under our articles of incorporation
and the applicable Korean laws.
Liquidation
rights
In the event of our liquidation, after payment of all debts,
liquidation expenses and taxes, our remaining assets will be
distributed among shareholders in proportion to their
shareholdings.
Other
provisions
Under our articles of incorporation, there exists no provision
(i) which may delay or prevent a change in control of us
and that is triggered only in the event of a merger, acquisition
or corporate restructuring, (ii) which requires disclosure
of ownership above a certain threshold or (iii) that
governs the change in capital that is more stringent than
required by the applicable laws in Korea.
10.C. Material
Contracts
We have not entered into any material contracts other than in
the ordinary course of business and other than those described
below or otherwise as described in Item 4.
Information on the Company or elsewhere in this
annual report.
2nd
Renewal of Ragnarok License and Distribution Agreement dated
September 29, 2006 between GungHo Online Entertainment, Inc.
(licensee in Japan) and GRAVITY Co., Ltd.
Under this renewal agreement, the term of the original agreement
was extended for three years from the effective date.
Amendment
to the Exclusive Ragnarok Online License and Distribution
Agreement dated October 22, 2006 between Soft-World
International Corporation (licensee in Taiwan) and GRAVITY Co.,
Ltd.
Under this amendment, the term of the original agreement was
extended for one year to October 22, 2007.
Exclusive
Emil Chronicle Online License and Distribution Agreement dated
August 1, 2007, between GameCyber Technology Ltd. and
GRAVITY Co., Ltd.
On August 1, 2007, we entered into an agreement with
GameCyber Technology Ltd., our licensee in Taiwan and Hong Kong,
under which we granted the licensee an exclusive right to
license the distribution rights for Emil Chronicle Online in
Taiwan and Hong Kong for an initial license fee of US$400,000
payable, a minimum guaranteed payment of US$300,000 and a
monthly royalty payment equal to 35% of the licensees
monthly revenue from Emil Chronicle Online service. The term of
the agreement is three years from the date of commercialization
of Emil Chronicle Online in Taiwan and Hong Kong.
First
Amendment to the Ragnarok Online Software Agreement dated
October 9, 2007, between Game Flier (Malaysia) Sdn. Bhd.
and GRAVITY Co., Ltd.
Under this amendment with our licensee in Singapore and
Malaysia, the term of the Ragnarok License Agreement, dated
April 9, 2006, with the licensee was extended to
October 8, 2009.
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Exclusive
Ragnarok Online 2 License and Distribution Agreement dated
October 15, 2007, between PT. Lyto Datarindo Fortuna and
GRAVITY Co., Ltd.
On August 1, 2007, we entered into an agreement with PT.
Lyto Datarindo Fortuna, our licensee in Indonesia, under which
we granted the licensee an exclusive right to license the
distribution rights for Ragnarok Online 2 in Indonesia for an
initial license fee of US$500,000 payable, a minimum guaranteed
payment of US$400,000 and a monthly royalty payment equal to 30%
of the licensees monthly revenue from Ragnarok Online 2
service. The term of the agreement is three years from the date
of commercialization of Ragnarok Online 2 in Indonesia.
Amendment
to the exclusive Ragnarok Online License and Distribution
Agreement dated October 22, 2007, between Soft-World
International Corporation and GRAVITY Co., Ltd.
Under this amendment with our licensee in Taiwan and Hong Kong,
the term of the Ragnarok License and Distribution Agreement,
dated May 20, 2002, with the licensee was extended to
October 22, 2009.
Exclusive
Requiem Online License and Distribution Agreement dated December
1, 2007, between GRAVITY CIS, Inc. and GRAVITY Co.,
Ltd.
On December 1, 2007, we entered into an agreement with
GRAVITY CIS, Inc., our licensee in Russia and CIS countries,
under which we granted the licensee an exclusive right to
license the distribution rights for Requiem Online in Armenia,
Azerbaijan, Belorussia, Estonia, Georgia, Kazakhstan,
Kyrgyzstan, Latvia, Lithuania, Moldova, Russia, Tajikistan,
Turkmenistan, Ukraine and Uzbekistan for an initial license fee
of US$100,000 payable and a monthly royalty payment equal to 25%
of the licensees net profit from Requiem Online service.
The term of the agreement is three years from the date of
commercialization of Requiem Online, renewable for one year by
the licensee.
Lease
Agreement dated January 1, 2008, between Korea SW Industry
Promotion Agency and GRAVITY Co., Ltd.
On January 1, 2008, we entered into a lease agreement with
Korea SW Industry Promotion Agency (KIPA) for our
principal executive and administrative offices, located on one
floor of Nuritkum Square Business Tower and two floors of
Nuritkum Square R&D Tower, 1605 Sangam-Dong, Mapo-Gu, Seoul
121-270
Korea. The term of the lease commenced on January 1, 2008
and expires on December 31, 2012, with an option to renew
for one year.
Second
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2008, between
GRAVITY Interactive, Inc. and GRAVITY Co., Ltd.
Under this amendment with our licensee in the United States and
Canada, the term of the Ragnarok License and Distribution
Agreement, dated January 1, 2006, with the licensee was
extended to December 31, 2008. The amendment also increased
monthly royalty payments from 15% to 25% of the licensees
monthly service sales amount from the Ragnarok Online service
and expanded the serviced countries to include Australia and New
Zealand.
Exclusive
Ragnarok Online 2 Authorization to Use and Distribute Software
Agreement dated January 21, 2008, between Level Up!
Interactive S.A. and GRAVITY Co., Ltd.
On January 21, 2008, we entered into an agreement with
GRAVITY CIS, Inc., our licensee in Brazil, under which we
granted Level Up! Interactive S.A. an exclusive right to
license the distribution rights for Ragnarok Online 2 in Brazil
for an authorization copyright fee of US$400,000 payable, a
minimum guaranteed payment of US$600,000 and a monthly royalty
payment equal to 25% of the licensees gross sales amount
from Ragnarok Online 2 service. The term of the agreement is
three years from the date of commercialization of Ragnarok
Online 2, subject to renewal for two one-year terms.
95
First
Amendment to the exclusive Emil Chronicle Online License and
Distribution Agreement dated January 23, 2008, between
GameCyber Technology Ltd. and GRAVITY Co., Ltd.
Under this amendment with our licensee in Taiwan and Hong Kong,
the Emil Chronicle Online License and Distribution Agreement,
dated August 1, 2007, with the licensee was amended so that
the term of the agreement applicable to each of Taiwan and Hong
Kong commences from the commercial service date in each
territory.
Exclusive
Pucca Racing License and Distribution Agreement dated January
23, 2008, between Ini3 Digital Co., Ltd., Vooz Co., Ltd. and
GRAVITY Co., Ltd.
On January 23, 2008, we entered into an agreement with Vooz
Co., Ltd., the character licensor and Ini3 Digital Co., Ltd.,
our licensee in Thailand, under which we granted Ini3 Digital
Co., Ltd. an exclusive right to license the distribution rights
for Pucca Racing in Thailand for a license fee of US$300,000
payable and a monthly royalty payment equal to 30% of the
licensees gross sales amount from Pucca Racing service.
The term of the agreement is three years from the date of
commercialization of Pucca Racing.
Exclusive
Requiem Online License and Distribution Agreement dated February
21, 2008, between Gravity Interactive, Inc. and GRAVITY
Co., Ltd.
On February 21, 2008, we entered into an agreement with
Gravity Interactive, Inc., our licensee in the United States and
Canada, under which we granted the licensee an exclusive right
to license from us the distribution rights for Requiem Online in
the United States and Canada for an initial license fee of
US$200,000 payable and a monthly royalty payment equal to 25% of
the licensees service sales amount from Requiem Online
service. The term of the agreement is three years from the date
of commercialization of Requiem Online, subject to automatic
renewals for successive one year periods.
Sixth
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated February 27, 2008, between PT.
Lyto Datarindo Fortuna and GRAVITY Co., Ltd.
Under this amendment with our licensee in Indonesia, the term of
the Ragnarok License and Distribution Agreement, dated
February 26, 2003 with the licensee was extended to
February 26, 2010.
10.D. Exchange
Controls
General
The Foreign Exchange Transaction Law and the Presidential Decree
and regulations under such Law and Decree, or the Foreign
Exchange Transaction Laws, regulate investment in Korean
securities by non-residents and issuance of securities outside
Korea by Korean companies. Under the Foreign Exchange
Transaction Laws, non-residents may invest in Korean securities
only to the extent specifically allowed by such laws or
otherwise permitted by the Foreign Exchange authorities,
including the Minister of Strategy and Finance, or the MOSF. The
Financial Services Commission, or FSC, has also adopted,
pursuant to its authority under the Korean Securities and
Exchange Act, regulations that restrict investment by foreigners
in Korean securities and regulate issuance of securities outside
Korea by Korean companies.
Under the Foreign Exchange Transaction Laws, (i) if the
Korean government deems that it is inevitable due to the
outbreak of natural calamities, wars, conflict of arms or grave
and sudden changes in domestic or foreign economic circumstances
or other situations equivalent thereto, the MOSF may temporarily
suspend payment, receipt or the whole or part of transactions to
which the Foreign Exchange Transaction Laws apply, or impose an
obligation to safe-keep, deposit or sell means of payment in or
to certain Korean governmental agencies or financial
institutions; and (ii) if the Korean government deems that
the international balance of payments and international finance
are confronted or are likely to be confronted with serious
difficulty or the movement of capital between Korea and abroad
brings or is likely to bring on serious obstacles in carrying
out currency policies, exchange rate policies and other
macroeconomic policies, the MOSF may take measures to require
any person who intends to perform capital transactions to obtain
permission or to require any person who performs capital
transactions to
96
deposit part of the means of payment acquired in such
transactions in certain Korean governmental agencies or
financial institutions, in each case subject to certain
limitations thereunder.
Filing
with the Korean government in connection with the issuance of
ADSs
In order for us to issue common shares represented by ADSs in an
amount exceeding US$30 million, we are required to file a
prior report of the issuance with the MOSF through the
designated foreign exchange bank. No further Korean governmental
approval is necessary for the initial offering and issuance of
the ADSs.
Under current Korean law and regulations, the depositary is
required to obtain our prior consent for the number of common
shares to be deposited in any given proposed deposit which
exceeds the difference between (i) the aggregate number of
common shares deposited by us for the issuance of ADSs
(including deposits in connection with the initial and all
subsequent offerings of ADSs and stock dividends or other
distributions related to these ADSs), and (ii) the number
of common shares on deposit with the depositary at the time of
such proposed deposit. We have agreed to consent to any deposit
so long as the deposit would not violate our articles of
incorporation or applicable Korean law, and the total number of
our common shares on deposit with the depositary would not
exceed the sum of the aggregate number of common shares and any
number of additional shares for which the Depositary has
received our written consent.
Furthermore, prior to making an investment of 10% or more of the
outstanding voting shares of a Korean company, foreign investors
are generally required under the Foreign Investment Promotion
Law to submit a report to the Chairman of the Korea
Trade-Investment Promotion Agency (KOTRA) (including
the head of the Trade Center, branch office
and/or
office designated by the Chairman of KOTRA) and the President of
the Foreign Exchange Bank (including the head of the branch
office designated by the President of the Foreign Exchange
Bank). Subsequent sales of such shares by foreign investors will
also require a prior report to the Chairman of KOTRA.
Certificates
of the shares must be kept in custody with an eligible
custodian
Under Korean law, certificates evidencing shares of Korean
companies must be kept in custody with an eligible custodian in
Korea, which certificates may in turn be required to be
deposited with the Korea Securities Depository, or KSD, if they
are designated as being eligible for deposit with the KSD. Only
the KSD, securities companies, asset management companies
established under the Indirect Investment Asset Management
Business Act (IIAMBA), futures trading companies and
internationally recognized foreign custodians are eligible to
act as a custodian of shares for a foreign investor. However, a
foreign investor may be exempted from complying with the
requirement to have the certificates deposited with the KSD with
the approval of the Governor of the Financial Supervisory
Service in circumstances where such compliance is made
impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
A foreign investor may appoint one or more standing proxies from
among the Korea Securities Depository, foreign exchange banks,
securities companies, asset management companies established
under the IIAMBA, futures trading companies and internationally
recognized foreign custodians, which have obtained a license to
act as a standing proxy to exercise shareholders rights or
perform any matters related thereto if the foreign investor does
not perform these activities himself. However, a foreign
investor may be exempted from complying with these standing
proxy rules with the approval of the Governor of the Financial
Supervisory Service in circumstances where such compliance is
made impracticable, including cases where such compliance would
contravene the laws of the home country of such foreign investor.
Restrictions
on ADSs and shares
Once the report to the MOSF is filed in connection with the
issuance of ADSs, no further Korean governmental approval is
necessary for the sale and purchase of ADSs in the secondary
market outside Korea or for the withdrawal of shares underlying
ADSs and the delivery inside Korea of shares in connection with
such withdrawal. In addition, persons who have acquired shares
as a result of the withdrawal of shares underlying the ADSs may
exercise their preemptive rights for new shares, participate in
free distributions and receive dividends on shares without any
further governmental approval.
97
A foreign investor may receive dividends on the shares and remit
the proceeds of the sale of the shares through a foreign
currency account and a Won account exclusively for stock
investments by the foreign investor which are opened at a
foreign exchange bank designated by the foreign investor without
being subject to any procedural restrictions under the Foreign
Exchange Transaction Laws. No approval is required for
remittance into Korea and deposit of foreign currency funds in
the foreign currency account. Foreign currency funds may be
transferred from the foreign currency account at the time
required to place a deposit for, or settle the purchase price
of, a stock purchase transaction to a Won account opened at a
securities company. Funds in the foreign currency account may be
remitted abroad without any governmental approval.
Dividends on shares are paid in Won. No Korean governmental
approval is required for foreign investors to receive dividends
on, or the Won proceeds of the sale of, any such shares to be
paid, received and retained in Korea. Dividends paid on, and the
Won proceeds of the sale of, any such shares held by a
non-resident of Korea must be deposited either in a Won account
with the investors securities company or his Won account.
Funds in the investors Won account may be transferred to
his foreign currency account or withdrawn for local living
expenses up to certain limitations. Funds in the investors
Won account may also be used for future investment in shares or
for payment of the subscription price of new shares obtained
through the exercise of preemptive right.
Securities companies are allowed to open foreign currency
accounts with foreign exchange banks exclusively for
accommodating foreign investors securities investments in
Korea. Through such accounts, these securities companies may
enter into foreign exchange transactions on a limited basis,
such as conversion of foreign currency funds and Won funds,
either as a counterparty to or on behalf of foreign investors,
without such investors having to open their own Won and foreign
currency accounts with foreign exchange banks.
10.E. Taxation
Korean
taxation
The following is a discussion of material Korean tax
consequences to owners of our ADSs and common shares that are
non-resident individuals or non-Korean corporations without a
permanent establishment in Korea to which the relevant income is
attributable. A non-resident individual according to Korean tax
laws means an individual who does not have an address or a place
of residence in Korea for longer than a period of one year. A
non-Korean corporation is a corporation whose headquarter and
main office is located overseas and does not have a permanent
establishment in Korea. The statements regarding Korean tax laws
set forth below are based on the laws in force and as
interpreted by the Korean taxation authorities as of the date
hereof. This discussion is not exhaustive of all possible tax
considerations which may apply to a particular investor, and
prospective investors are advised to satisfy themselves as to
the overall tax consequences of the acquisition, ownership and
disposition of our common shares, including specifically the tax
consequences under Korean law, the laws of the jurisdiction of
which they are resident, and any tax treaty between Korea and
their country of residence, by consulting their own tax advisors.
Dividends
on the shares or ADSs
Under Korean tax laws, the domestic source dividend income of
non-resident individuals and non-Korean corporations means any
profits or surpluses that are distributed by domestic companies.
Therefore, dividends that are distributed to non-Korean
corporations and non-resident individuals who own common shares
of domestic companies are considered to be domestic source
dividend income. The dividends provided to the holder of ADSs
are also included in the domestic source dividend income as it
is no different from dividends that are paid to a holder of
common shares in the domestic companies.
With respect to the taxation of domestic source dividend income
of a non-resident individual and non-Korean corporation, if
there is no tax treaty entered into between Korea and the
country of tax residence of the non-resident individual or
non-Korean corporation or if the country of tax residence is a
tax haven designated by the Commissioner of National Tax Service
in Korea (currently, only Labuan, Malaysia) and has not acquired
prior approval of the Commissioner, we will deduct Korean
withholding tax from dividends paid to such non-resident
individual or non Korean corporation (whether in cash or in
shares) at a rate of 27.5% (including resident surtax). If you
are a resident of a country that has entered into a tax treaty
with Korea, you may qualify for an exemption or a reduced rate
of Korean withholding tax according to the tax treaty. In this
connection, if the party with whom the
98
income has been provided exists as a paper company in order to
receive the benefits of the tax treaty and there exists a
separate beneficiary owner who is the real owner of the income
(hereinafter referred to as the Beneficiary Owner)
that is provided with income from dividends, tax will be
withheld at source by applying the tax rate determined in the
tax treaty entered into between Korea and the country of tax
residence of the Beneficiary Owner. If the country of tax
residence of the Beneficiary Owner and Korea has not entered
into a tax treaty or in the case that such country is Labuan,
Malaysia, tax will be withheld at source at a tax rate of 27.5%
according to the Korean Corporate Tax Act.
Generally, in order to obtain a reduced rate of withholding tax
pursuant to an applicable tax treaty, you must submit to us,
prior to the dividend payment date, such evidence of tax
residence as the Korean tax authorities may require in order to
establish your entitlement to the benefits of the applicable tax
treaty. If you hold ADSs, evidence of tax residence may be
submitted to us through the depositary. See Item 10.E.
Taxation Korea Taxation
Tax treaties below for a discussion on treaty
benefits.
In order for the beneficiary of dividends that is a corporation
or an individual in Labuan to be qualified for a limited tax
rate, the beneficiary must obtain an approval before such
dividends are paid by submitting legal evidentiary documents
that verify the country of tax residence of the beneficiary to
the Commissioner of National Tax Service along with a request
for prior approval of tax withholding or the beneficiary may
submit a request for correction to the responsible director of
the tax office within three years of withholding tax at source.
Taxation
of capital gains
Under Korean tax laws, capital gains from securities are
triggered when a non-resident individual or a non-Korean
corporation transfers his or its securities. Securities subject
to taxation include shares and depositary receipts issued based
on such shares and equity interests and all securities issued by
domestic corporations. (However, in the case of bonds, the
interests that are accrued during the holding period are taxable
as interest income, and therefore, capital gains treatment is
not triggered.)
In regards to capital gains tax originating from Korea, if there
is no tax treaty entered into between Korea and the country of
tax residence of the non-resident individual or non-Korean
corporation or if the country of tax residence is a tax haven
designated by the Commissioner of National Tax Service in Korea
(currently, only Labuan, Malaysia) and has not acquired prior
approval of the Commissioner, capital gains earned by such
non-resident individual or non Korean corporation upon the
transfer of our common shares or ADSs are subject to Korean
withholding tax at the lower of (i) 11% (including resident
surtax) of the gross proceeds realized and (ii) 27.5%
(including resident surtax) of the net realized gains (subject
to the production of satisfactory evidence of the acquisition
costs and the transaction costs). However, in most cases where a
tax treaty is entered into between Korea and the country of tax
residence of the non resident individual or non-Korean
corporation, such non-resident individual or non Korean
corporation is exempt from Korean income taxation under the
applicable Korean tax treaty with his or its country of tax
residence. In this regard, if the party to whom the capital
gains from securities are provided exists as a paper company in
order to receive benefits of a tax treaty and there exists a
separate Beneficiary Owner that is provided with income from
dividends, tax will be withheld at source by applying the tax
rate determined in the tax treaty entered into between Korea and
the country of tax residence of the Beneficiary Owner. If the
country of tax residence of the Beneficiary Owner and Korea has
not entered into a tax treaty or in the case that such country
is Labuan, Malaysia, tax will be withheld at source at a tax
rate (11% of transfer price or 27.5% of capital gains, whichever
is less) according to the Korean Corporate Tax Act. See Item
10.E. Taxation Korea
Taxation Tax treaties below for a
discussion on treaty benefits. Even if you do not qualify for
any exemption under a tax treaty, you will not be subject to the
foregoing withholding tax on capital gains if you qualify for
the relevant Korean domestic tax law exemptions discussed in the
following paragraphs.
Aside from the benefits provided in the tax treaties, Korean tax
law provides provisions on tax exemptions in regards to capital
gains from securities when certain requirements are met. With
respect to our common shares, you will not be subject to Korean
income taxation on capital gains realized upon the transfer of
such common shares, (i) if our common shares are listed on
either the Market Division of the Korea Exchange or the KOSDAQ
Division of the Korea Exchange, (ii) if you have no
permanent establishment in Korea and (iii) if you did not
own or have not owned (together with any shares owned by any
entity which you have a certain special relationship with and
99
possibly including the shares represented by the ADSs) 25% or
more of our total issued and outstanding shares at any time
during the calendar year in which the sale occurs and during the
five calendar years prior to the calendar year in which the sale
occurs.
With respect to the ADSs, if the ADSs are considered shares and
equity interests for the purpose of calculation of capital gains
from securities held by non-Korean corporations and non-resident
individuals, the capital gains that are realized, regardless of
whether a permanent establishment of business exists and
regardless of who the transferee is, would be considered as
domestic source income. However, if the ADSs are considered
securities other than shares and equity interests, the capital
gains are considered to be domestic source income in the
following cases: (i) if the transferer is a non-Korean
corporation with a place of business in Korea or (ii) if
the transferer is a non-Korean corporation without a place of
business in Korea but the transferee is a domestic corporation,
resident individual, or the place of business of a resident or
non-Korean corporation. In other words, the income accrued
through a transfer of securities, which exclude shares and
equity interests, between non-resident individuals without a
domestic place of business is not subject to taxation.
Before the recent revisions to the law, the regulations
regarding the calculation of capital gains were unclear; it was
unclear if the ADSs should be considered separately from the
underlying shares or if the ADSs should be considered to be part
of the underlying shares. The Corporate Tax Act and Income Tax
Act as revised in 2007 provides that with respect to the
non-Korean corporations capital gains from securities
originating from domestic sources, the depositary receipts
issued based on the equity interests should be included in the
scope of the equity interests. Therefore, for cases in which a
non-Korean corporation transfers the ADSs issued by a domestic
corporation and the capital gains are realized, such capital
gains are treated the same as capital gains from shares and
equity interests and are subject to tax withholding in principle
under the Korean tax laws.
However, for cases in which the capital gains from such ADSs
meet the following requirements, tax on the capital gains is
exempted under the Restriction of Special Taxation Act in
addition to the exemption afforded under income tax treaties:
(i) the ADSs issued overseas by the domestic corporation
must be transferred to a non-resident individual and non-Korean
corporation overseas, or (ii) the ADSs do not fall under
the case in which prior to a corporation issuing the depository
receipts, the shareholder of the same corporation maintains its
shares without converting into the depository receipts even
after the corporation has issued depository receipts, and such
shareholder transfers its shares by converting its shares into
the depository receipts at the time of transfer.
If you are subject to tax on capital gains with respect to the
sale of ADSs, or of our common shares which you acquired as a
result of a withdrawal, the purchaser or, in the case of the
sale of common shares on the KRX or through a licensed
securities company in Korea, the licensed securities company, is
required to withhold Korean tax from the sales price in an
amount at the lower of (i) 11% (including resident surtax)
of the gross realization proceeds and (ii) 27.5% (including
resident surtax) of the net realized gains (subject to the
production of satisfactory evidence of acquisition costs and the
transaction costs for the common shares or the ADSs) and to make
payment of these amounts to the Korean tax authority, unless you
establish your entitlement to an exemption under an applicable
tax treaty or domestic tax law.
Generally, to obtain the benefit of an exemption from tax
pursuant to a tax treaty, you must submit to the purchaser or
the securities company, or through the ADS depositary, as the
case may be, prior to or at the time of payment, such evidence
of your tax residence as the Korean tax authorities may require
in support of your claim for treaty benefits. However, in order
for the beneficiary of capital gains from securities who is a
corporation or an individual in Labuan to be qualified for a
limited tax rate, the beneficiary must obtain an approval before
such capital gains from securities is realized by submitting
legal evidentiary documents that verify the country of tax
residence of the beneficiary to the Commissioner of National Tax
Service along with a request for prior approval of tax
withholding or the beneficiary may submit a request for
correction to the responsible director of the tax office within
three years of withholding tax at source. See Item 10.E.
Taxation Korea Taxation
Tax treaties for additional explanation on claiming
treaty benefits.
Tax
treaties
Korea has entered into a number of income tax treaties with
other countries (including the United States), which would
reduce or exempt Korean withholding tax on dividends on, and
capital gains on transfer of, our
100
common shares or ADSs. For example, under the
Korea-United
States income tax treaty, reduced rates of Korean withholding
tax of 16.5% or 11.0% (respectively, including resident surtax,
depending on your shareholding ratio) on dividends and an
exemption from Korean withholding tax on capital gains are
available to residents of the United States that are
beneficial owners of the relevant dividend income or capital
gains. However, under Article 17 (Investment or Holding
Companies) of the
Korea-United
States income tax treaty, such reduced rates and exemption do
not apply if (i) you are a United States corporation,
(ii) by reason of any special measures, the tax imposed on
you by the United States with respect to such dividends or
capital gains is substantially less than the tax generally
imposed by the United States on corporate profits, and
(iii) 25% or more of your capital is held of record or is
otherwise determined, after consultation between competent
authorities of the United States and Korea, to be owned directly
or indirectly by one or more persons who are not individual
residents of the United States. Also, under Article 16
(Capital Gains) of the
Korea-United
States income tax treaty, the exemption on capital gains does
not apply if you are an individual, and (a) you maintain a
fixed base in Korea for a period or periods aggregating
183 days or more during the taxable year and your ADSs or
common shares giving rise to capital gains are effectively
connected with such fixed base or (b) you are present in
Korea for a period or periods of 183 days or more during
the taxable year.
On the other hand, the International Tax Adjustment Law provides
that in regards to taxable income, gains, asset, act or
transaction, when the holder and Beneficiary Owner is not the
same, the Beneficiary Owner is considered to be the taxpayer who
is subject to the applicable tax treaty. If one engages in
activities to receive benefits of a tax treaty through having
international transactions with a third party indirectly or
conducts transactions with more than two parties, such activity
is considered to be a direct transaction or a single transaction
for which the tax treaty applies. Thus, if a non-Korean company
or a non-resident individual establishes a paper company in a
certain country for the purpose of receiving benefits of a tax
treaty and tries to unreasonably receive dividends and capital
gains from securities pursuant to a tax treaty between a certain
country and Korea, the tax treaty that is entered into between
the country of the residence of the Beneficiary Owner and Korea
shall be applied.
You should inquire for yourself whether you are entitled to the
benefit of an income tax treaty with Korea. It is the
responsibility of the party claiming the benefits of an income
tax treaty in respect of dividend payments or capital gains to
submit to us, the purchaser or the securities company, as
applicable, a certificate as to its tax residence. In the
absence of sufficient proof, we, the purchaser or the securities
company, as applicable, must withhold tax at the normal rates.
Further, effective from July 1, 2002, in order for you to
obtain the benefit of a tax exemption on certain Korean source
income (e.g., dividends and capital gains) under an applicable
tax treaty, Korean tax law requires you (or your agent) to
submit the application for tax exemption along with a
certificate of your tax residency issued by a competent
authority of your country of tax residence. Such application
should be submitted to the relevant district tax office by the
ninth day of the month following the date of the first payment
of such income.
Furthermore, with the amendments of
Article 2-2
of the International Tax Adjustment Law,
Article 98-5
of the Corporate Tax Law and
Article 156-4
of the Personal Income Tax Law, Korea adopted the New
Anti-Treaty Shopping Rules (New Rules), which took
effect on July 1, 2006. According to the New Rules, even if
a tax treaty provides for either an exemption from or reduction
of the applicable income tax, the company or person paying
dividends, interest, royalty or consideration for share purchase
to an offshore entity established in a tax haven jurisdiction
designated by the MOSF, must initially withhold the applicable
tax on such income under the applicable tax law. In such case,
by submitting documents that verify the country of tax residence
of the Beneficiary Owner within three years from deduction of
withholding tax to the public office for tax in Korea in order
to request for correction, the difference between the amount of
tax to which the tax rate of exemption and restriction in the
tax treaty that the Beneficiary Owner qualifies for and the
amount of tax that was withheld initially shall be refunded. If,
however, the National Tax Service of Korea has granted prior
approval upon application for an exemption or reduction of tax
pursuant to a relevant tax treaty, the withholding requirement
under the New Rules will not apply. So far, the MOSF has not
designated the tax haven jurisdictions under the New Rules. So
far, the MOSF has designated only one district, Labuan in
Malaysia, as a tax haven jurisdiction under the New Rules as of
June 30, 2006.
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Inheritance
tax and gift tax
Korean inheritance tax is imposed upon (i) all assets
(wherever located) of the deceased if he or she was domiciled in
Korea at the time of his or her death and (ii) all property
located in Korea which passes on death (irrespective of the
domicile of the deceased). Gift tax is imposed in similar
circumstances to the above (based on the donees place of
domicile in the case of (i) above). The taxes are imposed
if the value of the relevant property is above a limit and vary
from 10% to 50% at sliding scale rate according to the value of
the relevant property and the identity of the parties involved.
Under the Korean inheritance and gift tax laws, shares issued by
Korean corporations are deemed located in Korea irrespective of
where the share certificates are physically located or by whom
they are owned. If the tax authoritys interpretation of
treating depositary receipts as the underlying share
certificates under the 2004 tax ruling applies in the context of
inheritance and gift taxes as well, you may be treated as the
owner of the common shares underlying the ADSs.
At present, Korea has not entered into any tax treaty relating
to inheritance or gift taxes.
Securities
transaction tax
The Securities Transaction Tax Act provides that a securities
transaction tax shall be imposed on the transfer of share
certificate or shares. However, in the event of the transfer of
share certificates listed in overseas securities markets such as
the New York Stock Exchange or NASDAQ that is similar to the
domestic securities market, such transfer is not subject to the
securities transaction tax. The said Act provides that the types
of share certificates that are subject to the securities
transaction tax is a share certificate issued by a domestic
corporation established according to the Commercial Act or a
special act, or the share certificate or depositary receipts
which are issued by a non-Korean corporation that are listed or
registered in the securities market. Therefore, if you transfer
common shares in a Korean corporation and the common shares are
not listed in the securities market overseas, you will be
subject to a securities transaction tax at the rate of 0.5%
(0.15% of tax rate will be applied in the case the shares are
listed in the domestic securities market and 0.3% of tax rate
will be applied if listed in the KOSDAQ market.)
With respect to transfers of ADSs, whether or not ADSs issued by
a domestic corporation falls under taxable share certificates
pursuant to the Securities Transaction Tax Act can be determined
by looking at the depositary receipts, in which the ADSs fall
under. The depository receipts constitute share certificates
subject to the securities transaction tax according to the 2004
tax ruling; provided that, under the Securities Transaction Tax
Law, the transfer of depositary receipts listed on, among
others, the New York Stock Exchange or NASDAQ is exempt from the
securities transaction tax.
According to tax rulings issued by the Korean tax authorities in
2000 and 2002, foreign stockholders are not subject to
securities transaction tax upon the deposit of underlying share
and receipt of depositary securities or upon the surrender of
depositary securities and withdrawal of the originally deposited
underlying share, but there remained uncertainties as to whether
holders of ADSs other than initial holders will not be subject
to securities transaction tax when they withdraw common shares
upon surrendering the ADSs. However, the holding of the 2004 tax
ruling referred to above seems to view the ADSs as the
underlying shares at least for the purpose of the securities
transaction tax and, though not specifically stated, could be
read to imply that the securities transaction tax should not
apply to deposits of common shares in exchange of ADSs or
withdrawals of common shares upon surrender of the ADSs
regardless of whether the holder is the initial holder because
the transfer of ADSs by the initial holder to a subsequent
holder would have already been subject to securities transaction
tax under such tax ruling.
However, the administrative court ruling rendered in 2007
provides that even if the nature of depositary receipts is
similar to that of share certificates, depositary receipts are
not share certificates. Therefore, the transfer of depositary
receipts is not subject to securities transaction tax as they
are not considered to be share certificates. In other words,
because depositary receipts are not taxable share certificates
pursuant to the Securities Transaction Tax Act, securities
transaction tax is not imposed. Also, with respect to a transfer
transaction in which the holder of the ADSs converts them into
common shares, since the subject of the transfer is not
classified as shares, it is not subject to securities
transaction tax from the viewpoint of the transferor.
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In principle, the securities transaction tax, if applicable,
must be paid by the transferor of the shares or the rights to
subscribe to such shares. When the transfer is effected through
a securities settlement company, such settlement company is
generally required to withhold and pay the tax to the tax
authorities. When such transfer is made through a securities
company only, such securities company is required to withhold
and pay the tax. Where the transfer is effected by a
non-resident without a permanent establishment in Korea, other
than through a securities settlement company or a securities
company, the transferee is required to withhold and pay the
securities transaction tax.
U.S.
federal income tax considerations
The following summary describes certain U.S. federal income
tax consequences of the purchase, ownership or disposition of
our common shares and ADSs as of the date hereof. The discussion
set forth below is applicable to U.S. Holders (as defined
below) (i) who are residents of the United States for
purposes of the current
Korea-United
States income tax treaty, (ii) whose common shares or ADSs
are not, for purposes of the treaty, effectively connected with
a permanent establishment in Korea and (iii) who otherwise
qualify for the full benefits of the treaty. Except where noted,
it deals only with our common shares and ADSs held as capital
assets and does not deal with special situations, such as those
of:
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dealers in securities or currencies;
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financial institutions;
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regulated investment companies;
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real estate investment trusts;
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tax-exempt entities;
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insurance companies;
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traders in securities that elect to use the
mark-to-market
method of accounting for their securities;
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persons holding our common shares or ADSs as part of a hedging,
integrated, conversion or constructive sale transaction or a
straddle;
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persons owning (or treated as owning) 10% or more of our voting
stock;
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persons liable for alternative minimum tax;
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investors in pass-through entities; or
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persons whose functional currency is not the United
States dollar.
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The discussion below is based upon the provisions of the
Internal Revenue Code of 1986, as amended (the
Code), and regulations, rulings and judicial
decisions thereunder as of the date hereof, and such authorities
may be repealed, revoked or modified so as to result in
U.S. federal income tax consequences different from those
discussed below. In addition, this summary assumes that the
deposit agreement, and all other related agreements, will be
performed in accordance with their terms.
Persons considering the purchase, ownership or disposition of
our common shares or ADSs should consult their own tax advisors
concerning U.S. federal income tax consequences in light of
their particular situation as well as any other tax consequences
arising under the laws of any taxing jurisdiction. In
particular, due to deterioration of the trading price of our
ADSs, there is a significant risk that we were in 2007, and will
be in 2008, a passive foreign investment company. See discussion
under Item 10.E. Taxation U.S. federal
income tax considerations Passive foreign
investment companies.
As used herein, the term U.S. Holder means a
beneficial holder of our common share or ADS that is for
U.S. federal income tax purposes:
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an individual citizen or resident of the United States;
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a corporation (or other entity treated as a corporation for
U.S. federal income tax purposes) created or organized in
or under the laws of the United States, any state thereof or the
District of Columbia;
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an estate the income of which is subject to U.S. federal
income taxation regardless of its source; or
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a trust;
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that is subject to the primary supervision of a court within the
United States and the control of one or more United States
persons as described in section 7701(a)(30) of the
Code; or
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that has a valid election in effect under applicable
U.S. Treasury regulations to be treated as a United States
person.
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If a partnership holds our common shares or ADSs, the tax
treatment of a partner will generally depend upon the status and
the activities of the partner and the partnership. If you are a
partner of a partnership holding our common shares or ADSs, you
should consult your tax advisors.
ADSs
If you hold our ADSs, for U.S. federal income tax purposes,
you generally will be treated as the owner of the underlying
common shares that are represented by such ADSs. Accordingly,
deposits or withdrawals of our common shares for ADSs generally
will not be subject to U.S. federal income tax.
Taxation
of dividends
Subject to the passive foreign investment company rules
described below, the gross amount of distributions on our ADSs
or common shares (including amounts withheld to reflect Korean
withholding taxes) will be taxable as dividends, to the extent
paid out of our current or accumulated earnings and profits, as
determined under U.S. federal income tax principles. Such
income (including withheld taxes) will be includable in your
gross income as ordinary income on the day actually or
constructively received by you, in the case of our common
shares, or by the depositary, in the case of our ADSs. Such
dividends will not be eligible for the dividends received
deduction allowed to corporations under the Code. With respect
to non-corporate U.S. Holders, certain dividends received
in taxable years beginning before January 1, 2011 from a
qualified foreign corporation may be subject to reduced rates of
taxation. A qualified foreign corporation includes a foreign
corporation (other than a passive foreign investment company)
that is eligible for the benefits of a comprehensive income tax
treaty with the United States which the United States
Treasury Department determines to be satisfactory for these
purposes and which includes an exchange of information
provision. The United States Treasury Department has determined
that the current
Korea-United
States income tax treaty meets these requirements. A foreign
corporation (other than a foreign passive investment company) is
also treated as a qualified foreign corporation with respect to
dividends paid by that corporation on shares (or ADSs backed by
such shares) that are readily tradable on an established
securities market in the United States. Our common shares
generally will not be considered readily tradable for these
purposes. Under the United States Treasury Department guidance
our ADSs, which are currently listed on NASDAQ, generally will
be considered readily tradable on an established securities
market in the United States. There can be no assurance that our
ADSs will be considered readily tradable on an established
securities market in later years. Non-corporate holders that do
not meet a minimum holding period requirement during which they
are not protected from the risk of loss or that elect to treat
the dividend income as investment income pursuant to
section 163(d)(4) of the Code will not be eligible for the
reduced rates of taxation regardless of our status as a
qualified foreign corporation. In addition, the rate reduction
will not apply to dividends if the recipient of a dividend is
obligated to make related payments with respect to positions in
substantially similar or related property. This disallowance
applies even if the minimum holding period has been met.
The amount of any dividend paid in Won will equal the United
States dollar value of the Won received calculated by reference
to the exchange rate in effect on the date the dividend is
received by you, in the case of our common shares, or by the
Depositary, in the case of our ADSs, regardless of whether the
Won are converted into United States dollars. If the Won
received as a dividend are not converted into United States
dollars on the date of receipt, you will have a basis in the Won
equal to their United States dollar value on the date of
receipt. Any gain or
104
loss realized on a subsequent conversion or other disposition of
the Won generally will be treated as U.S. source ordinary
income or loss.
Subject to certain conditions and limitations, Korean
withholding taxes on dividends may be treated as foreign taxes
eligible for credit against your U.S. federal income tax
liability. Instead of claiming a credit, you may, at your
election, deduct such otherwise creditable Korean taxes in
computing your taxable income, subject to generally applicable
limitations under U.S. federal income tax law. For purposes
of calculating the foreign tax credit, dividends paid on our
ADSs or common shares generally will be treated as income from
sources outside the United States and generally will
constitute passive category income. Further, in
certain circumstances, if you:
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have held our ADSs or common shares for less than a specified
minimum period during which you are not protected from risk of
loss; or
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are obligated to make payments related to the dividends;
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you will not be allowed a foreign tax credit for foreign taxes
imposed on dividends paid on our ADSs or common shares. The
rules governing the foreign tax credit are complex. You are
urged to consult your tax advisors regarding the availability of
the foreign tax credit under your particular circumstances.
To the extent that the amount of any distribution exceeds our
current and accumulated earnings and profits for a taxable year,
as determined under U.S. federal income tax principles, the
distribution will first be treated as a tax-free return of
capital, causing a reduction in the adjusted basis of our ADSs
or common shares (thereby increasing the amount of gain, or
decreasing the amount of loss, to be recognized by you on a
subsequent disposition of our ADSs or common shares), and the
balance in excess of adjusted basis will be taxed as capital
gain recognized on a sale or exchange. Consequently, such
distributions in excess of our current and accumulated earnings
and profits would generally not give rise to foreign source
income and you would generally not be able to use the foreign
tax credit arising from any Korean withholding tax imposed on
such distribution unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other foreign source income in the appropriate category for
foreign tax credit purposes.
Distributions of our ADSs, common shares or preemptive rights to
subscribe for our common shares that are received as part of a
pro rata distribution to all of our common shareholders
generally will not be subject to U.S. federal income tax.
Consequently such distributions will not give rise to foreign
source income, and you will not be able to use the foreign tax
credit arising from any Korean withholding tax imposed on such
distributions unless such credit can be applied (subject to
applicable limitations) against U.S. federal income tax due
on other income derived from foreign sources. The basis of our
new ADSs, common shares or rights so received will generally be
determined by allocating your adjusted basis in our old ADSs or
common shares between our old ADSs or common shares and our new
ADSs, common shares or rights received, based on their relative
fair market values on the date of distribution. However, the
basis of the rights to subscribe our common shares generally
will be zero if:
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the fair market of such rights is less than 15% of the fair
market value of our old ADSs or common shares at the time of
distribution, unless you elect to determine the basis of our old
ADSs or common shares and of such rights by allocating your
adjusted basis of our old ADSs or common shares between our old
ADSs or common shares and such rights, based on their relative
fair market values on the date of distribution; or
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such rights are not exercised and thus expire.
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Taxation
of capital gains
Subject to the passive foreign investment company rules
described below, for U.S. federal income tax purposes, you
will recognize a taxable gain or loss on any sale or other
disposition of our ADSs or common shares in an amount equal to
the difference between the amount realized for our ADSs or
common shares and your tax basis in our ADSs or common shares.
Such gain or loss will generally be a capital gain or loss.
Capital gains of individuals derived with respect to capital
assets held for more than one year are eligible for reduced
rates of taxation. The deductibility of capital losses is
subject to limitations. Any gain or loss recognized by you will
generally be treated as United States source gain or loss.
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Any Korean securities transaction tax imposed on the sale or
other disposition of our common shares or ADSs will not be
treated as a creditable foreign tax for U.S. federal income
tax purposes, although you may be entitled to deduct such tax,
subject to applicable limitations under the Code.
Passive
foreign investment companies
In general, we will be a passive foreign investment company
(PFIC) for U.S. federal income tax purposes for
any taxable year in which:
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at least 75% of our gross income is passive income; or
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on average at least 50% of the value (determined on a quarterly
basis) of our assets is attributable to assets that produce or
are held for the production of passive income.
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For this purpose, passive income generally includes dividends,
interest, royalties, rents (other than rents and royalties
derived in the active conduct of a trade or business and not
derived from a related person). If we own, directly or
indirectly, at least 25% by value of the stock of another
corporation, we will be treated, for purposes of the PFIC tests,
as owning our proportionate share of the other
corporations assets and receiving our proportionate share
of the other corporations income.
The determination of whether we are a PFIC is made annually at
the end of each taxable year and is dependent upon a number of
factors, some of which are uncertain or beyond our control,
including the value of our assets, ADSs and common shares and
the amount and type of our income. In light of the nature of our
business activities and our holding of a significant amount of
cash, short-term investments and other passive assets after our
initial public offering, we may have been since our initial
public offering, and may be in subsequent years, a PFIC. In
particular, due to deterioration of the trading price of our
ADSs, there is a significant risk that we were in 2007, and will
be in 2008, a passive foreign investment company. If we are a
PFIC for any taxable year during which you hold our ADSs or our
common shares, you could be subject to adverse U.S. federal
income tax consequences as discussed below.
If we are a PFIC for any taxable year during which you hold our
ADSs or common shares, you will be subject to special tax rules
with respect to any excess distribution received and
any gain realized from a sale or other disposition (including a
pledge) of our ADSs or common shares. Distributions received in
a taxable year that are greater than 125% of the average annual
distributions received during the shorter of the three preceding
taxable years or your holding period for our ADSs or common
shares will be treated as excess distributions. Under these
special tax rules:
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the excess distribution or gain will be allocated ratably over
your holding period for our ADSs or common shares;
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the amount allocated to the current taxable year, and any
taxable year prior to the first taxable year in which we were a
PFIC, will be treated as ordinary income; and
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the amount allocated to each other year will be subject to tax
at the highest tax rate in effect for that year and the interest
charge generally applicable to underpayments of tax will be
imposed on the resulting tax attributable to each such year.
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In addition, non-corporate U.S. holders will not be
eligible for reduced rates of taxation on any dividends received
from us prior to January 1, 2011, if we are a PFIC in the
taxable year in which such dividends are paid or in the
preceding taxable year. If we are a PFIC, you will be required
to file Internal Revenue Service Form 8621 for each taxable
year in which, among other circumstances, you receive a
distribution from, or recognize gain from a sale or other
disposition of, our ADSs or common shares.
In certain circumstances, in lieu of being subject to the excess
distribution rules discussed above, a shareholder may make an
election to include gain on the stock of a PFIC as ordinary
income under a
mark-to-market
method provided that such stock is regularly traded on a
qualified exchange. Under current law, the
mark-to-market
election may be available for holders of our ADSs because our
ADSs will be listed on NASDAQ which constitutes a qualified
exchange as designated in the Code, although there can be no
assurance that our ADSs will be regularly
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traded for purposes of the
mark-to-market
election. The
mark-to-market
election may not be available for holders of our common shares.
If you make an effective
mark-to-market
election, you will include in each year as ordinary income the
excess of the fair market value of our ADSs or common shares at
the end of the year over your adjusted tax basis in our ADSs or
common shares. You will be entitled to deduct as an ordinary
loss each year the excess of your adjusted tax basis in our ADSs
or common shares over their fair market value at the end of the
year, but only to the extent of the net amount previously
included in income as a result of the
mark-to-market
election. In addition, any gain or (subject to the foregoing
limitation) loss from a sale or other disposition of our ADSs or
common shares generally will be ordinary rather than capital.
Your adjusted tax basis in our ADSs or common shares will be
increased by the amount of any income inclusion and decreased by
the amount of any deductions under the
mark-to-market
rules. If you make a
mark-to-market
election it will be effective for the taxable year for which the
election is made and all subsequent taxable years unless our
ADSs or common shares are no longer regularly traded on a
qualified exchange or the Internal Revenue Service consents to
the revocation of the election. You are urged to consult your
tax advisor about the availability of the
mark-to-market
election, and whether making the election would be advisable in
your particular circumstances.
Alternatively, the rules described above could be avoided if an
election to treat us as a qualified electing fund
under section 1295 of the Code were available. This option
is not available to you because we do not intend to comply with
the requirements necessary to permit you to make this election.
You are urged to consult your own tax advisors concerning the
U.S. federal income tax consequences of holding our ADSs or
common shares if we are considered a PFIC in any taxable year.
Information
reporting and backup withholding
In general, information reporting will apply to dividends
(including distributions of interest on shareholders
equity) in respect of our ADSs or common shares and the proceeds
from the sale, exchange or redemption of our ADSs or common
shares that are paid to you within the United States (and in
certain cases, outside the United States), unless you are an
exempt recipient such as a corporation. A backup withholding tax
may apply to such payments if you fail to provide a taxpayer
identification number or certification of exempt status or fail
to report in full dividend and interest income. Any amounts
withheld under the backup withholding rules will be allowed as a
refund or a credit against your U.S. federal income tax
liability provided the required information is furnished to the
Internal Revenue Service.
10.F. Dividends
and Paying Agents
See Item 8.A. Consolidated Statements and Other
Financial Information Dividend Policy,
Item 10.B. Articles of Incorporation
Dividends.
The Bank of New York Mellon, as depositary of the ADSs, has
agreed to pay to the holders of ADSs the cash dividends or other
distributions it or the custodian receives on shares or other
deposited securities, after deducting its fees and expenses.
10.G. Statement
by Experts
Not applicable.
10.H. Documents
on Display
We have filed this annual report on
Form 20-F,
including exhibits, with the Securities and Exchange Commission.
As allowed by the Securities and Exchange Commission, in
Item 19 of this annual report, we incorporate by reference
certain information we filed with the Securities and Exchange
Commission. This means that we can disclose important
information to you by referring you to another document filed
separately with the Securities and Exchange Commission. The
information incorporated by reference is considered to be part
of this
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annual report. You may inspect and copy this annual report,
including exhibits, and documents that are incorporated by
reference in this annual report at the Public Reference Room
maintained by the Securities and Exchange Commission at
100 F Street, N.E., Washington, D.C. 20549.
Please call the Securities and Exchange Commission at
1-800-SEC-0330
for further information on the operation of the Public Reference
Room. Any filings we make electronically will be available to
the public over the Internet at the website of the Securities
and Exchange Commission at
http://www.sec.gov.
10.I. Subsidiary
Information
Not applicable.
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ITEM 11.
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QUANTITATIVE
AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
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11.A. Quantitative
Information about Market Risk
In the normal course of our business, we are subject to market
risk associated with currency movements on non-Won denominated
assets and liabilities and license and royalty revenues and
interest rate movements.
Foreign
currency risk
We conduct our business primarily in Won, which is also our
functional and reporting currency. However, we have exposure to
some foreign currency exchange-rate fluctuations on cash flows
from our overseas licensees. The primary foreign currencies to
which we are exposed are the U.S. dollar, the Japanese Yen,
and the NT dollar. Fluctuations in these exchange rates may
affect our revenues from license fees and royalties and result
in exchange losses and increased costs in Won terms.
As of December 31, 2007, we had Japanese Yen denominated
accounts receivable of Won 1,531 million, which represented
30.87% of our total consolidated accounts receivable balance,
and U.S. dollar denominated accounts receivable of Won
614 million, which represented 12.39% of our total
consolidated accounts receivable balance. We also had Japanese
Yen denominated accounts payable of Won 173 million, which
represented 3.78% of our total consolidated accounts payable
balance, and U.S. dollar denominated accounts payable of
Won 576 million, which represented 12.60% of our total
consolidated accounts payable balance. As these balances all
have short maturities, exposure to foreign currency fluctuations
on these balances is not significant. For example, a
hypothetical 10% appreciation of the Won against the Japanese
Yen and the U.S. dollar, in the aggregate, would reduce our
cash flows by Won 140 million.
In 2007, Won 29,111 million of our revenue was derived from
currencies other than the Won: primarily the Japanese Yen, Won
18,899 million; the NT dollar, Won 2,369 million; the
Thai Baht, Won 1,054 million; and the U.S. dollar, Won
2,614 million. A hypothetical 10% depreciation in the
exchange rates of these foreign currencies against the Won in
2007 would have reduced our revenue by Won 2,494 million.
Since 2005, we have begun entering into derivatives arrangements
to hedge against the risk of foreign currency fluctuation. As of
June 10, 2008, we had no foreign currency forward contracts
outstanding. We may in the future continue to enter into hedging
transactions in an effort to reduce our exposure to foreign
currency exchange risks, but we may not be able to successfully
hedge our exposure at all. In addition, our currency exchange
losses may be magnified by Korean exchange control regulations
that restrict our ability to convert the Won into
U.S. dollars, Japanese Yen or EMU Euros under certain
emergency circumstances.
Interest
rate risk
Our exposure to risk for changes in interest rates relates
primarily to our investments in short-term financial instruments
and other investments. Investments in both fixed rate and
floating rate interest earning instruments carry some interest
rate risk. The fair value of fixed rate securities may fall due
to a rise in interest rates, while floating rate securities may
produce less income than expected if interest rates fall. As
substantially all of our cash equivalents consist of bank
deposits and short-term money market instruments, we do not
expect any material change with respect to our net income as a
result of a 10% hypothetical interest rate change. We do not
believe that we are subject
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to any material market risk exposure on our short-term financial
instruments, as they are readily convertible to cash and have
short maturities. We do not have any derivative financial
instruments.
The above discussion and the estimated amounts generated from
the sensitivity analyses referred to above include
forward-looking statements, which assume for
analytical purposes that certain market conditions may occur.
Accordingly, such forward-looking statements should not be
considered projections by us of future events or losses.
11.B. Qualitative
Information about Market Risk
See Item 11.A. Quantitative Information about Market
Risk.
11.C. Interim
Periods
Not applicable.
|
|
ITEM 12.
|
DESCRIPTION
OF SECURITIES OTHER THAN EQUITY SECURITIES
|
Not applicable.
PART II
|
|
ITEM 13.
|
DEFAULTS,
DIVIDEND ARREARAGES AND DELINQUENCIES
|
Not applicable.
|
|
ITEM 14.
|
MATERIAL
MODIFICATIONS TO THE RIGHTS OF SECURITY HOLDERS AND USE OF
PROCEEDS
|
Not applicable.
|
|
ITEM 15.
|
CONTROLS
AND PROCEDURES
|
Disclosure
Controls and Procedures
The Company, under the supervision and with the participation of
the Companys current management, including the
Companys Chief Executive Officer (the CEO) and
Chief Financial Officer (the CFO) (the CEO and the
CFO, collectively, the Certifying Officers) in
consultation with the Companys internal control team
(SOX team) and other management team, carried out an
evaluation of the effectiveness of the Companys disclosure
controls and procedures (as defined in
Rules 13a-15(e)
and
15d-15(e)
under the Securities Exchange Act of 1934, as amended), as of
December 31, 2007. Based on this evaluation and as a result
of the material weakness discussed below, the Companys CEO
and CFO have concluded that, as of December 31, 2007, the
Companys disclosure controls and procedures were not
effective. The Companys disclosure controls and procedures
are designed to ensure that information required to be disclosed
in reports filed or submitted under the Exchange Act is
recorded, processed, summarized and reported within the time
periods specified in the SECs rules and forms, and that
such information is accumulated and communicated to the
Companys management, including the CEO and CFO, as
appropriate, to allow timely decisions regarding required
disclosure. Due to the material weakness described below, we
performed additional analysis and other post-closing procedures
to ensure that the Companys consolidated financial
statements were prepared in accordance with generally accepted
accounting principles. Accordingly, management believes that the
financial statements included in this report fairly present in
all material respects our financial condition, results of
operations and cash flows for the periods presented.
Managements
Report on Internal Control over Financial Reporting
Management of the Company is responsible for establishing and
maintaining adequate internal control over financial reporting,
as such term is defined in
Rules 13a-15(f)
and
15d-15(f)
under the Exchange Act. The Companys internal control over
financial reporting is a process designed to provide reasonable
assurance regarding
109
the reliability of financial reporting and the preparation of
financial statements for external purposes in accordance with
generally accepted accounting principles.
The Companys internal control over financial reporting
includes those policies and procedures that (1) pertain to
the maintenance of records, that, in reasonable detail,
accurately and fairly reflect the transactions and dispositions
of the Companys assets; (2) provide reasonable
assurance that transactions are recorded as necessary to permit
preparation of financial statements in accordance with generally
accepted accounting principles, and that receipts and
expenditures of the Company are being made only in accordance
with authorizations of management and directors of the Company;
and (3) provide reasonable assurance regarding prevention
or timely detection of unauthorized acquisition, use or
disposition of the Companys assets that could have a
material effect on the financial statements.
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
The Companys management has evaluated the effectiveness of
the Companys internal control over financial reporting as
of December 31, 2007 based upon criteria established in
Internal Control Integrated Framework issued
by the Committee of Sponsoring Organizations (COSO)
of the Treadway Commission.
A material weakness is a deficiency, or a combination of
deficiencies, in internal control over financial reporting, such
that there is a reasonable possibility that a material
misstatement of the Companys financial statements will not
be prevented or detected on a timely basis. In connection with
managements evaluation of the Companys internal
control over financial reporting described above, management has
identified the following material weakness in the Companys
internal control over financial reporting as of
December 31, 2007.
|
|
|
Lack
of controls over the outsourced IT functions.
|
The Company did not maintain effective controls, including
monitoring controls, over its financial systems outsourced to
and operated by a third party service provider. Specifically, we
did not maintain effective controls for monitoring and reviewing
the level of access and changes made by our third party
application service provider to our financial systems and data
maintained therein used to record, process, accumulate and
summarize financial information and prepare our financial
statements and other disclosures filed with the SEC.
This material weakness could result in a misstatement to
substantially all of our financial statement accounts that would
result in a material misstatement to the Companys
consolidated financial statements that would not be prevented or
detected.
Because of the material weakness described above, management has
concluded that the Company did not maintain effective internal
control over financial reporting as of December 31, 2007,
based on the Internal Control Integrated
Framework issued by the COSO. The effectiveness of the
Companys internal control over financial reporting as of
December 31, 2007 has been audited by Samil
PricewaterhouseCoopers, an independent registered public
accounting firm, as stated in their report which is included in
Item 19 of this
Form 20-F.
Changes
in Internal Control over Financial Reporting
In our consolidated financial statements as of and for the year
ended December 31, 2006, our management identified four
material weaknesses in our internal control over financial
reporting. To address these material weaknesses, our management,
in 2007, implemented a number of measures and devoted
significant resources to rectify the weaknesses:
|
|
|
|
|
The Company did not have effective controls over the reported
revenues from our overseas licensees. We
developed and implemented plans to put in place additional
controls over the reported revenues from overseas licensees.
Throughout 2007, we performed a monthly analytical review on the
reported overseas revenues, and additionally in the fourth
quarter, we implemented an additional measure that required our
overseas partners to provide the Company with a Management
Certification that verifies the accuracy and
|
110
|
|
|
|
|
completeness of overseas revenues generated in 2007. For 2008,
we have simplified this verification procedure by inserting the
terms and signature of the Management Certification in the
revenue reports that the overseas partners are required to
provide on a monthly basis.
|
|
|
|
|
|
Lack of controls related to financial application programs
and data. We implemented compensating controls so
that the Companys billing data is regularly compared and
reconciled to external data maintained by third parties, which
mitigates the risk of inappropriate or unauthorized data change
in the billing database.
|
|
|
|
Lack of sufficient complement of personnel, and Lack
of controls over the financial closing and reporting
process. In 2007, we undertook a review of the
formal job descriptions for the different positions in the
Company that the human resource department utilizes for its
hiring, training, and promoting decisions. The job descriptions
describe the adequate knowledge, skills and trainings needed to
perform a particular job, including accounting positions. In
addition, to address the material weaknesses in our internal
controls over financial reporting, we have and continue to:
|
|
|
|
|
-
|
arrange training for financial and accounting personnel on a
periodic basis to provide them with adequate knowledge of US
GAAP and SEC rules and disclosure requirements;
|
|
|
-
|
implement additional monitoring controls that are designed to
improve upon the accuracy and timely preparation of our
financial statements and related SEC filings; and
|
|
|
-
|
standardize internal policies and procedures related to US GAAP
selection and its application.
|
In addition, throughout 2007, we improved controls to enhance
protection against unauthorized changes to and errors in the
completeness and accuracy of EUC (End User Computing)
applications. In the 1st quarter of 2007, we established a
corporate procedure requiring the implementation of access and
change controls, as well as controls over the accuracy and
completeness of EUC applications. Training was provided to those
individuals required to execute the policy over significant EUC
applications in the financial reporting, treasury, human
resource management, and revenue generation processes.
As of December 31, 2007, our management determined that the
remediation measures undertaken to improve the Companys
internal control over financial reporting have enabled it to
conclude that the material weaknesses identified in 2006 have
been rectified. However, we believe that certain deficiencies
still remain in our internal control over financial reporting
and we intend to further improve our control over financial
reporting.
The Companys management is committed to addressing the
material weakness in the Companys internal control over
financial reporting and identified by the management, which, as
described above is:
|
|
|
Lack
of monitoring control over the outsourced IT
functions.
|
By implementing various remedial measures to the Companys
internal control over financial reporting, during the year ended
December 31, 2007 and to the date of the filing of this
annual report, our management, including the Certifying Officers
and the Audit Committee, have executed a range of actions to
address the material weakness in our internal control over
financial reporting, including implementing plans to internalize
some processes of the outsourced IT functions and strengthening
the monitoring controls on the system integration and user
acceptance test executed by the outsourced application service
provider.
We believe these steps will enable us to remediate the material
weakness reported as of December 31, 2007. As part of our
2008 assessment of internal control over financial reporting,
our management will conduct sufficient testing and evaluation of
the controls to be implemented as part of this remediation plan
to ascertain that they operate effectively.
16.A. Audit
Committee Financial Expert
Our Board of Directors has determined that Mr. William
Woojae Hahn, our outside director and the chairman of our audit
committee, is an audit committee financial expert,
as such term is defined by the regulations of the
111
Securities and Exchange Commission issued pursuant to
Section 407 of the Sarbanes-Oxley Act. Mr. Hahn is an
Independent Director as such term is defined under
Section 301 of the Sarbanes-Oxley Act.
16.B. Code
of Ethics
Pursuant to the requirements of the Sarbanes-Oxley Act, we have
previously adopted a Code of Ethics applicable to all our
employees, including our Chief Executive Officer, Chief
Financial Officer and all other directors and executive
officers. We have recently adopted an amended Code of Ethics,
applicable to all our directors and officers and employees,
which was filed as Exhibit 11.1 to our annual report for
the year ended December 31, 2005. The amendment was made to
more clearly set forth the principles underlying the Code of
Ethics in order to assist our directors, officers and employees
in connection with their adherence to the guideline for ethical
behavior described in the Code of Ethics.
16.C. Principal
Accountant Fees and Services
The following table sets forth the aggregate fees billed for
each of the years ended December 31, 2007 for professional
services rendered by our principal accountants Samil
PricewaterhouseCoopers, the Korean member firm of
PricewaterhouseCoopers, depending on the various types of
services and a brief description of the nature of such services.
|
|
|
|
|
|
|
|
|
|
|
|
|
Aggregate Fees
|
|
|
|
|
|
Billed During
|
|
|
|
|
|
the Year Ended
|
|
|
|
|
|
December 31,
|
|
|
|
Type of Services
|
|
2006
|
|
|
2007
|
|
|
Nature of Services
|
|
|
(In millions
|
|
|
|
|
|
of Won)
|
|
|
|
|
Audit Fees
|
|
|
780
|
|
|
|
780
|
|
|
Audit service for the Company and its subsidiaries, including
restatement audit.
|
Audit-Related Fees
|
|
|
180
|
|
|
|
|
|
|
Accounting advisory service.
|
Tax Fees
|
|
|
3
|
|
|
|
|
|
|
Tax return and consulting advisory service.
|
All Other Fees
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
|
963
|
|
|
|
780
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
United States law and regulations in effect since May 6,
2003 generally require all engagements of the principal
accountants be pre-approved by an independent audit committee
or, if no such committee exists with respect to an issuer, by
the entire Board of Directors. Our Board of Directors has
adopted the following policies and procedures for consideration
and approval of requests to engage our principal accountants to
perform audit and non-audit services. Engagement requests of
audit and non-audit services for us and our subsidiaries must in
the first instance be submitted to our Treasury Department
subject to reporting to our Chief Financial Officer. If the
request relates to services that would impair the independence
of our principal accountants, the request must be rejected. If
the engagement request relates to audit and permitted non-audit
services, it must be forwarded to our Board of Directors for
consideration.
Additionally, United States law and regulations in effect since
May 6, 2003 permit the pre-approval requirement to be
waived with respect to engagements for non-audit services
aggregating no more than five percent of the total amount of
revenues we paid to our principal accountants, if such
engagements were not recognized by us at the time of engagement
and were promptly brought to the attention of our Board of
Directors or a designated member thereof and approved prior to
the completion of the audit.
16.D. Exemptions
from the Listing Standards for Audit Committees
Not applicable.
112
16.E. Purchases
of Equity Securities by the Issuer and Affiliated
Purchasers
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total Number of
|
|
Maximum
|
|
|
|
|
|
|
|
|
Shares Purchased
|
|
Number of Shares
|
|
|
|
|
|
|
|
|
as Part of
|
|
that May Yet be
|
|
|
Total Number of
|
|
|
|
|
|
Publicly
|
|
Purchased Under
|
|
|
Common Shares
|
|
|
Average Price
|
|
|
Announced Plans
|
|
the Plans or
|
Period
|
|
Purchased
|
|
|
Paid per Share
|
|
|
or Programs
|
|
Programs
|
|
April 1, 2008(1)
|
|
|
3,640,619.0
|
|
|
W
|
11,006.63
|
|
|
|
|
|
June 23-24, 2008(2)
|
|
|
481,119.5
|
|
|
W
|
5,614.80
|
|
|
|
|
|
Notes:
|
|
|
(1) |
|
On February 14, 2008, GungHo Online Entertainment, Inc.
executed a share subscription agreement with Heartis Inc.
pursuant to which, on April 1, 2008, Heartis was to
transfer 3,640,619 shares of the Companys common
stock to GungHo as a contribution in kind for 24,308 newly
issued shares of common stock of GungHo. The number of shares
issued by GungHo was determined based on an aggregate valuation
of the shares of Japanese Yen 4,035,180,549. On April 1,
2008, the share subscription agreement between Heartis and
GungHo was consummated. As a result, the legal title to
3,640,619 shares of the Companys common stock that
Heartis held until such time was transferred to GungHo. Taizo
Son was the Chairman of GungHo and Heartis prior to this
transaction. The average price paid per share is expressed in
Won at the rate of Won 993.04 to Japanese Yen 100 on
April 1, 2008, as quoted by the Bank of Korea. See
Item 7.A. Major Shareholders and Item 7.B.
Related Party Transactions. |
|
(2) |
|
On June 23, 2008, GungHo and LaGrange Capital Partners,
L.P. entered into a stock purchase agreement whereby GungHo
purchased 1,378,166 American Depositary Shares representing
344,541.50 shares of the Company held by LaGrange Capital
Partners, L.P. for an aggregate purchase price of US$2,067,249.
On June 23, 2008, GungHo and LaGrange Capital Partners
Offshore Fund, Ltd. entered into a stock purchase agreement
whereby GungHo purchased 424,051 American Depositary Shares
representing 106,012.75 shares of the Company held by
LaGrange Capital Partners Offshore Fund, Ltd. for an aggregate
purchase price of US$636,076.50. On June 24, 2008, GungHo
and Raffles Associates, L.P. entered into a stock purchase
agreement whereby GungHo purchased 122,261 American Depositary
Shares representing 30,565.25 shares of the Company held by
Raffles Associates, L.P. for an aggregate purchase price of
US$183,391.50. The average price paid per share is expressed in
Won at the rate of Won 935.8 to US$1.00. See Item 7.A.
Major Shareholders. |
PART III
|
|
ITEM 17.
|
FINANCIAL
STATEMENTS
|
We have responded to Item 18 in lieu of responding to this
item.
|
|
ITEM 18.
|
FINANCIAL
STATEMENTS
|
Reference is made to Item 19 Exhibits for a
list of all financial statements and schedules filed as part of
this annual report.
(a) Financial Statements filed as part of this annual
report
113
The following financial statements and related schedules,
together with the reports of independent accountants thereon,
are filed as part of this annual report:
|
|
|
|
|
|
|
Page
|
|
|
Index to Financial Statements
|
|
|
F-1
|
|
Report of Independent Registered Public Accounting Firm
|
|
|
F-2
|
|
Consolidated Balance Sheets as of December 31, 2006 and 2007
|
|
|
F-3
|
|
Consolidated Statements of Operations for the years ended
December 31, 2005, 2006 and 2007
|
|
|
F-4
|
|
Consolidated Statements of Changes in Shareholders Equity
for the years ended December 31, 2005, 2006 and 2007
|
|
|
F-5
|
|
Consolidated Statements of Cash Flows for the years ended
December 31, 2005, 2006 and 2007
|
|
|
F-7
|
|
Notes to Consolidated Financial Statements
|
|
|
F-8
|
|
(b) Exhibits filed as part of this annual report
|
|
|
|
|
|
1
|
.1*
|
|
Articles of Incorporation (English translation)
|
|
2
|
.1*
|
|
Form of Stock Certificate of Registrants common stock, par
value Won 500 per share
|
|
2
|
.1**
|
|
Form of Deposit Agreement among Registrant, The Bank of New York
Mellon, formerly known as The Bank of New York, as depositary,
and all holders and beneficial owners of American Depositary
Shares evidenced by American Depositary Receipts, including the
form of American depositary receipt**
|
|
4
|
.1*
|
|
Agreement on the Development of RAGNAROK Online, dated June 26,
2000, between Myoung-Jin Lee and Registrant (translation in
English)
|
|
4
|
.2*
|
|
Agreement on the Exclusive License of Copyright Regarding
Ragnarok Game Services, dated June 26, 2000, between Myoung-Jin
Lee and Registrant (translation in English)
|
|
4
|
.3*
|
|
Cooperation Agreement on Ragnarok Game Services, dated May 31,
2002, between Myoung-Jin Lee and Registrant (translation in
English)
|
|
4
|
.4*
|
|
Agreement on Factual Matters, dated November 19, 2002, between
Myoung-Jin Lee and Registrant (translation in English)
|
|
4
|
.5*
|
|
Agreement on Ragnarok Game Services and Related Matters, dated
January 22, 2003, between
Myoung-Jin
Lee and Registrant (translation in English)
|
|
4
|
.6*
|
|
Agreement, dated June 3, 2003, between Myoung-Jin Lee and
Registrant (translation in English)
|
|
4
|
.7*
|
|
Agreement, dated October 27, 2004, between Myoung-Jin Lee and
Registrant (translation in English)
|
|
4
|
.8*
|
|
Investment Agreement, dated February 19, 2002, between Sunny YNK
Inc. and Registrant (translation in English)
|
|
4
|
.9*
|
|
Agreement, dated February 21, 2002, between Sunny YNK Inc. and
Registrant (translation in English)
|
|
4
|
.10
|
|
Share Purchase Agreement, dated May 3, 2005, between Mr. Moon
Kyu Kim and Registrant (translation in English)
|
|
4
|
.11*
|
|
Ragnarok License and Distribution Agreement, dated July 24,
2002, between GungHo Online Entertainment, Inc. (formerly ONSALE
Japan K.K.) (licensee in Japan) and Registrant
|
|
4
|
.12*
|
|
Amendment to Ragnarok License and Distribution Agreement, dated
September 23, 2004, between GungHo Online Entertainment, Inc.
(licensee in Japan) and Registrant
|
|
4
|
.13*
|
|
Ragnarok Exclusive License and Distribution Agreement, dated May
20, 2002, between Soft-World International Corporation (licensee
in Taiwan and Hong Kong) and Registrant
|
|
4
|
.14*
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 19, 2004, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and Registrant
|
|
4
|
.15*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
October 21, 2002, among Soft-World International Corporation,
Value Central Corporation (licensee in China) and Registrant
|
|
4
|
.16
|
|
Fourth Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated May 18, 2005, among Soft-World
International Corporation, Value Central Corporation (licensee
in China) and Registrant
|
114
|
|
|
|
|
|
4
|
.17*
|
|
Ragnarok License and Distribution Agreement, dated June 13,
2002, between Asiasoft International Co., Ltd. (licensee in
Thailand) and Registrant
|
|
4
|
.18*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 27, 2004, between Asiasoft
International Co., Ltd. (licensee in Thailand) and Registrant
|
|
4
|
.19*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated May
12, 2003, among Soft-World International Corporation, Value
Central Corporation (licensee in Malaysia and Singapore) and
Registrant
|
|
4
|
.20*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
March 25, 2003, between Level Up! Inc. (licensee in the
Philippines) and Registrant
|
|
4
|
.21
|
|
Third Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated February 18, 2005, between Level
Up! Inc. (licensee in the Philippines) and Registrant
|
|
4
|
.22*
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
April 2, 2004, between PT. Lyto Datarindo Fortuna (licensee in
Indonesia) and Registrant
|
|
4
|
.23*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated October 29, 2004, between PT. Lyto
Datarindo Fortuna (licensee in Indonesia) and Registrant
|
|
4
|
.24*
|
|
Exclusive Ragnarok Online License and Distribution Agreement,
dated November 26, 2003, between Burda Holding International
GmbH (licensee in Germany, Austria, Switzerland, Italy and
Turkey) and Registrant
|
|
4
|
.25*
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement, dated December 2, 2003, between Burda
Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.26*
|
|
Second Amendment to the Exclusive Ragnarok License and
Distribution Agreement, dated November 18, 2004, between Burda
Holding International GmbH (licensee in Germany, Austria,
Switzerland, Italy and Turkey) and Registrant
|
|
4
|
.27
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
July 16, 2004, between Ongamenet PTY Ltd. (licensee in Australia
and New Zealand) and Registrant
|
|
4
|
.28
|
|
Exclusive Ragnarok License and Distribution Agreement, dated
August 15, 2004, between Level Up! Interactive SA (licensee in
Brazil) and GRAVITY Co., Ltd.
|
|
4
|
.29*
|
|
Exclusive Ragnarok Software License Agreement, dated May 24,
2004, between Level Up Network India Pvt. Ltd. (licensee in
India) and GRAVITY Co., Ltd.
|
|
4
|
.30*
|
|
Lease Agreement, dated August 1, 2004, between Jung Ryool Kim
and Registrant (translation in English)
|
|
4
|
.31*
|
|
Equipment Sales Agreement, dated December 1, 2003, between
GRAVITY Interactive LLC and Registrant
|
|
4
|
.32*
|
|
Service and Distribution of Earnings and Profit Agreement, dated
April 1, 2003, between GRAVITY Interactive, LLC and Registrant
|
|
4
|
.33*
|
|
Loan Agreement, dated January 1, 2004, between GRAVITY
Entertainment Corporation, formerly RO Production Ltd., and
Registrant (translation in English)
|
|
4
|
.34*
|
|
Share (syusshi-mochiban) Assignment Agreement, dated
October 25, 2004, between GungHo Online Entertainment, Inc. and
Registrant
|
|
4
|
.35*
|
|
Joint Project Agreement for TV Animation Ragnarok,
dated October 1, 2004, among GRAVITY Entertainment Corporation,
formerly RO Production Ltd., GDH Co., Ltd., TV Tokyo Medianet
Co., Ltd., Amuse Soft Entertainment Co., Ltd. and GNG
Entertainment Inc (translation in English)
|
|
4
|
.36*
|
|
Ragnarok Sales Agency Agreement, dated April 10, 2002, between
Sunny YNK Inc. and Registrant (translation in English)
|
|
4
|
.37
|
|
Lease Agreement, dated October 19, 2005, between GRAVITY Co.,
Ltd. and Meritz Fire & Marine Insurance Co., Ltd.
|
|
4
|
.38
|
|
Real Estate Sale Agreement, dated May 22, 2006, between GRAVITY
Co., Ltd. and Yahoh Communication Ltd.
|
|
4
|
.39
|
|
Global Publishing Agreement, dated November 7, 2005, between
GRAVITY Co., Ltd. and Ndoors Corporation.
|
115
|
|
|
|
|
|
4
|
.40
|
|
Global Publishing Agreement, dated November 15, 2005, between
GRAVITY Co., Ltd. and Sonnori Co., Ltd.
|
|
4
|
.41◊
|
|
Fourth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated April 20, 2005 between Level
Up! Inc. (licensee in Brazil) and GRAVITY Co., Ltd.
|
|
4
|
.42◊
|
|
Fifth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated March 22, 2006 between Level
Up! Inc. (licensee in the Philippines) and GRAVITY Co., Ltd.
|
|
4
|
.43◊
|
|
Exclusive Ragnarok Online Software License Agreement dated April
9, 2006 between Game Flier (Malaysia) Sdn. Bhd. (licensee in
Malaysia and Singapore) and GRAVITY Co., Ltd.
|
|
4
|
.44◊
|
|
3rd Amendment to the Exclusive Ragnarok License and Distribution
Agreement dated April 15, 2006 between Burda Holding
International GmbH (licensee in Germany, Austria, Switzerland,
Italy and Turkey) and GRAVITY Co., Ltd.
|
|
4
|
.45◊
|
|
2nd Renewal of Ragnarok License and Distribution Agreement dated
September 29, 2006 between GungHo Online Entertainment, Inc.
(licensee in Japan) and GRAVITY Co., Ltd.
|
|
4
|
.46◊
|
|
Agreement on Changes of the Global Publishing Contract dated
October 9, 2006 between Ndoors Corporation (developer of
Time N Tales) and GRAVITY Co., Ltd.
|
|
4
|
.47◊
|
|
Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2006 between Soft-World
International Corporation (licensee in Taiwan) and GRAVITY Co.,
Ltd.
|
|
4
|
.48◊
|
|
Agreement on Changes of the Lease Contract dated January 8, 2007
between Meritz Fire & Marine Insurance Co., Ltd. and
GRAVITY Co., Ltd.
|
|
4
|
.49
|
|
Exclusive Emil Chronicle Online License and Distribution
Agreement dated August 1, 2007, between GameCyber Technology
Ltd. (licensee in Taiwan and Hong Kong) and GRAVITY Co., Ltd.
|
|
4
|
.50
|
|
First Amendment to the Ragnarok Online Software Agreement dated
October 9, 2007, between Game Flier (Malaysia) Sdn. Bhd.
(licensee in Singapore and Malaysia) and GRAVITY Co., Ltd.
|
|
4
|
.51
|
|
Exclusive Ragnarok Online 2 License and Distribution Agreement
dated October 15, 2007, between PT. Lyto Datarindo Fortuna
(licensee in Indonesia) and GRAVITY Co., Ltd.
|
|
4
|
.52
|
|
Amendment to the exclusive Ragnarok Online License and
Distribution Agreement dated October 22, 2007, between
Soft-World International Corporation (licensee in Taiwan and
Hong Kong) and GRAVITY Co., Ltd.
|
|
4
|
.53
|
|
Exclusive Requiem Online License and Distribution Agreement
dated December 1, 2007, between GRAVITY CIS, Inc. (licensee in
Russia and CIS countries) and GRAVITY Co., Ltd.
|
|
4
|
.54
|
|
Lease Agreement dated January 1, 2008, between Korea SW Industry
Promotion Agency and GRAVITY Co., Ltd.
|
|
4
|
.55
|
|
Second Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated January 1, 2008, between GRAVITY
Interactive, Inc. (licensee in the United States and Canada) and
GRAVITY Co., Ltd.
|
|
4
|
.56
|
|
Exclusive Ragnarok Online 2 Authorization to Use and Distribute
Software Agreement dated January 21, 2008, between Level
Up! Interactive S.A. (licensee in Brazil) and GRAVITY Co., Ltd.
|
|
4
|
.57
|
|
First Amendment to the exclusive Emil Chronicle Online License
and Distribution Agreement dated January 23, 2008, between
GameCyber Technology Ltd. (licensee in Taiwan and Hong Kong) and
GRAVITY Co., Ltd.
|
|
4
|
.58
|
|
Exclusive Pucca Racing License and Distribution Agreement dated
January 23, 2008, between Ini3 Digital Co., Ltd. (licensee
in Thailand), Vooz Co., Ltd. (character licensor) and GRAVITY
Co., Ltd.
|
|
4
|
.59
|
|
Exclusive Requiem Online License and Distribution Agreement
dated February 21, 2008, between Gravity Interactive, Inc.
(licensee in the United States and Canada) and GRAVITY Co., Ltd.
|
|
4
|
.60
|
|
Sixth Amendment to the Exclusive Ragnarok Online License and
Distribution Agreement dated February 27, 2008, between PT. Lyto
Datarindo Fortuna (licensee in Indonesia) and GRAVITY Co., Ltd.
|
|
8
|
.1
|
|
List of Registrants subsidiaries
|
|
11
|
.1
|
|
Registrants Code of Ethics (amended)
|
|
12
|
.1
|
|
CEO Certification Pursuant to Section 302 of the Sarbanes-Oxley
Act of 2002
|
|
12
|
.2
|
|
CFO Certification Pursuant to Section 302 of the Sarbanes-Oxley
Act of 2002
|
|
13
|
.1
|
|
CEO Certification Pursuant to Section 906 of the Sarbanes-Oxley
Act of 2002
|
116
|
|
|
|
|
|
13
|
.2
|
|
CFO Certification Pursuant to Section 906 of the Sarbanes-Oxley
Act of 2002
|
|
|
|
* |
|
Incorporated by reference to Registrants Registration
Statement on
Form F-1
(File
No. 333-122159) |
|
** |
|
Incorporated by reference to Registrants Registration
Statement on
Form F-6
(File
No. 333-122160) |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2005. |
|
|
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 30, 2006. |
|
|
|
Translated English version re-filed with this annual report to
correct a translation error in Article 11,
paragraph 4, 4th line in which it should state
...ten-hundredth (10/100).... |
|
◊ |
|
Previously filed as exhibits to our annual report on
Form 20-F
filed on June 29, 2007. |
117
SIGNATURES
The registrant hereby certifies that it meets all of the
requirements for filing on
Form 20-F
and that it has duly caused and authorized the undersigned to
sign this annual report on its behalf.
GRAVITY CO., LTD.
Name: Yoon Seok Kang
|
|
|
|
Title:
|
Representative Director and Chief
|
Executive Officer
Date: June 27, 2008
118
Report of
Independent Registered Public Accounting Firm
To the Board of Directors and the Shareholders of
GRAVITY Co., Ltd.
In our opinion, the accompanying consolidated balance sheets and
the related consolidated statements of operations, changes in
shareholders equity and cash flows present fairly, in all
material respects, the financial position of GRAVITY Co., Ltd.
and its subsidiaries (the Company) as of
December 31, 2007 and 2006 and the results of their
operations and their cash flows for each of the three years in
the period ended December 31, 2007 in conformity with
accounting principles generally accepted in the United States of
America. Also in our opinion, the Company did not maintain, in
all material respects, effective internal control over financial
reporting as of December 31, 2007, based on criteria
established in Internal Control Integrated Framework
issued by the Committee of Sponsoring Organizations of the
Treadway Commission (COSO) because a material
weakness in internal control over financial reporting related to
lack of controls over the outsourced IT functions existed as of
that date. A material weakness is a deficiency, or a combination
of deficiencies, in internal control over financial reporting,
such that there is a reasonable possibility that a material
misstatement of the Companys financial statements will not
be prevented or detected on a timely basis. The material
weakness referred to above is described in the accompanying
Managements Annual Report on Internal Control over
Financial Reporting appearing under Item 15. We considered
this material weakness in determining the nature, timing, and
extent of audit tests applied in our audit of the 2007
consolidated financial statements, and our opinion regarding the
effectiveness of the Companys internal control over
financial reporting does not affect our opinion on those
consolidated financial statements. The Companys management
is responsible for these financial statements, for maintaining
effective internal control over financial reporting and for its
assessment of the effectiveness of internal control over
financial reporting, included in the managements report
referred to above. Our responsibility is to express opinions on
these financial statements and on the Companys internal
control over financial reporting based on our audits which was
an integrated audit in 2007. We conducted our audits in
accordance with the standards of the Public Company Accounting
Oversight Board (United States). Those standards require that we
plan and perform the audits to obtain reasonable assurance about
whether the financial statements are free of material
misstatement and whether effective internal control over
financial reporting was maintained in all material respects. Our
audits of the financial statements included examining, on a test
basis, evidence supporting the amounts and disclosures in the
financial statements, assessing the accounting principles used
and significant estimates made by management, and evaluating the
overall financial statement presentation. Our audit of internal
control over financial reporting included obtaining an
understanding of internal control over financial reporting,
assessing the risk that a material weakness exists, and testing
and evaluating the design and operating effectiveness of
internal control based on the assessed risk. Our audits also
included performing such other procedures as we considered
necessary in the circumstances. We believe that our audits
provide a reasonable basis for our opinions.
A companys internal control over financial reporting is a
process designed to provide reasonable assurance regarding the
reliability of financial reporting and the preparation of
financial statements for external purposes in accordance with
generally accepted accounting principles. A companys
internal control over financial reporting includes those
policies and procedures that (i) pertain to the maintenance
of records that, in reasonable detail, accurately and fairly
reflect the transactions and dispositions of the assets of the
company; (ii) provide reasonable assurance that
transactions are recorded as necessary to permit preparation of
financial statements in accordance with generally accepted
accounting principles, and that receipts and expenditures of the
company are being made only in accordance with authorizations of
management and directors of the company; and (iii) provide
reasonable assurance regarding prevention or timely detection of
unauthorized acquisition, use, or disposition of the
companys assets that could have a material effect on the
financial statements.
Because of its inherent limitations, internal control over
financial reporting may not prevent or detect misstatements.
Also, projections of any evaluation of effectiveness to future
periods are subject to the risk that controls may become
inadequate because of changes in conditions, or that the degree
of compliance with the policies or procedures may deteriorate.
/s/ Samil
PricewaterhouseCoopers
Samil PricewaterhouseCoopers
Seoul, KOREA
June 27, 2008
F-2
GRAVITY
Co., Ltd.
December 31,
2006 and 2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2006
|
|
|
2007
|
|
|
2007
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
except share and per share data)
|
|
|
ASSETS
|
Current assets:
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash and cash equivalents
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
$
|
57,264
|
|
Short-term financial instruments
|
|
|
45,835
|
|
|
|
8,715
|
|
|
|
9,313
|
|
Accounts receivable, net
|
|
|
2,163
|
|
|
|
4,820
|
|
|
|
5,151
|
|
Other current assets
|
|
|
4,891
|
|
|
|
5,544
|
|
|
|
5,924
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current assets
|
|
|
88,203
|
|
|
|
72,667
|
|
|
|
77,652
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Property and equipment
|
|
|
8,472
|
|
|
|
7,195
|
|
|
|
7,689
|
|
Leasehold and other deposits
|
|
|
2,719
|
|
|
|
2,412
|
|
|
|
2,577
|
|
Intangible assets
|
|
|
10,393
|
|
|
|
11,686
|
|
|
|
12,488
|
|
Goodwill
|
|
|
1,451
|
|
|
|
1,451
|
|
|
|
1,551
|
|
Investments
|
|
|
9,776
|
|
|
|
20
|
|
|
|
21
|
|
Other non-current assets
|
|
|
1,547
|
|
|
|
1,496
|
|
|
|
1,599
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total assets
|
|
W
|
122,561
|
|
|
W
|
96,927
|
|
|
$
|
103,577
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
LIABILITIES AND SHAREHOLDERS EQUITY
|
Current liabilities:
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts payable
|
|
W
|
4,552
|
|
|
W
|
4,573
|
|
|
$
|
4,887
|
|
Deferred income
|
|
|
6,046
|
|
|
|
3,639
|
|
|
|
3,889
|
|
Current deferred income tax liabilities
|
|
|
|
|
|
|
583
|
|
|
|
623
|
|
Accrued litigation liabilities
|
|
|
4,648
|
|
|
|
|
|
|
|
|
|
Other current liabilities
|
|
|
946
|
|
|
|
1,317
|
|
|
|
1,407
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total current liabilities
|
|
|
16,192
|
|
|
|
10,112
|
|
|
|
10,806
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Long-term deferred income
|
|
|
5,863
|
|
|
|
10,245
|
|
|
|
10,948
|
|
Accrued severance benefits
|
|
|
649
|
|
|
|
715
|
|
|
|
764
|
|
Deferred income tax liabilities
|
|
|
1,077
|
|
|
|
49
|
|
|
|
52
|
|
Other non-current liabilities
|
|
|
638
|
|
|
|
262
|
|
|
|
280
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities
|
|
|
24,419
|
|
|
|
21,383
|
|
|
|
22,850
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Commitments and contingencies
|
|
|
|
|
|
|
|
|
|
|
|
|
Minority interest
|
|
|
29
|
|
|
|
68
|
|
|
|
73
|
|
Shareholders equity:
|
|
|
|
|
|
|
|
|
|
|
|
|
Preferred shares, W500 par value,
2,000,000 shares authorized, and no shares issued and
outstanding at December 31, 2006 and 2007, respectively
|
|
|
|
|
|
|
|
|
|
|
|
|
Common shares, W500 par value,
38,000,000 shares authorized, and 6,948,900 shares
issued and outstanding as of December 31, 2006 and 2007,
respectively
|
|
|
3,474
|
|
|
|
3,474
|
|
|
|
3,712
|
|
Additional paid-in capital
|
|
|
74,694
|
|
|
|
75,126
|
|
|
|
80,280
|
|
Retained earnings (Accumulated deficit)
|
|
|
20,322
|
|
|
|
(2,879
|
)
|
|
|
(3,076
|
)
|
Accumulated other comprehensive loss
|
|
|
(377
|
)
|
|
|
(245
|
)
|
|
|
(262
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total shareholders equity
|
|
|
98,113
|
|
|
|
75,476
|
|
|
|
80,654
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and shareholders equity
|
|
W
|
122,561
|
|
|
W
|
96,927
|
|
|
$
|
103,577
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-3
GRAVITY
Co., Ltd.
Years
Ended December 31, 2005, 2006 and 2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of US dollars
|
|
|
|
except share and per share data)
|
|
|
Revenue
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games-subscription revenue
|
|
W
|
11,249
|
|
|
W
|
8,420
|
|
|
W
|
9,405
|
|
|
$
|
10,050
|
|
Online games-royalties and license fees
|
|
|
37,375
|
|
|
|
26,123
|
|
|
|
24,698
|
|
|
|
26,392
|
|
Mobile games
|
|
|
1,664
|
|
|
|
3,840
|
|
|
|
4,063
|
|
|
|
4,342
|
|
Character merchandising, animation and other revenue
|
|
|
3,096
|
|
|
|
2,580
|
|
|
|
2,063
|
|
|
|
2,205
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total net revenue
|
|
|
53,384
|
|
|
|
40,963
|
|
|
|
40,229
|
|
|
|
42,989
|
|
Cost of revenue
|
|
|
16,038
|
|
|
|
17,746
|
|
|
|
19,479
|
|
|
|
20,815
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit
|
|
|
37,346
|
|
|
|
23,217
|
|
|
|
20,750
|
|
|
|
22,174
|
|
Selling, general and administrative
|
|
|
30,795
|
|
|
|
27,555
|
|
|
|
29,030
|
|
|
|
31,022
|
|
Research and development
|
|
|
9,219
|
|
|
|
9,239
|
|
|
|
5,761
|
|
|
|
6,156
|
|
Impairment losses on investments
|
|
|
|
|
|
|
|
|
|
|
8,619
|
|
|
|
9,210
|
|
Litigation charges
|
|
|
|
|
|
|
4,648
|
|
|
|
|
|
|
|
|
|
Proceeds from a former chairman due to fraud
|
|
|
|
|
|
|
(4,947
|
)
|
|
|
|
|
|
|
|
|
Gain on disposal of assets held for sale
|
|
|
|
|
|
|
(1,081
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating loss
|
|
|
(2,668
|
)
|
|
|
(12,197
|
)
|
|
|
(22,660
|
)
|
|
|
(24,214
|
)
|
Other income (expenses)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income
|
|
|
2,850
|
|
|
|
2,973
|
|
|
|
3,041
|
|
|
|
3,250
|
|
Interest expense
|
|
|
(2,158
|
)
|
|
|
(95
|
)
|
|
|
(92
|
)
|
|
|
(98
|
)
|
Foreign currency income (losses), net
|
|
|
(614
|
)
|
|
|
(728
|
)
|
|
|
388
|
|
|
|
415
|
|
Gain (loss) on foreign currency forward transaction
|
|
|
(853
|
)
|
|
|
151
|
|
|
|
|
|
|
|
|
|
Others, net
|
|
|
(12
|
)
|
|
|
(36
|
)
|
|
|
104
|
|
|
|
110
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss before income tax expenses, minority interest and equity
loss of joint venture
|
|
|
(3,455
|
)
|
|
|
(9,932
|
)
|
|
|
(19,219
|
)
|
|
|
(20,537
|
)
|
Income tax expenses (benefit)
|
|
|
(817
|
)
|
|
|
12,069
|
|
|
|
2,916
|
|
|
|
3,116
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss before minority interest and equity loss of related joint
venture and partnership
|
|
|
(2,638
|
)
|
|
|
(22,001
|
)
|
|
|
(22,135
|
)
|
|
|
(23,653
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Minority interest
|
|
|
(2
|
)
|
|
|
7
|
|
|
|
40
|
|
|
|
43
|
|
Equity loss of joint venture and partnership
|
|
|
394
|
|
|
|
1,106
|
|
|
|
1,026
|
|
|
|
1,096
|
|
Loss before cumulative effect of change in accounting principle
|
|
|
(3,030
|
)
|
|
|
(23,114
|
)
|
|
|
(23,201
|
)
|
|
|
(24,792
|
)
|
Cumulative effect of change in accounting principle, net of tax
|
|
|
|
|
|
|
849
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net loss
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
$
|
(24,792
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Losses per share
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Before cumulative effect of change in accounting principle
|
|
W
|
(445
|
)
|
|
W
|
(3,326
|
)
|
|
W
|
(3,339
|
)
|
|
$
|
(3.57
|
)
|
Cumulative effect of change in accounting principle
|
|
|
|
|
|
|
122
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Basic and diluted loss per share
|
|
W
|
(445
|
)
|
|
W
|
(3,204
|
)
|
|
W
|
(3,339
|
)
|
|
$
|
(3.57
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average number of shares outstanding Basic and diluted
|
|
|
6,803,147
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-4
GRAVITY
CO., Ltd.
Years
Ended December 31, 2005, 2006 and 2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retained
|
|
|
Other
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
Earnings
|
|
|
Comprehensive
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-in
|
|
|
(Accumulated
|
|
|
Income
|
|
|
|
|
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Deficit)
|
|
|
(Loss)
|
|
|
Total
|
|
|
|
(In millions of Korean Won and in thousands of US dollars,
except number of shares)
|
|
|
Balance at January 1, 2005
|
|
|
5,548,900
|
|
|
W
|
2,774
|
|
|
W
|
2,181
|
|
|
W
|
45,617
|
|
|
W
|
(137
|
)
|
|
W
|
50,435
|
|
Issuance of common shares, net
|
|
|
1,400,000
|
|
|
|
700
|
|
|
|
71,137
|
|
|
|
|
|
|
|
|
|
|
|
71,837
|
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
1,584
|
|
|
|
|
|
|
|
|
|
|
|
1,584
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Unrealized gains on available-for-sale securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3
|
|
|
|
3
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(67
|
)
|
|
|
(67
|
)
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(3,030
|
)
|
|
|
|
|
|
|
(3,030
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(3,094
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2005
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
74,902
|
|
|
|
42,587
|
|
|
|
(201
|
)
|
|
W
|
120,762
|
|
Accounting change from stock based compensation
|
|
|
|
|
|
|
|
|
|
|
(849
|
)
|
|
|
|
|
|
|
|
|
|
|
(849
|
)
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
641
|
|
|
|
|
|
|
|
|
|
|
|
641
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Unrealized gains on available-for-sale securities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1
|
)
|
|
|
(1
|
)
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(175
|
)
|
|
|
(175
|
)
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(22,265
|
)
|
|
|
|
|
|
|
(22,265
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(22,441
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2006
|
|
|
6,948,900
|
|
|
|
3,474
|
|
|
|
74,694
|
|
|
|
20,322
|
|
|
|
(377
|
)
|
|
|
98,113
|
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
432
|
|
|
|
|
|
|
|
|
|
|
|
432
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
132
|
|
|
|
132
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,201
|
)
|
|
|
|
|
|
|
(23,201
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(23,069
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2007
|
|
|
6,948,900
|
|
|
W
|
3,474
|
|
|
W
|
75,126
|
|
|
W
|
(2,879
|
)
|
|
W
|
(245
|
)
|
|
W
|
75,476
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-5
GRAVITY
CO., Ltd.
Consolidated
Statements of Changes in Shareholders
Equity (Continued)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accumulated
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Retained
|
|
|
Other
|
|
|
|
|
|
|
No. of
|
|
|
|
|
|
Additional
|
|
|
Earnings
|
|
|
Comprehensive
|
|
|
|
|
|
|
Common
|
|
|
Common
|
|
|
Paid-in
|
|
|
(Accumulated
|
|
|
Income
|
|
|
|
|
(Note 3)
|
|
Shares
|
|
|
Shares
|
|
|
Capital
|
|
|
Deficit)
|
|
|
(Loss)
|
|
|
Total
|
|
Unaudited
|
|
(In thousands of US dollars, except number of shares)
|
|
|
Balance at December 31, 2006
|
|
|
6,948,900
|
|
|
$
|
3,712
|
|
|
$
|
79,818
|
|
|
$
|
21,716
|
|
|
$
|
(403
|
)
|
|
$
|
104,843
|
|
Amortization of deferred stock compensation
|
|
|
|
|
|
|
|
|
|
|
462
|
|
|
|
|
|
|
|
|
|
|
|
462
|
|
Comprehensive income (loss)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cumulative effect of foreign currency translation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
141
|
|
|
|
141
|
|
Net loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(24,792
|
)
|
|
|
|
|
|
|
(24,792
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total comprehensive loss
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(24,651
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2007
|
|
|
6,948,900
|
|
|
$
|
3,712
|
|
|
$
|
80,280
|
|
|
$
|
(3,076
|
)
|
|
$
|
(262
|
)
|
|
$
|
80,654
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-6
GRAVITY
CO., Ltd.
Years
Ended December 31, 2005, 2006 and 2007
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(Note 3)
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
2007
|
|
|
|
|
|
|
|
|
|
|
|
|
(Unaudited)
|
|
|
|
(In millions of Korean Won and in thousands of
|
|
|
|
US dollars)
|
|
|
Cash flows from operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net loss
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
$
|
(24,792
|
)
|
Adjustments to reconcile net loss to net cash provided by (used
in) operating activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Depreciation and amortization
|
|
|
5,370
|
|
|
|
7,457
|
|
|
|
7,481
|
|
|
|
7,994
|
|
Loss on impairment of intangible assets
|
|
|
1,547
|
|
|
|
1,125
|
|
|
|
871
|
|
|
|
931
|
|
Loss on impairment of property and equipment
|
|
|
21
|
|
|
|
788
|
|
|
|
|
|
|
|
|
|
Gain on disposal of assets held for sale
|
|
|
|
|
|
|
(1,081
|
)
|
|
|
|
|
|
|
|
|
Provision for accrued severance benefits
|
|
|
1,464
|
|
|
|
208
|
|
|
|
152
|
|
|
|
162
|
|
Cumulative effect of accounting change
|
|
|
|
|
|
|
(849
|
)
|
|
|
|
|
|
|
|
|
Stock compensation expense
|
|
|
1,584
|
|
|
|
641
|
|
|
|
432
|
|
|
|
462
|
|
Loss on impairment of investment
|
|
|
|
|
|
|
|
|
|
|
8,619
|
|
|
|
9,210
|
|
Equity loss of related joint venture
|
|
|
394
|
|
|
|
1,106
|
|
|
|
1,026
|
|
|
|
1,096
|
|
Deferred income taxes
|
|
|
(6,232
|
)
|
|
|
8,366
|
|
|
|
(560
|
)
|
|
|
(598
|
)
|
Provision for litigation
|
|
|
|
|
|
|
4,648
|
|
|
|
|
|
|
|
|
|
Others
|
|
|
366
|
|
|
|
77
|
|
|
|
(28
|
)
|
|
|
(30
|
)
|
Changes in operating assets and liabilities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Accounts receivable
|
|
|
3,035
|
|
|
|
2,538
|
|
|
|
(2,556
|
)
|
|
|
(2,731
|
)
|
Deferred expenses
|
|
|
2,592
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dividends
|
|
|
401
|
|
|
|
30
|
|
|
|
|
|
|
|
|
|
Misappropriated funds receivable
|
|
|
7,482
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other assets
|
|
|
(2,231
|
)
|
|
|
1,161
|
|
|
|
(447
|
)
|
|
|
(479
|
)
|
Accounts payable
|
|
|
7,349
|
|
|
|
(6,811
|
)
|
|
|
9
|
|
|
|
10
|
|
Deferred income
|
|
|
867
|
|
|
|
3,386
|
|
|
|
1,966
|
|
|
|
2,101
|
|
Accrued interest
|
|
|
(318
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Income tax payable
|
|
|
(619
|
)
|
|
|
(305
|
)
|
|
|
255
|
|
|
|
272
|
|
Long-term accounts payable
|
|
|
(928
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Payment of severance benefits
|
|
|
(2,288
|
)
|
|
|
(147
|
)
|
|
|
(86
|
)
|
|
|
(92
|
)
|
Accrued litigation liabilities
|
|
|
|
|
|
|
|
|
|
|
(4,648
|
)
|
|
|
(4,967
|
)
|
Other current liabilities
|
|
|
1,102
|
|
|
|
(903
|
)
|
|
|
89
|
|
|
|
95
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) operating activities
|
|
W
|
17,928
|
|
|
W
|
(830
|
)
|
|
W
|
(10,626
|
)
|
|
$
|
(11,356
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from investing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Decrease (increase) in short-term financial instruments
|
|
W
|
(50,969
|
)
|
|
W
|
14,118
|
|
|
W
|
36,839
|
|
|
$
|
39,366
|
|
Decrease (increase) of available-for-sale and other investments,
net
|
|
|
500
|
|
|
|
(8,640
|
)
|
|
|
640
|
|
|
|
684
|
|
Purchase of equity investments
|
|
|
|
|
|
|
(1,245
|
)
|
|
|
|
|
|
|
|
|
Purchase of property and equipment
|
|
|
(8,459
|
)
|
|
|
(2,858
|
)
|
|
|
(4,243
|
)
|
|
|
(4,534
|
)
|
Disposal of property and equipment
|
|
|
78
|
|
|
|
9,559
|
|
|
|
1,272
|
|
|
|
1,359
|
|
Cash paid for acquisition of subsidiaries, net of cash acquired
|
|
|
(9,193
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Purchase of intangible assets
|
|
|
(6,134
|
)
|
|
|
|
|
|
|
(5,371
|
)
|
|
|
(5,739
|
)
|
Payment of leasehold deposits
|
|
|
(5,089
|
)
|
|
|
(72
|
)
|
|
|
(226
|
)
|
|
|
(242
|
)
|
Proceeds from leasehold deposits
|
|
|
212
|
|
|
|
235
|
|
|
|
533
|
|
|
|
570
|
|
Others, net
|
|
|
8
|
|
|
|
(66
|
)
|
|
|
(106
|
)
|
|
|
(113
|
)
|
Net cash provided by (used in) investing activities
|
|
|
(79,046
|
)
|
|
|
11,031
|
|
|
|
29,338
|
|
|
|
31,351
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash flows from financing activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Issuance of common stock, net
|
|
|
71,837
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Proceeds from borrowings
|
|
|
39
|
|
|
|
11
|
|
|
|
257
|
|
|
|
275
|
|
Repayment of long-term debt
|
|
|
(1,150
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
Repayment of borrowings
|
|
|
(139
|
)
|
|
|
(772
|
)
|
|
|
(695
|
)
|
|
|
(743
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net cash provided by (used in) financing activities
|
|
|
70,587
|
|
|
|
(761
|
)
|
|
|
(438
|
)
|
|
|
(468
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net increase in cash and cash equivalents
|
|
|
9,469
|
|
|
|
9,440
|
|
|
|
18,274
|
|
|
|
19,527
|
|
Cash and cash equivalents
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Beginning of year
|
|
|
16,405
|
|
|
|
25,874
|
|
|
|
35,314
|
|
|
|
37,737
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
End of the year
|
|
W
|
25,874
|
|
|
W
|
35,314
|
|
|
W
|
53,588
|
|
|
$
|
57,264
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The accompanying notes are an integral part of these
consolidated financial statements.
F-7
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
December 31, 2006 and 2007
|
|
1.
|
Description
of Business
|
GRAVITY Co., Ltd. (GRAVITY or the
Company) was incorporated on April 4, 2000, to
engage in developing and distributing online games and other
related businesses principally in the Republic of Korea and
other countries in Asia, North and South America and Europe.
GRAVITYs principal product, Ragnarok Online, a
multi-player online role playing game was commercially launched
in August 2002.
The Company founded GRAVITY Interactive, Inc., a wholly owned
US-based subsidiary in 2003 and acquired 100% of the voting
shares of GRAVITY Entertainment Corp., a Japanese subsidiary in
2004. In 2005, the Company acquired 96.11% of the voting shares
of NEOCYON, Inc. and in 2006 the Company founded GRAVITY EU
SASU, a wholly owned Europe-based subsidiary.
In October 2007, the Company founded GRAVITY RUS Co., Ltd., a
Russia-based subsidiary, and acquired 99.99% of the voting
shares, and it transferred 100% of the voting shares of GRAVITY
CIS Co., Ltd. to GRAVITY RUS Co., Ltd. in December 2007. In May
2007, the Company founded GRAVITY Middle East & Africa
FZ-LLC, a wholly owned United Arab Emirates-based subsidiary. In
addition, GRAVITY Interactive, Inc. founded L5 Games Inc., as a
wholly owned subsidiary, in October 2007.
In 2007, TriggerSoft Corp. was excluded from subsidiaries for
consolidation as TriggerSoft Corp. was liquidated in October
2007.
On February 8, 2005, in an initial offering, GRAVITY
registered 8,000,000 shares of American Depository Shares
(ADSs) on the NASDAQ Global Market in the United
Stated of America. Of the total shares registered, the Company
sold 5,600,000 shares of ADSs, and the existing
shareholders sold 2,400,000 shares of ADSs. The total cash
proceeds to GRAVITY after the issuance cost was
W71,837 million. Four ADSs are equivalent
to one common share.
On November 20, 2007, Son Asset Management, LLC became a
principal shareholder by acquiring 52.39% of the voting shares
from EZER, INC., the former principal shareholder, and has been
exercising exclusive ownership and voting rights over the
Company until the end of 2007. Subsequently on February 13,
2008, Son Asset Management, LLC transferred 52.39% of the voting
shares to Heartis Inc., resulting in a change of principal
shareholder.
GRAVITY conducts its business within one industry
segment the business of developing and distributing
online game, software and other related services.
|
|
2.
|
Significant
Accounting Policies
|
Basis
of presentation
The accompanying consolidated financial statements have been
prepared in accordance with accounting principles generally
accepted in the United States of America (US GAAP).
Significant accounting policies followed by the Company in the
preparation of the accompanying consolidated financial
statements are summarized below.
Principles
of consolidation
The accompanying consolidated financial statements include the
accounts of GRAVITY and the following subsidiaries (collectively
referred to as the Company). All significant
intercompany balances and transactions have been eliminated in
the consolidation.
F-8
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Year of
|
|
|
|
|
|
|
Year of
|
|
|
Obtaining
|
|
|
Percentage
|
|
Subsidiary
|
|
Establishment
|
|
|
Control
|
|
|
Ownership (%)
|
|
|
GRAVITY Interactive, Inc.(*1)
|
|
|
2003
|
|
|
|
2003
|
|
|
|
100.00
|
|
L5 Games Inc.(*1)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
100.00
|
|
GRAVITY Entertainment Corp.
|
|
|
2003
|
|
|
|
2004
|
|
|
|
100.00
|
|
TriggerSoft Corp.(*2)
|
|
|
1997
|
|
|
|
2005
|
|
|
|
88.15
|
|
NEOCYON, Inc.
|
|
|
2000
|
|
|
|
2005
|
|
|
|
96.11
|
|
GRAVITY CIS Co., Ltd.(*3)
|
|
|
2005
|
|
|
|
2005
|
|
|
|
100.00
|
|
GRAVITY EU SASU
|
|
|
2006
|
|
|
|
2006
|
|
|
|
100.00
|
|
GRAVITY RUS Co., Ltd.(*3)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
99.99
|
|
GRAVITY Middle East & Africa FZ-LLC(*4)
|
|
|
2007
|
|
|
|
2007
|
|
|
|
100.00
|
|
|
|
|
(*1) |
|
In October 2007, GRAVITY Interactive, Inc. founded L5 Games
Inc., as a wholly owned US-based subsidiary. |
|
(*2) |
|
TriggerSoft Corp. was liquidated in October 2007. |
|
(*3) |
|
In October 2007, the Company founded GRAVITY RUS Co., Ltd., a
Russia-based subsidiary, and acquired 99.99% of the voting
shares, and then transferred 100% of the voting shares of
GRAVITY CIS Co., Ltd. to GRAVITY RUS Co., Ltd. in December 2007. |
|
(*4) |
|
In May 2007, the Company founded GRAVITY Middle East &
Africa FZ-LLC, a wholly owned United Arab Emirates-based
subsidiary. |
Investments in entities where the Company holds more than 20%
but less than 50% ownership or over which the Company has
significant management control are accounted for using the
equity method of accounting and the Companys share of the
investees operations is included in equity method
investee. The Company follows the equity method of accounting
for investment in its joint venture Animation Production
Committee.
Investments in limited partnerships are accounted for using the
equity method in accordance with Emerging Issues Task Force
(EITF) D-46, Accounting for Limited Partnership
Investments, which requires the use of the equity method
unless the investors interest is so minor that the
limited partner may have virtually no influence over partnership
operating and financial policies.
The Company recorded its initial investments at cost and records
its pro rata share of the earnings or losses in the results of
operations of the joint venture and partnership.
Use of
estimates
The preparation of consolidated financial statements in
conformity with US GAAP requires management to make estimates
and assumptions that affect the amounts reported in the
accompanying consolidated financial statements and related
disclosures. Although these estimates are based on
managements best knowledge of current events and actions
that the Company may undertake in the future, actual results may
differ from these estimates.
Risks
and uncertainties
The industry in which the Company operates is subject to a
number of industry-specific risks, including, but not limited
to, rapidly changing technologies; significant numbers of new
competitive entrants; dependence on key individuals; competition
from similar products from larger companies; customer
preferences; the need for the continued successful development,
marketing, and selling of its products and services; and the
need for positive cash flows from operations. The Company
depends on one key product, Ragnarok Online, for
most of its revenues.
F-9
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
During the years ended December 31, 2005, 2006 and 2007,
the Company generated 91%, 89% and 89% of its revenues from
countries in Asia, respectively. Any economic downturn or crisis
in Asia would have a significant negative impact on the Company.
The following table summarizes licensees representing 10% or
more of the total accounts receivable at December 31, 2005,
2006 and 2007, and total revenues for the years ended
December 31, 2005, 2006 and 2007, respectively:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
|
|
Accounts
|
|
|
|
|
|
Accounts
|
|
|
|
|
|
Accounts
|
|
|
|
|
Country
|
|
Licensee
|
|
Receivable
|
|
|
Revenues
|
|
|
Receivable
|
|
|
Revenues
|
|
|
Receivable
|
|
|
Revenues
|
|
|
Japan
|
|
GungHo(*)
|
|
|
28
|
%
|
|
|
31
|
%
|
|
|
4
|
%
|
|
|
38
|
%
|
|
|
33
|
%
|
|
|
44
|
%
|
Taiwan and Hong Kong
|
|
Soft-World
International
Corporation
|
|
|
9
|
%
|
|
|
20
|
%
|
|
|
6
|
%
|
|
|
10
|
%
|
|
|
7
|
%
|
|
|
6
|
%
|
Korea
|
|
YNK Korea, Inc.
|
|
|
|
|
|
|
9
|
%
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(*) |
|
Son Asset Management, LLC, the principal shareholder of the
Company, is a related party of GungHo Online Entertainment, Inc.
The trade accounts receivable due from GungHo Online
Entertainment, Inc. as of December 31, 2007 amount to
W1,613 million (2006:
W86 million). |
Revenue
recognition
Online
games-subscription revenue
Prepaid online game subscriptions and game item revenues are
deferred and recognized when actually used.
Online
games-royalties and license fees
The Company licenses the right to sell and distribute its games
in exchange for an initial prepaid license fee and guaranteed
minimum royalty payments. The prepaid license fee revenues are
deferred and recognized ratably over the license period. The
guaranteed minimum royalty payments are deferred and recognized
as the royalties are earned. In addition, the Company receives a
royalty payment based on a specified percentage of the
licensees sales, including game item revenues. These
royalties that exceed the guaranteed minimum royalty are
recognized on a monthly basis, as the related revenues are
earned by the licensees.
Cash
and cash equivalents
Cash equivalents consist of time deposits with an original
maturity date of three months or less. The Company deposits cash
and cash equivalents with high credit quality financial
institutions.
Short-term
financial instruments
Short-term financial instruments include time deposits, with
maturities greater than three months but less than a year.
Available-for-sale
investments
Available-for-sale securities are carried at fair value, with
the unrealized gains and losses, net of tax, reported as a
separate component of comprehensive income in shareholders
equity.
F-10
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
Equity
securities in non-public companies
Equity securities in non-public companies are carried at cost as
fair value is not readily determinable. If the value of a
non-public equity investment is estimated to have declined and
such decline is judged to be other than temporary, the Company
recognizes the impairment of the investment and the carrying
value is reduced to its fair value.
Determination of impairment is based on the consideration of
such factors as operating results, business plans and estimated
future cash flows. Fair value is determined through the use of
such methodologies as discounted cash flows, valuation of recent
financings and comparable valuations of similar companies.
Allowance
for doubtful accounts
The Company maintains allowances for doubtful accounts
receivable based upon the following information: an aging
analysis of its accounts receivable balances, historical bad
debt rates, repayment patterns and creditworthiness of its
customers, and industry trend analysis.
The payment gateway providers are responsible for remitting to
the Company the full subscription revenues generated in Korea
after deducting their fixed service fees and charges, which
range from approximately 8% to 15% and risk of loss or
delinquencies are borne by such payment gateway providers.
Property
and equipment
Property and equipment are stated at cost, less accumulated
depreciation. Depreciation for property and equipment is
computed using the straight-line method over the following
estimated useful lives:
|
|
|
|
|
Building
|
|
|
40 years
|
|
Computer and equipment
|
|
|
4 years
|
|
Furniture and fixtures
|
|
|
4 years
|
|
Software
|
|
|
3 years
|
|
Vehicles
|
|
|
4 years
|
|
Leasehold improvements are depreciated on a straight-line basis
over the estimated useful life of the assets or the lease term,
whichever is shorter.
Routine maintenance and repairs are charged to expense as
incurred. Expenditures which enhance the value or extend the
useful lives of the related assets are capitalized.
Accounting
for the impairment of long-lived assets
Long-lived assets and intangible assets that do not have
indefinite lives are reviewed for impairment whenever events or
changes in circumstances indicate that the carrying amount of
the assets may not be recoverable. When the aggregate of future
cash flows (undiscounted and without interest charges) is less
than the carrying value of the asset, an impairment loss is
recognized based on the fair value of the asset.
Capitalized
software development costs
The Company capitalizes certain software development costs
relating to online games that will be distributed through
subscriptions or licenses. The Company accounts for software
development costs in accordance with the Financial Accounting
Standards Boards (FASB) Statements of
Financial Accounting Standards (SFAS) No. 86,
Accounting for the Costs of Computer Software to be Sold,
Leased, or Otherwise Marketed. Software development costs
incurred prior to the establishment of technological feasibility
are expensed when incurred and are included in research and
development expense. Once a software product has reached
technological feasibility, then all subsequent software
development costs for that product are capitalized until the
product is commercially
F-11
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
launched. Technological feasibility is evaluated on a
product-by-product
basis, but typically occurs when the online game has a proven
ability to operate in a massively multi-player format.
Technological feasibility of a product encompasses both
technical design documentation and game design documentation.
The Company amortizes capitalized software development costs and
records as a component of cost of revenues the greater of the
amount computed using the ratio that current gross revenues for
an online game to the total of current and anticipated future
gross revenues for that game or the straight-line method over
the remaining estimated economic life of the game, which is
deemed to be three years. Amortization starts when an online
game is released to public users.
Capitalized software development costs net of accumulated
amortization at December 31, 2006 and 2007 were
W6,181 million and
W9,674 million, respectively, which is
included in intangible assets of the accompanying consolidated
balance sheets. Amortization expense for fiscal years ended
December 31, 2005, 2006 and 2007 was
W253 million,
W217 million and
W1,007 million respectively.
The Company evaluates the recoverability of capitalized software
development costs on a
product-by-product
basis. The recoverability of capitalized software development
costs is evaluated based on the expected performance of the
specific products to which the costs relate. Criteria used to
evaluate expected product performance include: historical
performance of comparable products using comparable technology;
orders for the product prior to its release; and estimated
performance of a sequel product based on the performance of the
product on which the sequel is based. Capitalized costs for
those products that are cancelled are expensed in the period of
cancellation. In addition, impairment loss shall be recorded
when managements forecast for a particular game indicates
that unamortized capitalized costs exceed the net realizable
value of that asset. Significant management judgments and
estimates are utilized in the assessment of when technological
feasibility is established, as well as in the ongoing assessment
of the recoverability of capitalized costs. In evaluating the
recoverability of capitalized costs, the assessment of expected
product performance utilizes forecasted sales amounts and
estimates of additional development costs to be incurred. If
revised forecasted or actual product sales are less than
and/or
revised forecasted or actual costs are greater than the original
forecasted amounts utilized in the initial recoverability
analysis, the actual impairment charge may be larger than
originally estimated in any given period.
The Company recognized an impairment loss of
W1,102 million and
W871 million in 2006 and 2007,
respectively, and no impairment loss was recorded for the years
ended December 31, 2005.
Research
and development costs
Research and development costs consist primarily of payroll,
depreciation expense and other overhead expenses which are all
expensed as incurred until technological feasibility is reached.
Goodwill
Goodwill is accounted for under SFAS No. 142,
Goodwill and Other Intangible Assets, which requires that
goodwill and indefinite-lived intangible assets no longer be
amortized, but instead be tested for impairment at the reporting
unit level, at least annually.
Definite-lived
other Intangible assets
Definite-lived intangible assets are amortized over their
estimated useful life according to the nature and
characteristics of each intangible asset. The Company
continually evaluates the reasonableness of the useful lives of
these assets. Definite-lived intangible assets that are subject
to amortization shall be reviewed for impairment in accordance
with SFAS No. 144, Accounting for the impairment or
Disposal of Long-Lived Assets.
F-12
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
Advertising
The Company expenses advertising costs as incurred. Advertising
expense was approximately W6,273 million,
W3,744 million and
W6,623 million for the years ended
December 31, 2005, 2006 and 2007, respectively.
Accrued
severance benefits and pension plan
Employees and directors with one year or more of service are
entitled to receive a lump-sum payment upon termination of their
employment with the Company based on the length of service and
rate of pay at the time of termination. Accrued severance
benefits are estimated assuming all eligible employees were to
terminate their employment at the balance sheet date in
compliance with relevant laws in Korea. The annual severance
benefits expense charged to operations is calculated based upon
the net change in the accrued severance benefits payable at the
balance sheet date based on the guidance of
EITF 88-1,
Determination of Vested Benefit Obligation for a Defined
Benefit Pension Plan.
The Company introduced a defined contribution pension plan in
2005 and provides an individual account for each participant. A
plans defined contributions to an individuals
account are to be made for periods in which that individual
renders services, the net pension cost for a period shall be the
contribution called for in that period.
Foreign
currency translation
The Korean parent company and its subsidiaries use their local
currencies as their functional currencies. All assets and
liabilities of the foreign subsidiaries are translated into the
Korean Won at the exchange rate in effect at the end of the
period, and revenues and expenses are translated at average
exchange rates during the period. The effects of foreign
currency translation adjustments, net of tax, are reflected in
the cumulative translation adjustment account, reported as a
separate component of comprehensive income in shareholders
equity.
Foreign
currency transactions
Net gains and losses resulting from foreign exchange
transactions are included in foreign currency gains (losses) in
the consolidated statements of operations.
Income
taxes
The Company accounts for income taxes under the provisions of
SFAS No. 109, Accounting for Income Taxes
(SFAS No. 109). Under
SFAS No. 109, income taxes are accounted for under the
asset and liability method. Deferred taxes are determined based
upon differences between the financial reporting and tax bases
of assets and liabilities at currently enacted statutory tax
rates for the years in which the differences are expected to
reverse.
A valuation allowance is provided on deferred tax assets to the
extent that it is more likely than not that such deferred tax
assets will not be realized. The total income tax provision
includes current tax expenses under applicable tax regulations
and the change in the balance of deferred tax assets and
liabilities.
Fair
value of financial instruments
The Companys carrying amounts of cash and cash
equivalents, short-term financial instruments, accounts
receivable, accounts payable and accrued liabilities approximate
fair value due to the short maturity of these instruments.
Derivatives
Derivative instruments, regardless of whether they are entered
into for trading or hedging purposes, are valued at fair value.
Derivative contracts not meeting the requirements for hedge
accounting treatment are classified as trading contracts with
the changes in fair value included in current operations.
F-13
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
Derivative financial instruments used for hedging purposes are
accounted for in a manner consistent with the accounting
treatment appropriate for the transactions being hedged or
associated with such contract. The instruments are valued at
fair value when underlying transactions are valued at fair
value, and resulting unrealized valuation gains or losses are
recorded in current results of operations.
The Company entered into foreign currency forward contracts with
various financial institutions in 2006 and there were no
outstanding derivative contracts as of December 31, 2006.
The Company settled the contracts at the terminal dates and
recognized transaction gains of
W156 million and transaction losses of
W5 million for the year ended
December 31, 2006 and there are no transaction gains and
losses for the year ended December 31, 2007.
Accounting
for stock-based compensation
The Company adopted SFAS No. 123(R), Share-Based
Payment (SFAS No. 123(R)) using the
modified prospective method, which requires the application of
the accounting standard as of January 1, 2006. The
Companys consolidated financial statements as of and for
the year ended December 31, 2006 reflected the impact of
adopting SFAS No. 123(R). Under the modified
prospective method, compensation expense recognized includes the
estimated expense for stock options granted on and subsequent to
January 1, 2006, based on the grant date fair value
estimated in accordance with the provisions of
SFAS No. 123(R), and the estimated expense for the
portion vesting in the period for options granted prior to, but
not vested as of January 1, 2006, based on the grant date
fair value estimated in accordance with the original provisions
of SFAS No. 123. In accordance with the modified
prospective method, the consolidated financial statements for
prior periods have not been restated to reflect, and do not
include, the impact of SFAS No. 123(R).
The Company uses a Black-Scholes model to determine the fair
value of equity-based awards at the date of grant. Compensation
cost for stock option grants are measured at the grant date
based on the fair value of the award and recognized over the
service period, which is usually the vesting period. As
stock-based compensation expense recognized in the consolidated
statement of operations for the year ended December 31,
2007 is based on awards ultimately expected to vest, it has been
reduced for estimated forfeitures. The Company estimates
forfeitures at the time of grant and revised, if necessary, in
subsequent periods if actual forfeitures differ from those
estimates. For the periods prior to 2006, the Company accounted
for forfeitures as they occurred under SFAS No. 123
(see Note 13).
Losses
per share
Basic earnings per share is computed by dividing net loss
attributable to common shareholders by the weighted average
number of common shares outstanding for all periods. Diluted
losses per share is computed by dividing net loss by the
weighted average number of common shares outstanding, increased
by common stock equivalents. Common stock equivalents are
calculated using the treasury stock method and represent
incremental shares issuable upon exercise of the Companys
outstanding stock options. However, potential common shares are
not included in the denominator of the diluted losses per share
calculation when inclusion of such shares would be
anti-dilutive, such as in a period in which a net loss is
recorded.
Recent
accounting pronouncements
In September 2006, the FASB issued Statement of Financial
Accounting Standards No. 157, Fair Value Measurements
(SFAS No. 157) which defines fair
value, establishes guidelines for measuring fair value and
expands disclosures regarding fair value measurements.
SFAS No. 157 does not require any new fair value
measurements but rather eliminates inconsistencies in guidance
found in various prior accounting pronouncements.
SFAS No. 157 is effective for fiscal years beginning
after November 15, 2007. Earlier adoption is permitted,
provided the Company has not yet issued financial statements,
including for interim periods, for that fiscal year. In February
2008, the FASB issued FASB Staff Position
No. 157-2,
Effective Date of FASB Statement No. 157
(FSP 157-2).
FSP 157-2
permits a one-year deferral in applying the measurement
provisions of SFAS 157 to non-financial assets and
non-financial liabilities that are not recognized or disclosed
at fair value in an entitys financial
F-14
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
statements on a recurring basis (at least annually). The Company
does not believe the adoption of SFAS No. 157 and
FSP 157-2
will have a material impact on its consolidated financial
statements.
In February 2007, FASB issued SFAS No. 159, The
Fair Value Option for Financial Assets and Financial Liabilities
(SFAS No. 159) which permits an entity
to measure certain financial assets and financial liabilities at
fair value. The objective of SFAS No. 159 is to
improve financial reporting by allowing entities to mitigate
volatility in reported earnings caused by the measurement of
related assets and liabilities using different attributes,
without having to apply complex hedge accounting provisions.
Under SFAS No. 159, entities that elect the fair value
option (by instrument) will report unrealized gains and losses
in earnings at each subsequent reporting date. The fair value
option election is irrevocable, unless a new election date
occurs. SFAS No. 159 establishes presentation and
disclosure requirements to help financial statement users
understand the effect of the entitys election on its
earnings, but does not eliminate disclosure requirements of
other accounting standards. Assets and liabilities that are
measured at fair value must be displayed on the face of the
balance sheet. This Statement is effective for fiscal years
beginning after November 15, 2007. The Company does not
expect the adoption of SFAS No. 159 to have a material
impact on its consolidated financial statements.
In December 2007, the FASB issued SFAS No. 141
(revised 2007), Business Combinations
(SFAS No. 141 (revised 2007)).
SFAS No. 141 (revised 2007) establishes
principles and requirements for how the acquirer in business
combinations should recognize and measure identifiable assets
acquired, the liabilities assumed, and any non-controlling
interest in the acquiree. SFAS No. 141 (revised
2007) applies prospectively to business combinations for
which the acquisition date is on or after the beginning of the
first annual reporting period beginning on or after
December 15, 2008. The Company is currently in the process
of evaluating the impact of adopting this standard.
In December 2007, the FASB issued SFAS No. 160,
Non-controlling Interests in Consolidated Financial
Statements-An amendment of ARB No. 51
(SFAS No. 160). SFAS No. 160
requires that ownership interests in subsidiaries held by
parties other than the parent be clearly identified, labeled,
and presented in the consolidated statement of financial
position within equity, but separate from the parents
equity. It also requires companies to clearly identify and
present on the face of the consolidated statement of income, the
amount of consolidated net income attributable to the parent and
to the non-controlling interest. SFAS No. 160 is
effective for fiscal years, and interim periods within those
fiscal years, beginning on or after December 15, 2008. The
Company is currently in the process of evaluating the impact of
adopting this standard.
In March 2008, the FASB issued SFAS No. 161,
Disclosures about Derivative Instruments and Hedging
Activities (SFAS No. 161). The new
standard is intended to help investors better understand how
derivative instruments and hedging activities affect an
entitys financial position, financial performance and cash
flows through enhanced disclosure requirements. The enhanced
disclosures include, for example:
|
|
|
|
|
A tabular summary of the fair values of derivative instruments
and their gains and losses;
|
|
|
|
Disclosure of derivative features that are credit-risk-related
to provide more information regarding an entitys
liquidity; and
|
|
|
|
Cross-referencing within footnotes to make it easier for
financial statement users to locate important information about
derivative instruments.
|
SFAS No. 161 is effective for financial statements
issued for fiscal years and interim periods beginning after
November 15, 2008, with early application encouraged. The
Company is currently in the process of evaluating the impact of
adopting this standard.
In May 2008, the FASB issued SFAS No. 162,
The Hierarchy of Generally Accepted Accounting
Principles (SFAS 162). SFAS 162
is intended to improve financial reporting by identifying a
consistent framework, or hierarchy, for selecting accounting
principles to be used in preparing financial statements that are
presented in conformity with U.S. generally accepted
accounting principles (GAAP) for nongovernmental
entities. SFAS 162
F-15
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
establishes that the GAAP hierarchy should be directed to
entities because it is the entity (not its auditor) that is
responsible for selecting accounting principles for financial
statements that are presented in conformity with GAAP. Statement
162 is effective 60 days following the SECs approval
of the Public Company Accounting Oversight Board Auditing
amendments to AU Section 411, The Meaning of Present Fairly
in Conformity with Generally Accepted Accounting Principles. The
Company is currently in the process of evaluating the impact of
adopting this standard.
|
|
3.
|
Convenience
Translation into United States Dollar Amounts
|
The Company reports its consolidated financial statements in the
Korean Won. The United States dollar (US dollar)
amounts disclosed in the accompanying consolidated financial
statements are presented solely for the convenience of the
reader, and have been converted at the rate of 935.8 Korean Won
to one US dollar, which is the noon buying rate of the US
Federal Reserve Bank of New York in effect on December 31,
2007. Such translations should not be construed as
representations that the Korean Won amounts represent, have
been, or could be, converted into, US dollars at that or any
other rate. The US dollar amounts are unaudited and are not
presented in accordance with generally accepted accounting
principles either in Korea or the United States of America.
As of December 31, 2007, one of the Companys
subsidiaries, GRAVITY Interactive, Inc. has issued an
irrevocable letter of credit in the amount of $500,000 to its
landlord in relation to an office lease agreement with no
amounts drawn on this letter of credit as of December 31,
2007. Additionally a short-term investment amounting to $300,000
and some business assets were provided to a bank as collaterals
for this letter of credit. The Company records this restricted
short-term investment as other non-current assets.
|
|
5.
|
Allowance
for Accounts Receivable
|
Changes in the allowance for accounts receivable for the years
ended December 31, 2005, 2006 and 2007 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
|
|
|
W
|
31
|
|
|
W
|
108
|
|
Provision for allowances
|
|
|
31
|
|
|
|
77
|
|
|
|
37
|
|
Write-offs
|
|
|
|
|
|
|
|
|
|
|
(6
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
31
|
|
|
W
|
108
|
|
|
W
|
139
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In April 2004, its subsidiary, GRAVITY Entertainment Corp.,
invested ¥123 million for a 30% interest in
Animation Production Committee, a joint venture,
which was incorporated in Japan to produce animation of
Ragnarok. The investment was accounted for under the
equity method of accounting. In 2006, the Company discontinued
applying equity method as the investment was reduced to zero.
In December 2005 and October 2006, the Company invested
¥100 million and ¥150 million, respectively,
for a 14.49% interest in Online Game Revolution
Fund No. 1 (Revolution Fund), a limited
partnership, which was established in Japan. The investment
accounted for under the equity method of accounting in
accordance with EITF D-46, Accounting for Limited Partnership
Investment. In 2007, the Company discontinued applying the
equity method as the investment was reduced to zero.
In May 2006, the Company invested US$9 million in acquiring
Series D preferred shares of Perpetual Entertainment Inc.
The investment is accounted for using the cost method. Perpetual
Entertainment, Inc. has been in the process of liquidation since
October 2007 due to its poor financial condition from developing
the games
F-16
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
Gods & Heroes and Star Trek
Online. Therefore, the Company determined that the
investment amount will not be recoverable and recognized the
total related amount of W8,619 million
(US$9 million) as impairment losses on investments in the
accompanying statement of operations in 2007.
|
|
7.
|
Change of
subsidiaries
|
Acquisition
and Liquidation of TriggerSoft Corp.
In April and May 2005, the Company acquired an aggregate of
88.15% of the voting common shares of TriggerSoft Corp.
(TriggerSoft) for a purchase price of
W1,627 million in cash. TriggerSoft is a
game developer of R.O.S.E. Online, serviced by the
Company. The primary reason for the acquisition was to be
actively involved in the updates and improvements of the game.
The acquisition was accounted for as a purchase and accordingly,
the purchase price was allocated to the assets acquired and
liabilities assumed based on their respective fair values.
TriggerSofts results of operations are included in the
Companys consolidated statement of operations from the
date of acquisition. The excess amount of the purchase price
over the fair market value of the net assets acquired was
accounted for as residual goodwill.
The estimated fair value of assets acquired and liabilities
assumed on the acquisition dates were:
|
|
|
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Current assets
|
|
W
|
34
|
|
Non-current assets
|
|
|
200
|
|
Intangible assets
|
|
|
1,979
|
|
Goodwill
|
|
|
8
|
|
|
|
|
|
|
Current liabilities
|
|
W
|
214
|
|
Deferred tax liabilities
|
|
|
272
|
|
Non-current liabilities
|
|
|
108
|
|
|
|
|
|
|
Net assets acquired
|
|
W
|
1,627
|
|
|
|
|
|
|
The Company, with the assistance of independent valuation
experts, determined the fair values of assets acquired and
liabilities assumed and performed an allocation of the total
purchase price of W1,627 million to the
net assets acquired. The intangible asset of R.O.S.E. Online of
W1,979 million is being amortized on a
straight- line basis over a useful life of three years.
Amortization expense for the year ended December 31, 2005
was W440 million.
During 2005 the Company recognized impairment losses for
remaining balance of intangible assets and goodwill due to
deteriorated operational performance and adverse future cash
flow expectation based on income approach. Both amortization
expenses and impairment losses are included in selling, general
and administrative expense of the accompanying statement of
operations.
Subsequently in May 2007, the liquidation of TriggerSoft Corp.
was commenced following the shareholders resolution and
the liquidation process was completed in October 2007. As a
result, TriggerSoft Corp. was excluded from consolidation as of
December 31, 2007.
Acquisition
of NEOCYON, Inc.
In November and December 2005, the Company acquired an aggregate
of 96.11% of the voting common share of NEOCYON, Inc.
(NEOCYON) for a purchase price of
W7,716 million in cash. NEOCYON is the
Mobile Internet Service Provider (MISP) engaged in
the facilitation of content download for Club Cyon and WOW LG.
The acquisition was accounted for as a purchase and accordingly,
the purchase price was allocated to the assets acquired and
liabilities assumed based on their respective fair values.
NEOCYONs results of operations are
F-17
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
included in the Companys consolidated statement of
operations from the date of acquisition. The primary reason for
the acquisition was to leverage from NEOCYONs knowledge in
the MISP business and become a leading global MISP provider. The
excess amount of the purchase price over the fair market value
of the net assets acquired was accounted for as residual
goodwill.
The estimated fair value of assets acquired and liabilities
assumed on the acquisition dates were:
|
|
|
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Current assets
|
|
W
|
970
|
|
Non-current assets
|
|
|
263
|
|
Property and equipment
|
|
|
1,343
|
|
Intangible assets
|
|
|
6,526
|
|
Goodwill
|
|
|
1,451
|
|
Current liabilities
|
|
|
861
|
|
Deferred tax liabilities
|
|
|
907
|
|
Non-current liabilities
|
|
W
|
1,069
|
|
|
|
|
|
|
Net assets acquired
|
|
W
|
7,716
|
|
|
|
|
|
|
The Company, with the assistance of independent valuation
experts, determined the fair values of assets acquired and
liabilities assumed and performed an allocation of the total
purchase price of W7,716 million to the
net assets acquired.
Of the W6,526 million of acquired
intangible assets, W5,600 million and
W926 million were assigned to the value of
content download business and the Ragnarok Online
publishing rights in Russia, respectively. The Company recorded
amortization expense of W2,175 million and
W2,175 million for the acquired intangible
assets in 2006 and 2007, respectively, using straight-line
method and useful life of three years, in cost of revenue.
|
|
8.
|
Property
and Equipment, Net
|
Property and equipment as of December 31, 2006 and 2007
consist of the following:
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Land
|
|
W
|
260
|
|
|
W
|
|
|
Building
|
|
|
881
|
|
|
|
|
|
Computer and equipment
|
|
|
10,452
|
|
|
|
12,100
|
|
Furniture and fixtures
|
|
|
1,402
|
|
|
|
1,364
|
|
Vehicles
|
|
|
362
|
|
|
|
359
|
|
Capital lease assets
|
|
|
|
|
|
|
220
|
|
Leasehold improvements
|
|
|
510
|
|
|
|
656
|
|
Construction In Progress
|
|
|
|
|
|
|
203
|
|
Software externally-purchased
|
|
|
6,484
|
|
|
|
7,854
|
|
|
|
|
|
|
|
|
|
|
|
|
|
20,351
|
|
|
|
22,756
|
|
Less: accumulated depreciation
|
|
|
11,879
|
|
|
|
15,561
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
8,472
|
|
|
W
|
7,195
|
|
|
|
|
|
|
|
|
|
|
F-18
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
Depreciation expenses for the years ended December 31,
2005, 2006 and 2007, were W4,388 million,
W5,002 million and
W4,247 million, respectively.
As of December 31, 2005 and 2006, some of the
Companys land and buildings have been collateralized up to
W820 million in connection with long-term
debt. Due to the disposal of the Companys land and
buildings, there are no collateralized land and buildings as of
December 31, 2007.
The Company recognized an impairment loss of
W21 million and
W788 million for property and equipment in
2005 and 2006, respectively and no impairment loss was recorded
for the year ended December 31, 2007.
Intangible assets as of December 31, 2006 and 2007 consist
of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
At December 31, 2006
|
|
|
At December 31, 2007
|
|
|
|
Gross Carrying
|
|
|
Accumulated
|
|
|
Net Carrying
|
|
|
Gross Carrying
|
|
|
Accumulated
|
|
|
Net Carrying
|
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
Amount
|
|
|
Amortization
|
|
|
Amount
|
|
|
|
(In millions of Korean Won)
|
|
|
Capitalized software development cost
|
|
W
|
6,181
|
|
|
W
|
|
|
|
W
|
6,181
|
|
|
W
|
10,681
|
|
|
W
|
(1,007
|
)
|
|
W
|
9,674
|
|
Acquired intangible asset
|
|
|
6,526
|
|
|
|
(2,422
|
)
|
|
|
4,104
|
|
|
|
6,526
|
|
|
|
(4,597
|
)
|
|
|
1,929
|
|
Trademarks
|
|
|
164
|
|
|
|
(56
|
)
|
|
|
108
|
|
|
|
190
|
|
|
|
(107
|
)
|
|
|
83
|
|
Others
|
|
|
78
|
|
|
|
(78
|
)
|
|
|
|
|
|
|
78
|
|
|
|
(78
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total
|
|
W
|
12,949
|
|
|
W
|
(2,556
|
)
|
|
W
|
10,393
|
|
|
W
|
17,475
|
|
|
W
|
(5,789
|
)
|
|
W
|
11,686
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All of the Companys intangible assets are subject to
amortization. No significant residual value is estimated for the
intangible assets. Aggregate amortization expense for intangible
assets for the years ended December 31, 2005, 2006 and 2007
was W982 million,
W2,455 million and
W3,234 million, respectively.
During 2007, the Company recognized
W436 million and
W435 million of impairment losses,
respectively, related to W Baseball and
Bodycheck Online capitalized development costs, as
the Company decided to discontinue development of W
Baseball and Bodycheck Online in May 2008.
Expected amortization expense related to current net carrying
amount of intangible assets as follows:
|
|
|
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
2008
|
|
W
|
4,730
|
|
2009
|
|
|
3,584
|
|
2010
|
|
|
2,557
|
|
2011
|
|
|
815
|
|
|
|
|
|
|
|
|
W
|
11,686
|
|
|
|
|
|
|
F-19
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
|
|
10.
|
Accrued
Severance Benefits
|
Changes in accrued severance benefits for the years ended
December 31, 2005, 2006 and 2007 are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean Won)
|
|
|
Balance at beginning of year
|
|
W
|
1,182
|
|
|
W
|
588
|
|
|
W
|
649
|
|
Increase due to acquisition of
|
|
|
|
|
|
|
|
|
|
|
|
|
subsidiaries
|
|
|
230
|
|
|
|
|
|
|
|
|
|
Provisions for severance benefits
|
|
|
1,464
|
|
|
|
208
|
|
|
|
152
|
|
Severance payments
|
|
|
(2,288
|
)
|
|
|
(147
|
)
|
|
|
(86
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Balance at end of year
|
|
W
|
588
|
|
|
W
|
649
|
|
|
W
|
715
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Assuming that the Companys employees will retire at their
normal retirement age, the Company expects to make no severance
payments to its employees in the next 5 years. However, the
Company may have to make severance payments to employees who
cease working with the Company prior to their normal retirement
age.
In 2005, GRAVITY introduced a defined contribution pension plan
(Pension Plan) in accordance with the Employee
Benefit Security Act of Korea and entered into a
nonparticipating defined contribution insurance contract with a
life insurance company. The Companys contribution to the
Pension Plan was W1,289 million and
W1,421 million in 2006 and 2007,
respectively. As of December 31, 2007, GRAVITYs
subsidiaries had not introduced this Pension Plan.
|
|
11.
|
Commitments
and Contingencies
|
Commitments
The Company has contracts for the exclusive right of
Ragnarok Online II game distribution and sales with
GungHo Online Entertainment, Inc. (GungHo) in Japan,
AsiaSoft Corporation Co., Ltd. in Thailand, Gamania Digital
Entertainment Co., Ltd. in Taiwan, Shanghai The 9 Information
Technology Ltd., in China, Level up! Inc. in Philippines,
Asiasoft Online Pte Ltd, in Malaysia, AsiaSoft Corporation Co.,
Ltd. in Vietnam and PT. LYTO DATARINDO FORTUNA in Indonesia. The
contract periods of these license agreements range from two to
four years after commercialization in each geographical location.
In December 2005, the Company purchased an online game
Emil Chronicle Online developed by GungHo. The costs
related to the acquisition of Emil Chronicle Online
were recorded as development costs amounting to
W6,073 million. In addition, the Company
entered into an agreement to acquire exclusive distribution
right of the game.
In November 2006, the Company entered into an agreement with
Infocomm Asia Holding Pte Ltd, a company located in Singapore to
service, use, promote, distribute and market Emil
Chronicle Online (ECO) in the following countries:
Singapore, Malaysia, Brunei, Thailand, Philippines, Indonesia,
Vietnam, Australia and New Zealand. In 2007, the Company
entered into an additional agreement with Shanghai The9
Information Technology Ltd. in China and GameCyber Technology
Ltd. in Taiwan and Hong Kong. These agreements grant each
licensee exclusive sales and distribution right for three years
from the time ECO is locally commercialized.
The Company entered into an agreement to invest the committed
amount of ¥1,000 million in Online Game
Revolution Fund No. 1 in 2005. The Company
invested ¥250 million until 2006, and made an
additional investment amounting to ¥420 million on
February 1, 2008. Subsequently on June 6, 2008, the
Company received a written notice from Entertainment Farm, Inc.,
the general partner of Revolution Fund, requiring the Company to
pay ¥30 million within 30 days of this notice.
F-20
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
In December 2007, GRAVITY Interactive, Inc. entered into a
capital lease agreement with respect to the open beta testing
server for the commercial distribution of Requiem,
with a total lease payment of $270,666, over a period of
2 years. During 2007, the Company made principal and
interest payments in the amount of $8,538 and $2,739,
respectively.
Future minimum lease payments for the leases as of
December 31, 2007, are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
|
Principal
|
|
|
Interest
|
|
|
Principal
|
|
|
Interest
|
|
|
|
(In US dollar)
|
|
|
Capital lease
|
|
$
|
100,756
|
|
|
$
|
23,299
|
|
|
$
|
125,609
|
|
|
$
|
9,724
|
|
In addition to the capital lease above, the Company leases
certain properties. The Companys operating leases consist
of various property leases expiring in 2008. Rental expenses
incurred under these operating leases were approximately
W1,275 million,
W3,483 million and
W3,919 million for the years ended
December 31, 2005, 2006 and 2007, respectively. The Company
entered into a lease agreement with Korea IT Industry Promotion
Agency to move its office to Sangam-Dong and paid in advance
W586 millions out of a total contracted
guarantee deposit of W1,171 millions as of
December 31.
Future minimum rental payments for the leases as of
December 31, 2007, are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2008
|
|
|
2009
|
|
|
2010
|
|
|
2011
|
|
|
2012
|
|
|
|
(In millions of Korean Won)
|
|
|
Operating leases
|
|
W
|
3,129
|
|
|
W
|
2,684
|
|
|
W
|
2,597
|
|
|
W
|
2,623
|
|
|
W
|
2,653
|
|
Litigation
In May 2005, the initial purchasers and shareholders of the ADSs
filed a number of class action complaints for violation of the
United States federal securities law in the United States
District Court for the Southern District of New York, which were
consolidated by an order of the Court entered on
December 12, 2005. The complaints identify the Company and
certain of its former individual directors and officers as
defendants, and claim that the Companys registration
statement on
Form F-1
and the prospectus which constitutes a part of the registration
statement used in connection with its initial public offering
contained material misstatements. On October 17, 2006, the
Company and certain other defendants filed a motion to dismiss
the claims. However, briefing on the motion was suspended in
anticipation of an effort to first mediate the dispute amicably
in good faith. Pursuant to a mediation session held in New York
on April 25, 2007, the Company, one other defendant and the
plaintiffs agreed in principle to settle the class action
litigation for $10 million. The Companys share of the
settlement was $5 million
(W4,648 million). In July 2007, the
parties filed a stipulation with the Court requesting that the
Court approve the proposed settlement. In November 2007, the
federal judge presiding over the consolidated class action
approved settlement of the class action and made the
determination that the costs of administering the settlement,
including the plaintiffs attorneys fees of 20.56% of
the settlement amount and related expenses, be paid out of the
settlement fund before distributions were to be made to class
members. No plaintiff filed an appeal during the
30-day time
appeal period which expired on December 21, 2007, and
settlement amounts were disbursed to class members shortly
thereafter. Upon completion of this settlement, the Company, its
current and former directors and officers as well as other third
parties were released from liability for the claims asserted by
the class. Regarding the class action litigation matters
described above, the Company made an accrual of $5 million
(W4,648 million) in accordance with
SFAS No. 5 and recognized the same amount as an
operating expense in 2006. Subsequently in 2007, the Company
paid W4,619 million to settle this case.
As of December 31, 2007, the Company is a defendant in two
lawsuits claiming damages for breach of contract as a result of
two contracts in which the Company had been a party. The
aggregated claims amount to approximately
W1,344 million. The outcome of these
lawsuits cannot yet be determined and the ultimate financial
impact cannot be estimated as of the audit report date.
F-21
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
As of December 31, 2007, GRAVITY is authorized to issue a
total of 40 million shares with a par value of
W500 per share, in registered form, consisting
of common shares and non-voting preferred shares. Of this
authorized amount, GRAVITY is authorized to issue up to
2 million non-voting preferred shares. Under the articles
of incorporation, holders of non-voting preferred shares are
entitled to receive dividends of not less than 1% and up to 15%
of the par value of such shares, the exact rate to be determined
by GRAVITYs Board of Directors at the time of issuance,
provided that the holders of preferred shares are entitled to
receive dividend at a rate not lower than that determined for
holders of common shares. GRAVITY does not have any non-voting
preferred shares outstanding.
As of December 31, 2007, the Company had a total of
6,948,900 common shares issued and outstanding. All of the
issued and outstanding shares are fully paid and are registered.
|
|
13.
|
Stock
Purchase Option Plan
|
On December 24, 2004, the Companys shareholders
approved the stock purchase option plan (the Option
Plan). The Option Plan provides incentive stock options to
officers and employees. On December 24, 2004, the Company
granted certain officers, some senior employees and employees
options to purchase 50,000 and 221,000 shares of the
Companys common stock at an exercise price of
W80,000 and W70,000 per share,
respectively. The fair value of the options at the date of the
grant is estimated using the Black-Scholes option pricing model.
In accordance with the Option Plan, all of the options granted
in 2004 vest over a five year period, with 25% vesting after two
years of continued employment, 25% vesting after three years of
continued employment, 25% vesting after four years of continued
employment, and the remaining 25% vesting after five years from
the grant date. The options that have vested for each period
must be exercised within one year from the vesting date, and
options that have not been exercised during each period shall be
deemed to be terminated.
On February 8, 2005, in accordance with the terms of the
stock options granted, the exercise prices for the outstanding
options were adjusted to the Initial Public Offering
(IPO) price (W55,431) for officers
and some senior employees and to the IPO price minus
W10,000 for employees. This repricing created a
new measurement date for the Companys stock compensation
expenses.
F-22
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
A summary of option activity under the Option Plan as of
December 31, 2007, and changes during the years then ended
is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted
|
|
|
Weighted
|
|
|
|
|
|
|
Average
|
|
|
Average
|
|
|
|
Number of
|
|
|
Exercise
|
|
|
Remaining
|
|
|
|
Stock
|
|
|
Price
|
|
|
Contractual
|
|
|
|
Options
|
|
|
per Share
|
|
|
Life
|
|
|
Stock options outstanding as of December 31, 2004
|
|
|
271,000
|
|
|
W
|
71,845
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
73,600
|
|
|
|
48,828
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2005
|
|
|
197,400
|
|
|
W
|
46,697
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options forfeited
|
|
|
74,730
|
|
|
|
47,572
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
December 31, 2006
|
|
|
122,670
|
|
|
W
|
46,165
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options granted
|
|
|
|
|
|
|
|
|
|
|
|
|
Options exercised
|
|
|
|
|
|
|
|
|
|
|
|
|
Options expired
|
|
|
30,668
|
|
|
|
46,165
|
|
|
|
|
|
Options forfeited
|
|
|
22,365
|
|
|
|
45,431
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Stock options outstanding as of December 31, 2007
|
|
|
69,637
|
|
|
W
|
46,400
|
|
|
|
1.98
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Vested and expected to vest as of December 31, 2007
|
|
|
53,693
|
|
|
W
|
46,688
|
|
|
|
1.80
|
|
Exercisable as of December 31, 2007
|
|
|
23,213
|
|
|
W
|
46,400
|
|
|
|
0.98
|
|
During 2007, 30,668 out of 271,000 stock options granted to
officers and employees on December 24, 2004 expired and
stock options of 22,365 were cancelled due to the retirement of
the officers and employees (the accumulated number of stock
options which were cancelled until 2006 were 148,330). The
number of stock options outstanding as of December 31, 2007
is 69,637.
The total compensation expense relating to the grant of stock
options is recognized over the five year vesting period using
the FASB Interpretation (FIN) 28, graded attribution
model. For the years ended December 31, 2005, 2006 and
2007, the Company recognized
W1,584 million,
W641 million and
W432 million in stock compensation expense
for the shares granted.
In 2006, the adoption of SFAS No. 123(R) resulted in a
cumulative benefit from accounting change of
W849 million, which reflects the net
cumulative impact of estimated future forfeitures in the
determination of period expense, rather than recording
forfeitures when they occur as previously permitted under
SFAS No. 123.
Stock compensation expenses are included in selling, general and
administrative expenses, research and development expenses, and
cost of revenue in the consolidated statements of operations.
There is no intrinsic value of options outstanding and
exercisable as of December 31, 2007 as the exercise price
is higher than the market price. There were no exercised options
since granted.
As of December 31, 2007, there was
W299 million of total unrecognized
compensation cost, before income taxes, related to nonvested
stock options, that is expected to be recognized over a
weighted-average period of 1.54 years. The total fair value
of shares vested during the year ended December 31, 2007 is
W602 million.
F-23
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
The fair value of each option was estimated, at the date of
grant and repricing date, using the Black-Scholes option pricing
model, with the following weighted average assumptions:
|
|
|
|
|
|
|
|
|
|
|
Grant Date
|
|
|
Repricing Date
|
|
|
Valuation assumptions:
|
|
|
|
|
|
|
|
|
Expected dividend yield
|
|
|
0
|
%
|
|
|
0
|
%
|
Risk-free interest rate
|
|
|
3.50
|
%
|
|
|
3.54
|
%
|
Expected volatility
|
|
|
53
|
%
|
|
|
53
|
%
|
Expected term
|
|
|
4
|
|
|
|
3.9
|
|
Fair value of stock
|
|
W
|
55,431
|
|
|
W
|
55,431
|
|
The fair value of the stock at the date of grant was based on
the initial public offering price of the Companys American
Depositary Shares on the NASDAQ Global Market on
February 8, 2005, adjusted for the ratio of common stock to
ADSs. The expected volatility was calculated based on historical
data of similar companies using BAPNET index (Bloomberg Asia
Pacific Internet index) at the date of grant and repricing date
due to lack of the Companys own historical data.
The following table summarizes information about stock options
outstanding as of December 31, 2007:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options Outstanding
|
|
|
Options Exercisable
|
|
|
|
|
|
|
|
Weighted Average
|
|
|
|
|
|
Weighted Average
|
|
Exercise
|
|
|
Number of
|
|
|
Remaining Contractual
|
|
|
Number of
|
|
|
Remaining Contractual
|
|
Price
|
|
|
Shares
|
|
|
Life(Years)
|
|
|
Shares
|
|
|
Life(Years)
|
|
|
W
|
55,431
|
|
|
|
6,750
|
|
|
|
1.98
|
|
|
|
2,250
|
|
|
|
0.98
|
|
W
|
45,431
|
|
|
|
62,887
|
|
|
|
1.98
|
|
|
|
20,963
|
|
|
|
0.98
|
|
The components of basic and diluted losses per share are as
follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean Won, except share and per share
data)
|
|
|
Net loss available for common shareholders(A)
|
|
W
|
(3,030
|
)
|
|
W
|
(22,265
|
)
|
|
W
|
(23,201
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average outstanding shares of common shares(B)
|
|
|
6,803,147
|
|
|
|
6,948,900
|
|
|
|
6,948,900
|
|
Losses per share Basic and diluted (A/B)
|
|
W
|
(445
|
)
|
|
W
|
(3,204
|
)
|
|
W
|
(3,339
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The 122,670 and 69,637 stock options outstanding as of
December 31, 2006 and 2007, respectively, are excluded from
the Companys calculation of losses per share as their
effect is antidilutive.
F-24
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
Income tax expenses (benefit) for the years ended
December 31, 2005, 2006 and 2007 consist of the following:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean won)
|
|
|
Income (loss) before income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
W
|
(3,872
|
)
|
|
W
|
(9,230
|
)
|
|
W
|
(17,428
|
)
|
Foreign
|
|
|
417
|
|
|
|
(702
|
)
|
|
|
(1,791
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(3,455
|
)
|
|
|
(9,932
|
)
|
|
|
(19,219
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Current income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
5,100
|
|
|
|
3,571
|
|
|
|
3,230
|
|
Foreign
|
|
|
315
|
|
|
|
208
|
|
|
|
246
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5,415
|
|
|
|
3,779
|
|
|
|
3,476
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Deferred income taxes
|
|
|
|
|
|
|
|
|
|
|
|
|
Domestic
|
|
|
5,134
|
|
|
|
(8,307
|
)
|
|
|
576
|
|
Foreign
|
|
|
12
|
|
|
|
17
|
|
|
|
(16
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
5,146
|
|
|
|
(8,290
|
)
|
|
|
560
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Tax effect resulting from business combination
|
|
|
(1,086
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expenses (benefit)
|
|
W
|
(817
|
)
|
|
W
|
12,069
|
|
|
W
|
2,916
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The preceding table does not reflect the tax effects of
unrealized gains and losses on available-for-sale securities and
foreign currency translation. The tax effect of
W76 million,
W103 million and
W3 million for the years ending
December 31, 2005, 2006 and 2007 is recorded directly as
other comprehensive income within shareholders equity.
F-25
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
The tax effects of temporary differences that give rise to
significant portions of the deferred income tax assets and
deferred income tax liabilities as of December 31, 2006 and
2007 are as follows:
|
|
|
|
|
|
|
|
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of
|
|
|
|
Korean Won)
|
|
|
Current deferred income tax assets (liabilities)
|
|
|
|
|
|
|
|
|
Intangible assets in connection with business combination
|
|
|
|
|
|
|
(530
|
)
|
Depreciation and amortization
|
|
|
|
|
|
|
68
|
|
Accrued expense
|
|
|
320
|
|
|
|
245
|
|
Accrued income
|
|
|
(117
|
)
|
|
|
(60
|
)
|
Litigation charge
|
|
|
1,150
|
|
|
|
|
|
Other
|
|
|
103
|
|
|
|
45
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1,456
|
|
|
|
(232
|
)
|
Less: Valuation allowance
|
|
|
1,351
|
|
|
|
348
|
|
Deferred tax asset relating to other comprehensive income (loss)
|
|
|
104
|
|
|
|
3
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
1
|
|
|
W
|
(583
|
)
|
|
|
|
|
|
|
|
|
|
Non-current deferred income tax assets (liabilities)
|
|
|
|
|
|
|
|
|
Foreign tax credit carryforwards
|
|
W
|
9,562
|
|
|
W
|
12,380
|
|
Tax credit carryforwards for research and human resource
development
|
|
|
2,710
|
|
|
|
3,552
|
|
Depreciation and amortization
|
|
|
1,051
|
|
|
|
980
|
|
Intangible assets in connection with business combination
|
|
|
(1,089
|
)
|
|
|
|
|
Impairment on other investment
|
|
|
214
|
|
|
|
2,951
|
|
Provisions for severance benefits
|
|
|
72
|
|
|
|
104
|
|
Accrued expense
|
|
|
27
|
|
|
|
|
|
Net operating loss carryforwards in subsidiaries
|
|
|
1,378
|
|
|
|
4,566
|
|
Other
|
|
|
(16
|
)
|
|
|
(21
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
13,909
|
|
|
|
24,512
|
|
Less: Valuation allowance
|
|
|
14,986
|
|
|
|
24,445
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
(1,077
|
)
|
|
W
|
67
|
|
|
|
|
|
|
|
|
|
|
Deferred income tax assets are recognized only to the extent
that realization of the related tax benefit is more likely than
not. Realization of the future tax benefits related to the
deferred tax assets is dependent on many factors, including the
Companys ability to generate taxable income within the
period during which the temporary differences reverse, the
outlook for the economic environment in which the Company
operates, and the overall future industry outlook.
In assessing the realizability of deferred tax assets,
management considered whether it was more likely than not that
some portion or all of the deferred tax assets would not be
realized. The ultimate realization of deferred tax asset is
dependent upon the generation of future taxable income during
the periods in which those temporary differences became
deductible. Management considered the scheduled reversal of
deferred tax liabilities, projected future taxable income, and
tax planning strategies in making this assessment. Based upon
the level of historical taxable income and projections for
future taxable income over the periods in which the deferred tax
assets were deductible, management believed it was more likely
than not that GRAVITY and certain subsidiaries could not realize
the benefits of these deductible differences and recognized full
allowances from deferred tax assets.
F-26
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
As of December 31, 2007, GRAVITY Co., Ltd. had temporary
differences of W23,136 million and
available loss carryforwards of
W13,801 million which expire in 2012. The
Company also had foreign tax credit carryforwards and tax credit
carryfowards for research and human resource development etc. of
W12,380 million and
W3,552 million, respectively, which expire
from 2009 to 2012. Based on the Companys historical and
projected net and taxable income, the Company determined that it
would not be able to realize these temporary differences, these
loss carryforwards and tax credits carryforwards, and recognized
a valuation allowance of W24,004 million
on the full amount of temporary differences, available loss
carryforwards, and tax credit carryforwards at an effective rate
expected to be incurred to GRAVITY.
As of December 31, 2007, GRAVITY Entertainment Corp., the
Companys 100% owned subsidiary in Japan, had temporary
differences of W57 million and available
loss carryforwards of W1,015 million which
expire from 2009 to 2012. Based on this subsidiarys
historical and projected net and taxable income, the Company
determined that it would not be able to realize these loss
carryforwards, and recognized a valuation allowance of
W295 million on the full amount of the
temporary differences and available loss carryforwards at an
effective rate expected to be incurred in Japan.
As of December 31, 2007, GRAVITY RUS Co., Ltd. and GRAVITY
CIS Co., Ltd. the Companys 100% owned subsidiaries in
Russia, had available loss carryforwards of
W1,197 million which expire until 2017.
Based on these subsidiaries historical and projected net
and taxable income, the Company determined that it would not be
able to realize these loss carryforwards, and recognized a
valuation allowance of W291 million on the
full amount of the available loss carryforwards at an effective
rate expected to be incurred in Russia.
As of December 31, 2007, Gravity EU SASU, the
Companys 100% owned subsidiary in France, had available
loss carryforwards of W1,354 million which
expire until 2012. Based on this subsidiarys historical
and projected net and taxable income, the Company determined
that it would not be able to realize these loss carryforwards,
and recognized a valuation allowance of
W203 million on the full amount of the
available loss carryforwards at an effective rate expected to be
incurred in France.
As of December 31, 2007, the Company is entitled to a
reduced tax rate of 13.75% by virtue of the Special Tax
Treatment Control Law of Korea, which is 50% of the statutory
tax rate and applied to certain designated venture companies.
But, the Company will not be entitled to tax benefits after this
year. Accordingly, deferred income taxes as of December 31,
2007 were calculated based on the rate of 27.50% for the amounts
expected to be realized during the fiscal year 2008 and
thereafter, respectively.
F-27
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
A reconciliation of income tax expense at the Korean statutory
income tax rate to actual income tax expense is as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean won)
|
|
|
Tax expense at Korean statutory tax rate
|
|
W
|
(950
|
)
|
|
W
|
(2,731
|
)
|
|
W
|
(5,285
|
)
|
Income tax exemption
|
|
|
475
|
|
|
|
1,366
|
|
|
|
529
|
|
Foreign tax credit carryforwards
|
|
|
|
|
|
|
(413
|
)
|
|
|
|
|
Tax credit carryforwards for research and human resource
development
|
|
|
(1,286
|
)
|
|
|
(1,073
|
)
|
|
|
(841
|
)
|
Foreign tax differential
|
|
|
116
|
|
|
|
10
|
|
|
|
36
|
|
Expense not deductible for tax purpose
|
|
|
342
|
|
|
|
72
|
|
|
|
810
|
|
Change in statutory tax rate
|
|
|
26
|
|
|
|
(1,311
|
)
|
|
|
(774
|
)
|
Change in valuation allowances
|
|
|
197
|
|
|
|
15,999
|
|
|
|
8,487
|
|
Expiration of unused foreign tax credit
|
|
|
337
|
|
|
|
19
|
|
|
|
37
|
|
Income tax penalties
|
|
|
|
|
|
|
102
|
|
|
|
|
|
Others
|
|
|
(74
|
)
|
|
|
29
|
|
|
|
(83
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Total income tax expense (benefit)
|
|
W
|
(817
|
)
|
|
W
|
12,069
|
|
|
W
|
2,916
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
In July 2006, the FASB issued FIN 48, Accounting
for Income Tax Uncertainties. FIN 48 defines the
threshold for recognizing the benefits of tax return positions
in the financial statements as more-likely-than-not
to be sustained by the taxing authority. FIN 48 also
provides guidance on the recognition, measurement and
classification of income tax uncertainties, along with any
related interest and penalties. FIN 48 also includes
guidance concerning accounting and disclosure for income tax
uncertainties in interim periods. The Company adopted
FIN 48 on January 1, 2007.
As a result of the adoption of FIN 48, the Company
identified uncertain tax positions and measured unrecognized tax
benefits for open tax years and accordingly decreased its loss
carryforwards of W66 million and
W40 million in income tax calculation of
2006 and 2007. No interest expenses and penalties were
calculated from such unrecognized tax benefits due to
significant amounts of loss carryforwards at each year. Even if
recognized, all W106 million of
unrecognized tax benefits would not affect the Companys
income tax expense and effective tax rate for 2006 and 2007 as a
full valuation allowance was provided for the entity which has
taken these uncertain tax positions. As such, no adjustments
were made to retained earnings as of January 1, 2007. The
Companys policy is that it recognizes interest expenses
and penalties related to income tax matters as a component of
income tax expense. The company believes its unrecognized tax
benefits recorded as of December 31, 2007 would not be
reduced within the next twelve months as a result of the lapse
of applicable statutes of limitations.
A reconciliation of total gross unrecognized tax benefits for
the year ended December 31, 2007 is as follows
(in millions of Korean Won):
|
|
|
|
|
Balance at January 1, 2007
|
|
W
|
66
|
|
Additions based on tax positions taken during the current year
|
|
|
40
|
|
Gross increase/decrease for tax positions of prior years
|
|
|
|
|
Decreases relating to settlements with taxing authorities
|
|
|
|
|
Reductions due to lapsing of applicable statute of limitations
|
|
|
|
|
|
|
|
|
|
Balance at December 31, 2007
|
|
W
|
106
|
|
|
|
|
|
|
F-28
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
The Companys primary tax jurisdictions are Korea and the
United States and open tax years for GRAVITY, NEOCYON and
GRAVITY Interactive are 2 years, 5 years and
4 years, respectively. The Company has no ongoing tax
examinations by tax authorities at this time.
|
|
16.
|
Operations
by Geographic Area
|
Geographic information for the years ended December 31,
2005, 2006 and 2007 is based on the location of the distribution
entity. Revenues by geographic region are as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean Won)
|
|
|
Korea
|
|
W
|
10,093
|
|
|
W
|
10,155
|
|
|
W
|
11,119
|
|
Japan
|
|
|
17,246
|
|
|
|
16,913
|
|
|
|
18,899
|
|
Taiwan
|
|
|
10,582
|
|
|
|
4,092
|
|
|
|
2,369
|
|
Thailand
|
|
|
4,933
|
|
|
|
2,545
|
|
|
|
1,054
|
|
United States
|
|
|
2,701
|
|
|
|
2,868
|
|
|
|
2,614
|
|
China
|
|
|
1,178
|
|
|
|
546
|
|
|
|
613
|
|
Other
|
|
|
6,651
|
|
|
|
3,844
|
|
|
|
3,561
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
53,384
|
|
|
W
|
40,963
|
|
|
W
|
40,229
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Approximately 84% and 6% of the Companys property, plant
and equipment are located in Korea and the United States,
respectively as of December 31, 2007.
|
|
17.
|
Related
Party Transactions
|
During the years ended December 31, 2005, 2006 and 2007,
there were related party transactions with a major shareholder
and an equity investee as follows:
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean Won)
|
|
|
Sales to related parties
|
|
W
|
55
|
|
|
W
|
2
|
|
|
W
|
3
|
|
Purchases from related parties
|
|
|
861
|
|
|
|
11
|
|
|
|
13
|
|
Amounts due from related parties
|
|
|
4
|
|
|
|
|
|
|
|
|
|
Amounts due to related parties
|
|
|
132
|
|
|
|
10
|
|
|
|
17
|
|
A majority of the purchase transactions recorded in 2005 is
rental expense in accordance with agreements between the Company
and a former Chairman, who ceased to be the related party on
August 30, 2005 due to the former Chairmans equity
transfer.
Due to balance represents amount of accrued expenses payable to
Animation Production Committee, a joint venture, which was
incorporated in Japan to produce animation of Ragnarok
Online. The balance is included in the other current
liabilities in the accompanying balance sheet.
F-29
GRAVITY
Co., Ltd.
Notes to Consolidated Financial Statements
(Continued)
|
|
18.
|
Supplemental
Cash Flow Information and Non-Cash Activities
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005
|
|
|
2006
|
|
|
2007
|
|
|
|
(In millions of Korean Won)
|
|
|
Supplemental cash flow information
|
|
|
|
|
|
|
|
|
|
|
|
|
Cash paid during the year for income taxes
|
|
W
|
6,648
|
|
|
W
|
4,561
|
|
|
W
|
3,539
|
|
Interest paid
|
|
|
2,476
|
|
|
|
92
|
|
|
|
92
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
W
|
9,124
|
|
|
W
|
4,653
|
|
|
W
|
3,631
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Supplemental non-cash activities
|
|
|
|
|
|
|
|
|
|
|
|
|
Reclassification of land buildings to assets held for sale
|
|
W
|
8,099
|
|
|
W
|
|
|
|
W
|
|
|
Reclassification of prepayment to equity securities
|
|
|
|
|
|
|
869
|
|
|
|
|
|
Acquisitions:
|
|
|
|
|
|
|
|
|
|
|
|
|
Fair value of assets acquired
|
|
W
|
12,774
|
|
|
W
|
|
|
|
W
|
|
|
Less: cash acquired
|
|
|
(150
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
12,624
|
|
|
|
|
|
|
|
|
|
Net cash paid
|
|
|
(9,193
|
)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Liabilities assumed
|
|
W
|
3,431
|
|
|
W
|
|
|
|
W
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
On April 1, 2008, the share subscription agreement between
Heartis and GungHo Online Entertainment, Inc., a corporation
organized under the laws of Japan, was consummated. As a result,
the shares that Heartis held until such time were transferred to
GungHo. GungHo subsequently purchased more shares and
beneficially owns approximately 59.3% of the Companys
voting shares as of June 24, 2008.
The Company decided to discontinue development of W
Baseball and Bodycheck Online in May 2008.
|
|
20.
|
Receipts
From One of the Companys Former Chairmen Representing
Embezzled Funds
|
One of the Companys former Chairmen was found to have
diverted revenues otherwise due to the Company between 2002 to
2004. The Companys resulting investigations concluded that
W7,482 million was diverted by the former
Chairman during that period, which was accounted for in the line
item of misappropriated funds receivable in the
balance sheet of 2004. Regarding this misappropriation act, the
Company filed a lawsuit against its former Chairman for alleged
malpractices and embezzlement on January 23, 2006 seeking
compensation for legal, accounting and other costs incurred by
the Company in connection with the misappropriation of funds.
The suit was settled in the same year and the former Chairman
paid the Company W4,947 million. The
amount was recorded as proceeds from the former Chairman due to
fraud under the category of operating income in the income
statement in 2006.
F-30